DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦e2dcf0bf0⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_043257

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00009533 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00043257 [0000000000001000011001001010111]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00014697 [000000000000010100011010010111]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0038006c005a6800b2d [111111111111111111111111111111110000000000111000000000000110110000000000010110100110100000000000101100101101]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x07b22/0x378} [00000000000000000111101100100010]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x08e3a/0x468} [00000000000000001000111000111010]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x07ae2/0x40} [00000000000000000111101011100010]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x08dfa/0x40} [00000000000000001000110111111010]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »ACCESS_STRING«
  [$0x0003]  0x00308 004 »OBJECT«
  [$0x0004]  0x00350 005 »=«
  [$0x0005]  0x00370 006 »CONSTRUCTOR«
  [$0x0006]  0x003e0 007 »HEAP«
  [$0x0007]  0x00418 008 »DESTRUCTOR«
  [$0x0008]  0x00480 009 »OF_THE_OBJ«
  [$0x0009]  0x004e8 00a »EQUAL«
  [$0x000a]  0x00528 00b »L«
  [$0x000b]  0x03ac8 000 »R«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »SYSTEM«
    @0x02696 [0x01] =  $0x0002 »ACCESS_STRING«
    @0x02716 [0x02] =  $0x0003 »OBJECT«
    @0x0275e [0x03] =  $0x0004 »=«
    @0x0277e [0x04] =  $0x0005 »CONSTRUCTOR«
    @0x027ee [0x05] =  $0x0006 »HEAP«
    @0x02826 [0x06] =  $0x0007 »DESTRUCTOR«
    @0x0288e [0x07] =  $0x0008 »OF_THE_OBJ«
    @0x028f6 [0x08] =  $0x0009 »EQUAL«
    @0x02936 [0x09] =  $0x000a »L«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x088b2/0xa0} [00000000000000001000100010110010]
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x056e4/0xa0} [00000000000000000101011011100100]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x086be/0xa0} [00000000000000001000011010111110]
    0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x08c5a/0xa0} [00000000000000001000110001011010]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x07142/0xa0} [00000000000000000111000101000010]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x06234/0xa0} [00000000000000000110001000110100]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x07ece/0xa0} [00000000000000000111111011001110]
    0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x094b2/0xa0} [00000000000000001001010010110010]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x07902/0xa0} [00000000000000000111100100000010]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05aec/0xa0} [00000000000000000101101011101100]
    0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x04d48/0xa0} [00000000000000000100110101001000]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x08a86/0xa0} [00000000000000001000101010000110]
    0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x06858/0xa0} [00000000000000000110100001011000]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x05cc8/0xa0} [00000000000000000101110011001000]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x092d6/0xa0} [00000000000000001001001011010110]
    0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x05510/0xa0} [00000000000000000101010100010000]
    0x0047b0 [0x50] +0x0a00: ptr_0x50_p → {D302 0x07346/0xa0} [00000000000000000111001101000110]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x06f6e/0xa0} [00000000000000000110111101101110]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05148/0xa0} [00000000000000000101000101001000]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x05304/0xa0} [00000000000000000101001100000100]
    0x0048b0 [0x58] +0x0b00: ptr_0x58_p → {D302 0x080c2/0xa0} [00000000000000001000000011000010]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x04f64/0xa0} [00000000000000000100111101100100]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x06a5c/0xa0} [00000000000000000110101001011100]
    0x004a30 [0x64] +0x0c80: ptr_0x64_p → {D302 0x06684/0xa0} [00000000000000000110011010000100]

    0x004a50 +0x0ca0:                                    0x0 [0x40] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "SYSTEM"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x04de8/0xa8}:ARRAY_STRING[0x1,0xd] = "ACCESS_STRING"
{D303 0x04e90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f30/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04e90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05004/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D303 0x05074/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05114/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05114/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05148/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05074/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x051e8/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05230/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052d0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052d0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05304/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x05230/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x053a4/0x98}:ARRAY_STRING[0x1,0xb] = "CONSTRUCTOR"
{D303 0x0543c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054dc/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05510/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0543c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x055b0/0x60}:ARRAY_STRING[0x1,0x4] = "HEAP"
{D303 0x05610/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056b0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056e4/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05610/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x05784/0x90}:ARRAY_STRING[0x1,0xa] = "DESTRUCTOR"
{D303 0x05814/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x058b4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x058b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058e8/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05814/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x05988/0x90}:ARRAY_STRING[0x1,0xa] = "OF_THE_OBJ"
{D303 0x05a18/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ab8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05ab8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05aec/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05a18/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05b8c/0x68}:ARRAY_STRING[0x1,0x5] = "EQUAL"
{D303 0x05bf4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c94/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c94/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05cc8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05bf4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05d68/0x48}:ARRAY_STRING[0x1,0x1] = "L"
{D303 0x05db0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06200/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{Thing2 0x05e50/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05e90/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05ed6 [0x00] =  $0x000b »R«
    @0x05ef6 [0x01] =  $0x000c »EVAL«
    @0x05f2e [0x02] =  $0x000d »IN_THE_MAP«
    @0x05f96 [0x03] =  $0x000e »WITH_DOMAIN«
    @0x06006 [0x04] =  $0x000f »FIND«
    @0x0603e [0x05] =  $0x0010 »THE_DOMAIN«
    @0x060a6 [0x06] =  $0x0011 »YIELDING_THE_RANGE«
    @0x0614e [0x07] =  $0x0012 »WITH_SUCCESS«
{D304 0x06200/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06234/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05db0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x062d4/0x48}:ARRAY_STRING[0x1,0x1] = "R"
{D303 0x0631c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06650/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x063bc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x063fc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »ACCESS_STRING«
  [$0x0003]  0x00308 004 »OBJECT«
  [$0x0004]  0x00350 005 »=«
  [$0x0005]  0x00370 006 »CONSTRUCTOR«
  [$0x0006]  0x003e0 007 »HEAP«
  [$0x0007]  0x00418 008 »DESTRUCTOR«
  [$0x0008]  0x00480 009 »OF_THE_OBJ«
  [$0x0009]  0x004e8 00a »EQUAL«
  [$0x000a]  0x00528 00b »L«
  [$0x000b]  0x03ac8 00c »R«
  [$0x000c]  0x03ae8 00d »EVAL«
  [$0x000d]  0x03b20 00e »IN_THE_MAP«
  [$0x000e]  0x03b88 000 »WITH_DOMAIN«
{D304 0x06650/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06684/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0631c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x06724/0x60}:ARRAY_STRING[0x1,0x4] = "EVAL"
{D303 0x06784/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06824/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06824/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06858/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x06784/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x068f8/0x90}:ARRAY_STRING[0x1,0xa] = "IN_THE_MAP"
{D303 0x06988/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a28/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06a28/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a5c/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x06988/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x06afc/0x98}:ARRAY_STRING[0x1,0xb] = "WITH_DOMAIN"
{D303 0x06b94/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f3a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c34/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x063fc/0x254} next_p → {Thing2 0x063bc/0x40}
{StringIndex 0x06c74/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »ACCESS_STRING«
  [$0x0003]  0x00308 004 »OBJECT«
  [$0x0004]  0x00350 005 »=«
  [$0x0005]  0x00370 006 »CONSTRUCTOR«
  [$0x0006]  0x003e0 007 »HEAP«
  [$0x0007]  0x00418 008 »DESTRUCTOR«
  [$0x0008]  0x00480 009 »OF_THE_OBJ«
  [$0x0009]  0x004e8 00a »EQUAL«
  [$0x000a]  0x00528 00b »L«
  [$0x000b]  0x03ac8 00c »R«
  [$0x000c]  0x03ae8 00d »EVAL«
  [$0x000d]  0x03b20 00e »IN_THE_MAP«
  [$0x000e]  0x03b88 00f »WITH_DOMAIN«
  [$0x000f]  0x03bf8 010 »FIND«
  [$0x0010]  0x03c30 011 »THE_DOMAIN«
  [$0x0011]  0x03c98 000 »YIELDING_THE_RANGE«
{D304 0x06f3a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06f6e/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06b94/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0700e/0x60}:ARRAY_STRING[0x1,0x4] = "FIND"
{D303 0x0706e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0710e/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x0710e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07142/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0706e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x071e2/0x90}:ARRAY_STRING[0x1,0xa] = "THE_DOMAIN"
{D303 0x07272/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07312/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07312/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07346/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x07272/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x073e6/0xd0}:ARRAY_STRING[0x1,0x12] = "YIELDING_THE_RANGE"
{D303 0x074b6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x078ce/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07556/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c74/0x2c6} next_p → {Thing2 0x06c34/0x40}
{StringIndex 0x07596/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »ACCESS_STRING«
  [$0x0003]  0x00308 004 »OBJECT«
  [$0x0004]  0x00350 005 »=«
  [$0x0005]  0x00370 006 »CONSTRUCTOR«
  [$0x0006]  0x003e0 007 »HEAP«
  [$0x0007]  0x00418 008 »DESTRUCTOR«
  [$0x0008]  0x00480 009 »OF_THE_OBJ«
  [$0x0009]  0x004e8 00a »EQUAL«
  [$0x000a]  0x00528 00b »L«
  [$0x000b]  0x03ac8 00c »R«
  [$0x000c]  0x03ae8 00d »EVAL«
  [$0x000d]  0x03b20 00e »IN_THE_MAP«
  [$0x000e]  0x03b88 00f »WITH_DOMAIN«
  [$0x000f]  0x03bf8 010 »FIND«
  [$0x0010]  0x03c30 011 »THE_DOMAIN«
  [$0x0011]  0x03c98 012 »YIELDING_THE_RANGE«
  [$0x0012]  0x03d40 013 »WITH_SUCCESS«
  [$0x0013]  0x05758 014 »IS_EMPTY«
  [$0x0014]  0x057b0 000 »THE_MAP«
{D304 0x078ce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07902/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x074b6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x079a2/0xa0}:ARRAY_STRING[0x1,0xc] = "WITH_SUCCESS"
{D303 0x07a42/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07e9a/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{Thing2 0x07ae2/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05e90/0x370} next_p → {Thing2 0x05e50/0x40}
{StringStore 0x07b22/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07b66 [0x00] =  $0x0013 »IS_EMPTY«
    @0x07bbe [0x01] =  $0x0014 »THE_MAP«
    @0x07c0e [0x02] =  $0x0015 »ITERATOR«
    @0x07c66 [0x03] =  $0x0016 »INIT«
    @0x07c9e [0x04] =  $0x0017 »ITER«
    @0x07cd6 [0x05] =  $0x0018 »NEXT«
    @0x07d0e [0x06] =  $0x0019 »VALUE«
    @0x07d4e [0x07] =  $0x001a »DONE«
{D304 0x07e9a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07ece/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x07a42/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x07f6e/0x80}:ARRAY_STRING[0x1,0x8] = "IS_EMPTY"
{D303 0x07fee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0808e/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x0808e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x080c2/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07fee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x08162/0x78}:ARRAY_STRING[0x1,0x7] = "THE_MAP"
{D303 0x081da/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0868a/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x0827a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07596/0x338} next_p → {Thing2 0x07556/0x40}
{StringIndex 0x082ba/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »ACCESS_STRING«
  [$0x0003]  0x00308 004 »OBJECT«
  [$0x0004]  0x00350 005 »=«
  [$0x0005]  0x00370 006 »CONSTRUCTOR«
  [$0x0006]  0x003e0 007 »HEAP«
  [$0x0007]  0x00418 008 »DESTRUCTOR«
  [$0x0008]  0x00480 009 »OF_THE_OBJ«
  [$0x0009]  0x004e8 00a »EQUAL«
  [$0x000a]  0x00528 00b »L«
  [$0x000b]  0x03ac8 00c »R«
  [$0x000c]  0x03ae8 00d »EVAL«
  [$0x000d]  0x03b20 00e »IN_THE_MAP«
  [$0x000e]  0x03b88 00f »WITH_DOMAIN«
  [$0x000f]  0x03bf8 010 »FIND«
  [$0x0010]  0x03c30 011 »THE_DOMAIN«
  [$0x0011]  0x03c98 012 »YIELDING_THE_RANGE«
  [$0x0012]  0x03d40 013 »WITH_SUCCESS«
  [$0x0013]  0x05758 014 »IS_EMPTY«
  [$0x0014]  0x057b0 015 »THE_MAP«
  [$0x0015]  0x05800 016 »ITERATOR«
  [$0x0016]  0x05858 017 »INIT«
  [$0x0017]  0x05890 018 »ITER«
  [$0x0018]  0x058c8 000 »NEXT«
{D304 0x0868a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x086be/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x058e8/0xa0} d302_d303_p → {D303 0x081da/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0875e/0x80}:ARRAY_STRING[0x1,0x8] = "ITERATOR"
{D303 0x087de/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0887e/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x0887e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x088b2/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x087de/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x08952/0x60}:ARRAY_STRING[0x1,0x4] = "INIT"
{D303 0x089b2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08a52/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08a52/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08a86/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x089b2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x08b26/0x60}:ARRAY_STRING[0x1,0x4] = "ITER"
{D303 0x08b86/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08c26/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08c26/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08c5a/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x08b86/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x08cfa/0x60}:ARRAY_STRING[0x1,0x4] = "NEXT"
{D303 0x08d5a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x092a2/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x08dfa/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x082ba/0x3d0} next_p → {Thing2 0x0827a/0x40}
{StringIndex 0x08e3a/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »ACCESS_STRING«
  [$0x0003]  0x00308 004 »OBJECT«
  [$0x0004]  0x00350 005 »=«
  [$0x0005]  0x00370 006 »CONSTRUCTOR«
  [$0x0006]  0x003e0 007 »HEAP«
  [$0x0007]  0x00418 008 »DESTRUCTOR«
  [$0x0008]  0x00480 009 »OF_THE_OBJ«
  [$0x0009]  0x004e8 00a »EQUAL«
  [$0x000a]  0x00528 00b »L«
  [$0x000b]  0x03ac8 00c »R«
  [$0x000c]  0x03ae8 00d »EVAL«
  [$0x000d]  0x03b20 00e »IN_THE_MAP«
  [$0x000e]  0x03b88 00f »WITH_DOMAIN«
  [$0x000f]  0x03bf8 010 »FIND«
  [$0x0010]  0x03c30 011 »THE_DOMAIN«
  [$0x0011]  0x03c98 012 »YIELDING_THE_RANGE«
  [$0x0012]  0x03d40 013 »WITH_SUCCESS«
  [$0x0013]  0x05758 014 »IS_EMPTY«
  [$0x0014]  0x057b0 015 »THE_MAP«
  [$0x0015]  0x05800 016 »ITERATOR«
  [$0x0016]  0x05858 017 »INIT«
  [$0x0017]  0x05890 018 »ITER«
  [$0x0018]  0x058c8 019 »NEXT«
  [$0x0019]  0x05900 01a »VALUE«
  [$0x001a]  0x05940 000 »DONE«
{D304 0x092a2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x092d6/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08d5a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x09376/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D303 0x093de/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0947e/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x0947e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x094b2/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x093de/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x09552/0x60}:ARRAY_STRING[0x1,0x4] = "DONE"