DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦e111c3f23⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_097c59

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x000089ff max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00097c59 [0000000000010010111110001011001]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0002be4b [000000000000101011111001001011]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0030005c0043a800864 [111111111111111111111111111111110000000000110000000000000101110000000000010000111010100000000000100001100100]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0646c/0x370} [00000000000000000110010001101100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x080c0/0x3d0} [00000000000000001000000011000000]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0642c/0x40} [00000000000000000110010000101100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x08080/0x40} [00000000000000001000000010000000]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »ITEM«
  [$0x0002]  0x00278 003 »=«
  [$0x0003]  0x00298 004 »TAILLE«
  [$0x0004]  0x002e0 005 »OBJECT«
  [$0x0005]  0x00328 006 »CREATE«
  [$0x0006]  0x00370 007 »O«
  [$0x0007]  0x00390 008 »ADD«
  [$0x0008]  0x003c0 009 »I«
  [$0x0009]  0x003e0 00a »GET«
  [$0x000a]  0x00410 00b »IS_EMPTY«
  [$0x000b]  0x00468 000 »IS_FULL«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »ITEM«
    @0x02686 [0x01] =  $0x0002 »=«
    @0x026a6 [0x02] =  $0x0003 »TAILLE«
    @0x026ee [0x03] =  $0x0004 »OBJECT«
    @0x02736 [0x04] =  $0x0005 »CREATE«
    @0x0277e [0x05] =  $0x0006 »O«
    @0x0279e [0x06] =  $0x0007 »ADD«
    @0x027ce [0x07] =  $0x0008 »I«
    @0x027ee [0x08] =  $0x0009 »GET«
    @0x0281e [0x09] =  $0x000a »IS_EMPTY«
    @0x02876 [0x0a] =  $0x000b »IS_FULL«
    @0x028c6 [0x0b] =  $0x000c »BUFFER_FULL_ERROR«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003570 [0x25] +0x04a0: ptr_0x25_p → {D306 0x0863b/0x83} [00000000000000001000011000111011]
    0x003830 [0x3b] +0x0760: ptr_0x3b_p → {D306 0x07b9d/0x83} [00000000000000000111101110011101]
    0x003850 [0x3c] +0x0780: ptr_0x3c_p → {D306 0x07c9f/0x83} [00000000000000000111110010011111]
    0x003990 [0x46] +0x08c0: ptr_0x46_p → {D306 0x07da1/0x83} [00000000000000000111110110100001]
    0x003b70 [0x55] +0x0aa0: ptr_0x55_p → {D306 0x0873d/0x83} [00000000000000001000011100111101]
    0x003bf0 [0x59] +0x0b20: ptr_0x59_p → {D306 0x089fb/0x83} [00000000000000001000100111111011]

    0x003c10 +0x0b40:                                    0x0 [0x1a0] 0…
{D301 0x03db0/0xce0}:D301
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x08894/0xa0} [00000000000000001000100010010100]
    0x003f50 [0x0d] +0x01a0: ptr_0xd_p → {D302 0x06810/0xa0} [00000000000000000110100000010000]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x07a16/0xa0} [00000000000000000111101000010110]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x05bb0/0xa0} [00000000000000000101101110110000]
    0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x0710a/0xa0} [00000000000000000111000100001010]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x04ef4/0xa0} [00000000000000000100111011110100]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x054a0/0xa0} [00000000000000000101010010100000]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x05da4/0xa0} [00000000000000000101110110100100]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x07842/0xa0} [00000000000000000111100001000010]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x05828/0xa0} [00000000000000000101100000101000]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x052bc/0xa0} [00000000000000000101001010111100]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x072de/0xa0} [00000000000000000111001011011110]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x07ef8/0xa0} [00000000000000000111111011111000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04d38/0xa0} [00000000000000000100110100111000]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x059e4/0xa0} [00000000000000000101100111100100]
    0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x084c4/0xa0} [00000000000000001000010011000100]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x0565c/0xa0} [00000000000000000101011001011100]

    0x004970 +0x0bc0:                                    0x0 [0x120] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04c04/0x60}:ARRAY_STRING[0x1,0x4] = "ITEM"
{D303 0x04c64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d04/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d04/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d38/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x04dd8/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x04e20/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ec0/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ec0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04ef4/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04e20/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04f94/0x70}:ARRAY_STRING[0x1,0x6] = "TAILLE"
{D303 0x05004/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050a4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050a4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050d8/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05004/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05178/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D303 0x051e8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05288/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05288/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052bc/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x051e8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0535c/0x70}:ARRAY_STRING[0x1,0x6] = "CREATE"
{D303 0x053cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0546c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0546c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054a0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x053cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05540/0x48}:ARRAY_STRING[0x1,0x1] = "O"
{D303 0x05588/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05628/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05628/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0565c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05588/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x056fc/0x58}:ARRAY_STRING[0x1,0x3] = "ADD"
{D303 0x05754/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057f4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x057f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05828/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05754/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x058c8/0x48}:ARRAY_STRING[0x1,0x1] = "I"
{D303 0x05910/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059b0/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x059b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059e4/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x050d8/0xa0} d302_d303_p → {D303 0x05910/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05a84/0x58}:ARRAY_STRING[0x1,0x3] = "GET"
{D303 0x05adc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b7c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05b7c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05bb0/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05adc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05c50/0x80}:ARRAY_STRING[0x1,0x8] = "IS_EMPTY"
{D303 0x05cd0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d70/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05d70/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05da4/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05cd0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05e44/0x78}:ARRAY_STRING[0x1,0x7] = "IS_FULL"
{D303 0x05ebc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061f0/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05f5c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x05f9c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »ITEM«
  [$0x0002]  0x00278 003 »=«
  [$0x0003]  0x00298 004 »TAILLE«
  [$0x0004]  0x002e0 005 »OBJECT«
  [$0x0005]  0x00328 006 »CREATE«
  [$0x0006]  0x00370 007 »O«
  [$0x0007]  0x00390 008 »ADD«
  [$0x0008]  0x003c0 009 »I«
  [$0x0009]  0x003e0 00a »GET«
  [$0x000a]  0x00410 00b »IS_EMPTY«
  [$0x000b]  0x00468 00c »IS_FULL«
  [$0x000c]  0x004b8 00d »BUFFER_FULL_ERROR«
  [$0x000d]  0x040a0 00e »BUFFER_EMPTY_ERROR«
  [$0x000e]  0x04148 000 »T_BUFFER«
{D304 0x061f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06224/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x05ebc/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x062c4/0xc8}:ARRAY_STRING[0x1,0x11] = "BUFFER_FULL_ERROR"
{D303 0x0638c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x067dc/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{Thing2 0x0642c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x0646c/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x064ae [0x00] =  $0x000d »BUFFER_EMPTY_ERROR«
    @0x06556 [0x01] =  $0x000e »T_BUFFER«
    @0x065ae [0x02] =  $0x000f »&«
    @0x065ce [0x03] =  $0x0010 »BUFF«
    @0x06606 [0x04] =  $0x0011 »NB_ITEM«
    @0x06656 [0x05] =  $0x0012 »TETE«
    @0x0668e [0x06] =  $0x0013 »QUEUE«
    @0x066ce [0x07] =  $0x0014 »+«
    @0x066ee [0x08] =  $0x0015 »mod«
    @0x0671e [0x09] =  $0x0016 »-«
{D304 0x067dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06810/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x0638c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x068b0/0xd0}:ARRAY_STRING[0x1,0x12] = "BUFFER_EMPTY_ERROR"
{D303 0x06980/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a20/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06a20/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a54/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06980/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06af4/0x80}:ARRAY_STRING[0x1,0x8] = "T_BUFFER"
{D303 0x06b74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f1a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c14/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05f9c/0x254} next_p → {Thing2 0x05f5c/0x40}
{StringIndex 0x06c54/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »ITEM«
  [$0x0002]  0x00278 003 »=«
  [$0x0003]  0x00298 004 »TAILLE«
  [$0x0004]  0x002e0 005 »OBJECT«
  [$0x0005]  0x00328 006 »CREATE«
  [$0x0006]  0x00370 007 »O«
  [$0x0007]  0x00390 008 »ADD«
  [$0x0008]  0x003c0 009 »I«
  [$0x0009]  0x003e0 00a »GET«
  [$0x000a]  0x00410 00b »IS_EMPTY«
  [$0x000b]  0x00468 00c »IS_FULL«
  [$0x000c]  0x004b8 00d »BUFFER_FULL_ERROR«
  [$0x000d]  0x040a0 00e »BUFFER_EMPTY_ERROR«
  [$0x000e]  0x04148 00f »T_BUFFER«
  [$0x000f]  0x041a0 010 »&«
  [$0x0010]  0x041c0 011 »BUFF«
  [$0x0011]  0x041f8 000 »NB_ITEM«
{D304 0x06f1a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06f4e/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x06224/0xa0} d302_d303_p → {D303 0x06b74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06fee/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D303 0x07036/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070d6/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x070d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0710a/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x06a54/0xa0} d302_d303_p → {D303 0x07036/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x071aa/0x60}:ARRAY_STRING[0x1,0x4] = "BUFF"
{D303 0x0720a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x072aa/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x072aa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x072de/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x06f4e/0xa0} d302_d303_p → {D303 0x0720a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0737e/0x78}:ARRAY_STRING[0x1,0x7] = "NB_ITEM"
{D303 0x073f6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0780e/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07496/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c54/0x2c6} next_p → {Thing2 0x06c14/0x40}
{StringIndex 0x074d6/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »ITEM«
  [$0x0002]  0x00278 003 »=«
  [$0x0003]  0x00298 004 »TAILLE«
  [$0x0004]  0x002e0 005 »OBJECT«
  [$0x0005]  0x00328 006 »CREATE«
  [$0x0006]  0x00370 007 »O«
  [$0x0007]  0x00390 008 »ADD«
  [$0x0008]  0x003c0 009 »I«
  [$0x0009]  0x003e0 00a »GET«
  [$0x000a]  0x00410 00b »IS_EMPTY«
  [$0x000b]  0x00468 00c »IS_FULL«
  [$0x000c]  0x004b8 00d »BUFFER_FULL_ERROR«
  [$0x000d]  0x040a0 00e »BUFFER_EMPTY_ERROR«
  [$0x000e]  0x04148 00f »T_BUFFER«
  [$0x000f]  0x041a0 010 »&«
  [$0x0010]  0x041c0 011 »BUFF«
  [$0x0011]  0x041f8 012 »NB_ITEM«
  [$0x0012]  0x04248 013 »TETE«
  [$0x0013]  0x04280 014 »QUEUE«
  [$0x0014]  0x042c0 000 »+«
{D304 0x0780e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07842/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x073f6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x078e2/0x60}:ARRAY_STRING[0x1,0x4] = "TETE"
{D303 0x07942/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x079e2/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x079e2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07a16/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07942/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07ab6/0x68}:ARRAY_STRING[0x1,0x5] = "QUEUE"
{D307 0x07b1e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012f8b0 d307_3 = 0x00000002
{D306 0x07b9d/0x83}:D306 d306_d303_p → {D303 0x051e8/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07b1e/0x7f}
{D307 0x07c20/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012f8b0 d307_3 = 0x00000002
{D306 0x07c9f/0x83}:D306 d306_d303_p → {D303 0x05588/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07c20/0x7f}
{D307 0x07d22/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012f8b0 d307_3 = 0x00000002
{D306 0x07da1/0x83}:D306 d306_d303_p → {D303 0x05cd0/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07d22/0x7f}
{D303 0x07e24/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07ec4/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07ec4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07ef8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07e24/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07f98/0x48}:ARRAY_STRING[0x1,0x1] = "+"
{D303 0x07fe0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08490/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x08080/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x074d6/0x338} next_p → {Thing2 0x07496/0x40}
{StringIndex 0x080c0/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »ITEM«
  [$0x0002]  0x00278 003 »=«
  [$0x0003]  0x00298 004 »TAILLE«
  [$0x0004]  0x002e0 005 »OBJECT«
  [$0x0005]  0x00328 006 »CREATE«
  [$0x0006]  0x00370 007 »O«
  [$0x0007]  0x00390 008 »ADD«
  [$0x0008]  0x003c0 009 »I«
  [$0x0009]  0x003e0 00a »GET«
  [$0x000a]  0x00410 00b »IS_EMPTY«
  [$0x000b]  0x00468 00c »IS_FULL«
  [$0x000c]  0x004b8 00d »BUFFER_FULL_ERROR«
  [$0x000d]  0x040a0 00e »BUFFER_EMPTY_ERROR«
  [$0x000e]  0x04148 00f »T_BUFFER«
  [$0x000f]  0x041a0 010 »&«
  [$0x0010]  0x041c0 011 »BUFF«
  [$0x0011]  0x041f8 012 »NB_ITEM«
  [$0x0012]  0x04248 013 »TETE«
  [$0x0013]  0x04280 014 »QUEUE«
  [$0x0014]  0x042c0 015 »+«
  [$0x0015]  0x042e0 016 »mod«
  [$0x0016]  0x04310 000 »-«
{D304 0x08490/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x084c4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07fe0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x08564/0x58}:ARRAY_STRING[0x1,0x3] = "mod"
{D307 0x085bc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012f8b0 d307_3 = 0x00000002
{D306 0x0863b/0x83}:D306 d306_d303_p → {D303 0x05910/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x085bc/0x7f}
{D307 0x086be/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012f8b0 d307_3 = 0x00000002
{D306 0x0873d/0x83}:D306 d306_d303_p → {D303 0x05adc/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x086be/0x7f}
{D303 0x087c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08860/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08860/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08894/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x087c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x08934/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D307 0x0897c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012f8b0 d307_3 = 0x00000002
{D306 0x089fb/0x83}:D306 d306_d303_p → {D303 0x04c64/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0897c/0x7f}