DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦db5681f7b⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_065ce4

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000724d max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00065ce4 [0000000000001100101110011100100]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0001daf3 [000000000000011101101011110011]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0022004400448000855 [111111111111111111111111111111110000000000100010000000000100010000000000010001001000000000000000100001010101]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0653e/0x370} [00000000000000000110010100111110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x06cbe/0x2c6} [00000000000000000110110010111110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x064fe/0x40} [00000000000000000110010011111110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x06c7e/0x40} [00000000000000000110110001111110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »TEST_ANIMALS«
  [$0x0003]  0x00308 004 »PTR_B1«
  [$0x0004]  0x00350 005 »PTR_F1«
  [$0x0005]  0x00398 006 »PTR_A«
  [$0x0006]  0x003d8 007 »MASSE«
  [$0x0007]  0x00418 008 »B1«
  [$0x0008]  0x00440 009 »F1«
  [$0x0009]  0x00468 00a »A«
  [$0x000a]  0x00488 00b »ANIMA«
  [$0x000b]  0x004c8 000 »BOP1«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »TEXT_IO«
    @0x0269e [0x01] =  $0x0002 »TEST_ANIMALS«
    @0x02716 [0x02] =  $0x0003 »PTR_B1«
    @0x0275e [0x03] =  $0x0004 »PTR_F1«
    @0x027a6 [0x04] =  $0x0005 »PTR_A«
    @0x027e6 [0x05] =  $0x0006 »MASSE«
    @0x02826 [0x06] =  $0x0007 »B1«
    @0x0284e [0x07] =  $0x0008 »F1«
    @0x02876 [0x08] =  $0x0009 »A«
    @0x02896 [0x09] =  $0x000a »ANIMA«
    @0x028d6 [0x0a] =  $0x000b »BOP1«
    @0x0290e [0x0b] =  $0x000c »N1«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003210 [0x0a] +0x0140: ptr_0xa_p → {D306 0x04f0f/0x83} [00000000000000000100111100001111]

    0x003230 +0x0160:                                    0x0 [0xb80] 0…
{D301 0x03db0/0xce0}:D301
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x0636e/0xa0} [00000000000000000110001101101110]
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x0560a/0xa0} [00000000000000000101011000001010]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x06ab6/0xa0} [00000000000000000110101010110110]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x057e6/0xa0} [00000000000000000101011111100110]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x05066/0xa0} [00000000000000000101000001100110]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x059aa/0xa0} [00000000000000000101100110101010]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x071dc/0xa0} [00000000000000000111000111011100]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x06fb8/0xa0} [00000000000000000110111110111000]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x0047b0 [0x50] +0x0a00: ptr_0x50_p → {D302 0x05f06/0xa0} [00000000000000000101111100000110]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x068e2/0xa0} [00000000000000000110100011100010]
    0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x05b6e/0xa0} [00000000000000000101101101101110]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x04d50/0xa0} [00000000000000000100110101010000]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x05d2a/0xa0} [00000000000000000101110100101010]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04c04/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"
{D303 0x04c7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d1c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d1c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d50/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x04c7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x04df0/0xa0}:ARRAY_STRING[0x1,0xc] = "TEST_ANIMALS"
{D307 0x04e90/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000cb9c6 d307_3 = 0x00000002
{D306 0x04f0f/0x83}:D306 d306_d303_p → {D303 0x04c7c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x04e90/0x7f}
{D303 0x04f92/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05032/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x05032/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05066/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04f92/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05106/0x70}:ARRAY_STRING[0x1,0x6] = "PTR_B1"
{D303 0x05176/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05216/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05216/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0524a/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05176/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x052ea/0x70}:ARRAY_STRING[0x1,0x6] = "PTR_F1"
{D303 0x0535a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x053fa/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x053fa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0542e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0535a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x054ce/0x68}:ARRAY_STRING[0x1,0x5] = "PTR_A"
{D303 0x05536/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055d6/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x055d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0560a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05536/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x056aa/0x68}:ARRAY_STRING[0x1,0x5] = "MASSE"
{D303 0x05712/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057b2/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x057b2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x057e6/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05712/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05886/0x50}:ARRAY_STRING[0x1,0x2] = "B1"
{D303 0x058d6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05976/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05976/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059aa/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x058d6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05a4a/0x50}:ARRAY_STRING[0x1,0x2] = "F1"
{D303 0x05a9a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b3a/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05b3a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05b6e/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05a9a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05c0e/0x48}:ARRAY_STRING[0x1,0x1] = "A"
{D303 0x05c56/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05cf6/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05cf6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d2a/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05c56/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05dca/0x68}:ARRAY_STRING[0x1,0x5] = "ANIMA"
{D303 0x05e32/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ed2/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05ed2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05f06/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05e32/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05fa6/0x60}:ARRAY_STRING[0x1,0x4] = "BOP1"
{D303 0x06006/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0633a/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x060a6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x060e6/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »TEST_ANIMALS«
  [$0x0003]  0x00308 004 »PTR_B1«
  [$0x0004]  0x00350 005 »PTR_F1«
  [$0x0005]  0x00398 006 »PTR_A«
  [$0x0006]  0x003d8 007 »MASSE«
  [$0x0007]  0x00418 008 »B1«
  [$0x0008]  0x00440 009 »F1«
  [$0x0009]  0x00468 00a »A«
  [$0x000a]  0x00488 00b »ANIMA«
  [$0x000b]  0x004c8 00c »BOP1«
  [$0x000c]  0x00500 00d »N1«
  [$0x000d]  0x04170 00e »FOOT«
  [$0x000e]  0x041a8 000 »STATE_PTR«
{D304 0x0633a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0636e/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x06006/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0640e/0x50}:ARRAY_STRING[0x1,0x2] = "N1"
{D303 0x0645e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x068ae/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{Thing2 0x064fe/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x0653e/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x0657e [0x00] =  $0x000d »FOOT«
    @0x065b6 [0x01] =  $0x000e »STATE_PTR«
    @0x06616 [0x02] =  $0x000f »THIS_STATE_PTR«
    @0x0669e [0x03] =  $0x0010 »FO«
    @0x066c6 [0x04] =  $0x9da0 »«
{D304 0x068ae/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x068e2/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x0524a/0xa0} d302_d303_p → {D303 0x0645e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x06982/0x60}:ARRAY_STRING[0x1,0x4] = "FOOT"
{D303 0x069e2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a82/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06a82/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ab6/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x069e2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x06b56/0x88}:ARRAY_STRING[0x1,0x9] = "STATE_PTR"
{D303 0x06bde/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f84/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c7e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x060e6/0x254} next_p → {Thing2 0x060a6/0x40}
{StringIndex 0x06cbe/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »TEST_ANIMALS«
  [$0x0003]  0x00308 004 »PTR_B1«
  [$0x0004]  0x00350 005 »PTR_F1«
  [$0x0005]  0x00398 006 »PTR_A«
  [$0x0006]  0x003d8 007 »MASSE«
  [$0x0007]  0x00418 008 »B1«
  [$0x0008]  0x00440 009 »F1«
  [$0x0009]  0x00468 00a »A«
  [$0x000a]  0x00488 00b »ANIMA«
  [$0x000b]  0x004c8 00c »BOP1«
  [$0x000c]  0x00500 00d »N1«
  [$0x000d]  0x04170 00e »FOOT«
  [$0x000e]  0x041a8 00f »STATE_PTR«
  [$0x000f]  0x04208 010 »THIS_STATE_PTR«
  [$0x0010]  0x04290 000 »FO«
{D304 0x06f84/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06fb8/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x06bde/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x07058/0xb0}:ARRAY_STRING[0x1,0xe] = "THIS_STATE_PTR"
{D303 0x07108/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x071a8/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x071a8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x071dc/0xa0}:D302 d302_0 = 0x80000002 d302_d302_p → {D302 0x0542e/0xa0} d302_d303_p → {D303 0x07108/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0727c/0x50}:ARRAY_STRING[0x1,0x2] = "FO"