DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦dde35df99⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_006842

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x000078d5 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00006842 [0000000000000000110100001000010]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00002e93 [000000000000000010111010010011]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00220044004df80098c [111111111111111111111111111111110000000000100010000000000100010000000000010011011111100000000000100110001100]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06eae/0x378} [00000000000000000110111010101110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x07266/0x2c6} [00000000000000000111001001100110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x06e6e/0x40} [00000000000000000110111001101110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x07226/0x40} [00000000000000000111001000100110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »B3«
  [$0x0002]  0x00268 003 »D3«
  [$0x0003]  0x00290 004 »X_DRAWABLE_ARRAY«
  [$0x0004]  0x00328 005 »X_DRAWABLE_LIST«
  [$0x0005]  0x003b8 006 »NONE_X_DRAWABLE_LIST«
  [$0x0006]  0x00470 007 »FREE_X_DRAWABLE_LIST«
  [$0x0007]  0x03438 008 »LIST«
  [$0x0008]  0x03470 009 »=«
  [$0x0009]  0x03490 00a »A«
  [$0x000a]  0x034b0 00b »B«
  [$0x000b]  0x034d0 000 »X_EVENT_MASK_ARRAY«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »B3«
    @0x02676 [0x01] =  $0x0002 »D3«
    @0x0269e [0x02] =  $0x0003 »X_DRAWABLE_ARRAY«
    @0x02736 [0x03] =  $0x0004 »X_DRAWABLE_LIST«
    @0x027c6 [0x04] =  $0x0005 »NONE_X_DRAWABLE_LIST«
    @0x0287e [0x05] =  $0x0006 »FREE_X_DRAWABLE_LIST«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003410 [0x1a] +0x0340: ptr_0x1a_p → {D306 0x06b2f/0x83} [00000000000000000110101100101111]

    0x003430 +0x0360:                                    0x0 [0x980] 0…
{D301 0x03db0/0xce0}:D301
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x06784/0xa0} [00000000000000000110011110000100]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x05120/0xa0} [00000000000000000101000100100000]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x07560/0xa0} [00000000000000000111010101100000]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x06c86/0xa0} [00000000000000000110110010000110]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x060f0/0xa0} [00000000000000000110000011110000]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x069c8/0xa0} [00000000000000000110100111001000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05d78/0xa0} [00000000000000000101110101111000]
    0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x05f34/0xa0} [00000000000000000101111100110100]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x055a0/0xa0} [00000000000000000101010110100000]
    0x0048b0 [0x58] +0x0b00: ptr_0x58_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x062ac/0xa0} [00000000000000000110001010101100]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x04eec/0xa0} [00000000000000000100111011101100]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x05ba4/0xa0} [00000000000000000101101110100100]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x04d28/0xa0} [00000000000000000100110100101000]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x077a4/0xa0} [00000000000000000111011110100100]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x04c04/0x50}:ARRAY_STRING[0x1,0x2] = "B3"
{D303 0x04c54/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04cf4/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04cf4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d28/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x04c54/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x04dc8/0x50}:ARRAY_STRING[0x1,0x2] = "D3"
{D303 0x04e18/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04eb8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04eb8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04eec/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x04e18/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x04f8c/0xc0}:ARRAY_STRING[0x1,0x10] = "X_DRAWABLE_ARRAY"
{D303 0x0504c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050ec/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050ec/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05120/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x0504c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x051c0/0xb8}:ARRAY_STRING[0x1,0xf] = "X_DRAWABLE_LIST"
{D303 0x05278/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05318/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05318/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0534c/0xa0}:D302 d302_0 = 0x80000014 d302_d303_p → {D303 0x05278/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x053ec/0xe0}:ARRAY_STRING[0x1,0x14] = "NONE_X_DRAWABLE_LIST"
{D303 0x054cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0556c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0556c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055a0/0xa0}:D302 d302_0 = 0x80000014 d302_d303_p → {D303 0x054cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x05640/0xe0}:ARRAY_STRING[0x1,0x14] = "FREE_X_DRAWABLE_LIST"
{D303 0x05720/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b70/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{Thing2 0x057c0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05800/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05846 [0x00] =  $0x0007 »LIST«
    @0x0587e [0x01] =  $0x0008 »=«
    @0x0589e [0x02] =  $0x0009 »A«
    @0x058be [0x03] =  $0x000a »B«
    @0x058de [0x04] =  $0x000b »X_EVENT_MASK_ARRAY«
    @0x05986 [0x05] =  $0x000c »X_EVENT_MASK_SHORT«
    @0x05a2e [0x06] =  $0x000d »&«
    @0x05a4e [0x07] =  $0x000e »X_SCREEN_LIST«
    @0x05ace [0x08] =  $0x0010 »«
{D304 0x05b70/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ba4/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05720/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05c44/0x60}:ARRAY_STRING[0x1,0x4] = "LIST"
{D303 0x05ca4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d44/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05d44/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d78/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05ca4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05e18/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05e60/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05f00/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05f00/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05f34/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x0534c/0xa0} d302_d303_p → {D303 0x05e60/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05fd4/0x48}:ARRAY_STRING[0x1,0x1] = "A"
{D303 0x0601c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x060bc/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x060bc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x060f0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0601c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06190/0x48}:ARRAY_STRING[0x1,0x1] = "B"
{D303 0x061d8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06278/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06278/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x062ac/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x061d8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x0634c/0xd0}:ARRAY_STRING[0x1,0x12] = "X_EVENT_MASK_ARRAY"
{D303 0x0641c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06750/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x064bc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x064fc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »B3«
  [$0x0002]  0x00268 003 »D3«
  [$0x0003]  0x00290 004 »X_DRAWABLE_ARRAY«
  [$0x0004]  0x00328 005 »X_DRAWABLE_LIST«
  [$0x0005]  0x003b8 006 »NONE_X_DRAWABLE_LIST«
  [$0x0006]  0x00470 007 »FREE_X_DRAWABLE_LIST«
  [$0x0007]  0x03438 008 »LIST«
  [$0x0008]  0x03470 009 »=«
  [$0x0009]  0x03490 00a »A«
  [$0x000a]  0x034b0 00b »B«
  [$0x000b]  0x034d0 00c »X_EVENT_MASK_ARRAY«
  [$0x000c]  0x03578 00d »X_EVENT_MASK_SHORT«
  [$0x000d]  0x03620 00e »&«
  [$0x000e]  0x03640 000 »X_SCREEN_LIST«
{D304 0x06750/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06784/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x0641c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x06824/0xd0}:ARRAY_STRING[0x1,0x12] = "X_EVENT_MASK_SHORT"
{D303 0x068f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06994/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06994/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x069c8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x068f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06a68/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D307 0x06ab0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d082 d307_3 = 0x00000002
{D306 0x06b2f/0x83}:D306 d306_d303_p → {D303 0x05ca4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x06ab0/0x7f}
{D303 0x06bb2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06c52/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06c52/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06c86/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x06bb2/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x06d26/0xa8}:ARRAY_STRING[0x1,0xd] = "X_SCREEN_LIST"
{D303 0x06dce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0752c/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06e6e/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05800/0x370} next_p → {Thing2 0x057c0/0x40}
{StringStore 0x06eae/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x06eee [0x00] =  $0x000f »NONE_X_SCREEN_LIST«
    @0x06f96 [0x01] =  $0x0010 »X_EVENT_MASK_SHORT_TO_LONG«
{Thing2 0x07226/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x064fc/0x254} next_p → {Thing2 0x064bc/0x40}
{StringIndex 0x07266/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »B3«
  [$0x0002]  0x00268 003 »D3«
  [$0x0003]  0x00290 004 »X_DRAWABLE_ARRAY«
  [$0x0004]  0x00328 005 »X_DRAWABLE_LIST«
  [$0x0005]  0x003b8 006 »NONE_X_DRAWABLE_LIST«
  [$0x0006]  0x00470 007 »FREE_X_DRAWABLE_LIST«
  [$0x0007]  0x03438 008 »LIST«
  [$0x0008]  0x03470 009 »=«
  [$0x0009]  0x03490 00a »A«
  [$0x000a]  0x034b0 00b »B«
  [$0x000b]  0x034d0 00c »X_EVENT_MASK_ARRAY«
  [$0x000c]  0x03578 00d »X_EVENT_MASK_SHORT«
  [$0x000d]  0x03620 00e »&«
  [$0x000e]  0x03640 00f »X_SCREEN_LIST«
  [$0x000f]  0x04ae0 010 »NONE_X_SCREEN_LIST«
  [$0x0010]  0x04b88 000 »X_EVENT_MASK_SHORT_TO_LONG«
{D304 0x0752c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07560/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x06dce/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x07600/0xd0}:ARRAY_STRING[0x1,0x12] = "NONE_X_SCREEN_LIST"
{D303 0x076d0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07770/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07770/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x077a4/0xa0}:D302 d302_0 = 0x8000001a d302_d303_p → {D303 0x076d0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000110
{ArrayString 0x07844/0x110}:ARRAY_STRING[0x1,0x1a] = "X_EVENT_MASK_SHORT_TO_LONG"