DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦ebfb8c101⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0170b8

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00009687 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000170b8 [0000000000000010111000010111000]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000029d4 [000000000000000010100111010100]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0030006000710800dd5 [111111111111111111111111111111110000000000110000000000000110000000000000011100010000100000000000110111010101]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x091b2/0x388} [00000000000000001001000110110010]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x08932/0x3d0} [00000000000000001000100100110010]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x09172/0x40} [00000000000000001001000101110010]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x088f2/0x40} [00000000000000001000100011110010]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »WINDOW_IO«
  [$0x0002]  0x002a0 003 »VANILLA_ATTR«
  [$0x0003]  0x00318 004 »FALSE«
  [$0x0004]  0x00358 005 »INVERSE_ATTR«
  [$0x0005]  0x003d0 006 »TRUE«
  [$0x0006]  0x00408 007 »BOLD_ATTR«
  [$0x0007]  0x00468 008 »FAINT_ATTR«
  [$0x0008]  0x03578 009 »INVERSE_BOLD_ATTR«
  [$0x0009]  0x03618 00a »INVERSE_FAINT_ATTR«
  [$0x000a]  0x036c0 00b »UNDERSCORE_ATTR«
  [$0x000b]  0x03750 000 »UNDERSCORE_BOLD_ATTR«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »WINDOW_IO«
    @0x026ae [0x01] =  $0x0002 »VANILLA_ATTR«
    @0x02726 [0x02] =  $0x0003 »FALSE«
    @0x02766 [0x03] =  $0x0004 »INVERSE_ATTR«
    @0x027de [0x04] =  $0x0005 »TRUE«
    @0x02816 [0x05] =  $0x0006 »BOLD_ATTR«
    @0x02876 [0x06] =  $0x0007 »FAINT_ATTR«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x05538/0xa0} [00000000000000000101010100111000]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x08722/0xa0} [00000000000000001000011100100010]
    0x003f30 [0x0c] +0x0180: ptr_0xc_p → {D302 0x05150/0xa0} [00000000000000000101000101010000]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x0761e/0xa0} [00000000000000000111011000011110]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x0956e/0xa0} [00000000000000001001010101101110]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x08506/0xa0} [00000000000000001000010100000110]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x07134/0xa0} [00000000000000000111000100110100]
    0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x08d36/0xa0} [00000000000000001000110100110110]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x04f74/0xa0} [00000000000000000100111101110100]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x05f24/0xa0} [00000000000000000101111100100100]
    0x004550 [0x3d] +0x07a0: ptr_0x3d_p → {D302 0x06168/0xa0} [00000000000000000110000101101000]
    0x004570 [0x3e] +0x07c0: ptr_0x3e_p → {D302 0x079de/0xa0} [00000000000000000111100111011110]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x05364/0xa0} [00000000000000000101001101100100]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x05734/0xa0} [00000000000000000101011100110100]
    0x004650 [0x45] +0x08a0: ptr_0x45_p → {D302 0x0780a/0xa0} [00000000000000000111100000001010]
    0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x04d60/0xa0} [00000000000000000100110101100000]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x06c34/0xa0} [00000000000000000110110000110100]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x06394/0xa0} [00000000000000000110001110010100]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x08f62/0xa0} [00000000000000001000111101100010]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x06ea0/0xa0} [00000000000000000110111010100000]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x04c04/0x88}:ARRAY_STRING[0x1,0x9] = "WINDOW_IO"
{D303 0x04c8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d2c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d2c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d60/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x04c8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x04e00/0xa0}:ARRAY_STRING[0x1,0xc] = "VANILLA_ATTR"
{D303 0x04ea0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f40/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f40/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f74/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x04ea0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05014/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"
{D303 0x0507c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0511c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x0511c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05150/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0507c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x051f0/0xa0}:ARRAY_STRING[0x1,0xc] = "INVERSE_ATTR"
{D303 0x05290/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05330/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05330/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05364/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05290/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x05404/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE"
{D303 0x05464/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05504/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05504/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05538/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05464/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x055d8/0x88}:ARRAY_STRING[0x1,0x9] = "BOLD_ATTR"
{D303 0x05660/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05700/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05700/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05734/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05660/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x057d4/0x90}:ARRAY_STRING[0x1,0xa] = "FAINT_ATTR"
{D303 0x05864/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05cb4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{Thing2 0x05904/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05944/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05986 [0x00] =  $0x0008 »INVERSE_BOLD_ATTR«
    @0x05a26 [0x01] =  $0x0009 »INVERSE_FAINT_ATTR«
    @0x05ace [0x02] =  $0x000a »UNDERSCORE_ATTR«
    @0x05b5e [0x03] =  $0x000b »UNDERSCORE_BOLD_ATTR«
{D304 0x05cb4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ce8/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x05864/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x05d88/0xc8}:ARRAY_STRING[0x1,0x11] = "INVERSE_BOLD_ATTR"
{D303 0x05e50/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ef0/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05ef0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05f24/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x05e50/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x05fc4/0xd0}:ARRAY_STRING[0x1,0x12] = "INVERSE_FAINT_ATTR"
{D303 0x06094/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06134/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x06134/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06168/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x06094/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x06208/0xb8}:ARRAY_STRING[0x1,0xf] = "UNDERSCORE_ATTR"
{D303 0x062c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06360/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06360/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06394/0xa0}:D302 d302_0 = 0x80000014 d302_d302_p → {D302 0x05ce8/0xa0} d302_d303_p → {D303 0x062c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x06434/0xe0}:ARRAY_STRING[0x1,0x14] = "UNDERSCORE_BOLD_ATTR"
{D303 0x06514/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06c00/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x065b4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05944/0x370} next_p → {Thing2 0x05904/0x40}
{StringStore 0x065f4/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x06636 [0x00] =  $0x000c »INVERSE_UNDERSCORE_ATTR«
    @0x06706 [0x01] =  $0x000d »INVERSE_UNDERSCORE_BOLD_ATTR«
    @0x067fe [0x02] =  $0x000e »NORMAL«
    @0x06846 [0x03] =  $0x000f »INVERSE«
    @0x06896 [0x04] =  $0x0010 »BOLD«
    @0x068ce [0x05] =  $0x0011 »FAINT«
{Thing2 0x0696c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x069ac/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »WINDOW_IO«
  [$0x0002]  0x002a0 003 »VANILLA_ATTR«
  [$0x0003]  0x00318 004 »FALSE«
  [$0x0004]  0x00358 005 »INVERSE_ATTR«
  [$0x0005]  0x003d0 006 »TRUE«
  [$0x0006]  0x00408 007 »BOLD_ATTR«
  [$0x0007]  0x00468 008 »FAINT_ATTR«
  [$0x0008]  0x03578 009 »INVERSE_BOLD_ATTR«
  [$0x0009]  0x03618 00a »INVERSE_FAINT_ATTR«
  [$0x000a]  0x036c0 00b »UNDERSCORE_ATTR«
  [$0x000b]  0x03750 00c »UNDERSCORE_BOLD_ATTR«
  [$0x000c]  0x04228 00d »INVERSE_UNDERSCORE_ATTR«
  [$0x000d]  0x042f8 00e »INVERSE_UNDERSCORE_BOLD_ATTR«
  [$0x000e]  0x043f0 000 »NORMAL«
{D304 0x06c00/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06c34/0xa0}:D302 d302_0 = 0x80000017 d302_d303_p → {D303 0x06514/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f8
{ArrayString 0x06cd4/0xf8}:ARRAY_STRING[0x1,0x17] = "INVERSE_UNDERSCORE_ATTR"
{D303 0x06dcc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06e6c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06e6c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ea0/0xa0}:D302 d302_0 = 0x8000001c d302_d303_p → {D303 0x06dcc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000120
{ArrayString 0x06f40/0x120}:ARRAY_STRING[0x1,0x1c] = "INVERSE_UNDERSCORE_BOLD_ATTR"
{D303 0x07060/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07100/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x07100/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07134/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x07060/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x071d4/0x70}:ARRAY_STRING[0x1,0x6] = "NORMAL"
{D303 0x07244/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x075ea/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x072e4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x069ac/0x254} next_p → {Thing2 0x0696c/0x40}
{StringIndex 0x07324/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »WINDOW_IO«
  [$0x0002]  0x002a0 003 »VANILLA_ATTR«
  [$0x0003]  0x00318 004 »FALSE«
  [$0x0004]  0x00358 005 »INVERSE_ATTR«
  [$0x0005]  0x003d0 006 »TRUE«
  [$0x0006]  0x00408 007 »BOLD_ATTR«
  [$0x0007]  0x00468 008 »FAINT_ATTR«
  [$0x0008]  0x03578 009 »INVERSE_BOLD_ATTR«
  [$0x0009]  0x03618 00a »INVERSE_FAINT_ATTR«
  [$0x000a]  0x036c0 00b »UNDERSCORE_ATTR«
  [$0x000b]  0x03750 00c »UNDERSCORE_BOLD_ATTR«
  [$0x000c]  0x04228 00d »INVERSE_UNDERSCORE_ATTR«
  [$0x000d]  0x042f8 00e »INVERSE_UNDERSCORE_BOLD_ATTR«
  [$0x000e]  0x043f0 00f »NORMAL«
  [$0x000f]  0x04438 010 »INVERSE«
  [$0x0010]  0x04488 011 »BOLD«
  [$0x0011]  0x044c0 000 »FAINT«
{D304 0x075ea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0761e/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07244/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x076be/0x78}:ARRAY_STRING[0x1,0x7] = "INVERSE"
{D303 0x07736/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x077d6/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x077d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0780a/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07736/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x078aa/0x60}:ARRAY_STRING[0x1,0x4] = "BOLD"
{D303 0x0790a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x079aa/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x079aa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x079de/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0790a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07a7e/0x68}:ARRAY_STRING[0x1,0x5] = "FAINT"
{D303 0x07ae6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x082be/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07b86/0x40}:Thing2 Chain2 payload_p → {StringStore 0x065f4/0x378} next_p → {Thing2 0x065b4/0x40}
{StringStore 0x07bc6/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x07c06 [0x00] =  $0x0012 »INVERSE_BOLD«
    @0x07c7e [0x01] =  $0x0013 »INVERSE_FAINT«
    @0x07cfe [0x02] =  $0x0014 »UNDERSCORE«
    @0x07d66 [0x03] =  $0x0015 »UNDERSCORE_BOLD«
    @0x07df6 [0x04] =  $0x0016 »INVERSE_UNDERSCORE«
{Thing2 0x07f46/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07324/0x2c6} next_p → {Thing2 0x072e4/0x40}
{StringIndex 0x07f86/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »WINDOW_IO«
  [$0x0002]  0x002a0 003 »VANILLA_ATTR«
  [$0x0003]  0x00318 004 »FALSE«
  [$0x0004]  0x00358 005 »INVERSE_ATTR«
  [$0x0005]  0x003d0 006 »TRUE«
  [$0x0006]  0x00408 007 »BOLD_ATTR«
  [$0x0007]  0x00468 008 »FAINT_ATTR«
  [$0x0008]  0x03578 009 »INVERSE_BOLD_ATTR«
  [$0x0009]  0x03618 00a »INVERSE_FAINT_ATTR«
  [$0x000a]  0x036c0 00b »UNDERSCORE_ATTR«
  [$0x000b]  0x03750 00c »UNDERSCORE_BOLD_ATTR«
  [$0x000c]  0x04228 00d »INVERSE_UNDERSCORE_ATTR«
  [$0x000d]  0x042f8 00e »INVERSE_UNDERSCORE_BOLD_ATTR«
  [$0x000e]  0x043f0 00f »NORMAL«
  [$0x000f]  0x04438 010 »INVERSE«
  [$0x0010]  0x04488 011 »BOLD«
  [$0x0011]  0x044c0 012 »FAINT«
  [$0x0012]  0x057f8 013 »INVERSE_BOLD«
  [$0x0013]  0x05870 014 »INVERSE_FAINT«
  [$0x0014]  0x058f0 000 »UNDERSCORE«
{D304 0x082be/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x082f2/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x07ae6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x08392/0xa0}:ARRAY_STRING[0x1,0xc] = "INVERSE_BOLD"
{D303 0x08432/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x084d2/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x084d2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08506/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x08432/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x085a6/0xa8}:ARRAY_STRING[0x1,0xd] = "INVERSE_FAINT"
{D303 0x0864e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x086ee/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x086ee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08722/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0864e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x087c2/0x90}:ARRAY_STRING[0x1,0xa] = "UNDERSCORE"
{D303 0x08852/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08d02/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x088f2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07f86/0x338} next_p → {Thing2 0x07f46/0x40}
{StringIndex 0x08932/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »WINDOW_IO«
  [$0x0002]  0x002a0 003 »VANILLA_ATTR«
  [$0x0003]  0x00318 004 »FALSE«
  [$0x0004]  0x00358 005 »INVERSE_ATTR«
  [$0x0005]  0x003d0 006 »TRUE«
  [$0x0006]  0x00408 007 »BOLD_ATTR«
  [$0x0007]  0x00468 008 »FAINT_ATTR«
  [$0x0008]  0x03578 009 »INVERSE_BOLD_ATTR«
  [$0x0009]  0x03618 00a »INVERSE_FAINT_ATTR«
  [$0x000a]  0x036c0 00b »UNDERSCORE_ATTR«
  [$0x000b]  0x03750 00c »UNDERSCORE_BOLD_ATTR«
  [$0x000c]  0x04228 00d »INVERSE_UNDERSCORE_ATTR«
  [$0x000d]  0x042f8 00e »INVERSE_UNDERSCORE_BOLD_ATTR«
  [$0x000e]  0x043f0 00f »NORMAL«
  [$0x000f]  0x04438 010 »INVERSE«
  [$0x0010]  0x04488 011 »BOLD«
  [$0x0011]  0x044c0 012 »FAINT«
  [$0x0012]  0x057f8 013 »INVERSE_BOLD«
  [$0x0013]  0x05870 014 »INVERSE_FAINT«
  [$0x0014]  0x058f0 015 »UNDERSCORE«
  [$0x0015]  0x05958 016 »UNDERSCORE_BOLD«
  [$0x0016]  0x059e8 017 »INVERSE_UNDERSCORE«
  [$0x0017]  0x06de8 000 »INVERSE_UNDERSCORE_BOLD«
{D304 0x08d02/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08d36/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x08852/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x08dd6/0xb8}:ARRAY_STRING[0x1,0xf] = "UNDERSCORE_BOLD"
{D303 0x08e8e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08f2e/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08f2e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08f62/0xa0}:D302 d302_0 = 0x80000012 d302_d302_p → {D302 0x082f2/0xa0} d302_d303_p → {D303 0x08e8e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x09002/0xd0}:ARRAY_STRING[0x1,0x12] = "INVERSE_UNDERSCORE"
{D303 0x090d2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0953a/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{Thing2 0x09172/0x40}:Thing2 Chain2 payload_p → {StringStore 0x07bc6/0x380} next_p → {Thing2 0x07b86/0x40}
{StringStore 0x091b2/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x091f6 [0x00] =  $0x0017 »INVERSE_UNDERSCORE_BOLD«
{D304 0x0953a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0956e/0xa0}:D302 d302_0 = 0x80000017 d302_d303_p → {D303 0x090d2/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f8
{ArrayString 0x0960e/0xf8}:ARRAY_STRING[0x1,0x17] = "INVERSE_UNDERSCORE_BOLD"