DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦dbba04ab5⟧

    Length: 7168 (0x1c00)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0adbce

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000c6f7 max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x0000dfff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000adbce [0000000000010101101101111001110]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0003165d [000000000000110001011001011101]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x000000000010035c [0000000000000000000000000000000000000000000100000000001101011100]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:     0x2d442c00000000000000000000000000 [0x80] 0010110101000100 0010110000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000
    0x0003aa +0x0080:                                    0x0 [0x1f00] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff004c0098008ac80111d [111111111111111111111111111111110000000001001100000000001001100000000000100010101100100000000001000100011101]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0ab77/0x380} [00000000000000001010101101110111]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0b566/0x5e4} [00000000000000001011010101100110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0ab37/0x40} [00000000000000001010101100110111]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0b526/0x40} [00000000000000001011010100100110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »\xb9\xa1\x00\x00\x08\x20\xb9\xa5\x00\x00\x08\x17\xeb\x25\x00\x00\x08\x1c\xf3\x01\x00\x00\x08\x17\xef\x11\x00\x00\x08\x17\xeb\xb1«
  [$0x0009]  0x004a0 00a »COLLISION«
  [$0x000a]  0x00500 00b »LA_BASE«
  [$0x000b]  0x03ad0 000 »TIERS«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »OBJET«
    @0x0268e [0x01] =  $0x0002 »=«
    @0x026ae [0x02] =  $0x0003 »INITIALISER«
    @0x0271e [0x03] =  $0x0004 »TRAITER«
    @0x0276e [0x04] =  $0x0005 »TERMINER«
    @0x027c6 [0x05] =  $0x0006 »CREER«
    @0x02806 [0x06] =  $0x0007 »POSITION«
    @0x0285e [0x07] =  $0x0008 »ENERGIE«
    @0x028ae [0x08] =  $0x0009 »COLLISION«
    @0x0290e [0x09] =  $0x000a »LA_BASE«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray
    0x002bb0 [0x0c] +0x0180: ptr_0xc_p → {R1kSegChunk 0x0c6f0/0x86} [00000000000000001100011011110000]

    0x002bd0 +0x01a0:                                    0x0 [0x500] 0…
{D305 0x030d0/0xce0}:D305
    0x003190 [0x06] +0x00c0: ptr_0x6_p → {D306 0x08d41/0x83} [00000000000000001000110101000001]
    0x003250 [0x0c] +0x0180: ptr_0xc_p → {D306 0x0c2a9/0x83} [00000000000000001100001010101001]
    0x003310 [0x12] +0x0240: ptr_0x12_p → {D306 0x0aa14/0x83} [00000000000000001010101000010100]
    0x0033b0 [0x17] +0x02e0: ptr_0x17_p → {D306 0x08b3d/0x83} [00000000000000001000101100111101]
    0x003410 [0x1a] +0x0340: ptr_0x1a_p → {D306 0x0beb1/0x83} [00000000000000001011111010110001]
    0x003530 [0x23] +0x0460: ptr_0x23_p → {D306 0x0c1a7/0x83} [00000000000000001100000110100111]
    0x003550 [0x24] +0x0480: ptr_0x24_p → {D306 0x0b111/0x83} [00000000000000001011000100010001]
    0x003870 [0x3d] +0x07a0: ptr_0x3d_p → {D306 0x08c3f/0x83} [00000000000000001000110000111111]
    0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x0c5ee/0x83} [00000000000000001100010111101110]
    0x003d50 [0x64] +0x0c80: ptr_0x64_p → {D306 0x08a3b/0x83} [00000000000000001000101000111011]

    0x003d70 +0x0ca0:                                    0x0 [0x40] 0…
{D301 0x03db0/0xce0}:D301
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x0af2b/0xa0} [00000000000000001010111100101011]
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x0c400/0xa0} [00000000000000001100010000000000]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x0a416/0xa0} [00000000000000001010010000010110]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x07d1c/0xa0} [00000000000000000111110100011100]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x07316/0xa0} [00000000000000000111001100010110]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x06878/0xa0} [00000000000000000110100001111000]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x0c008/0xa0} [00000000000000001100000000001000]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x0623c/0xa0} [00000000000000000110001000111100]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x06a44/0xa0} [00000000000000000110101001000100]
    0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x09cac/0xa0} [00000000000000001001110010101100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0a8ad/0xa0} [00000000000000001010100010101101]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x08330/0xa0} [00000000000000001000001100110000]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x09708/0xa0} [00000000000000001001011100001000]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x08e98/0xa0} [00000000000000001000111010011000]
    0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x04efc/0xa0} [00000000000000000100111011111100]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x066ac/0xa0} [00000000000000000110011010101100]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x058b8/0xa0} [00000000000000000101100010111000]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x09064/0xa0} [00000000000000001001000001100100]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x09ad8/0xa0} [00000000000000001001101011011000]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x0b366/0xa0} [00000000000000001011001101100110]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x07132/0xa0} [00000000000000000111000100110010]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x056c4/0xa0} [00000000000000000101011011000100]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x07a36/0xa0} [00000000000000000111101000110110]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x098f4/0xa0} [00000000000000001001100011110100]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x0bd3a/0xa0} [00000000000000001011110100111010]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x0bb7e/0xa0} [00000000000000001011101101111110]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04d40/0xa0} [00000000000000000100110101000000]
    0x0048b0 [0x58] +0x0b00: ptr_0x58_p → {D302 0x07852/0xa0} [00000000000000000111100001010010]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x054e8/0xa0} [00000000000000000101010011101000]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x05108/0xa0} [00000000000000000101000100001000]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x06f3e/0xa0} [00000000000000000110111100111110]

    0x004a30 +0x0c80:                                    0x0 [0x60] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "OBJET"
{D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d40/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04de0/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x04e28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ec8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ec8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04efc/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04e28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x04f9c/0x98}:ARRAY_STRING[0x1,0xb] = "INITIALISER"
{D303 0x05034/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050d4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05108/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05034/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x051a8/0x78}:ARRAY_STRING[0x1,0x7] = "TRAITER"
{D303 0x05220/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052c0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052f4/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05220/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05394/0x80}:ARRAY_STRING[0x1,0x8] = "TERMINER"
{D303 0x05414/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054b4/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054e8/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05414/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05588/0x68}:ARRAY_STRING[0x1,0x5] = "CREER"
{D303 0x055f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05690/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05690/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056c4/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x055f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05764/0x80}:ARRAY_STRING[0x1,0x8] = "POSITION"
{D303 0x057e4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05884/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05884/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058b8/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x057e4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05958/0x78}:ARRAY_STRING[0x1,0x7] = "ENERGIE"
{D303 0x059d0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a70/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a70/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05aa4/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x059d0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05b44/0x88}:ARRAY_STRING[0x1,0x9] = "COLLISION"
{D303 0x05bcc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c6c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c6c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ca0/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05bcc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05d40/0x78}:ARRAY_STRING[0x1,0x7] = "LA_BASE"
{D303 0x05db8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06208/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{Thing2 0x05e58/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05e98/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05ede [0x00] =  $0x000b »TIERS«
    @0x05f1e [0x01] =  $0x000c »FIN«
    @0x05f4e [0x02] =  $0x000d »TOP«
    @0x05f7e [0x03] =  $0x000e »DETRUIRE«
    @0x05fd6 [0x04] =  $0x000f »INTERNAL«
    @0x0602e [0x05] =  $0x0010 »BD_JEU«
    @0x06076 [0x06] =  $0x0011 »NB«
    @0x0609e [0x07] =  $0x0012 »T_BASE«
    @0x060e6 [0x08] =  $0x0013 »A_BASE«
    @0x0612e [0x09] =  $0x0014 »MON_SOLIDE«
    @0x06196 [0x0a] =  $0x0015 »T«
{D304 0x06208/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0623c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05db8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x062dc/0x68}:ARRAY_STRING[0x1,0x5] = "TIERS"
{D303 0x06344/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06678/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x063e4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06424/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »\xb9\xa1\x00\x00\x08\x20\xb9\xa5\x00\x00\x08\x17\xeb\x25\x00\x00\x08\x1c\xf3\x01\x00\x00\x08\x17\xef\x11\x00\x00\x08\x17\xeb\xb1«
  [$0x0009]  0x004a0 00a »COLLISION«
  [$0x000a]  0x00500 00b »LA_BASE«
  [$0x000b]  0x03ad0 00c »TIERS«
  [$0x000c]  0x03b10 00d »FIN«
  [$0x000d]  0x03b40 00e »TOP«
  [$0x000e]  0x03b70 000 »DETRUIRE«
{D304 0x06678/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x066ac/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06344/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0674c/0x58}:ARRAY_STRING[0x1,0x3] = "FIN"
{D303 0x067a4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06844/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06844/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06878/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x05aa4/0xa0} d302_d303_p → {D303 0x067a4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x06918/0x58}:ARRAY_STRING[0x1,0x3] = "TOP"
{D303 0x06970/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a10/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06a10/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a44/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x05ca0/0xa0} d302_d303_p → {D303 0x06970/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06ae4/0x80}:ARRAY_STRING[0x1,0x8] = "DETRUIRE"
{D303 0x06b64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f0a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c04/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06424/0x254} next_p → {Thing2 0x063e4/0x40}
{StringIndex 0x06c44/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »\xb9\xa1\x00\x00\x08\x20\xb9\xa5\x00\x00\x08\x17\xeb\x25\x00\x00\x08\x1c\xf3\x01\x00\x00\x08\x17\xef\x11\x00\x00\x08\x17\xeb\xb1«
  [$0x0009]  0x004a0 00a »COLLISION«
  [$0x000a]  0x00500 00b »LA_BASE«
  [$0x000b]  0x03ad0 00c »TIERS«
  [$0x000c]  0x03b10 00d »FIN«
  [$0x000d]  0x03b40 00e »TOP«
  [$0x000e]  0x03b70 00f »DETRUIRE«
  [$0x000f]  0x03bc8 010 »INTERNAL«
  [$0x0010]  0x03c20 011 »BD_JEU«
  [$0x0011]  0x03c68 000 »NB«
{D304 0x06f0a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06f3e/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06b64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06fde/0x80}:ARRAY_STRING[0x1,0x8] = "INTERNAL"
{D303 0x0705e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070fe/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x070fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07132/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0705e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x071d2/0x70}:ARRAY_STRING[0x1,0x6] = "BD_JEU"
{D303 0x07242/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x072e2/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x072e2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07316/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x07242/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x073b6/0x50}:ARRAY_STRING[0x1,0x2] = "NB"
{D303 0x07406/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0781e/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x074a6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c44/0x2c6} next_p → {Thing2 0x06c04/0x40}
{StringIndex 0x074e6/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »\xb9\xa1\x00\x00\x08\x20\xb9\xa5\x00\x00\x08\x17\xeb\x25\x00\x00\x08\x1c\xf3\x01\x00\x00\x08\x17\xef\x11\x00\x00\x08\x17\xeb\xb1«
  [$0x0009]  0x004a0 00a »COLLISION«
  [$0x000a]  0x00500 00b »LA_BASE«
  [$0x000b]  0x03ad0 00c »TIERS«
  [$0x000c]  0x03b10 00d »FIN«
  [$0x000d]  0x03b40 00e »TOP«
  [$0x000e]  0x03b70 00f »DETRUIRE«
  [$0x000f]  0x03bc8 010 »INTERNAL«
  [$0x0010]  0x03c20 011 »BD_JEU«
  [$0x0011]  0x03c68 012 »NB«
  [$0x0012]  0x03c90 013 »T_BASE«
  [$0x0013]  0x03cd8 014 »A_BASE«
  [$0x0014]  0x03d20 000 »MON_SOLIDE«
{D304 0x0781e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07852/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x07406/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x078f2/0x70}:ARRAY_STRING[0x1,0x6] = "T_BASE"
{D303 0x07962/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a02/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07a02/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07a36/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x07962/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x07ad6/0x70}:ARRAY_STRING[0x1,0x6] = "A_BASE"
{D307 0x07b46/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b55e d307_3 = 0x00000002 d307_d307_p → {D307 0x0c4f0/0x7f}
{D308 0x07bc5/0x83}:D308 d308_d303_p → {D303 0x04c6c/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x07b46/0x7f}
{D303 0x07c48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07ce8/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07ce8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07d1c/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x07c48/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x07dbc/0x90}:ARRAY_STRING[0x1,0xa] = "MON_SOLIDE"
{D303 0x07e4c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x082fc/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x07eec/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x074e6/0x338} next_p → {Thing2 0x074a6/0x40}
{StringIndex 0x07f2c/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »\xb9\xa1\x00\x00\x08\x20\xb9\xa5\x00\x00\x08\x17\xeb\x25\x00\x00\x08\x1c\xf3\x01\x00\x00\x08\x17\xef\x11\x00\x00\x08\x17\xeb\xb1«
  [$0x0009]  0x004a0 00a »COLLISION«
  [$0x000a]  0x00500 00b »LA_BASE«
  [$0x000b]  0x03ad0 00c »TIERS«
  [$0x000c]  0x03b10 00d »FIN«
  [$0x000d]  0x03b40 00e »TOP«
  [$0x000e]  0x03b70 00f »DETRUIRE«
  [$0x000f]  0x03bc8 010 »INTERNAL«
  [$0x0010]  0x03c20 011 »BD_JEU«
  [$0x0011]  0x03c68 012 »NB«
  [$0x0012]  0x03c90 013 »T_BASE«
  [$0x0013]  0x03cd8 014 »A_BASE«
  [$0x0014]  0x03d20 015 »MON_SOLIDE«
  [$0x0015]  0x03d88 016 »T«
  [$0x0016]  0x06130 017 »BD_BASE«
  [$0x0017]  0x06180 018 »MOI«
  [$0x0018]  0x061b0 000 »LOC_TIERS«
{D304 0x082fc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08330/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07e4c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x083d0/0x48}:ARRAY_STRING[0x1,0x1] = "T"
{D303 0x08418/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08870/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{Thing2 0x084b8/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05e98/0x370} next_p → {Thing2 0x05e58/0x40}
{StringStore 0x084f8/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x0853e [0x00] =  $0x0016 »BD_BASE«
    @0x0858e [0x01] =  $0x0017 »MOI«
    @0x085be [0x02] =  $0x0018 »LOC_TIERS«
    @0x0861e [0x03] =  $0x0019 »LOC_FIN«
    @0x0866e [0x04] =  $0x001a »EN_VIE«
    @0x086b6 [0x05] =  $0x001b »TRUE«
    @0x086ee [0x06] =  $0x001c »CHANGEMENT«
    @0x08756 [0x07] =  $0x001d »TRAITER_COLLISION«
    @0x087f6 [0x08] =  $0x001e »FALSE«
    @0x08836 [0x09] =  $0x001f »>«
{D304 0x08870/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x088a4/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x08418/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x08944/0x78}:ARRAY_STRING[0x1,0x7] = "BD_BASE"
{D307 0x089bc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b55e d307_3 = 0x00000002 d307_d307_p → {D307 0x0a75a/0x7f}
{D306 0x08a3b/0x83}:D306 d306_d303_p → {D303 0x05414/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x089bc/0x7f}
{D307 0x08abe/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b55e d307_3 = 0x00000002 d307_d307_p → {D307 0x0b013/0x7f}
{D306 0x08b3d/0x83}:D306 d306_d303_p → {D303 0x059d0/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08abe/0x7f}
{D307 0x08bc0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b55e d307_3 = 0x00000002 d307_d307_p → {D307 0x0b194/0x7f}
{D306 0x08c3f/0x83}:D306 d306_d303_p → {D303 0x067a4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08bc0/0x7f}
{D307 0x08cc2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b55e d307_3 = 0x00000002 d307_d307_p → {D307 0x0b213/0x7f}
{D306 0x08d41/0x83}:D306 d306_d303_p → {D303 0x06970/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08cc2/0x7f}
{D303 0x08dc4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08e64/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08e64/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08e98/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x08dc4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x08f38/0x58}:ARRAY_STRING[0x1,0x3] = "MOI"
{D303 0x08f90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09030/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x09030/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09064/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x08f90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x09104/0x88}:ARRAY_STRING[0x1,0x9] = "LOC_TIERS"
{D303 0x0918c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x096d4/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x0922c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07f2c/0x3d0} next_p → {Thing2 0x07eec/0x40}
{StringIndex 0x0926c/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »\xb9\xa1\x00\x00\x08\x20\xb9\xa5\x00\x00\x08\x17\xeb\x25\x00\x00\x08\x1c\xf3\x01\x00\x00\x08\x17\xef\x11\x00\x00\x08\x17\xeb\xb1«
  [$0x0009]  0x004a0 00a »COLLISION«
  [$0x000a]  0x00500 00b »LA_BASE«
  [$0x000b]  0x03ad0 00c »TIERS«
  [$0x000c]  0x03b10 00d »FIN«
  [$0x000d]  0x03b40 00e »TOP«
  [$0x000e]  0x03b70 00f »DETRUIRE«
  [$0x000f]  0x03bc8 010 »INTERNAL«
  [$0x0010]  0x03c20 011 »BD_JEU«
  [$0x0011]  0x03c68 012 »NB«
  [$0x0012]  0x03c90 013 »T_BASE«
  [$0x0013]  0x03cd8 014 »A_BASE«
  [$0x0014]  0x03d20 015 »MON_SOLIDE«
  [$0x0015]  0x03d88 016 »T«
  [$0x0016]  0x06130 017 »BD_BASE«
  [$0x0017]  0x06180 018 »MOI«
  [$0x0018]  0x061b0 019 »LOC_TIERS«
  [$0x0019]  0x06210 01a »LOC_FIN«
  [$0x001a]  0x06260 01b »EN_VIE«
  [$0x001b]  0x062a8 01c »TRUE«
  [$0x001c]  0x062e0 000 »CHANGEMENT«
{D304 0x096d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09708/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0918c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x097a8/0x78}:ARRAY_STRING[0x1,0x7] = "LOC_FIN"
{D303 0x09820/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x098c0/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x098c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x098f4/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x09820/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x09994/0x70}:ARRAY_STRING[0x1,0x6] = "EN_VIE"
{D303 0x09a04/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09aa4/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09aa4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09ad8/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x052f4/0xa0} d302_d303_p → {D303 0x09a04/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x09b78/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D303 0x09bd8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09c78/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09c78/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09cac/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x09bd8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x09d4c/0x90}:ARRAY_STRING[0x1,0xa] = "CHANGEMENT"
{D303 0x09ddc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a3e2/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x09e7c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0926c/0x468} next_p → {Thing2 0x0922c/0x40}
{StringIndex 0x09ebc/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »\xb9\xa1\x00\x00\x08\x20\xb9\xa5\x00\x00\x08\x17\xeb\x25\x00\x00\x08\x1c\xf3\x01\x00\x00\x08\x17\xef\x11\x00\x00\x08\x17\xeb\xb1«
  [$0x0009]  0x004a0 00a »COLLISION«
  [$0x000a]  0x00500 00b »LA_BASE«
  [$0x000b]  0x03ad0 00c »TIERS«
  [$0x000c]  0x03b10 00d »FIN«
  [$0x000d]  0x03b40 00e »TOP«
  [$0x000e]  0x03b70 00f »DETRUIRE«
  [$0x000f]  0x03bc8 010 »INTERNAL«
  [$0x0010]  0x03c20 011 »BD_JEU«
  [$0x0011]  0x03c68 012 »NB«
  [$0x0012]  0x03c90 013 »T_BASE«
  [$0x0013]  0x03cd8 014 »A_BASE«
  [$0x0014]  0x03d20 015 »MON_SOLIDE«
  [$0x0015]  0x03d88 016 »T«
  [$0x0016]  0x06130 017 »BD_BASE«
  [$0x0017]  0x06180 018 »MOI«
  [$0x0018]  0x061b0 019 »LOC_TIERS«
  [$0x0019]  0x06210 01a »LOC_FIN«
  [$0x001a]  0x06260 01b »EN_VIE«
  [$0x001b]  0x062a8 01c »TRUE«
  [$0x001c]  0x062e0 01d »CHANGEMENT«
  [$0x001d]  0x06348 01e »TRAITER_COLLISION«
  [$0x001e]  0x063e8 01f »FALSE«
  [$0x001f]  0x06428 020 »>«
  [$0x0020]  0x087b0 021 »-«
  [$0x0021]  0x087d0 000 »LOC_BASE«
{D304 0x0a3e2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a416/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x09ddc/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x0a4b6/0xc8}:ARRAY_STRING[0x1,0x11] = "TRAITER_COLLISION"
{D303 0x0a57e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a61e/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a61e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a652/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0a57e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0a6f2/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D307 0x0a75a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57a d307_3 = 0x00000002
{D303 0x0a7d9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a879/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0a879/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a8ad/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x0a652/0xa0} d302_d303_p → {D303 0x0a7d9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0a94d/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D307 0x0a995/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57a d307_3 = 0x00000002
{D306 0x0aa14/0x83}:D306 d306_d303_p → {D303 0x0a7d9/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a995/0x7f}
{D303 0x0aa97/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aef7/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{Thing2 0x0ab37/0x40}:Thing2 Chain2 payload_p → {StringStore 0x084f8/0x378} next_p → {Thing2 0x084b8/0x40}
{StringStore 0x0ab77/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x0abbe [0x00] =  $0x0020 »-«
    @0x0abde [0x01] =  $0x0021 »LOC_BASE«
    @0x0ac36 [0x02] =  $0x0022 »+«
    @0x0ac56 [0x03] =  $0x0023 »'B'«
    @0x0ac86 [0x04] =  $0x0024 »UNE_BASE«
    @0x0acde [0x05] =  $0x0025 »/=«
    @0x0ad06 [0x06] =  $0x0008 »\xb9\xa1\x00\x00\x08\x20\xb9\xa5\x00\x00\x08\x17\xeb\x25\x00\x00\x08\x1c\xf3\x01\x00\x00\x08\x17\xef\x11\x00\x00\x08\x17\xeb\xb1«
{D304 0x0aef7/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0af2b/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0aa97/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0afcb/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D307 0x0b013/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57a d307_3 = 0x00000002
{D307 0x0b092/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57a d307_3 = 0x00000002
{D306 0x0b111/0x83}:D306 d306_d303_p → {D303 0x09ddc/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b092/0x7f}
{D307 0x0b194/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57a d307_3 = 0x00000002
{D307 0x0b213/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57a d307_3 = 0x00000002
{D303 0x0b292/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b332/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0b332/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b366/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0b292/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0b406/0x80}:ARRAY_STRING[0x1,0x8] = "LOC_BASE"
{D303 0x0b486/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bb4a/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0b526/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09ebc/0x526} next_p → {Thing2 0x09e7c/0x40}
{StringIndex 0x0b566/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »=«
  [$0x0003]  0x002a0 004 »INITIALISER«
  [$0x0004]  0x00310 005 »TRAITER«
  [$0x0005]  0x00360 006 »TERMINER«
  [$0x0006]  0x003b8 007 »CREER«
  [$0x0007]  0x003f8 008 »POSITION«
  [$0x0008]  0x00450 009 »\xb9\xa1\x00\x00\x08\x20\xb9\xa5\x00\x00\x08\x17\xeb\x25\x00\x00\x08\x1c\xf3\x01\x00\x00\x08\x17\xef\x11\x00\x00\x08\x17\xeb\xb1«
  [$0x0009]  0x004a0 00a »COLLISION«
  [$0x000a]  0x00500 00b »LA_BASE«
  [$0x000b]  0x03ad0 00c »TIERS«
  [$0x000c]  0x03b10 00d »FIN«
  [$0x000d]  0x03b40 00e »TOP«
  [$0x000e]  0x03b70 00f »DETRUIRE«
  [$0x000f]  0x03bc8 010 »INTERNAL«
  [$0x0010]  0x03c20 011 »BD_JEU«
  [$0x0011]  0x03c68 012 »NB«
  [$0x0012]  0x03c90 013 »T_BASE«
  [$0x0013]  0x03cd8 014 »A_BASE«
  [$0x0014]  0x03d20 015 »MON_SOLIDE«
  [$0x0015]  0x03d88 016 »T«
  [$0x0016]  0x06130 017 »BD_BASE«
  [$0x0017]  0x06180 018 »MOI«
  [$0x0018]  0x061b0 019 »LOC_TIERS«
  [$0x0019]  0x06210 01a »LOC_FIN«
  [$0x001a]  0x06260 01b »EN_VIE«
  [$0x001b]  0x062a8 01c »TRUE«
  [$0x001c]  0x062e0 01d »CHANGEMENT«
  [$0x001d]  0x06348 01e »TRAITER_COLLISION«
  [$0x001e]  0x063e8 01f »FALSE«
  [$0x001f]  0x06428 020 »>«
  [$0x0020]  0x087b0 021 »-«
  [$0x0021]  0x087d0 022 »LOC_BASE«
  [$0x0022]  0x08828 023 »+«
  [$0x0023]  0x08848 024 »'B'«
  [$0x0024]  0x08878 025 »UNE_BASE«
  [$0x0025]  0x088d0 000 »/=«
{D304 0x0bb4a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bb7e/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x088a4/0xa0} d302_d303_p → {D303 0x0b486/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0bc1e/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D303 0x0bc66/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bd06/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0bd06/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bd3a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0bc66/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0bdda/0x58}:ARRAY_STRING[0x1,0x3] = "'B'"
{D307 0x0be32/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b55e d307_3 = 0x00000002
{D306 0x0beb1/0x83}:D306 d306_d303_p → {D303 0x04e28/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0be32/0x7f}
{D303 0x0bf34/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bfd4/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0bfd4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c008/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0bf34/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0c0a8/0x80}:ARRAY_STRING[0x1,0x8] = "UNE_BASE"
{D307 0x0c128/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b55e d307_3 = 0x00000002
{D306 0x0c1a7/0x83}:D306 d306_d303_p → {D303 0x05034/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c128/0x7f}
{D307 0x0c22a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b55e d307_3 = 0x00000002
{D306 0x0c2a9/0x83}:D306 d306_d303_p → {D303 0x05220/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c22a/0x7f}
{D303 0x0c32c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c3cc/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0c3cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c400/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0c32c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0c4a0/0x50}:ARRAY_STRING[0x1,0x2] = "/="
{D307 0x0c4f0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57a d307_3 = 0x00000002
{D307 0x0c56f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b57a d307_3 = 0x00000002
{D306 0x0c5ee/0x83}:D306 d306_d303_p → {D303 0x04c6c/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c56f/0x7f} d306_d308_p → {D308 0x07bc5/0x83}
{R1kSegChunk 0x0c671/0x7f}: ===================
    0x00c671 +0x0000:             0x800adabd0000000100000000 [0x7f] 0000000000000000 0000000000000001 0000000000010101 1011010101111010 0000000000000000 0000000000000010 0000000000000000 000000000000000
{R1kSegChunk 0x0c6f0/0x86}: ===================
    0x00c6f0 +0x0000:       0x801a10f000000000000319c4000000 [0x80] 0000000010000000 0001101000010000 1111000000000000 0000000000000000 0000000000000000 0000001100011001 1100010000000000 0000000000000000
    0x00c770 +0x0080:                                    0x0 [0x06] 0…