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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 33792 (0x8400)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, generic, package body Engine_First, seg_011812
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
with Context;
with Debugger;
with Instance;
with Tuple;
with Tuple_Collection;
with Unbounded_Array;
package body Engine_First is
package Utc is new Unbounded_Array (Element => Tuple.Object,
Content => Tuple_Collection.Object);
A_Tuple : Tuple.Object;
Local_Context : Context.Reference;
------------------------------------------------------------------------------
function Evaluate_Tuple_Collection
(For_Rule : Context.Rule_Id) return Tuple_Collection.Object is
An_Object : Utc.Object;
begin
if not Context.Is_Masked (In_Context => Local_Context,
The_Rule => For_Rule) then
case For_Rule is
when 1 =>
An_Object := Utc.Create (Condition_1);
when 2 =>
An_Object := Utc.Create (Condition_2);
when 3 =>
An_Object := Utc.Create (Condition_3);
when 4 =>
An_Object := Utc.Create (Condition_4);
when 5 =>
An_Object := Utc.Create (Condition_5);
when 6 =>
An_Object := Utc.Create (Condition_6);
when 7 =>
An_Object := Utc.Create (Condition_7);
when 8 =>
An_Object := Utc.Create (Condition_8);
when 9 =>
An_Object := Utc.Create (Condition_9);
when 10 =>
An_Object := Utc.Create (Condition_10);
when 11 =>
An_Object := Utc.Create (Condition_11);
when 12 =>
An_Object := Utc.Create (Condition_12);
when 13 =>
An_Object := Utc.Create (Condition_13);
when 14 =>
An_Object := Utc.Create (Condition_14);
when 15 =>
An_Object := Utc.Create (Condition_15);
when 16 =>
An_Object := Utc.Create (Condition_16);
when 17 =>
An_Object := Utc.Create (Condition_17);
when 18 =>
An_Object := Utc.Create (Condition_18);
when 19 =>
An_Object := Utc.Create (Condition_19);
when 20 =>
An_Object := Utc.Create (Condition_20);
when 21 =>
An_Object := Utc.Create (Condition_21);
when 22 =>
An_Object := Utc.Create (Condition_22);
when 23 =>
An_Object := Utc.Create (Condition_23);
when 24 =>
An_Object := Utc.Create (Condition_24);
when 25 =>
An_Object := Utc.Create (Condition_25);
when 26 =>
An_Object := Utc.Create (Condition_26);
when 27 =>
An_Object := Utc.Create (Condition_27);
when 28 =>
An_Object := Utc.Create (Condition_28);
when 29 =>
An_Object := Utc.Create (Condition_29);
when 30 =>
An_Object := Utc.Create (Condition_30);
when others =>
null;
end case;
end if;
declare
A_Tuple_Collection : constant Tuple_Collection.Object :=
Utc.Get (An_Object);
begin
if Debugger_On then
if For_Rule /= 0 and then Debugger.Is_Debugged
(Debugger.Condition_Evalued) then
Debugger.Send_Condition_Evalued
(In_Context => Local_Context,
With_Rule => For_Rule,
Result => Tuple_Collection.Is_Not_Null
(A_Tuple_Collection),
Facts => A_Tuple_Collection);
end if;
end if;
Utc.Free (An_Object);
return A_Tuple_Collection;
end;
end Evaluate_Tuple_Collection;
------------------------------------------------------------------------------
procedure Execute_Tuple (For_Tuple : Tuple.Object;
For_Rule : Context.Rule_Id) is
begin
case For_Rule is
when 1 =>
Action_1 (For_Tuple);
when 2 =>
Action_2 (For_Tuple);
when 3 =>
Action_3 (For_Tuple);
when 4 =>
Action_4 (For_Tuple);
when 5 =>
Action_5 (For_Tuple);
when 6 =>
Action_6 (For_Tuple);
when 7 =>
Action_7 (For_Tuple);
when 8 =>
Action_8 (For_Tuple);
when 9 =>
Action_9 (For_Tuple);
when 10 =>
Action_10 (For_Tuple);
when 11 =>
Action_11 (For_Tuple);
when 12 =>
Action_12 (For_Tuple);
when 13 =>
Action_13 (For_Tuple);
when 14 =>
Action_14 (For_Tuple);
when 15 =>
Action_15 (For_Tuple);
when 16 =>
Action_16 (For_Tuple);
when 17 =>
Action_17 (For_Tuple);
when 18 =>
Action_18 (For_Tuple);
when 19 =>
Action_19 (For_Tuple);
when 20 =>
Action_20 (For_Tuple);
when 21 =>
Action_21 (For_Tuple);
when 22 =>
Action_22 (For_Tuple);
when 23 =>
Action_23 (For_Tuple);
when 24 =>
Action_24 (For_Tuple);
when 25 =>
Action_25 (For_Tuple);
when 26 =>
Action_26 (For_Tuple);
when 27 =>
Action_27 (For_Tuple);
when 28 =>
Action_28 (For_Tuple);
when 29 =>
Action_29 (For_Tuple);
when 30 =>
Action_30 (For_Tuple);
when others =>
null;
end case;
if Debugger_On then
if For_Rule /= 0 and then
(Debugger.Is_Debugged (Debugger.Choosed_Action) or
Debugger.Is_Debugged (Debugger.Action_Fact)) then
Debugger.Send_Choosed_Action (In_Context => Local_Context,
The_Rule => For_Rule,
The_Fact => For_Tuple);
end if;
Debugger.Send_New_Step;
if For_Rule = 0 then
Debugger.Send_Failed;
end if;
end if;
end Execute_Tuple;
------------------------------------------------------------------------------
function First_Infer_Debug return Boolean is
Ok : Boolean := False;
begin
Debugger.Send_Conflict_Set_Started;
for I in 1 .. Used_Rules loop
if Tuple_Collection.Is_Not_Null
(Evaluate_Tuple_Collection (Context.Rule_Id (I))) then
Debugger.Send_Conflict_Set_Finished;
A_Tuple := Tuple_Collection.First
(Evaluate_Tuple_Collection (Context.Rule_Id (I)));
if Debugger.Is_Debugged (Debugger.Choosed_Rule) or
Debugger.Is_Debugged (Debugger.Rule_Facts) then
Debugger.Send_Choosed_Rule (In_Context => Local_Context,
The_Rule => Context.Rule_Id (I),
The_Fact => A_Tuple);
end if;
Execute_Tuple (For_Tuple => A_Tuple,
For_Rule => Context.Rule_Id (I));
Ok := True;
exit;
end if;
end loop;
Debugger.Send_New_Step;
return Ok;
end First_Infer_Debug;
------------------------------------------------------------------------------
function First_Infer return Boolean is
Ok : Boolean := False;
begin
for I in 1 .. Used_Rules loop
if Tuple_Collection.Is_Not_Null
(Evaluate_Tuple_Collection (Context.Rule_Id (I))) then
A_Tuple := Tuple_Collection.First
(Evaluate_Tuple_Collection (Context.Rule_Id (I)));
Execute_Tuple (For_Tuple => A_Tuple,
For_Rule => Context.Rule_Id (I));
Ok := True;
exit;
end if;
end loop;
return Ok;
end First_Infer;
------------------------------------------------------------------------------
generic
with function Inferstrategy return Boolean;
Strategynam : String := " ??? ";
function Stepnumber (Step : Natural) return Boolean;
function Stepnumber (Step : Natural) return Boolean is
Astep : Boolean;
begin
if Debugger_On then
Debugger.Send_Strategy_Used (With_Name => Context.First);
end if;
if Step = Instance.Any then
loop
Astep := Inferstrategy;
exit when not Astep;
end loop;
else
for I in 1 .. Step loop
Astep := Inferstrategy;
exit when not Astep;
end loop;
end if;
return Astep;
end Stepnumber;
function First_Strategy is new Stepnumber (First_Infer, "FIRST");
function First_Strategy_Debug is
new Stepnumber (First_Infer_Debug, "FIRST");
function Inference (Step : Natural := 1) return Boolean is
begin
if Context."=" (Resolution, Context.First) then
if Debugger_On then
Debugger.Send_Context_Entered (With_Number => Local_Context);
return First_Strategy_Debug (Step);
else
return First_Strategy (Step);
end if;
else
raise Illegal_Strategy;
end if;
end Inference;
------------------------------------------------------------------------------
begin
Local_Context := Context.Create (With_Name => Context_Name);
Context.Add (In_Context => Local_Context,
The_Rule => 1,
With_Name => Name_1);
Context.Add (In_Context => Local_Context,
The_Rule => 2,
With_Name => Name_2);
Context.Add (In_Context => Local_Context,
The_Rule => 3,
With_Name => Name_3);
Context.Add (In_Context => Local_Context,
The_Rule => 4,
With_Name => Name_4);
Context.Add (In_Context => Local_Context,
The_Rule => 5,
With_Name => Name_5);
Context.Add (In_Context => Local_Context,
The_Rule => 6,
With_Name => Name_6);
Context.Add (In_Context => Local_Context,
The_Rule => 7,
With_Name => Name_7);
Context.Add (In_Context => Local_Context,
The_Rule => 8,
With_Name => Name_8);
Context.Add (In_Context => Local_Context,
The_Rule => 9,
With_Name => Name_9);
Context.Add (In_Context => Local_Context,
The_Rule => 10,
With_Name => Name_10);
Context.Add (In_Context => Local_Context,
The_Rule => 11,
With_Name => Name_11);
Context.Add (In_Context => Local_Context,
The_Rule => 12,
With_Name => Name_12);
Context.Add (In_Context => Local_Context,
The_Rule => 13,
With_Name => Name_13);
Context.Add (In_Context => Local_Context,
The_Rule => 14,
With_Name => Name_14);
Context.Add (In_Context => Local_Context,
The_Rule => 15,
With_Name => Name_15);
Context.Add (In_Context => Local_Context,
The_Rule => 16,
With_Name => Name_16);
Context.Add (In_Context => Local_Context,
The_Rule => 17,
With_Name => Name_17);
Context.Add (In_Context => Local_Context,
The_Rule => 18,
With_Name => Name_18);
Context.Add (In_Context => Local_Context,
The_Rule => 19,
With_Name => Name_19);
Context.Add (In_Context => Local_Context,
The_Rule => 20,
With_Name => Name_20);
Context.Add (In_Context => Local_Context,
The_Rule => 21,
With_Name => Name_21);
Context.Add (In_Context => Local_Context,
The_Rule => 22,
With_Name => Name_22);
Context.Add (In_Context => Local_Context,
The_Rule => 23,
With_Name => Name_23);
Context.Add (In_Context => Local_Context,
The_Rule => 24,
With_Name => Name_24);
Context.Add (In_Context => Local_Context,
The_Rule => 25,
With_Name => Name_25);
Context.Add (In_Context => Local_Context,
The_Rule => 26,
With_Name => Name_26);
Context.Add (In_Context => Local_Context,
The_Rule => 27,
With_Name => Name_27);
Context.Add (In_Context => Local_Context,
The_Rule => 28,
With_Name => Name_28);
Context.Add (In_Context => Local_Context,
The_Rule => 29,
With_Name => Name_29);
Context.Add (In_Context => Local_Context,
The_Rule => 30,
With_Name => Name_30);
if Debugger_On then
Debugger.Reset_Debug (Mode => Debugger.Text);
Debugger.Set_Debug_On (Item => Debugger.Context_Entered);
Debugger.Send_Context_Entered (With_Number => Local_Context);
end if;
end Engine_First;
nblk1=20
nid=7
hdr6=24
[0x00] rec0=22 rec1=00 rec2=01 rec3=01a
[0x01] rec0=00 rec1=00 rec2=02 rec3=034
[0x02] rec0=17 rec1=00 rec2=0a rec3=00c
[0x03] rec0=16 rec1=00 rec2=0f rec3=02c
[0x04] rec0=17 rec1=00 rec2=0d rec3=05e
[0x05] rec0=1d rec1=00 rec2=18 rec3=026
[0x06] rec0=1f rec1=00 rec2=0e rec3=018
[0x07] rec0=1b rec1=00 rec2=05 rec3=00e
[0x08] rec0=18 rec1=00 rec2=1f rec3=03a
[0x09] rec0=18 rec1=00 rec2=06 rec3=010
[0x0a] rec0=0a rec1=00 rec2=08 rec3=000
[0x0b] rec0=1e rec1=00 rec2=1a rec3=044
[0x0c] rec0=1f rec1=00 rec2=03 rec3=042
[0x0d] rec0=01 rec1=00 rec2=19 rec3=016
[0x0e] rec0=18 rec1=00 rec2=1b rec3=022
[0x0f] rec0=18 rec1=00 rec2=09 rec3=014
[0x10] rec0=18 rec1=00 rec2=04 rec3=006
[0x11] rec0=15 rec1=00 rec2=1c rec3=000
[0x12] rec0=1b rec1=00 rec2=06 rec3=004
[0x13] rec0=1a rec1=00 rec2=02 rec3=046
[0x14] rec0=1e rec1=00 rec2=07 rec3=00a
[0x15] rec0=17 rec1=00 rec2=1f rec3=02c
[0x16] rec0=15 rec1=00 rec2=09 rec3=00a
[0x17] rec0=1b rec1=00 rec2=05 rec3=04a
[0x18] rec0=1f rec1=00 rec2=03 rec3=030
[0x19] rec0=1d rec1=00 rec2=0a rec3=072
[0x1a] rec0=1a rec1=00 rec2=1c rec3=03e
[0x1b] rec0=07 rec1=00 rec2=04 rec3=000
[0x1c] rec0=20 rec1=00 rec2=0b rec3=028
[0x1d] rec0=12 rec1=00 rec2=07 rec3=000
[0x1e] rec0=00 rec1=00 rec2=00 rec3=02b
[0x1f] rec0=f3 rec1=c0 rec2=00 rec3=000
tail 0x2150d02d4823d49948950 0x42a00088462063c03
Free Block Chain:
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0xc: 0000 00 11 03 fc 00 40 20 20 20 20 20 20 20 20 20 20 ┆ @ ┆
0x11: 0000 00 0b 03 fc 00 31 20 20 20 20 20 20 20 20 20 20 ┆ 1 ┆
0xb: 0000 00 12 03 fc 80 1a 75 67 67 65 72 2e 53 65 6e 64 ┆ ugger.Send┆
0x12: 0000 00 13 03 fc 80 03 75 65 64 03 00 41 20 20 20 20 ┆ ued A ┆
0x13: 0000 00 14 02 ae 80 23 20 20 20 20 20 20 20 20 20 20 ┆ # ┆
0x14: 0000 00 15 03 fc 80 13 6c 65 63 74 69 6f 6e 2e 49 73 ┆ lection.Is┆
0x15: 0000 00 16 03 fc 80 18 65 5f 63 6f 6c 6c 65 63 74 69 ┆ e_collecti┆
0x16: 0000 00 17 01 da 80 25 6d 65 5f 37 2c 20 37 2c 20 54 ┆ %me_7, 7, T┆
0x17: 0000 00 10 00 4e 80 36 20 20 20 20 20 20 20 20 20 20 ┆ N 6 ┆
0x10: 0000 00 1d 00 08 00 00 00 00 02 20 20 02 20 20 20 20 ┆ ┆
0x1d: 0000 00 1e 00 0c 80 09 54 75 70 6c 65 2e 46 69 72 09 ┆ Tuple.Fir ┆
0x1e: 0000 00 20 00 51 80 04 29 20 6f 72 04 00 47 20 20 20 ┆ Q ) or G ┆
0x20: 0000 00 00 00 13 80 10 20 20 20 20 54 68 65 5f 52 75 ┆ The_Ru┆