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Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦ec366dc97⟧ Ada Source

    Length: 49152 (0xc000)
    Types: Ada Source
    Notes: 03_class, FILE, R1k_Segment, e3_tag, package Tile_Data_Numbers, seg_00536a

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

E3 Source Code



with Xlbt_Arithmetic;  
use Xlbt_Arithmetic;

package Tile_Data_Numbers is
------------------------------------------------------------------------------
-- Dragon - a version of Mah-Jongg for X Windows
--
-- Author: Gary E. Barnes        March 1989
--
-- tile_data_numbers - Mah-Jongg tile bitmap data.
------------------------------------------------------------------------------
-- 05/30/90 GEB  - Translate to Ada
------------------------------------------------------------------------------

-- *****************************************************************************
-- Tile Sizes
--
-- For each size of playing surface (there are 5 sizes) we have a different
-- size for tiles and for what goes on them.  The tile sizes are in the Tile
-- column.
--
-- Many tiles (eg. Summer) are a single image.  However, some times (eg. Crak's)
-- are made up of composite images.  These image pieces have sizes as shown
-- in the Objs column.
--
-- Many tiles (eg. Summer) have writing upon them.  The sizes of lettering
-- on these tiles is given in the Char column.  The lettering on these tiles
-- is positioned upwards from the bottom of the tile by the number of pixels
-- indicated in the Up column.  The letters are spaced apart by the number of
-- pixels indicated in the Apart column.
--
--       Tile    Objs    Char    Up      Apart
--
--       28x32   7x8     4x6     1       1
--       40x48   10x12   5x7     1       1
--       56x64   14x16   7x11    7       1
--       68x80   17x20   9x13    11      2
--       80x96   20x24   9x13    16      3
--
-- ****************************************************************************
--\x0c
    ------------------------------------------------------------------------------
----NUMBERS
------------------------------------------------------------------------------

    One_10x12_Width  : constant := 10;  
    One_10x12_Height : constant := 12;

    One_10x12_Bits : constantU_Char_Array :=  
       (16#00#, 16#00#, 16#0C#, 16#00#, 16#1C#, 16#00#, 16#3C#, 16#00#,  
        16#0C#, 16#00#, 16#0C#, 16#00#, 16#0C#, 16#00#, 16#0C#, 16#00#,  
        16#0C#, 16#00#, 16#3F#, 16#00#, 16#3F#, 16#00#, 16#00#, 16#00#);

    One_14x16_Width  : constant := 14;  
    One_14x16_Height : constant := 16;

    One_14x16_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#03#, 16#00#, 16#07#, 16#00#, 16#0F#, 16#00#,  
        16#1F#, 16#00#, 16#03#, 16#00#, 16#03#, 16#00#, 16#03#, 16#00#,  
        16#03#, 16#00#, 16#03#, 16#00#, 16#03#, 16#00#, 16#03#, 16#00#,  
        16#03#, 16#00#, 16#1F#, 16#E0#, 16#1F#, 16#E0#, 16#00#, 16#00#);

    One_17x20_Width  : constant := 17;  
    One_17x20_Height : constant := 20;

    One_17x20_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#01#, 16#80#, 16#00#, 16#03#, 16#80#,  
        16#00#, 16#07#, 16#80#, 16#00#, 16#0F#, 16#80#, 16#00#, 16#01#,  
        16#80#, 16#00#, 16#01#, 16#80#, 16#00#, 16#01#, 16#80#, 16#00#,  
        16#01#, 16#80#, 16#00#, 16#01#, 16#80#, 16#00#, 16#01#, 16#80#,  
        16#00#, 16#01#, 16#80#, 16#00#, 16#01#, 16#80#, 16#00#, 16#01#,  
        16#80#, 16#00#, 16#01#, 16#80#, 16#00#, 16#01#, 16#80#, 16#00#,  
        16#01#, 16#80#, 16#00#, 16#0F#, 16#F0#, 16#00#, 16#0F#, 16#F0#,  
        16#00#, 16#00#, 16#00#, 16#00#);

    One_20x24_Width  : constant := 20;  
    One_20x24_Height : constant := 24;

    One_20x24_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#00#, 16#60#, 16#00#, 16#00#, 16#E0#,  
        16#00#, 16#01#, 16#E0#, 16#00#, 16#03#, 16#E0#, 16#00#, 16#03#,  
        16#60#, 16#00#, 16#00#, 16#60#, 16#00#, 16#00#, 16#60#, 16#00#,  
        16#00#, 16#60#, 16#00#, 16#00#, 16#60#, 16#00#, 16#00#, 16#60#,  
        16#00#, 16#00#, 16#60#, 16#00#, 16#00#, 16#60#, 16#00#, 16#00#,  
        16#60#, 16#00#, 16#00#, 16#60#, 16#00#, 16#00#, 16#60#, 16#00#,  
        16#00#, 16#60#, 16#00#, 16#0#, 16#60#, 16#00#, 16#00#, 16#60#,  
        16#00#, 16#00#, 16#60#, 16#00#, 16#00#, 16#60#, 16#00#, 16#07#,  
        16#FE#, 16#00#, 16#07#, 16#FE#, 16#00#, 16#00#, 16#00#, 16#00#);

    One_7x8_Width  : constant := 7;  
    One_7x8_Height : constant := 8;

    One_7x8_Bits : constant U_Char_Array :=  
       (16#00#, 16#18#, 16#38#, 16#18#, 16#18#, 16#18#, 16#3C#, 16#00#);

    Two_10x12_Width  : constant := 10;  
    Two_10x12_Height : constant := 12;

    Two_10x12_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#3F#, 16#00#, 16#7F#, 16#80#, 16#61#, 16#80#,  
        16#63#, 16#80#, 16#07#, 16#00#, 16#0E#, 16#00#, 16#1C#, 16#00#,  
        16#38#, 16#00#, 16#7F#, 16#80#, 16#7F#, 16#80#, 16#00#, 16#00#);

    Two_14x16_Width  : constant := 14;  
    Two_14x16_Height : constant := 16;

    Two_14x16_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#0F#, 16#C0#, 16#1F#, 16#E0#, 16#38#, 16#70#,  
        16#30#, 16#30#, 16#00#, 16#30#, 16#00#, 16#70#, 16#00#, 16#E0#,  
        16#01#, 16#C0#, 16#03#, 16#80#, 16#07#, 16#00#, 16#0E#, 16#00#,  
        16#1C#, 16#00#, 16#3F#, 16#F0#, 16#3F#, 16#F0#, 16#00#, 16#00#);

    Two_17x20_Width  : constant := 17;  
    Two_17x20_Height : constant := 20;

    Two_17x20_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#0F#, 16#FC#, 16#00#, 16#1F#, 16#FE#,  
        16#00#, 16#38#, 16#07#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#,  
        16#03#, 16#00#, 16#00#, 16#07#, 16#00#, 16#00#, 16#0E#, 16#00#,  
        16#00#, 16#1C#, 16#00#, 16#00#, 16#38#, 16#00#, 16#00#, 16#70#,  
        16#00#, 16#00#, 16#E0#, 16#00#, 16#01#, 16#C0#, 16#00#, 16#03#,  
        16#80#, 16#00#, 16#07#, 16#00#, 16#00#, 16#0E#, 16#00#, 16#00#,  
        16#1C#, 16#00#, 16#00#, 16#3F#, 16#FF#, 16#00#, 16#3F#, 16#FF#,  
        16#00#, 16#00#, 16#00#, 16#00#);

    Two_20x24_Width  : constant := 20;  
    Two_20x24_Height : constant := 24;

    Two_20x24_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#0F#, 16#FF#, 16#00#, 16#1F#, 16#FF#,  
        16#80#, 16#3C#, 16#01#, 16#C0#, 16#38#, 16#00#, 16#C0#, 16#30#,  
        16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#, 16#00#, 16#01#, 16#C0#,  
        16#00#, 16#03#, 16#80#, 16#00#, 16#07#, 16#00#, 16#00#, 16#0E#,  
        16#00#, 16#00#, 16#1C#, 16#00#, 16#00#, 16#38#, 16#00#, 16#00#,  
        16#70#, 16#00#, 16#00#, 16#E0#, 16#00#, 16#01#, 16#C0#, 16#00#,  
        16#03#, 16#80#, 16#00#, 16#07#, 16#00#, 16#00#, 16#0E#, 16#00#,  
        16#00#, 16#1C#, 16#00#, 16#00#, 16#38#, 16#00#, 16#00#, 16#3F#,  
        16#FF#, 16#C0#, 16#3F#, 16#FF#, 16#C0#, 16#00#, 16#00#, 16#00#);

    Two_7x8_Width  : constant := 7;  
    Two_7x8_Height : constant := 8;

    Two_7x8_Bits : constant U_Char_Array :=  
       (16#00#, 16#38#, 16#6C#, 16#0C#, 16#18#, 16#30#, 16#7C#, 16#00#);

    Three_10x12_Width  : constant := 10;  
    Three_10x12_Height : constant := 12;

    Three_10x12_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#3E#, 16#00#, 16#7F#, 16#00#, 16#63#, 16#00#,  
        16#03#, 16#00#, 16#1E#, 16#00#, 16#1E#, 16#00#, 16#03#, 16#00#,  
        16#63#, 16#00#, 16#7F#, 16#00#, 16#3E#, 16#00#, 16#00#, 16#00#);

    Three_14x16_Width  : constant := 14;  
    Three_14x16_Height : constant := 16;

    Three_14x16_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#0F#, 16#E0#, 16#1F#, 16#F0#, 16#30#, 16#18#,  
        16#30#, 16#18#, 16#00#, 16#18#, 16#00#, 16#30#, 16#03#, 16#E0#,  
        16#03#, 16#E0#, 16#00#, 16#30#, 16#00#, 16#18#, 16#30#, 16#18#,  
        16#30#, 16#18#, 16#1F#, 16#F0#, 16#0F#, 16#E0#, 16#00#, 16#00#);

    Three_17x20_Width  : constant := 17;  
    Three_17x20_Height : constant := 20;

    Three_17x20_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#0F#, 16#FC#, 16#00#, 16#1F#, 16#FE#,  
        16#00#, 16#38#, 16#07#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#,  
        16#03#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#, 16#03#, 16#00#,  
        16#00#, 16#06#, 16#00#, 16#01#, 16#FC#, 16#00#, 16#01#, 16#FC#,  
        16#00#, 16#00#, 16#06#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#,  
        16#03#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#, 16#03#, 16#00#,  
        16#38#, 16#07#, 16#00#, 16#1F#, 16#FE#, 16#00#, 16#0F#, 16#FC#,  
        16#00#, 16#00#, 16#00#, 16#00#);

    Three_20x24_Width  : constant := 20;  
    Three_20x24_Height : constant := 24;

    Three_20x24_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#0F#, 16#FF#, 16#00#, 16#1F#, 16#FF#,  
        16#80#, 16#38#, 16#01#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#,  
        16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#,  
        16#00#, 16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#, 16#00#, 16#01#,  
        16#80#, 16#00#, 16#FF#, 16#00#, 16#00#, 16#FF#, 16#00#, 16#00#,  
        16#01#, 16#80#, 16#00#, 16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#, 
        16#30#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#,  
        16#C0#, 16#30#, 16#00#, 16#C0#, 16#38#, 16#01#, 16#C0#, 16#1F#,  
        16#FF#, 16#80#, 16#0F#, 16#FF#, 16#00#, 16#00#, 16#00#, 16#00#);

    Three_7x8_Width  : constant := 7;  
    Three_7x8_Height : constant := 8;

    Three_7x8_Bits : constant U_Char_Array :=  
       (16#00#, 16#38#, 16#6C#, 16#18#, 16#18#, 16#6C#, 16#38#, 16#00#);

    Four_10x12_Width  : constant := 10;  
    Four_10x12_Height : constant := 12;

    Four_10x12_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#03#, 16#00#, 16#07#, 16#00#, 16#0F#, 16#00#,  
        16#1F#, 16#00#, 16#3B#, 16#00#, 16#7F#, 16#80#, 16#7F#, 16#80#,  
        16#03#, 16#00#, 16#03#, 16#00#, 16#03#, 16#00#, 16#00#, 16#00#);

    Four_14x16_Width  : constant := 14;  
    Four_14x16_Height : constant := 16;

    Four_14x16_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#60#, 16#00#, 16#E0#, 16#01#, 16#E0#,  
        16#03#, 16#E0#, 16#07#, 16#60#, 16#0E#, 16#60#, 16#1C#, 16#60#,  
        16#38#, 16#60#, 16#3F#, 16#F8#, 16#3F#, 16#F8#, 16#00#, 16#60#,  
        16#00#, 16#60#, 16#00#, 16#60#, 16#00#, 16#60#, 16#00#, 16#00#);

    Four_17x20_Width  : constant := 17;  
    Four_17x20_Height : constant := 20;

    Four_17x20_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#00#, 16#0C#, 16#00#, 16#00#, 16#1C#,  
        16#00#, 16#00#, 16#3C#, 16#00#, 16#00#, 16#7C#, 16#00#, 16#00#,  
        16#EC#, 16#00#, 16#01#, 16#CC#, 16#00#, 16#03#, 16#8C#, 16#00#,  
        16#07#, 16#0C#, 16#00#, 16#0E#, 16#0C#, 16#00#, 16#1C#, 16#0C#,  
        16#00#, 16#3F#, 16#FF#, 16#00#, 16#3F#, 16#FF#, 16#00#, 16#00#,  
        16#0C#, 16#00#, 16#00#, 16#0C#, 16#00#, 16#00#, 16#0C#, 16#00#,  
        16#00#, 16#0C#, 16#00#, 16#00#, 16#0C#, 16#00#, 16#00#, 16#0C#,  
        16#00#, 16#00#, 16#00#, 16#00#);

    Four_20x24_Width  : constant := 20;  
    Four_20x24_Height : constant := 24;

    Four_20x24_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#, 16#07#,  
        16#00#, 16#00#, 16#0F#, 16#00#, 16#00#, 16#1F#, 16#00#, 16#00#,  
        16#3B#, 16#00#, 16#00#, 16#73#, 16#00#, 16#00#, 16#E3#, 16#00#,  
        16#01#, 16#C3#, 16#00#, 16#03#, 16#83#, 16#00#, 16#07#, 16#03#,  
        16#00#, 16#0E#, 16#03#, 16#00#, 16#1C#, 16#03#, 16#00#, 16#38#,  
        16#03#, 16#00#, 16#3F#, 16#FF#, 16#C0#, 16#3F#, 16#FF#, 16#C0#,  
        16#00#, 16#03#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#, 16#03#,  
        16#00#, 16#00#, 16#03#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#,  
        16#03#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#, 16#00#, 16#00#);

    Four_7x8_Width  : constant := 7;  
    Four_7x8_Height : constant := 8;

    Four_7x8_Bits : constant U_Char_Array :=  
       (16#00#, 16#18#, 16#38#, 16#68#, 16#7C#, 16#18#, 16#18#, 16#00#);

    Five_10x12_Width  : constant := 10;     Five_10x12_Height : constant := 12;

    Five_10x12_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#7F#, 16#80#, 16#7F#, 16#80#, 16#60#, 16#00#,  
        16#60#, 16#00#, 16#7F#, 16#00#, 16#3F#, 16#80#, 16#01#, 16#80#,  
        16#61#, 16#80#, 16#7F#, 16#80#, 16#3F#, 16#00#, 16#00#, 16#00#);

    Five_14x16_Width  : constant := 14;  
    Five_14x16_Height : constant := 16;

    Five_14x16_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#3F#, 16#F8#, 16#3F#, 16#F8#, 16#30#, 16#00#,  
        16#30#, 16#00#, 16#30#, 16#00#, 16#30#, 16#00#, 16#3F#, 16#E0#,  
        16#1F#, 16#F0#, 16#00#, 16#38#, 16#00#, 16#18#, 16#30#, 16#18#,  
        16#38#, 16#38#, 16#1F#, 16#F0#, 16#0F#, 16#E0#, 16#00#, 16#00#);

    Five_17x20_Width  : constant := 17;  
    Five_17x20_Height : constant := 20;

    Five_17x20_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#3F#, 16#FF#, 16#00#, 16#3F#, 16#FF#,  
        16#00#, 16#30#, 16#00#, 16#00#, 16#30#, 16#00#, 16#00#, 16#30#,  
        16#00#, 16#00#, 16#30#, 16#00#, 16#00#, 16#30#, 16#00#, 16#00#,  
        16#30#, 16#00#, 16#00#, 16#3F#, 16#FC#, 16#00#, 16#1F#, 16#FE#,  
        16#00#, 16#00#, 16#06#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#,  
        16#03#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#, 16#03#, 16#00#,  
        16#38#, 16#07#, 16#00#, 16#1F#, 16#FE#, 16#00#, 16#0F#, 16#FC#,  
        16#00#, 16#00#, 16#00#, 16#00#);

    Five_20x24_Width  : constant := 20;  
    Five_20x24_Height : constant := 24;

    Five_20x24_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#3F#, 16#FF#, 16#C0#, 16#3F#, 16#FF#,  
        16#C0#, 16#30#, 16#00#, 16#00#, 16#30#, 16#00#, 16#00#, 16#30#,  
        16#00#, 16#00#, 16#30#, 16#00#, 16#00#, 16#30#, 16#00#, 16#00#,  
        16#30#, 16#00#, 16#00#, 16#30#, 16#00#, 16#00#, 16#38#, 16#00#,  
        16#00#, 16#1F#, 16#FF#, 16#00#, 16#0F#, 16#FF#, 16#80#, 16#00#,  
        16#01#, 16#C0#, 16#0#, 16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#,  
        16#00#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#,  
        16#C0#, 16#30#, 16#00#, 16#C0#, 16#38#, 16#01#, 16#C0#, 16#1F#,  
        16#FF#, 16#80#, 16#0F#, 16#FF#, 16#00#, 16#00#, 16#00#, 16#00#);

    Five_7x8_Width  : constant := 7;  
    Five_7x8_Height : constant := 8;

    Five_7x8_Bits : constant U_Char_Array :=  
       (16#00#, 16#7C#, 16#60#, 16#60#, 16#18#, 16#4C#, 16#38#, 16#00#);

    Six_10x12_Width  : constant := 10;  
    Six_10x12_Height : constant := 12;

    Six_10x12_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#3F#, 16#00#, 16#7F#, 16#80#, 16#61#, 16#80#,  
        16#60#, 16#00#, 16#7F#, 16#00#, 16#7F#, 16#80#, 16#61#, 16#80#,  
        16#61#, 16#80#, 16#7F#, 16#80#, 16#3F#, 16#00#, 16#00#, 16#00#);

    Six_14x16_Width  : constant := 14;  
    Six_14x16_Height : constant := 16;

    Six_14x16_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#0F#, 16#E0#, 16#1F#, 16#F0#, 16#38#, 16#38#,  
        16#30#, 16#00#, 16#30#, 16#00#, 16#30#, 16#00#, 16#37#, 16#E0#,  
        16#3F#, 16#F0#, 16#38#, 16#38#, 16#30#, 16#18#, 16#30#, 16#18#,  
        16#38#, 16#38#, 16#1F#, 16#F0#, 16#0F#, 16#E0#, 16#00#, 16#00#);

    Six_17x20_Width  : constant := 17;  
    Six_17x20_Height : constant := 20;

    Six_17x20_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#0F#, 16#FC#, 16#00#, 16#1F#, 16#FE#,  
        16#00#, 16#38#, 16#03#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#,  
        16#03#, 16#00#, 16#30#, 16#00#, 16#00#, 16#30#, 16#00#, 16#00#,  
        16#30#, 16#00#, 16#00#, 16#37#, 16#FC#, 16#00#, 16#3F#, 16#FE#,  
        16#00#, 16#38#, 16#06#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#,  
        16#03#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#, 16#03#, 16#00#,  
        16#38#, 16#07#, 16#00#, 16#1F#, 16#FE#, 16#00#, 16#0F#, 16#FC#,  
        16#00#, 16#00#, 16#00#, 16#00#);

    Six_20x24_Width  : constant := 20;  
    Six_20x24_Height : constant := 24;

    Six_20x24_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#0F#, 16#FF#, 16#00#, 16#1F#, 16#FF#,  
        16#80#, 16#38#, 16#01#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#,  
        16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#00#,  
        16#30#, 16#00#, 16#00#, 16#30#, 16#00#, 16#00#, 16#30#, 16#00#,  
        16#00#, 16#37#, 16#FF#, 16#00#, 16#3F#, 16#FF#, 16#80#, 16#38#,  
        16#01#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#,  
        16#30#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#,  
        16#C0#, 16#30#, 16#00#, 16#C0#, 16#38#, 16#01#, 16#C0#, 16#1F#,  
        16#FF#, 16#80#, 16#0F#, 16#FF#, 16#00#, 16#00#, 16#00#, 16#00#);

    Six_7x8_Width  : constant := 7;  
    Six_7x8_Height : constant := 8;

    Six_7x8_Bits : constant U_Char_Array :=  
       (16#00#, 16#38#, 16#6C#, 16#40#, 16#78#, 16#6C#, 16#38#, 16#00#);

    Seven_10x2_Width  : constant := 10;  
    Seven_10x12_Height : constant := 12;

    Seven_10x12_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#7F#, 16#80#, 16#7F#, 16#80#, 16#01#, 16#80#,  
        16#03#, 16#80#, 16#07#, 16#00#, 16#0E#, 16#00#, 16#1C#, 16#00#,  
        16#38#, 16#00#, 16#70#, 16#00#, 16#60#, 16#00#, 16#00#, 16#00#);

    Seven_14x16_Width  : constant := 14;  
    Seven_14x16_Height : constant := 16;

    Seven_14x16_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#3F#, 16#F8#, 16#3F#, 16#F8#, 16#00#, 16#18#,  
        16#00#, 16#18#, 16#00#, 16#38#, 16#00#, 16#70#, 16#00#, 16#E0#,  
        16#01#, 16#C0#, 16#03#, 16#80#, 16#07#, 16#00#, 16#0E#, 16#00#,  
        16#1C#, 16#00#, 16#38#, 16#00#, 16#30#, 16#00#, 16#00#, 16#00#);

    Seven_17x20_Width  : constant := 17;  
    Seven_17x20_Height : constant := 20;

    Seven_17x20_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#3F#, 16#FF#, 16#00#, 16#3F#, 16#FF#,  
        16#00#, 16#00#, 16#03#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#,  
        16#03#, 16#00#, 16#00#, 16#07#, 16#00#, 16#00#, 16#0E#, 16#00#,  
        16#00#, 16#1C#, 16#00#, 16#00#, 16#38#, 16#00#, 16#00#, 16#70#,  
        16#00#, 16#00#, 16#E0#, 16#00#, 16#01#, 16#C0#, 16#00#, 16#03#,  
        16#80#, 16#00#, 16#07#, 16#00#, 16#00#, 16#0E#, 16#00#, 16#00#,  
        16#1C#, 16#00#, 16#00#, 16#38#, 16#00#, 16#00#, 16#30#, 16#00#,  
        16#00#, 16#00#, 16#00#, 16#00#);

    Seven_20x24_Width  : constant := 20;  
    Seven_20x24_Height : constant := 24;

    Seven_20x24_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#3F#, 16#FF#, 16#C0#, 16#3F#, 16#FF#,  
        16#C0#, 16#00#, 16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#, 16#00#,  
        16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#,  
        16#00#, 16#01#, 16#C0#, 16#00#, 16#03#, 16#80#, 16#00#, 16#07#,  
        16#00#, 16#00#, 16#0E#, 16#00#, 16#00#, 16#1C#, 16#00, 16#00#,  
        16#38#, 16#00#, 16#00#, 16#70#, 16#00#, 16#00#, 16#E0#, 16#00#,  
        16#01#, 16#C0#, 16#00#, 16#03#, 16#80#, 16#00#, 16#07#, 16#00#,  
        16#00#, 16#0E#, 16#00#, 16#00#, 16#1C#, 16#00#, 16#00#, 16#38#,  
        16#00#, 16#00#, 16#30#, 16#00#, 16#00#, 16#00#, 16#00#, 16#00#);

    Seven_7x8_Width  : constant := 7;  
    Seven_7x8_Height : constant := 8;

    Seven_7x8_Bits : constant U_Char_Array :=  
       (16#00#, 16#7C#, 16#7C#, 16#1C#, 16#38#, 16#70#, 16#60#, 16#00#);

    Eight_10x12_Width  : constant := 10;  
    Eight_10x12_Height : constant := 12;

    Eight_10x12_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#3F#, 16#00#, 16#7F#, 16#80#, 16#61#, 16#80#,  
        16#61#, 16#80#, 16#3F#, 16#00#, 16#3F#, 16#00#, 16#61#, 16#80#,  
        16#61#, 16#80#, 16#7F#, 16#80#, 16#3F#, 16#00#, 16#00#, 16#00#);

    Eight_14x16_Width  : constant := 14;  
    Eight_14x16_Height : constant := 16;

    Eight_14x16_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#0F#, 16#E0#, 16#1F#, 16#F0#, 16#38#, 16#38#,  
        16#30#, 16#18#, 16#30#, 16#18#, 16#18#, 16#30#, 16#0F#, 16#E0#,  
        16#0F#, 16#E0#, 16#18#, 16#30#, 16#30#, 16#18#, 16#30#, 16#18#,  
        16#38#, 16#38#, 16#1F#, 16#F0#, 16#0F#, 16#E0#, 16#00#, 16#00#);

    Eight_17x20_Width  : constant := 17;  
    Eight_17x20_Height : constant := 20;

    Eight_17x20_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#0F#, 16#FC#, 16#00#, 16#1F#, 16#FE#,  
        16#00#, 16#38#, 16#07#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#,  
        16#03#, 16#00#, 16#30#, 16#03#, 16#00#, 16#38#, 16#07#, 16#00#,  
        16#18#, 16#06#, 16#00#, 16#0F#, 16#FC#, 16#00#, 16#0F#, 16#FC#,  
        16#00#, 16#18#, 16#06#, 16#00#, 16#38#, 16#07#, 16#00#, 16#30#,  
        16#03#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#, 16#03#, 16#00#,  
        16#38#, 16#07#, 16#00#, 16#1F#, 16#FE#, 16#00#, 16#0F#, 16#FC#,  
       16#00#, 16#00#, 16#00#, 16#00#);

    Eight_20x24_Width  : constant := 20;  
    Eight_20x24_Height : constant := 24;

    Eight_20x24_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#0F#, 16#FF#, 16#00#, 16#1F#, 16#FF#,  
        16#80#, 16#38#, 16#01#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#,  
        16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#,  
        16#30#, 16#00#, 16#C0#, 16#38#, 16#01#, 16#C0#, 16#18#, 16#01#,  
        16#80#, 16#0F#, 16#FF#, 16#00#, 16#0F#, 16#FF#, 16#00#, 16#18#,  
        16#01#, 16#80#, 16#38#, 16#01#, 16#C0#, 16#30#, 16#00#, 16#C0#,  
        16#30#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#,  
        16#C0#, 16#30#, 16#00#, 16#C0#, 16#38#, 16#01#, 16#C0#, 16#1F#,  
        16#FF#, 16#80#, 16#0F#, 16#FF#, 16#00#, 16#00#, 16#00#, 16#00#);

    Eight_7x8_Width  : constant := 7;  
    Eight_7x8_Height : constant := 8;

    Eight_7x8_Bits : constant U_Char_Array :=  
       (16#00#, 16#38#, 16#6C#, 16#38#, 16#6C#, 16#6C#, 16#38#, 16#00#);

    Nine_10x12_Width  : constant := 10;  
    Nine_10x12_Height : constant := 12;

    Nine_10x12_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#3F#, 16#00#, 16#7F#, 16#80#, 16#61#, 16#80#,  
        16#61#, 16#80#, 16#7F#, 16#80#, 16#3F#, 16#80#, 16#01#, 16#80#,  
        16#61#, 16#80#, 16#7F#, 16#80#, 16#3F#, 16#00#, 16#00#, 16#00#);

    Nine_14x16_Width  : constant := 14;  
    Nine_14x16_Height : constant := 16;

    Nine_14x16_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#0F#, 16#E0#, 16#1F#, 16#F0#, 16#38#, 16#38#,  
        16#30#, 16#18#, 16#30#, 16#18#, 16#38#, 16#38#, 16#1F#, 16#F8#,  
        16#0F#, 16#D8#, 16#00#, 16#18#, 16#00#, 16#18#, 16#30#, 16#18#,  
        16#38#, 16#38#, 16#1F#, 16#F0#, 16#0F#, 16#E0#, 16#00#, 16#00#);

    Nine_17x20_Width  : constant := 17;  
    Nine_17x20_Height : constant := 20;

    Nine_17x20_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#0F#, 16#FC#, 16#00#, 16#1F#, 16#FE#,  
        16#00#, 16#38#, 16#07#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#,  
        16#03#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#, 16#03#, 16#00#,  
        16#38#, 16#07#, 16#00#, 16#1F#, 16#FF#, 16#00#, 16#0F#, 16#FB#,  
        16#00#, 16#00#, 16#03#, 16#00#, 16#00#, 16#03#, 16#00#, 16#00#,  
        16#03#, 16#00#, 16#30#, 16#03#, 16#00#, 16#30#, 16#03#, 16#00#,  
        16#38#, 16#07#, 16#00#, 16#1F#, 16#FE#, 16#00#, 16#0F#, 16#FC#,  
        16#00#, 16#00#, 16#00#, 16#00#);

    Nine_20x24_Width  : constant := 20;  
    Nine_20x24_Height : constant := 24;

    Nine_20x24_Bits : constant U_Char_Array :=  
       (16#00#, 16#00#, 16#00#, 16#0F#, 16#FF#, 16#00#, 16#1F#, 16#FF#,  
        16#80#, 16#38#, 16#01#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#,  
        16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#,  
        16#30#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#38#, 16#01#,  
        16#C0#, 16#1F#, 16#FF#, 16#C0#, 16#0F#, 16#FE#, 16#C0#, 16#00#,  
        16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#, 16#00#, 16#00#, 16#C0#,  
        16#00#, 16#00#, 16#C0#, 16#30#, 16#00#, 16#C0#, 16#30#, 16#00#,  
        16#C0#, 16#30#, 16#00#, 16#C0#, 16#38#, 16#01#, 16#C0#, 16#1F#,  
        16#FF#, 16#80#, 16#0F#, 16#FF#, 16#00#, 16#00#, 16#00#, 16#00#);

    Nine_7x8_Width  : constant := 7;  
    Nine_7x8_Height : constant := 8;

    Nine_7x8_Bits : constant U_Char_Array :=  
       (16#00#, 16#38#, 16#6C#, 16#3C#, 16#04#, 16#6C#, 16#38#, 16#00#);

end Tile_Data_Numbers;  

E3 Meta Data

    nblk1=2f
    nid=0
    hdr6=5e
        [0x00] rec0=1b rec1=00 rec2=01 rec3=022
        [0x01] rec0=17 rec1=00 rec2=02 rec3=03a
        [0x02] rec0=00 rec1=00 rec2=2f rec3=002
        [0x03] rec0=14 rec1=00 rec2=03 rec3=046
        [0x04] rec0=00 rec1=00 rec2=2e rec3=004
        [0x05] rec0=11 rec1=00 rec2=04 rec3=046
        [0x06] rec0=00 rec1=00 rec2=2d rec3=002
        [0x07] rec0=17 rec1=00 rec2=05 rec3=048
        [0x08] rec0=00 rec1=00 rec2=2c rec3=006
        [0x09] rec0=14 rec1=00 rec2=06 rec3=030
        [0x0a] rec0=00 rec1=00 rec2=2b rec3=004
        [0x0b] rec0=14 rec1=00 rec2=07 rec3=012
        [0x0c] rec0=00 rec1=00 rec2=2a rec3=004
        [0x0d] rec0=14 rec1=00 rec2=08 rec3=004
        [0x0e] rec0=00 rec1=00 rec2=29 rec3=004
        [0x0f] rec0=10 rec1=00 rec2=09 rec3=090
        [0x10] rec0=00 rec1=00 rec2=28 rec3=002
        [0x11] rec0=17 rec1=00 rec2=0a rec3=080
        [0x12] rec0=00 rec1=00 rec2=27 rec3=006
        [0x13] rec0=13 rec1=00 rec2=0b rec3=020
        [0x14] rec0=00 rec1=00 rec2=26 rec3=004
        [0x15] rec0=13 rec1=00 rec2=0c rec3=052
        [0x16] rec0=01 rec1=00 rec2=25 rec3=002
        [0x17] rec0=15 rec1=00 rec2=0d rec3=03c
        [0x18] rec0=00 rec1=00 rec2=24 rec3=004
        [0x19] rec0=11 rec1=00 rec2=0e rec3=036
        [0x1a] rec0=00 rec1=00 rec2=23 rec3=002
        [0x1b] rec0=17 rec1=00 rec2=0f rec3=032
        [0x1c] rec0=00 rec1=00 rec2=22 rec3=006
        [0x1d] rec0=12 rec1=00 rec2=10 rec3=030
        [0x1e] rec0=00 rec1=00 rec2=21 rec3=004
        [0x1f] rec0=14 rec1=00 rec2=11 rec3=01a
        [0x20] rec0=00 rec1=00 rec2=20 rec3=002
        [0x21] rec0=15 rec1=00 rec2=12 rec3=084
        [0x22] rec0=00 rec1=00 rec2=1f rec3=006
        [0x23] rec0=11 rec1=00 rec2=13 rec3=07a
        [0x24] rec0=00 rec1=00 rec2=1e rec3=002
        [0x25] rec0=17 rec1=00 rec2=14 rec3=028
        [0x26] rec0=00 rec1=00 rec2=1d rec3=006
        [0x27] rec0=11 rec1=00 rec2=15 rec3=00e
        [0x28] rec0=00 rec1=00 rec2=1c rec3=002
        [0x29] rec0=14 rec1=00 rec2=16 rec3=01e
        [0x2a] rec0=00 rec1=00 rec2=1b rec3=004
        [0x2b] rec0=16 rec1=00 rec2=17 rec3=060
        [0x2c] rec0=01 rec1=00 rec2=1a rec3=006
        [0x2d] rec0=10 rec1=00 rec2=18 rec3=092
        [0x2e] rec0=0e rec1=00 rec2=19 rec3=000
    tail 0x2170088f48197881c2948 0x42a00088462063203