DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦dbf3177a0⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_04321e

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00006ad5 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0004321e [0000000000001000011001000011110]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00014679 [000000000000010100011001111001]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff001c003c0043400082e [111111111111111111111111111111110000000000011100000000000011110000000000010000110100000000000000100000101110]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06404/0x370} [00000000000000000110010000000100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x05fb4/0x254} [00000000000000000101111110110100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x063c4/0x40} [00000000000000000110001111000100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x05f74/0x40} [00000000000000000101111101110100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »EXECUTION_RESULT«
  [$0x0002]  0x002d8 003 »TEST_STATUS_SET«
  [$0x0003]  0x00368 004 »=«
  [$0x0004]  0x00388 005 »<«
  [$0x0005]  0x003a8 006 »>«
  [$0x0006]  0x003c8 007 »<=«
  [$0x0007]  0x003f0 008 »>=«
  [$0x0008]  0x00418 009 »and«
  [$0x0009]  0x00448 00a »or«
  [$0x000a]  0x00470 00b »xor«
  [$0x000b]  0x004a0 000 »not«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »EXECUTION_RESULT«
    @0x026e6 [0x01] =  $0x0002 »TEST_STATUS_SET«
    @0x02776 [0x02] =  $0x0003 »=«
    @0x02796 [0x03] =  $0x0004 »<«
    @0x027b6 [0x04] =  $0x0005 »>«
    @0x027d6 [0x05] =  $0x0006 »<=«
    @0x027fe [0x06] =  $0x0007 »>=«
    @0x02826 [0x07] =  $0x0008 »and«
    @0x02856 [0x08] =  $0x0009 »or«
    @0x0287e [0x09] =  $0x000a »xor«
    @0x028ae [0x0a] =  $0x000b »not«
    @0x028de [0x0b] =  $0x000c »&«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x05180/0xa0} [00000000000000000101000110000000]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x05c10/0xa0} [00000000000000000101110000010000]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x05880/0xa0} [00000000000000000101100010000000]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x054f8/0xa0} [00000000000000000101010011111000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0533c/0xa0} [00000000000000000101001100111100]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x05ddc/0xa0} [00000000000000000101110111011100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x056bc/0xa0} [00000000000000000101011010111100]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x05a4c/0xa0} [00000000000000000101101001001100]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x0623c/0xa0} [00000000000000000110001000111100]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x06a1c/0xa0} [00000000000000000110101000011100]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x067a8/0xa0} [00000000000000000110011110101000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04fc4/0xa0} [00000000000000000100111111000100]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004a30 [0x64] +0x0c80: ptr_0x64_p → {D302 0x04d98/0xa0} [00000000000000000100110110011000]

    0x004a50 +0x0ca0:                                    0x0 [0x40] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x04c04/0xc0}:ARRAY_STRING[0x1,0x10] = "EXECUTION_RESULT"
{D303 0x04cc4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d64/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d64/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d98/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x04cc4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x04e38/0xb8}:ARRAY_STRING[0x1,0xf] = "TEST_STATUS_SET"
{D303 0x04ef0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f90/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f90/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04fc4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04ef0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05064/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x050ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0514c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x0514c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05180/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x050ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05220/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x05268/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05308/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05308/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0533c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05268/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x053dc/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x05424/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054c4/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054c4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054f8/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05424/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05598/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x055e8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05688/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05688/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056bc/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x055e8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0575c/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x057ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0584c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0584c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05880/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x057ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05920/0x58}:ARRAY_STRING[0x1,0x3] = "and"
{D303 0x05978/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a18/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a18/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a4c/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05978/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05aec/0x50}:ARRAY_STRING[0x1,0x2] = "or"
{D303 0x05b3c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bdc/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05bdc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c10/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05b3c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05cb0/0x58}:ARRAY_STRING[0x1,0x3] = "xor"
{D303 0x05d08/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05da8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05da8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ddc/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05d08/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05e7c/0x58}:ARRAY_STRING[0x1,0x3] = "not"
{D303 0x05ed4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06208/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05f74/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x05fb4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »EXECUTION_RESULT«
  [$0x0002]  0x002d8 003 »TEST_STATUS_SET«
  [$0x0003]  0x00368 004 »=«
  [$0x0004]  0x00388 005 »<«
  [$0x0005]  0x003a8 006 »>«
  [$0x0006]  0x003c8 007 »<=«
  [$0x0007]  0x003f0 008 »>=«
  [$0x0008]  0x00418 009 »and«
  [$0x0009]  0x00448 00a »or«
  [$0x000a]  0x00470 00b »xor«
  [$0x000b]  0x004a0 00c »not«
  [$0x000c]  0x004d0 00d »&«
  [$0x000d]  0x04038 00e »NUMBER_OF_FAILS_OVERFLOW«
  [$0x000e]  0x04110 000 »FAILURE_SET«
{D304 0x06208/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0623c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05ed4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x062dc/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D303 0x06324/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06774/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{Thing2 0x063c4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06404/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06446 [0x00] =  $0x000d »NUMBER_OF_FAILS_OVERFLOW«
    @0x0651e [0x01] =  $0x000e »FAILURE_SET«
{D304 0x06774/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x067a8/0xa0}:D302 d302_0 = 0x80000018 d302_d303_p → {D303 0x06324/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000100
{ArrayString 0x06848/0x100}:ARRAY_STRING[0x1,0x18] = "NUMBER_OF_FAILS_OVERFLOW"
{D303 0x06948/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069e8/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x069e8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a1c/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x06948/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x06abc/0x98}:ARRAY_STRING[0x1,0xb] = "FAILURE_SET"