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Length: 3072 (0xc00) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Mark_Top_Block_Of_Marked_Block_Rule, seg_04bc36, separate Decision_System_3.Fruit_Rule_Bundle
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
separate (Decision_System_3.Fruit_Rule_Bundle) package body Mark_Top_Block_Of_Marked_Block_Rule is use Fruit_Frames; function Premiss return Fact_Queries is begin return (Markers.Exist ((Name => Is_Equal (Selected_Block_Marker_Name))), Markers.Exist ((Name => Is_Equal (Model_Marker_Name))), Markers.Absent ((Name => Is_Equal (Top_Block_Marker_Name)))); end Premiss; procedure Action (Objects : Fact_Collection) is use Visual_System_3; Selected_Marker : Fact_Name renames Objects (1); Moving_Possible : Boolean := True; procedure Find_Top_With_Top_Marker is begin while (Moving_Possible) and (Get_Label (Top_Block_Marker_Id) /= Null_Label) loop -- find the top of the stack in wich the desired block appears -- to do that : walk upward until hanging in the midair Moving_Possible := Move (Top_Block_Marker_Id, Up); end loop; if Moving_Possible then -- walk back down onto the top of the stack Moving_Possible := Move (Top_Block_Marker_Id, Down); -- else pointing on the top which is on the upper limit of the environment end if; end Find_Top_With_Top_Marker; begin Make_Coincided (What_Id => Top_Block_Marker_Id, With_What_Id => Selected_Block_Marker_Id); Find_Top_With_Top_Marker; Markers.Add ((Name => Top_Block_Marker_Name)); end Action; end Mark_Top_Block_Of_Marked_Block_Rule;
nblk1=2 nid=0 hdr6=4 [0x00] rec0=1b rec1=00 rec2=01 rec3=03a [0x01] rec0=13 rec1=00 rec2=02 rec3=001 tail 0x21750f4ca86895c9fe9e0 0x42a00088462063c03