DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦dc54a30d5⟧

    Length: 11264 (0x2c00)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0470e5

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x000151e5 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00015fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000470e5 [0000000000001000111000011100101]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00012a88 [000000000000010010101010001000]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00a2014401091802124 [111111111111111111111111111111110000000010100010000000010100010000000001000010010001100000000010000100100100]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x129b0/0x398} [00000000000000010010100110110000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x136ac/0xc46} [00000000000000010011011010101100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x12970/0x40} [00000000000000010010100101110000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x1366c/0x40} [00000000000000010011011001101100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »RADCONST«
  [$0x0002]  0x00298 003 »POINT3D«
  [$0x0003]  0x002e8 004 »X«
  [$0x0004]  0x00308 005 »FIXED«
  [$0x0005]  0x00348 006 »Y«
  [$0x0006]  0x00368 007 »Z«
  [$0x0007]  0x00388 008 »=«
  [$0x0008]  0x003a8 009 »POINT2D«
  [$0x0009]  0x003f8 00a »XFMATRIX«
  [$0x000a]  0x00450 00b »PORT3D«
  [$0x000b]  0x00498 000 »GRPORT«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »RADCONST«
    @0x026a6 [0x01] =  $0x0002 »POINT3D«
    @0x026f6 [0x02] =  $0x0003 »X«
    @0x02716 [0x03] =  $0x0004 »FIXED«
    @0x02756 [0x04] =  $0x0005 »Y«
    @0x02776 [0x05] =  $0x0006 »Z«
    @0x02796 [0x06] =  $0x0007 »=«
    @0x027b6 [0x07] =  $0x0008 »POINT2D«
    @0x02806 [0x08] =  $0x0009 »XFMATRIX«
    @0x0285e [0x09] =  $0x000a »PORT3D«
    @0x028a6 [0x0a] =  $0x000b »GRPORT«
    @0x028ee [0x0b] =  $0x000c »VIEWRECT«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0030f0 [0x01] +0x0020: ptr_0x1_p → {D306 0x058bd/0x83} [00000000000000000101100010111101]
    0x003250 [0x0c] +0x0180: ptr_0xc_p → {D306 0x06b73/0x83} [00000000000000000110101101110011]
    0x003430 [0x1b] +0x0360: ptr_0x1b_p → {D306 0x05287/0x83} [00000000000000000101001010000111]
    0x003930 [0x43] +0x0860: ptr_0x43_p → {D306 0x14699/0x83} [00000000000000010100011010011001]

    0x003950 +0x0880:                                    0x0 [0x460] 0…
{D301 0x03db0/0xce0}:D301
    0x003df0 [0x02] +0x0040: ptr_0x2_p → {D302 0x149c4/0xa0} [00000000000000010100100111000100]
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x0f61c/0xa0} [00000000000000001111011000011100]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x14bb0/0xa0} [00000000000000010100101110110000]
    0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x0f440/0xa0} [00000000000000001111010001000000]
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x0c5ae/0xa0} [00000000000000001100010110101110]
    0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x1133c/0xa0} [00000000000000010001001100111100]
    0x003f10 [0x0b] +0x0160: ptr_0xb_p → {D302 0x10f7c/0xa0} [00000000000000010000111101111100]
    0x003f50 [0x0d] +0x01a0: ptr_0xd_p → {D302 0x0559a/0xa0} [00000000000000000101010110011010]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x13114/0xa0} [00000000000000010011000100010100]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x12d7c/0xa0} [00000000000000010010110101111100]
    0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x0e00a/0xa0} [00000000000000001110000000001010]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x116ec/0xa0} [00000000000000010001011011101100]
    0x004010 [0x13] +0x0260: ptr_0x13_p → {D302 0x0f060/0xa0} [00000000000000001111000001100000]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x11158/0xa0} [00000000000000010001000101011000]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x127a8/0xa0} [00000000000000010010011110101000]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x0de4e/0xa0} [00000000000000001101111001001110]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x0b4ea/0xa0} [00000000000000001011010011101010]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x14d84/0xa0} [00000000000000010100110110000100]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x0a532/0xa0} [00000000000000001010010100110010]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x07c94/0xa0} [00000000000000000111110010010100]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x0f810/0xa0} [00000000000000001111100000010000]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x0a90a/0xa0} [00000000000000001010100100001010]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x0c772/0xa0} [00000000000000001100011101110010]
    0x004290 [0x27] +0x04e0: ptr_0x27_p → {D302 0x04d58/0xa0} [00000000000000000100110101011000]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x0b8da/0xa0} [00000000000000001011100011011010]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x10b94/0xa0} [00000000000000010000101110010100]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x123f0/0xa0} [00000000000000010010001111110000]
    0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x0bace/0xa0} [00000000000000001011101011001110]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x05100/0xa0} [00000000000000000101000100000000]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x069f4/0xa0} [00000000000000000110100111110100]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x0f9ec/0xa0} [00000000000000001111100111101100]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x053de/0xa0} [00000000000000000101001111011110]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x08640/0xa0} [00000000000000001000011001000000]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x14f70/0xa0} [00000000000000010100111101110000]
    0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x09638/0xa0} [00000000000000001001011000111000]
    0x004550 [0x3d] +0x07a0: ptr_0x3d_p → {D302 0x0a13a/0xa0} [00000000000000001010000100111010]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x05fd8/0xa0} [00000000000000000101111111011000]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x0ffa8/0xa0} [00000000000000001111111110101000]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x0cb1a/0xa0} [00000000000000001100101100011010]
    0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x0a336/0xa0} [00000000000000001010001100110110]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x0dc5a/0xa0} [00000000000000001101110001011010]
    0x0047b0 [0x50] +0x0a00: ptr_0x50_p → {D302 0x05c00/0xa0} [00000000000000000101110000000000]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x0e1ee/0xa0} [00000000000000001110000111101110]
    0x0047f0 [0x52] +0x0a40: ptr_0x52_p → {D302 0x132f8/0xa0} [00000000000000010011001011111000]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x06cca/0xa0} [00000000000000000110110011001010]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x11508/0xa0} [00000000000000010001010100001000]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x134cc/0xa0} [00000000000000010011010011001100]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x08a08/0xa0} [00000000000000001000101000001000]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x0b6e6/0xa0} [00000000000000001011011011100110]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x07380/0xa0} [00000000000000000111001110000000]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x04f44/0xa0} [00000000000000000100111101000100]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x071ac/0xa0} [00000000000000000111000110101100]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x144fa/0xa0} [00000000000000010100010011111010]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x14326/0xa0} [00000000000000010100001100100110]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x0bcc2/0xa0} [00000000000000001011110011000010]
    0x004a30 [0x64] +0x0c80: ptr_0x64_p → {D302 0x147f0/0xa0} [00000000000000010100011111110000]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x15144/0xa0} [00000000000000010101000101000100]

    0x004a70 +0x0cc0:                                    0x0 [0x20] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x04c04/0x80}:ARRAY_STRING[0x1,0x8] = "RADCONST"
{D303 0x04c84/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d24/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d24/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d58/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04c84/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04df8/0x78}:ARRAY_STRING[0x1,0x7] = "POINT3D"
{D303 0x04e70/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f10/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f10/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f44/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04e70/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04fe4/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x0502c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050cc/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050cc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05100/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0502c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x051a0/0x68}:ARRAY_STRING[0x1,0x5] = "FIXED"
{D307 0x05208/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008e1c8 d307_3 = 0x00000002
{D306 0x05287/0x83}:D306 d306_d303_p → {D303 0x0502c/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05208/0x7f}
{D303 0x0530a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x053aa/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x053aa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x053de/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0530a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0547e/0x48}:ARRAY_STRING[0x1,0x1] = "Y"
{D303 0x054c6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05566/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05566/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0559a/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x054c6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0563a/0x48}:ARRAY_STRING[0x1,0x1] = "Z"
{D303 0x05682/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05722/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05722/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05756/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05682/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x057f6/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D307 0x0583e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00078ff4 d307_3 = 0x00000002
{D306 0x058bd/0x83}:D306 d306_d303_p → {D303 0x05682/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0583e/0x7f}
{D303 0x05940/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059e0/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x059e0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a14/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05940/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05ab4/0x78}:ARRAY_STRING[0x1,0x7] = "POINT2D"
{D303 0x05b2c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bcc/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05bcc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c00/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05b2c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05ca0/0x80}:ARRAY_STRING[0x1,0x8] = "XFMATRIX"
{D303 0x05d20/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05dc0/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05dc0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05df4/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05d20/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05e94/0x70}:ARRAY_STRING[0x1,0x6] = "PORT3D"
{D303 0x05f04/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05fa4/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05fa4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05fd8/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x05a14/0xa0} d302_d303_p → {D303 0x05f04/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x06078/0x70}:ARRAY_STRING[0x1,0x6] = "GRPORT"
{D303 0x060e8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0641c/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x06188/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x061c8/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »RADCONST«
  [$0x0002]  0x00298 003 »POINT3D«
  [$0x0003]  0x002e8 004 »X«
  [$0x0004]  0x00308 005 »FIXED«
  [$0x0005]  0x00348 006 »Y«
  [$0x0006]  0x00368 007 »Z«
  [$0x0007]  0x00388 008 »=«
  [$0x0008]  0x003a8 009 »POINT2D«
  [$0x0009]  0x003f8 00a »XFMATRIX«
  [$0x000a]  0x00450 00b »PORT3D«
  [$0x000b]  0x00498 00c »GRPORT«
  [$0x000c]  0x004e0 00d »VIEWRECT«
  [$0x000d]  0x04288 00e »RECT«
  [$0x000e]  0x042c0 000 »XLEFT«
{D304 0x0641c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06450/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x060e8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x064f0/0x80}:ARRAY_STRING[0x1,0x8] = "VIEWRECT"
{D303 0x06570/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069c0/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{Thing2 0x06610/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06650/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06696 [0x00] =  $0x000d »RECT«
    @0x066ce [0x01] =  $0x000e »XLEFT«
    @0x0670e [0x02] =  $0x000f »YTOP«
    @0x06746 [0x03] =  $0x0010 »XRIGHT«
    @0x0678e [0x04] =  $0x0011 »YBOTTOM«
    @0x067de [0x05] =  $0x0012 »PEN«
    @0x0680e [0x06] =  $0x0013 »PENPRIME«
    @0x06866 [0x07] =  $0x0014 »EYE«
    @0x06896 [0x08] =  $0x0015 »HSIZE«
    @0x068d6 [0x09] =  $0x0016 »VSIZE«
    @0x06916 [0x0a] =  $0x0017 »HCENTER«
    @0x06966 [0x0b] =  $0x0018 »VCENTER«
{D304 0x069c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x069f4/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06570/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x06a94/0x60}:ARRAY_STRING[0x1,0x4] = "RECT"
{D307 0x06af4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008e1c8 d307_3 = 0x00000002
{D306 0x06b73/0x83}:D306 d306_d303_p → {D303 0x06570/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06af4/0x7f}
{D303 0x06bf6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06c96/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06c96/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06cca/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06bf6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06d6a/0x68}:ARRAY_STRING[0x1,0x5] = "XLEFT"
{D303 0x06dd2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07178/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06e72/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x061c8/0x254} next_p → {Thing2 0x06188/0x40}
{StringIndex 0x06eb2/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »RADCONST«
  [$0x0002]  0x00298 003 »POINT3D«
  [$0x0003]  0x002e8 004 »X«
  [$0x0004]  0x00308 005 »FIXED«
  [$0x0005]  0x00348 006 »Y«
  [$0x0006]  0x00368 007 »Z«
  [$0x0007]  0x00388 008 »=«
  [$0x0008]  0x003a8 009 »POINT2D«
  [$0x0009]  0x003f8 00a »XFMATRIX«
  [$0x000a]  0x00450 00b »PORT3D«
  [$0x000b]  0x00498 00c »GRPORT«
  [$0x000c]  0x004e0 00d »VIEWRECT«
  [$0x000d]  0x04288 00e »RECT«
  [$0x000e]  0x042c0 00f »XLEFT«
  [$0x000f]  0x04300 010 »YTOP«
  [$0x0010]  0x04338 011 »XRIGHT«
  [$0x0011]  0x04380 000 »YBOTTOM«
{D304 0x07178/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x071ac/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06dd2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0724c/0x60}:ARRAY_STRING[0x1,0x4] = "YTOP"
{D303 0x072ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0734c/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x0734c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07380/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x072ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x07420/0x70}:ARRAY_STRING[0x1,0x6] = "XRIGHT"
{D303 0x07490/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07530/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07530/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07564/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07490/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x07604/0x78}:ARRAY_STRING[0x1,0x7] = "YBOTTOM"
{D303 0x0767c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a94/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x0771c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06eb2/0x2c6} next_p → {Thing2 0x06e72/0x40}
{StringIndex 0x0775c/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »RADCONST«
  [$0x0002]  0x00298 003 »POINT3D«
  [$0x0003]  0x002e8 004 »X«
  [$0x0004]  0x00308 005 »FIXED«
  [$0x0005]  0x00348 006 »Y«
  [$0x0006]  0x00368 007 »Z«
  [$0x0007]  0x00388 008 »=«
  [$0x0008]  0x003a8 009 »POINT2D«
  [$0x0009]  0x003f8 00a »XFMATRIX«
  [$0x000a]  0x00450 00b »PORT3D«
  [$0x000b]  0x00498 00c »GRPORT«
  [$0x000c]  0x004e0 00d »VIEWRECT«
  [$0x000d]  0x04288 00e »RECT«
  [$0x000e]  0x042c0 00f »XLEFT«
  [$0x000f]  0x04300 010 »YTOP«
  [$0x0010]  0x04338 011 »XRIGHT«
  [$0x0011]  0x04380 012 »YBOTTOM«
  [$0x0012]  0x043d0 013 »PEN«
  [$0x0013]  0x04400 014 »PENPRIME«
  [$0x0014]  0x04458 000 »EYE«
{D304 0x07a94/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07ac8/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x05df4/0xa0} d302_d303_p → {D303 0x0767c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07b68/0x58}:ARRAY_STRING[0x1,0x3] = "PEN"
{D303 0x07bc0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07c60/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07c60/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07c94/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x07bc0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x07d34/0x80}:ARRAY_STRING[0x1,0x8] = "PENPRIME"
{D303 0x07db4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07e54/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07e54/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07e88/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07db4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07f28/0x58}:ARRAY_STRING[0x1,0x3] = "EYE"
{D303 0x07f80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08430/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x08020/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0775c/0x338} next_p → {Thing2 0x0771c/0x40}
{StringIndex 0x08060/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »RADCONST«
  [$0x0002]  0x00298 003 »POINT3D«
  [$0x0003]  0x002e8 004 »X«
  [$0x0004]  0x00308 005 »FIXED«
  [$0x0005]  0x00348 006 »Y«
  [$0x0006]  0x00368 007 »Z«
  [$0x0007]  0x00388 008 »=«
  [$0x0008]  0x003a8 009 »POINT2D«
  [$0x0009]  0x003f8 00a »XFMATRIX«
  [$0x000a]  0x00450 00b »PORT3D«
  [$0x000b]  0x00498 00c »GRPORT«
  [$0x000c]  0x004e0 00d »VIEWRECT«
  [$0x000d]  0x04288 00e »RECT«
  [$0x000e]  0x042c0 00f »XLEFT«
  [$0x000f]  0x04300 010 »YTOP«
  [$0x0010]  0x04338 011 »XRIGHT«
  [$0x0011]  0x04380 012 »YBOTTOM«
  [$0x0012]  0x043d0 013 »PEN«
  [$0x0013]  0x04400 014 »PENPRIME«
  [$0x0014]  0x04458 015 »EYE«
  [$0x0015]  0x04488 016 »HSIZE«
  [$0x0016]  0x044c8 017 »VSIZE«
  [$0x0017]  0x04508 018 »HCENTER«
  [$0x0018]  0x04558 000 »VCENTER«
{D304 0x08430/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08464/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07f80/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x08504/0x68}:ARRAY_STRING[0x1,0x5] = "HSIZE"
{D303 0x0856c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0860c/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x0860c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08640/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x07ac8/0xa0} d302_d303_p → {D303 0x0856c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x086e0/0x68}:ARRAY_STRING[0x1,0x5] = "VSIZE"
{D303 0x08748/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x087e8/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x087e8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0881c/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x08748/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x088bc/0x78}:ARRAY_STRING[0x1,0x7] = "HCENTER"
{D303 0x08934/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x089d4/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x089d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08a08/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x08934/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x08aa8/0x78}:ARRAY_STRING[0x1,0x7] = "VCENTER"
{D303 0x08b20/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09420/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x08bc0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06650/0x370} next_p → {Thing2 0x06610/0x40}
{StringStore 0x08c00/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x08c46 [0x00] =  $0x0019 »XCOTAN«
    @0x08c8e [0x01] =  $0x001a »YCOTAN«
    @0x08cd6 [0x02] =  $0x001b »IDENT«
    @0x08d16 [0x03] =  $0x001c »XFORM«
    @0x08d56 [0x04] =  $0x001d »PORT3DPTR«
    @0x08db6 [0x05] =  $0x001e »INITGRF3D«
    @0x08e16 [0x06] =  $0x001f »PORT«
    @0x08e4e [0x07] =  $0x0020 »OPEN3DPORT«
    @0x08eb6 [0x08] =  $0x0021 »SETPORT3D«
{Thing2 0x08f78/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08060/0x3d0} next_p → {Thing2 0x08020/0x40}
{StringIndex 0x08fb8/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »RADCONST«
  [$0x0002]  0x00298 003 »POINT3D«
  [$0x0003]  0x002e8 004 »X«
  [$0x0004]  0x00308 005 »FIXED«
  [$0x0005]  0x00348 006 »Y«
  [$0x0006]  0x00368 007 »Z«
  [$0x0007]  0x00388 008 »=«
  [$0x0008]  0x003a8 009 »POINT2D«
  [$0x0009]  0x003f8 00a »XFMATRIX«
  [$0x000a]  0x00450 00b »PORT3D«
  [$0x000b]  0x00498 00c »GRPORT«
  [$0x000c]  0x004e0 00d »VIEWRECT«
  [$0x000d]  0x04288 00e »RECT«
  [$0x000e]  0x042c0 00f »XLEFT«
  [$0x000f]  0x04300 010 »YTOP«
  [$0x0010]  0x04338 011 »XRIGHT«
  [$0x0011]  0x04380 012 »YBOTTOM«
  [$0x0012]  0x043d0 013 »PEN«
  [$0x0013]  0x04400 014 »PENPRIME«
  [$0x0014]  0x04458 015 »EYE«
  [$0x0015]  0x04488 016 »HSIZE«
  [$0x0016]  0x044c8 017 »VSIZE«
  [$0x0017]  0x04508 018 »HCENTER«
  [$0x0018]  0x04558 019 »VCENTER«
  [$0x0019]  0x06838 01a »XCOTAN«
  [$0x001a]  0x06880 01b »YCOTAN«
  [$0x001b]  0x068c8 01c »IDENT«
  [$0x001c]  0x06908 000 »XFORM«
{D304 0x09420/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09454/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x08b20/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x094f4/0x70}:ARRAY_STRING[0x1,0x6] = "XCOTAN"
{D303 0x09564/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09604/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x09604/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09638/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x09564/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x096d8/0x70}:ARRAY_STRING[0x1,0x6] = "YCOTAN"
{D303 0x09748/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x097e8/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x097e8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0981c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x09748/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x098bc/0x68}:ARRAY_STRING[0x1,0x5] = "IDENT"
{D303 0x09924/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x099c4/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x099c4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x099f8/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x08464/0xa0} d302_d303_p → {D303 0x09924/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x09a98/0x68}:ARRAY_STRING[0x1,0x5] = "XFORM"
{D303 0x09b00/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a106/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x09ba0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08fb8/0x468} next_p → {Thing2 0x08f78/0x40}
{StringIndex 0x09be0/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »RADCONST«
  [$0x0002]  0x00298 003 »POINT3D«
  [$0x0003]  0x002e8 004 »X«
  [$0x0004]  0x00308 005 »FIXED«
  [$0x0005]  0x00348 006 »Y«
  [$0x0006]  0x00368 007 »Z«
  [$0x0007]  0x00388 008 »=«
  [$0x0008]  0x003a8 009 »POINT2D«
  [$0x0009]  0x003f8 00a »XFMATRIX«
  [$0x000a]  0x00450 00b »PORT3D«
  [$0x000b]  0x00498 00c »GRPORT«
  [$0x000c]  0x004e0 00d »VIEWRECT«
  [$0x000d]  0x04288 00e »RECT«
  [$0x000e]  0x042c0 00f »XLEFT«
  [$0x000f]  0x04300 010 »YTOP«
  [$0x0010]  0x04338 011 »XRIGHT«
  [$0x0011]  0x04380 012 »YBOTTOM«
  [$0x0012]  0x043d0 013 »PEN«
  [$0x0013]  0x04400 014 »PENPRIME«
  [$0x0014]  0x04458 015 »EYE«
  [$0x0015]  0x04488 016 »HSIZE«
  [$0x0016]  0x044c8 017 »VSIZE«
  [$0x0017]  0x04508 018 »HCENTER«
  [$0x0018]  0x04558 019 »VCENTER«
  [$0x0019]  0x06838 01a »XCOTAN«
  [$0x001a]  0x06880 01b »YCOTAN«
  [$0x001b]  0x068c8 01c »IDENT«
  [$0x001c]  0x06908 01d »XFORM«
  [$0x001d]  0x06948 01e »PORT3DPTR«
  [$0x001e]  0x069a8 01f »INITGRF3D«
  [$0x001f]  0x06a08 020 »PORT«
  [$0x0020]  0x06a40 021 »OPEN3DPORT«
  [$0x0021]  0x06aa8 000 »SETPORT3D«
{D304 0x0a106/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a13a/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x09b00/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0a1da/0x88}:ARRAY_STRING[0x1,0x9] = "PORT3DPTR"
{D303 0x0a262/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a302/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a302/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a336/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x07e88/0xa0} d302_d303_p → {D303 0x0a262/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0a3d6/0x88}:ARRAY_STRING[0x1,0x9] = "INITGRF3D"
{D303 0x0a45e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a4fe/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0a4fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a532/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0a45e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0a5d2/0x60}:ARRAY_STRING[0x1,0x4] = "PORT"
{D303 0x0a632/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a6d2/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0a6d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a706/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0a632/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0a7a6/0x90}:ARRAY_STRING[0x1,0xa] = "OPEN3DPORT"
{D303 0x0a836/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a8d6/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0a8d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a90a/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0a836/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0a9aa/0x88}:ARRAY_STRING[0x1,0x9] = "SETPORT3D"
{D303 0x0aa32/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b4b6/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0aad2/0x40}:Thing2 Chain2 payload_p → {StringStore 0x08c00/0x378} next_p → {Thing2 0x08bc0/0x40}
{StringStore 0x0ab12/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x0ab56 [0x00] =  $0x0022 »GETPORT3D«
    @0x0abb6 [0x01] =  $0x0023 »MOVETO2D«
    @0x0ac0e [0x02] =  $0x0024 »MOVETO3D«
    @0x0ac66 [0x03] =  $0x0025 »LINETO2D«
    @0x0acbe [0x04] =  $0x0026 »MOVE2D«
    @0x0ad06 [0x05] =  $0x0027 »DX«
    @0x0ad2e [0x06] =  $0x0028 »DY«
    @0x0ad56 [0x07] =  $0x0029 »MOVE3D«
    @0x0ad9e [0x08] =  $0x002a »DZ«
    @0x0adc6 [0x09] =  $0x002b »LINE2D«
    @0x0ae0e [0x0a] =  $0x002c »LINE3D«
{Thing2 0x0ae92/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09be0/0x526} next_p → {Thing2 0x09ba0/0x40}
{StringIndex 0x0aed2/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »RADCONST«
  [$0x0002]  0x00298 003 »POINT3D«
  [$0x0003]  0x002e8 004 »X«
  [$0x0004]  0x00308 005 »FIXED«
  [$0x0005]  0x00348 006 »Y«
  [$0x0006]  0x00368 007 »Z«
  [$0x0007]  0x00388 008 »=«
  [$0x0008]  0x003a8 009 »POINT2D«
  [$0x0009]  0x003f8 00a »XFMATRIX«
  [$0x000a]  0x00450 00b »PORT3D«
  [$0x000b]  0x00498 00c »GRPORT«
  [$0x000c]  0x004e0 00d »VIEWRECT«
  [$0x000d]  0x04288 00e »RECT«
  [$0x000e]  0x042c0 00f »XLEFT«
  [$0x000f]  0x04300 010 »YTOP«
  [$0x0010]  0x04338 011 »XRIGHT«
  [$0x0011]  0x04380 012 »YBOTTOM«
  [$0x0012]  0x043d0 013 »PEN«
  [$0x0013]  0x04400 014 »PENPRIME«
  [$0x0014]  0x04458 015 »EYE«
  [$0x0015]  0x04488 016 »HSIZE«
  [$0x0016]  0x044c8 017 »VSIZE«
  [$0x0017]  0x04508 018 »HCENTER«
  [$0x0018]  0x04558 019 »VCENTER«
  [$0x0019]  0x06838 01a »XCOTAN«
  [$0x001a]  0x06880 01b »YCOTAN«
  [$0x001b]  0x068c8 01c »IDENT«
  [$0x001c]  0x06908 01d »XFORM«
  [$0x001d]  0x06948 01e »PORT3DPTR«
  [$0x001e]  0x069a8 01f »INITGRF3D«
  [$0x001f]  0x06a08 020 »PORT«
  [$0x0020]  0x06a40 021 »OPEN3DPORT«
  [$0x0021]  0x06aa8 022 »SETPORT3D«
  [$0x0022]  0x08748 023 »GETPORT3D«
  [$0x0023]  0x087a8 024 »MOVETO2D«
  [$0x0024]  0x08800 025 »MOVETO3D«
  [$0x0025]  0x08858 026 »LINETO2D«
  [$0x0026]  0x088b0 000 »MOVE2D«
{D304 0x0b4b6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b4ea/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x07564/0xa0} d302_d303_p → {D303 0x0aa32/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0b58a/0x88}:ARRAY_STRING[0x1,0x9] = "GETPORT3D"
{D303 0x0b612/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b6b2/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0b6b2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b6e6/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0b612/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0b786/0x80}:ARRAY_STRING[0x1,0x8] = "MOVETO2D"
{D303 0x0b806/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b8a6/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0b8a6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b8da/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x0881c/0xa0} d302_d303_p → {D303 0x0b806/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0b97a/0x80}:ARRAY_STRING[0x1,0x8] = "MOVETO3D"
{D303 0x0b9fa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ba9a/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000
{D304 0x0ba9a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bace/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0b9fa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0bb6e/0x80}:ARRAY_STRING[0x1,0x8] = "LINETO2D"
{D303 0x0bbee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bc8e/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000
{D304 0x0bc8e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bcc2/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0bbee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0bd62/0x70}:ARRAY_STRING[0x1,0x6] = "MOVE2D"
{D303 0x0bdd2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c57a/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000
{Thing2 0x0be72/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0aed2/0x5e4} next_p → {Thing2 0x0ae92/0x40}
{StringIndex 0x0beb2/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c
  [$0x0001]  0x00240 002 »RADCONST«
  [$0x0002]  0x00298 003 »POINT3D«
  [$0x0003]  0x002e8 004 »X«
  [$0x0004]  0x00308 005 »FIXED«
  [$0x0005]  0x00348 006 »Y«
  [$0x0006]  0x00368 007 »Z«
  [$0x0007]  0x00388 008 »=«
  [$0x0008]  0x003a8 009 »POINT2D«
  [$0x0009]  0x003f8 00a »XFMATRIX«
  [$0x000a]  0x00450 00b »PORT3D«
  [$0x000b]  0x00498 00c »GRPORT«
  [$0x000c]  0x004e0 00d »VIEWRECT«
  [$0x000d]  0x04288 00e »RECT«
  [$0x000e]  0x042c0 00f »XLEFT«
  [$0x000f]  0x04300 010 »YTOP«
  [$0x0010]  0x04338 011 »XRIGHT«
  [$0x0011]  0x04380 012 »YBOTTOM«
  [$0x0012]  0x043d0 013 »PEN«
  [$0x0013]  0x04400 014 »PENPRIME«
  [$0x0014]  0x04458 015 »EYE«
  [$0x0015]  0x04488 016 »HSIZE«
  [$0x0016]  0x044c8 017 »VSIZE«
  [$0x0017]  0x04508 018 »HCENTER«
  [$0x0018]  0x04558 019 »VCENTER«
  [$0x0019]  0x06838 01a »XCOTAN«
  [$0x001a]  0x06880 01b »YCOTAN«
  [$0x001b]  0x068c8 01c »IDENT«
  [$0x001c]  0x06908 01d »XFORM«
  [$0x001d]  0x06948 01e »PORT3DPTR«
  [$0x001e]  0x069a8 01f »INITGRF3D«
  [$0x001f]  0x06a08 020 »PORT«
  [$0x0020]  0x06a40 021 »OPEN3DPORT«
  [$0x0021]  0x06aa8 022 »SETPORT3D«
  [$0x0022]  0x08748 023 »GETPORT3D«
  [$0x0023]  0x087a8 024 »MOVETO2D«
  [$0x0024]  0x08800 025 »MOVETO3D«
  [$0x0025]  0x08858 026 »LINETO2D«
  [$0x0026]  0x088b0 027 »MOVE2D«
  [$0x0027]  0x088f8 028 »DX«
  [$0x0028]  0x08920 029 »DY«
  [$0x0029]  0x08948 02a »MOVE3D«
  [$0x002a]  0x08990 02b »DZ«
  [$0x002b]  0x089b8 02c »LINE2D«
  [$0x002c]  0x08a00 000 »LINE3D«
{D304 0x0c57a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c5ae/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0bdd2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0c64e/0x50}:ARRAY_STRING[0x1,0x2] = "DX"
{D303 0x0c69e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c73e/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000
{D304 0x0c73e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c772/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0c69e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0c812/0x50}:ARRAY_STRING[0x1,0x2] = "DY"
{D303 0x0c862/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c902/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000
{D304 0x0c902/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c936/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0c862/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0c9d6/0x70}:ARRAY_STRING[0x1,0x6] = "MOVE3D"
{D303 0x0ca46/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cae6/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000
{D304 0x0cae6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cb1a/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0ca46/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x0cbba/0x50}:ARRAY_STRING[0x1,0x2] = "DZ"
{D303 0x0cc0a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ccaa/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000
{D304 0x0ccaa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ccde/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0cc0a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0cd7e/0x70}:ARRAY_STRING[0x1,0x6] = "LINE2D"
{D303 0x0cdee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ce8e/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000
{D304 0x0ce8e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0cec2/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0cdee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0cf62/0x70}:ARRAY_STRING[0x1,0x6] = "LINE3D"
{D303 0x0cfd2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0dc26/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000
{Thing2 0x0d072/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0ab12/0x380} next_p → {Thing2 0x0aad2/0x40}
{StringStore 0x0d0b2/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0d0f6 [0x00] =  $0x002d »VIEWPORT«
    @0x0d14e [0x01] =  $0x002e »R«
    @0x0d16e [0x02] =  $0x002f »LOOKAT«
    @0x0d1b6 [0x03] =  $0x0030 »LEFT«
    @0x0d1ee [0x04] =  $0x0031 »TOP«
    @0x0d21e [0x05] =  $0x0032 »RIGHT«
    @0x0d25e [0x06] =  $0x0033 »BOTTOM«
    @0x0d2a6 [0x07] =  $0x0034 »VIEWANGLE«
    @0x0d306 [0x08] =  $0x0035 »ANGLE«
    @0x0d346 [0x09] =  $0x0036 »IDENTITY«
    @0x0d39e [0x0a] =  $0x0037 »SCALE«
    @0x0d3de [0x0b] =  $0x0038 »XFACTOR«
{Thing2 0x0d43a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0beb2/0x6c8} next_p → {Thing2 0x0be72/0x40}
{StringIndex 0x0d47a/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032
  [$0x0001]  0x00240 002 »RADCONST«
  [$0x0002]  0x00298 003 »POINT3D«
  [$0x0003]  0x002e8 004 »X«
  [$0x0004]  0x00308 005 »FIXED«
  [$0x0005]  0x00348 006 »Y«
  [$0x0006]  0x00368 007 »Z«
  [$0x0007]  0x00388 008 »=«
  [$0x0008]  0x003a8 009 »POINT2D«
  [$0x0009]  0x003f8 00a »XFMATRIX«
  [$0x000a]  0x00450 00b »PORT3D«
  [$0x000b]  0x00498 00c »GRPORT«
  [$0x000c]  0x004e0 00d »VIEWRECT«
  [$0x000d]  0x04288 00e »RECT«
  [$0x000e]  0x042c0 00f »XLEFT«
  [$0x000f]  0x04300 010 »YTOP«
  [$0x0010]  0x04338 011 »XRIGHT«
  [$0x0011]  0x04380 012 »YBOTTOM«
  [$0x0012]  0x043d0 013 »PEN«
  [$0x0013]  0x04400 014 »PENPRIME«
  [$0x0014]  0x04458 015 »EYE«
  [$0x0015]  0x04488 016 »HSIZE«
  [$0x0016]  0x044c8 017 »VSIZE«
  [$0x0017]  0x04508 018 »HCENTER«
  [$0x0018]  0x04558 019 »VCENTER«
  [$0x0019]  0x06838 01a »XCOTAN«
  [$0x001a]  0x06880 01b »YCOTAN«
  [$0x001b]  0x068c8 01c »IDENT«
  [$0x001c]  0x06908 01d »XFORM«
  [$0x001d]  0x06948 01e »PORT3DPTR«
  [$0x001e]  0x069a8 01f »INITGRF3D«
  [$0x001f]  0x06a08 020 »PORT«
  [$0x0020]  0x06a40 021 »OPEN3DPORT«
  [$0x0021]  0x06aa8 022 »SETPORT3D«
  [$0x0022]  0x08748 023 »GETPORT3D«
  [$0x0023]  0x087a8 024 »MOVETO2D«
  [$0x0024]  0x08800 025 »MOVETO3D«
  [$0x0025]  0x08858 026 »LINETO2D«
  [$0x0026]  0x088b0 027 »MOVE2D«
  [$0x0027]  0x088f8 028 »DX«
  [$0x0028]  0x08920 029 »DY«
  [$0x0029]  0x08948 02a »MOVE3D«
  [$0x002a]  0x08990 02b »DZ«
  [$0x002b]  0x089b8 02c »LINE2D«
  [$0x002c]  0x08a00 02d »LINE3D«
  [$0x002d]  0x0ace8 02e »VIEWPORT«
  [$0x002e]  0x0ad40 02f »R«
  [$0x002f]  0x0ad60 030 »LOOKAT«
  [$0x0030]  0x0ada8 031 »LEFT«
  [$0x0031]  0x0ade0 032 »TOP«
  [$0x0032]  0x0ae10 000 »RIGHT«
{D304 0x0dc26/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0dc5a/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0cfd2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0dcfa/0x80}:ARRAY_STRING[0x1,0x8] = "VIEWPORT"
{D303 0x0dd7a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0de1a/0x34} d303_2 = 0x002e d303_3 = 0x0000000000000000000
{D304 0x0de1a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0de4e/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0dd7a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0deee/0x48}:ARRAY_STRING[0x1,0x1] = "R"
{D303 0x0df36/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0dfd6/0x34} d303_2 = 0x002f d303_3 = 0x0000000000000000000
{D304 0x0dfd6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e00a/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x09454/0xa0} d302_d303_p → {D303 0x0df36/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0e0aa/0x70}:ARRAY_STRING[0x1,0x6] = "LOOKAT"
{D303 0x0e11a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e1ba/0x34} d303_2 = 0x0030 d303_3 = 0x0000000000000000000
{D304 0x0e1ba/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e1ee/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0e11a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0e28e/0x60}:ARRAY_STRING[0x1,0x4] = "LEFT"
{D303 0x0e2ee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e38e/0x34} d303_2 = 0x0031 d303_3 = 0x0000000000000000000
{D304 0x0e38e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e3c2/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0c936/0xa0} d302_d303_p → {D303 0x0e2ee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0e462/0x58}:ARRAY_STRING[0x1,0x3] = "TOP"
{D303 0x0e4ba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e55a/0x34} d303_2 = 0x0032 d303_3 = 0x0000000000000000000
{D304 0x0e55a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0e58e/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x0981c/0xa0} d302_d303_p → {D303 0x0e4ba/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0e62e/0x68}:ARRAY_STRING[0x1,0x5] = "RIGHT"
{D303 0x0e696/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f02c/0x34} d303_2 = 0x0033 d303_3 = 0x0000000000000000000
{Thing2 0x0e736/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0d47a/0x7ac} next_p → {Thing2 0x0d43a/0x40}
{StringIndex 0x0e776/0x8b6}:StringIndex x = 0x00000001 y = 0x00000039
  [$0x0001]  0x00240 002 »RADCONST«
  [$0x0002]  0x00298 003 »POINT3D«
  [$0x0003]  0x002e8 004 »X«
  [$0x0004]  0x00308 005 »FIXED«
  [$0x0005]  0x00348 006 »Y«
  [$0x0006]  0x00368 007 »Z«
  [$0x0007]  0x00388 008 »=«
  [$0x0008]  0x003a8 009 »POINT2D«
  [$0x0009]  0x003f8 00a »XFMATRIX«
  [$0x000a]  0x00450 00b »PORT3D«
  [$0x000b]  0x00498 00c »GRPORT«
  [$0x000c]  0x004e0 00d »VIEWRECT«
  [$0x000d]  0x04288 00e »RECT«
  [$0x000e]  0x042c0 00f »XLEFT«
  [$0x000f]  0x04300 010 »YTOP«
  [$0x0010]  0x04338 011 »XRIGHT«
  [$0x0011]  0x04380 012 »YBOTTOM«
  [$0x0012]  0x043d0 013 »PEN«
  [$0x0013]  0x04400 014 »PENPRIME«
  [$0x0014]  0x04458 015 »EYE«
  [$0x0015]  0x04488 016 »HSIZE«
  [$0x0016]  0x044c8 017 »VSIZE«
  [$0x0017]  0x04508 018 »HCENTER«
  [$0x0018]  0x04558 019 »VCENTER«
  [$0x0019]  0x06838 01a »XCOTAN«
  [$0x001a]  0x06880 01b »YCOTAN«
  [$0x001b]  0x068c8 01c »IDENT«
  [$0x001c]  0x06908 01d »XFORM«
  [$0x001d]  0x06948 01e »PORT3DPTR«
  [$0x001e]  0x069a8 01f »INITGRF3D«
  [$0x001f]  0x06a08 020 »PORT«
  [$0x0020]  0x06a40 021 »OPEN3DPORT«
  [$0x0021]  0x06aa8 022 »SETPORT3D«
  [$0x0022]  0x08748 023 »GETPORT3D«
  [$0x0023]  0x087a8 024 »MOVETO2D«
  [$0x0024]  0x08800 025 »MOVETO3D«
  [$0x0025]  0x08858 026 »LINETO2D«
  [$0x0026]  0x088b0 027 »MOVE2D«
  [$0x0027]  0x088f8 028 »DX«
  [$0x0028]  0x08920 029 »DY«
  [$0x0029]  0x08948 02a »MOVE3D«
  [$0x002a]  0x08990 02b »DZ«
  [$0x002b]  0x089b8 02c »LINE2D«
  [$0x002c]  0x08a00 02d »LINE3D«
  [$0x002d]  0x0ace8 02e »VIEWPORT«
  [$0x002e]  0x0ad40 02f »R«
  [$0x002f]  0x0ad60 030 »LOOKAT«
  [$0x0030]  0x0ada8 031 »LEFT«
  [$0x0031]  0x0ade0 032 »TOP«
  [$0x0032]  0x0ae10 033 »RIGHT«
  [$0x0033]  0x0ae50 034 »BOTTOM«
  [$0x0034]  0x0ae98 035 »VIEWANGLE«
  [$0x0035]  0x0aef8 036 »ANGLE«
  [$0x0036]  0x0af38 037 »IDENTITY«
  [$0x0037]  0x0af90 038 »SCALE«
  [$0x0038]  0x0afd0 039 »XFACTOR«
  [$0x0039]  0x0d818 000 »YFACTOR«
{D304 0x0f02c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f060/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0e696/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0f100/0x70}:ARRAY_STRING[0x1,0x6] = "BOTTOM"
{D303 0x0f170/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f210/0x34} d303_2 = 0x0034 d303_3 = 0x0000000000000000000
{D304 0x0f210/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f244/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x0e58e/0xa0} d302_d303_p → {D303 0x0f170/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0f2e4/0x88}:ARRAY_STRING[0x1,0x9] = "VIEWANGLE"
{D303 0x0f36c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f40c/0x34} d303_2 = 0x0035 d303_3 = 0x0000000000000000000
{D304 0x0f40c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f440/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0f36c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0f4e0/0x68}:ARRAY_STRING[0x1,0x5] = "ANGLE"
{D303 0x0f548/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f5e8/0x34} d303_2 = 0x0036 d303_3 = 0x0000000000000000000
{D304 0x0f5e8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f61c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0f548/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0f6bc/0x80}:ARRAY_STRING[0x1,0x8] = "IDENTITY"
{D303 0x0f73c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f7dc/0x34} d303_2 = 0x0037 d303_3 = 0x0000000000000000000
{D304 0x0f7dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f810/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x0e3c2/0xa0} d302_d303_p → {D303 0x0f73c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0f8b0/0x68}:ARRAY_STRING[0x1,0x5] = "SCALE"
{D303 0x0f918/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0f9b8/0x34} d303_2 = 0x0038 d303_3 = 0x0000000000000000000
{D304 0x0f9b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0f9ec/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0f918/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0fa8c/0x78}:ARRAY_STRING[0x1,0x7] = "XFACTOR"
{D303 0x0fb04/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ff74/0x34} d303_2 = 0x0039 d303_3 = 0x0000000000000000000
{Thing2 0x0fba4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0d0b2/0x388} next_p → {Thing2 0x0d072/0x40}
{StringStore 0x0fbe4/0x390}:StringStore x = 0x00000001 y = 0x0000006a
    @0x0fc26 [0x00] =  $0x0039 »YFACTOR«
    @0x0fc76 [0x01] =  $0x003a »ZFACTOR«
    @0x0fcc6 [0x02] =  $0x003b »TRANSLATE«
    @0x0fd26 [0x03] =  $0x003c »PITCH«
    @0x0fd66 [0x04] =  $0x003d »XANGLE«
    @0x0fdae [0x05] =  $0x003e »YAW«
    @0x0fdde [0x06] =  $0x003f »YANGLE«
    @0x0fe26 [0x07] =  $0x0040 »ROLL«
    @0x0fe5e [0x08] =  $0x0041 »ZANGLE«
    @0x0fea6 [0x09] =  $0x0042 »SKEW«
    @0x0fede [0x0a] =  $0x0043 »TRANSFORM«
{D304 0x0ff74/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ffa8/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0fb04/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x10048/0x78}:ARRAY_STRING[0x1,0x7] = "YFACTOR"
{D303 0x100c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10b60/0x34} d303_2 = 0x003a d303_3 = 0x0000000000000000000
{Thing2 0x10160/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0e776/0x8b6} next_p → {Thing2 0x0e736/0x40}
{StringIndex 0x101a0/0x9c0}:StringIndex x = 0x00000001 y = 0x00000040
  [$0x0001]  0x00240 002 »RADCONST«
  [$0x0002]  0x00298 003 »POINT3D«
  [$0x0003]  0x002e8 004 »X«
  [$0x0004]  0x00308 005 »FIXED«
  [$0x0005]  0x00348 006 »Y«
  [$0x0006]  0x00368 007 »Z«
  [$0x0007]  0x00388 008 »=«
  [$0x0008]  0x003a8 009 »POINT2D«
  [$0x0009]  0x003f8 00a »XFMATRIX«
  [$0x000a]  0x00450 00b »PORT3D«
  [$0x000b]  0x00498 00c »GRPORT«
  [$0x000c]  0x004e0 00d »VIEWRECT«
  [$0x000d]  0x04288 00e »RECT«
  [$0x000e]  0x042c0 00f »XLEFT«
  [$0x000f]  0x04300 010 »YTOP«
  [$0x0010]  0x04338 011 »XRIGHT«
  [$0x0011]  0x04380 012 »YBOTTOM«
  [$0x0012]  0x043d0 013 »PEN«
  [$0x0013]  0x04400 014 »PENPRIME«
  [$0x0014]  0x04458 015 »EYE«
  [$0x0015]  0x04488 016 »HSIZE«
  [$0x0016]  0x044c8 017 »VSIZE«
  [$0x0017]  0x04508 018 »HCENTER«
  [$0x0018]  0x04558 019 »VCENTER«
  [$0x0019]  0x06838 01a »XCOTAN«
  [$0x001a]  0x06880 01b »YCOTAN«
  [$0x001b]  0x068c8 01c »IDENT«
  [$0x001c]  0x06908 01d »XFORM«
  [$0x001d]  0x06948 01e »PORT3DPTR«
  [$0x001e]  0x069a8 01f »INITGRF3D«
  [$0x001f]  0x06a08 020 »PORT«
  [$0x0020]  0x06a40 021 »OPEN3DPORT«
  [$0x0021]  0x06aa8 022 »SETPORT3D«
  [$0x0022]  0x08748 023 »GETPORT3D«
  [$0x0023]  0x087a8 024 »MOVETO2D«
  [$0x0024]  0x08800 025 »MOVETO3D«
  [$0x0025]  0x08858 026 »LINETO2D«
  [$0x0026]  0x088b0 027 »MOVE2D«
  [$0x0027]  0x088f8 028 »DX«
  [$0x0028]  0x08920 029 »DY«
  [$0x0029]  0x08948 02a »MOVE3D«
  [$0x002a]  0x08990 02b »DZ«
  [$0x002b]  0x089b8 02c »LINE2D«
  [$0x002c]  0x08a00 02d »LINE3D«
  [$0x002d]  0x0ace8 02e »VIEWPORT«
  [$0x002e]  0x0ad40 02f »R«
  [$0x002f]  0x0ad60 030 »LOOKAT«
  [$0x0030]  0x0ada8 031 »LEFT«
  [$0x0031]  0x0ade0 032 »TOP«
  [$0x0032]  0x0ae10 033 »RIGHT«
  [$0x0033]  0x0ae50 034 »BOTTOM«
  [$0x0034]  0x0ae98 035 »VIEWANGLE«
  [$0x0035]  0x0aef8 036 »ANGLE«
  [$0x0036]  0x0af38 037 »IDENTITY«
  [$0x0037]  0x0af90 038 »SCALE«
  [$0x0038]  0x0afd0 039 »XFACTOR«
  [$0x0039]  0x0d818 03a »YFACTOR«
  [$0x003a]  0x0d868 03b »ZFACTOR«
  [$0x003b]  0x0d8b8 03c »TRANSLATE«
  [$0x003c]  0x0d918 03d »PITCH«
  [$0x003d]  0x0d958 03e »XANGLE«
  [$0x003e]  0x0d9a0 03f »YAW«
  [$0x003f]  0x0d9d0 040 »YANGLE«
  [$0x0040]  0x0da18 000 »ROLL«
{D304 0x10b60/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10b94/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x100c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x10c34/0x78}:ARRAY_STRING[0x1,0x7] = "ZFACTOR"
{D303 0x10cac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10d4c/0x34} d303_2 = 0x003b d303_3 = 0x0000000000000000000
{D304 0x10d4c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10d80/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x10cac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x10e20/0x88}:ARRAY_STRING[0x1,0x9] = "TRANSLATE"
{D303 0x10ea8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x10f48/0x34} d303_2 = 0x003c d303_3 = 0x0000000000000000000
{D304 0x10f48/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x10f7c/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x099f8/0xa0} d302_d303_p → {D303 0x10ea8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x1101c/0x68}:ARRAY_STRING[0x1,0x5] = "PITCH"
{D303 0x11084/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11124/0x34} d303_2 = 0x003d d303_3 = 0x0000000000000000000
{D304 0x11124/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11158/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x11084/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x111f8/0x70}:ARRAY_STRING[0x1,0x6] = "XANGLE"
{D303 0x11268/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x11308/0x34} d303_2 = 0x003e d303_3 = 0x0000000000000000000
{D304 0x11308/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x1133c/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0f244/0xa0} d302_d303_p → {D303 0x11268/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x113dc/0x58}:ARRAY_STRING[0x1,0x3] = "YAW"
{D303 0x11434/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x114d4/0x34} d303_2 = 0x003f d303_3 = 0x0000000000000000000
{D304 0x114d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x11508/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x05756/0xa0} d302_d303_p → {D303 0x11434/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x115a8/0x70}:ARRAY_STRING[0x1,0x6] = "YANGLE"
{D303 0x11618/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x116b8/0x34} d303_2 = 0x0040 d303_3 = 0x0000000000000000000
{D304 0x116b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x116ec/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x11618/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x1178c/0x60}:ARRAY_STRING[0x1,0x4] = "ROLL"
{D303 0x117ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x123bc/0x34} d303_2 = 0x0041 d303_3 = 0x0000000000000000000
{Thing2 0x1188c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x101a0/0x9c0} next_p → {Thing2 0x10160/0x40}
{StringIndex 0x118cc/0xaf0}:StringIndex x = 0x00000001 y = 0x00000048
  [$0x0001]  0x00240 002 »RADCONST«
  [$0x0002]  0x00298 003 »POINT3D«
  [$0x0003]  0x002e8 004 »X«
  [$0x0004]  0x00308 005 »FIXED«
  [$0x0005]  0x00348 006 »Y«
  [$0x0006]  0x00368 007 »Z«
  [$0x0007]  0x00388 008 »=«
  [$0x0008]  0x003a8 009 »POINT2D«
  [$0x0009]  0x003f8 00a »XFMATRIX«
  [$0x000a]  0x00450 00b »PORT3D«
  [$0x000b]  0x00498 00c »GRPORT«
  [$0x000c]  0x004e0 00d »VIEWRECT«
  [$0x000d]  0x04288 00e »RECT«
  [$0x000e]  0x042c0 00f »XLEFT«
  [$0x000f]  0x04300 010 »YTOP«
  [$0x0010]  0x04338 011 »XRIGHT«
  [$0x0011]  0x04380 012 »YBOTTOM«
  [$0x0012]  0x043d0 013 »PEN«
  [$0x0013]  0x04400 014 »PENPRIME«
  [$0x0014]  0x04458 015 »EYE«
  [$0x0015]  0x04488 016 »HSIZE«
  [$0x0016]  0x044c8 017 »VSIZE«
  [$0x0017]  0x04508 018 »HCENTER«
  [$0x0018]  0x04558 019 »VCENTER«
  [$0x0019]  0x06838 01a »XCOTAN«
  [$0x001a]  0x06880 01b »YCOTAN«
  [$0x001b]  0x068c8 01c »IDENT«
  [$0x001c]  0x06908 01d »XFORM«
  [$0x001d]  0x06948 01e »PORT3DPTR«
  [$0x001e]  0x069a8 01f »INITGRF3D«
  [$0x001f]  0x06a08 020 »PORT«
  [$0x0020]  0x06a40 021 »OPEN3DPORT«
  [$0x0021]  0x06aa8 022 »SETPORT3D«
  [$0x0022]  0x08748 023 »GETPORT3D«
  [$0x0023]  0x087a8 024 »MOVETO2D«
  [$0x0024]  0x08800 025 »MOVETO3D«
  [$0x0025]  0x08858 026 »LINETO2D«
  [$0x0026]  0x088b0 027 »MOVE2D«
  [$0x0027]  0x088f8 028 »DX«
  [$0x0028]  0x08920 029 »DY«
  [$0x0029]  0x08948 02a »MOVE3D«
  [$0x002a]  0x08990 02b »DZ«
  [$0x002b]  0x089b8 02c »LINE2D«
  [$0x002c]  0x08a00 02d »LINE3D«
  [$0x002d]  0x0ace8 02e »VIEWPORT«
  [$0x002e]  0x0ad40 02f »R«
  [$0x002f]  0x0ad60 030 »LOOKAT«
  [$0x0030]  0x0ada8 031 »LEFT«
  [$0x0031]  0x0ade0 032 »TOP«
  [$0x0032]  0x0ae10 033 »RIGHT«
  [$0x0033]  0x0ae50 034 »BOTTOM«
  [$0x0034]  0x0ae98 035 »VIEWANGLE«
  [$0x0035]  0x0aef8 036 »ANGLE«
  [$0x0036]  0x0af38 037 »IDENTITY«
  [$0x0037]  0x0af90 038 »SCALE«
  [$0x0038]  0x0afd0 039 »XFACTOR«
  [$0x0039]  0x0d818 03a »YFACTOR«
  [$0x003a]  0x0d868 03b »ZFACTOR«
  [$0x003b]  0x0d8b8 03c »TRANSLATE«
  [$0x003c]  0x0d918 03d »PITCH«
  [$0x003d]  0x0d958 03e »XANGLE«
  [$0x003e]  0x0d9a0 03f »YAW«
  [$0x003f]  0x0d9d0 040 »YANGLE«
  [$0x0040]  0x0da18 041 »ROLL«
  [$0x0041]  0x0da50 042 »ZANGLE«
  [$0x0042]  0x0da98 043 »SKEW«
  [$0x0043]  0x0dad0 044 »TRANSFORM«
  [$0x0044]  0x105e8 045 »SRC«
  [$0x0045]  0x10618 046 »DST«
  [$0x0046]  0x10648 047 »CLIP3D«
  [$0x0047]  0x10690 048 »SRC1«
  [$0x0048]  0x106c8 000 »SRC2«
{D304 0x123bc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x123f0/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x117ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x12490/0x70}:ARRAY_STRING[0x1,0x6] = "ZANGLE"
{D303 0x12500/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x125a0/0x34} d303_2 = 0x0042 d303_3 = 0x0000000000000000000
{D304 0x125a0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x125d4/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x0ccde/0xa0} d302_d303_p → {D303 0x12500/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x12674/0x60}:ARRAY_STRING[0x1,0x4] = "SKEW"
{D303 0x126d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12774/0x34} d303_2 = 0x0043 d303_3 = 0x0000000000000000000
{D304 0x12774/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x127a8/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x126d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x12848/0x88}:ARRAY_STRING[0x1,0x9] = "TRANSFORM"
{D303 0x128d0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12d48/0x34} d303_2 = 0x0044 d303_3 = 0x0000000000000000000
{Thing2 0x12970/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0fbe4/0x390} next_p → {Thing2 0x0fba4/0x40}
{StringStore 0x129b0/0x398}:StringStore x = 0x00000001 y = 0x0000006b
    @0x129f6 [0x00] =  $0x0044 »SRC«
    @0x12a26 [0x01] =  $0x0045 »DST«
    @0x12a56 [0x02] =  $0x0046 »CLIP3D«
    @0x12a9e [0x03] =  $0x0047 »SRC1«
    @0x12ad6 [0x04] =  $0x0048 »SRC2«
    @0x12b0e [0x05] =  $0x0049 »DST1«
    @0x12b46 [0x06] =  $0x004a »VARPOINT«
    @0x12b9e [0x07] =  $0x004b »DST2«
    @0x12bd6 [0x08] =  $0x004c »SETPT3D«
    @0x12c26 [0x09] =  $0x004d »PT3D«
    @0x12c5e [0x0a] =  $0x004e »SETPT2D«
    @0x12cae [0x0b] =  $0x004f »PT2D«
    @0x12ce6 [0x0c] =  $0x0050 »LINETO3D«
{D304 0x12d48/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12d7c/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0cec2/0xa0} d302_d303_p → {D303 0x128d0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x12e1c/0x58}:ARRAY_STRING[0x1,0x3] = "SRC"
{D303 0x12e74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x12f14/0x34} d303_2 = 0x0045 d303_3 = 0x0000000000000000000
{D304 0x12f14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x12f48/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x12e74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x12fe8/0x58}:ARRAY_STRING[0x1,0x3] = "DST"
{D303 0x13040/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x130e0/0x34} d303_2 = 0x0046 d303_3 = 0x0000000000000000000
{D304 0x130e0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x13114/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x12f48/0xa0} d302_d303_p → {D303 0x13040/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x131b4/0x70}:ARRAY_STRING[0x1,0x6] = "CLIP3D"
{D303 0x13224/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x132c4/0x34} d303_2 = 0x0047 d303_3 = 0x0000000000000000000
{D304 0x132c4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x132f8/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x10d80/0xa0} d302_d303_p → {D303 0x13224/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x13398/0x60}:ARRAY_STRING[0x1,0x4] = "SRC1"
{D303 0x133f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x13498/0x34} d303_2 = 0x0048 d303_3 = 0x0000000000000000000
{D304 0x13498/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x134cc/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x06450/0xa0} d302_d303_p → {D303 0x133f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x1356c/0x60}:ARRAY_STRING[0x1,0x4] = "SRC2"
{D303 0x135cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x142f2/0x34} d303_2 = 0x0049 d303_3 = 0x0000000000000000000
{Thing2 0x1366c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x118cc/0xaf0} next_p → {Thing2 0x1188c/0x40}
{StringIndex 0x136ac/0xc46}:StringIndex x = 0x00000001 y = 0x00000051
  [$0x0001]  0x00240 002 »RADCONST«
  [$0x0002]  0x00298 003 »POINT3D«
  [$0x0003]  0x002e8 004 »X«
  [$0x0004]  0x00308 005 »FIXED«
  [$0x0005]  0x00348 006 »Y«
  [$0x0006]  0x00368 007 »Z«
  [$0x0007]  0x00388 008 »=«
  [$0x0008]  0x003a8 009 »POINT2D«
  [$0x0009]  0x003f8 00a »XFMATRIX«
  [$0x000a]  0x00450 00b »PORT3D«
  [$0x000b]  0x00498 00c »GRPORT«
  [$0x000c]  0x004e0 00d »VIEWRECT«
  [$0x000d]  0x04288 00e »RECT«
  [$0x000e]  0x042c0 00f »XLEFT«
  [$0x000f]  0x04300 010 »YTOP«
  [$0x0010]  0x04338 011 »XRIGHT«
  [$0x0011]  0x04380 012 »YBOTTOM«
  [$0x0012]  0x043d0 013 »PEN«
  [$0x0013]  0x04400 014 »PENPRIME«
  [$0x0014]  0x04458 015 »EYE«
  [$0x0015]  0x04488 016 »HSIZE«
  [$0x0016]  0x044c8 017 »VSIZE«
  [$0x0017]  0x04508 018 »HCENTER«
  [$0x0018]  0x04558 019 »VCENTER«
  [$0x0019]  0x06838 01a »XCOTAN«
  [$0x001a]  0x06880 01b »YCOTAN«
  [$0x001b]  0x068c8 01c »IDENT«
  [$0x001c]  0x06908 01d »XFORM«
  [$0x001d]  0x06948 01e »PORT3DPTR«
  [$0x001e]  0x069a8 01f »INITGRF3D«
  [$0x001f]  0x06a08 020 »PORT«
  [$0x0020]  0x06a40 021 »OPEN3DPORT«
  [$0x0021]  0x06aa8 022 »SETPORT3D«
  [$0x0022]  0x08748 023 »GETPORT3D«
  [$0x0023]  0x087a8 024 »MOVETO2D«
  [$0x0024]  0x08800 025 »MOVETO3D«
  [$0x0025]  0x08858 026 »LINETO2D«
  [$0x0026]  0x088b0 027 »MOVE2D«
  [$0x0027]  0x088f8 028 »DX«
  [$0x0028]  0x08920 029 »DY«
  [$0x0029]  0x08948 02a »MOVE3D«
  [$0x002a]  0x08990 02b »DZ«
  [$0x002b]  0x089b8 02c »LINE2D«
  [$0x002c]  0x08a00 02d »LINE3D«
  [$0x002d]  0x0ace8 02e »VIEWPORT«
  [$0x002e]  0x0ad40 02f »R«
  [$0x002f]  0x0ad60 030 »LOOKAT«
  [$0x0030]  0x0ada8 031 »LEFT«
  [$0x0031]  0x0ade0 032 »TOP«
  [$0x0032]  0x0ae10 033 »RIGHT«
  [$0x0033]  0x0ae50 034 »BOTTOM«
  [$0x0034]  0x0ae98 035 »VIEWANGLE«
  [$0x0035]  0x0aef8 036 »ANGLE«
  [$0x0036]  0x0af38 037 »IDENTITY«
  [$0x0037]  0x0af90 038 »SCALE«
  [$0x0038]  0x0afd0 039 »XFACTOR«
  [$0x0039]  0x0d818 03a »YFACTOR«
  [$0x003a]  0x0d868 03b »ZFACTOR«
  [$0x003b]  0x0d8b8 03c »TRANSLATE«
  [$0x003c]  0x0d918 03d »PITCH«
  [$0x003d]  0x0d958 03e »XANGLE«
  [$0x003e]  0x0d9a0 03f »YAW«
  [$0x003f]  0x0d9d0 040 »YANGLE«
  [$0x0040]  0x0da18 041 »ROLL«
  [$0x0041]  0x0da50 042 »ZANGLE«
  [$0x0042]  0x0da98 043 »SKEW«
  [$0x0043]  0x0dad0 044 »TRANSFORM«
  [$0x0044]  0x105e8 045 »SRC«
  [$0x0045]  0x10618 046 »DST«
  [$0x0046]  0x10648 047 »CLIP3D«
  [$0x0047]  0x10690 048 »SRC1«
  [$0x0048]  0x106c8 049 »SRC2«
  [$0x0049]  0x10700 04a »DST1«
  [$0x004a]  0x10738 04b »VARPOINT«
  [$0x004b]  0x10790 04c »DST2«
  [$0x004c]  0x107c8 04d »SETPT3D«
  [$0x004d]  0x10818 04e »PT3D«
  [$0x004e]  0x10850 04f »SETPT2D«
  [$0x004f]  0x108a0 050 »PT2D«
  [$0x0050]  0x108d8 000 »LINETO3D«
{D304 0x142f2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14326/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x135cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x143c6/0x60}:ARRAY_STRING[0x1,0x4] = "DST1"
{D303 0x14426/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x144c6/0x34} d303_2 = 0x004a d303_3 = 0x0000000000000000000
{D304 0x144c6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x144fa/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x14426/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x1459a/0x80}:ARRAY_STRING[0x1,0x8] = "VARPOINT"
{D307 0x1461a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008e1c8 d307_3 = 0x00000002
{D306 0x14699/0x83}:D306 d306_d303_p → {D303 0x14426/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x1461a/0x7f}
{D303 0x1471c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x147bc/0x34} d303_2 = 0x004b d303_3 = 0x0000000000000000000
{D304 0x147bc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x147f0/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x1471c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x14890/0x60}:ARRAY_STRING[0x1,0x4] = "DST2"
{D303 0x148f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14990/0x34} d303_2 = 0x004c d303_3 = 0x0000000000000000000
{D304 0x14990/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x149c4/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x0a706/0xa0} d302_d303_p → {D303 0x148f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x14a64/0x78}:ARRAY_STRING[0x1,0x7] = "SETPT3D"
{D303 0x14adc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14b7c/0x34} d303_2 = 0x004d d303_3 = 0x0000000000000000000
{D304 0x14b7c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14bb0/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x14adc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x14c50/0x60}:ARRAY_STRING[0x1,0x4] = "PT3D"
{D303 0x14cb0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14d50/0x34} d303_2 = 0x004e d303_3 = 0x0000000000000000000
{D304 0x14d50/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14d84/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x14cb0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x14e24/0x78}:ARRAY_STRING[0x1,0x7] = "SETPT2D"
{D303 0x14e9c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x14f3c/0x34} d303_2 = 0x004f d303_3 = 0x0000000000000000000
{D304 0x14f3c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x14f70/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x125d4/0xa0} d302_d303_p → {D303 0x14e9c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x15010/0x60}:ARRAY_STRING[0x1,0x4] = "PT2D"
{D303 0x15070/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x15110/0x34} d303_2 = 0x0050 d303_3 = 0x0000000000000000000
{D304 0x15110/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x15144/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x15070/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x151e4/0x80}:ARRAY_STRING[0x1,0x8] = "LINETO3D"