DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦ec73b8a2a⟧

    Length: 6144 (0x1800)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0477b9

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000b0bb max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x0000bfff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000477b9 [0000000000001000111011110111001]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00015e3d [000000000000010101111000111101]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff004c009000677800ce1 [111111111111111111111111111111110000000001001100000000001001000000000000011001110111100000000000110011100001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x08830/0x378} [00000000000000001000100000110000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0a85e/0x5e4} [00000000000000001010100001011110]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x087f0/0x40} [00000000000000001000011111110000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0a81e/0x40} [00000000000000001010100000011110]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »MOVEMENT_SLOTS«
  [$0x0002]  0x002c8 003 »FROM_TOWER«
  [$0x0003]  0x00330 004 »TO_TOWER«
  [$0x0004]  0x00388 005 »COUNT«
  [$0x0005]  0x003c8 006 »PRIORITY«
  [$0x0006]  0x00420 007 »=«
  [$0x0007]  0x00440 008 »<«
  [$0x0008]  0x00460 009 »>«
  [$0x0009]  0x00480 00a »<=«
  [$0x000a]  0x004a8 00b »>=«
  [$0x000b]  0x004d0 000 »MOVEMENTS«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »MOVEMENT_SLOTS«
    @0x026d6 [0x01] =  $0x0002 »FROM_TOWER«
    @0x0273e [0x02] =  $0x0003 »TO_TOWER«
    @0x02796 [0x03] =  $0x0004 »COUNT«
    @0x027d6 [0x04] =  $0x0005 »PRIORITY«
    @0x0282e [0x05] =  $0x0006 »=«
    @0x0284e [0x06] =  $0x0007 »<«
    @0x0286e [0x07] =  $0x0008 »>«
    @0x0288e [0x08] =  $0x0009 »<=«
    @0x028b6 [0x09] =  $0x000a »>=«
    @0x028de [0x0a] =  $0x000b »MOVEMENTS«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0038d0 [0x40] +0x0800: ptr_0x40_p → {D306 0x067c3/0x83} [00000000000000000110011111000011]

    0x0038f0 +0x0820:                                    0x0 [0x4c0] 0…
{D301 0x03db0/0xce0}:D301
    0x003df0 [0x02] +0x0040: ptr_0x2_p → {D302 0x07c2c/0xa0} [00000000000000000111110000101100]
    0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x0a4ba/0xa0} [00000000000000001010010010111010]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x0a686/0xa0} [00000000000000001010011010000110]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x07894/0xa0} [00000000000000000111100010010100]
    0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x097ec/0xa0} [00000000000000001001011111101100]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x0570c/0xa0} [00000000000000000101011100001100]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x0664c/0xa0} [00000000000000000110011001001100]
    0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x04f8c/0xa0} [00000000000000000100111110001100]
    0x0041d0 [0x21] +0x0420: ptr_0x21_p → {D302 0x0843c/0xa0} [00000000000000001000010000111100]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x07184/0xa0} [00000000000000000111000110000100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05a84/0xa0} [00000000000000000101101010000100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x058c8/0xa0} [00000000000000000101100011001000]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x06fb8/0xa0} [00000000000000000110111110111000]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x06ae6/0xa0} [00000000000000000110101011100110]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x05e0c/0xa0} [00000000000000000101111000001100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x05c48/0xa0} [00000000000000000101110001001000]
    0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x09f2e/0xa0} [00000000000000001001111100101110]
    0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x05180/0xa0} [00000000000000000101000110000000]
    0x004570 [0x3e] +0x07c0: ptr_0x3e_p → {D302 0x08248/0xa0} [00000000000000001000001001001000]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x0941c/0xa0} [00000000000000001001010000011100]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x0b042/0xa0} [00000000000000001011000001000010]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x04d88/0xa0} [00000000000000000100110110001000]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x095e8/0xa0} [00000000000000001001010111101000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05550/0xa0} [00000000000000000101010101010000]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x0a10a/0xa0} [00000000000000001010000100001010]
    0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x0a2de/0xa0} [00000000000000001010001011011110]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x08bdc/0xa0} [00000000000000001000101111011100]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x07350/0xa0} [00000000000000000111001101010000]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x0ae76/0xa0} [00000000000000001010111001110110]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x08640/0xa0} [00000000000000001000011001000000]

    0x004a30 +0x0c80:                                    0x0 [0x60] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x04c04/0xb0}:ARRAY_STRING[0x1,0xe] = "MOVEMENT_SLOTS"
{D303 0x04cb4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d54/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d54/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d88/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x04cb4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x04e28/0x90}:ARRAY_STRING[0x1,0xa] = "FROM_TOWER"
{D303 0x04eb8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f58/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f58/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f8c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04eb8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0502c/0x80}:ARRAY_STRING[0x1,0x8] = "TO_TOWER"
{D303 0x050ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0514c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x0514c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05180/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x050ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05220/0x68}:ARRAY_STRING[0x1,0x5] = "COUNT"
{D303 0x05288/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05328/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05328/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0535c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05288/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x053fc/0x80}:ARRAY_STRING[0x1,0x8] = "PRIORITY"
{D303 0x0547c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0551c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0551c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05550/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0547c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x055f0/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05638/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056d8/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056d8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0570c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05638/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x057ac/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x057f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05894/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05894/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x058c8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x057f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05968/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x059b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a50/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05a50/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a84/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x059b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05b24/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x05b74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c14/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05c14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c48/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05b74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05ce8/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05d38/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05dd8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05dd8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e0c/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05d38/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05eac/0x88}:ARRAY_STRING[0x1,0x9] = "MOVEMENTS"
{D303 0x05f34/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06618/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05fd4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06014/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06056 [0x00] =  $0x000c »KBS«
    @0x06086 [0x01] =  $0x000d »'M'«
    @0x060b6 [0x02] =  $0x000e »'o'«
    @0x060e6 [0x03] =  $0x000f »'v'«
    @0x06116 [0x04] =  $0x0010 »'e'«
    @0x06146 [0x05] =  $0x0011 »'m'«
    @0x06176 [0x06] =  $0x0012 »'n'«
    @0x061a6 [0x07] =  $0x0013 »'t'«
    @0x061d6 [0x08] =  $0x0014 »TOWER_SLOTS«
    @0x06246 [0x09] =  $0x0015 »LOCATION«
    @0x0629e [0x0a] =  $0x0016 »DISK_COUNT«
    @0x06306 [0x0b] =  $0x0017 »TOWERS«
{Thing2 0x06384/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x063c4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »MOVEMENT_SLOTS«
  [$0x0002]  0x002c8 003 »FROM_TOWER«
  [$0x0003]  0x00330 004 »TO_TOWER«
  [$0x0004]  0x00388 005 »COUNT«
  [$0x0005]  0x003c8 006 »PRIORITY«
  [$0x0006]  0x00420 007 »=«
  [$0x0007]  0x00440 008 »<«
  [$0x0008]  0x00460 009 »>«
  [$0x0009]  0x00480 00a »<=«
  [$0x000a]  0x004a8 00b »>=«
  [$0x000b]  0x004d0 00c »MOVEMENTS«
  [$0x000c]  0x03c48 00d »KBS«
  [$0x000d]  0x03c78 00e »'M'«
  [$0x000e]  0x03ca8 000 »'o'«
{D304 0x06618/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0664c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05f34/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x066ec/0x58}:ARRAY_STRING[0x1,0x3] = "KBS"
{D307 0x06744/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008e938 d307_3 = 0x00000002
{D306 0x067c3/0x83}:D306 d306_d303_p → {D303 0x05f34/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x06744/0x7f}
{D303 0x06846/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x068e6/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x068e6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0691a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06846/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x069ba/0x58}:ARRAY_STRING[0x1,0x3] = "'M'"
{D303 0x06a12/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06ab2/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06ab2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06ae6/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06a12/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x06b86/0x58}:ARRAY_STRING[0x1,0x3] = "'o'"
{D303 0x06bde/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f84/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c7e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x063c4/0x254} next_p → {Thing2 0x06384/0x40}
{StringIndex 0x06cbe/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »MOVEMENT_SLOTS«
  [$0x0002]  0x002c8 003 »FROM_TOWER«
  [$0x0003]  0x00330 004 »TO_TOWER«
  [$0x0004]  0x00388 005 »COUNT«
  [$0x0005]  0x003c8 006 »PRIORITY«
  [$0x0006]  0x00420 007 »=«
  [$0x0007]  0x00440 008 »<«
  [$0x0008]  0x00460 009 »>«
  [$0x0009]  0x00480 00a »<=«
  [$0x000a]  0x004a8 00b »>=«
  [$0x000b]  0x004d0 00c »MOVEMENTS«
  [$0x000c]  0x03c48 00d »KBS«
  [$0x000d]  0x03c78 00e »'M'«
  [$0x000e]  0x03ca8 00f »'o'«
  [$0x000f]  0x03cd8 010 »'v'«
  [$0x0010]  0x03d08 011 »'e'«
  [$0x0011]  0x03d38 000 »'m'«
{D304 0x06f84/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06fb8/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06bde/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07058/0x58}:ARRAY_STRING[0x1,0x3] = "'v'"
{D303 0x070b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07150/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07150/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07184/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x070b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07224/0x58}:ARRAY_STRING[0x1,0x3] = "'e'"
{D303 0x0727c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0731c/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x0731c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07350/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0691a/0xa0} d302_d303_p → {D303 0x0727c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x073f0/0x58}:ARRAY_STRING[0x1,0x3] = "'m'"
{D303 0x07448/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07860/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x074e8/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06cbe/0x2c6} next_p → {Thing2 0x06c7e/0x40}
{StringIndex 0x07528/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »MOVEMENT_SLOTS«
  [$0x0002]  0x002c8 003 »FROM_TOWER«
  [$0x0003]  0x00330 004 »TO_TOWER«
  [$0x0004]  0x00388 005 »COUNT«
  [$0x0005]  0x003c8 006 »PRIORITY«
  [$0x0006]  0x00420 007 »=«
  [$0x0007]  0x00440 008 »<«
  [$0x0008]  0x00460 009 »>«
  [$0x0009]  0x00480 00a »<=«
  [$0x000a]  0x004a8 00b »>=«
  [$0x000b]  0x004d0 00c »MOVEMENTS«
  [$0x000c]  0x03c48 00d »KBS«
  [$0x000d]  0x03c78 00e »'M'«
  [$0x000e]  0x03ca8 00f »'o'«
  [$0x000f]  0x03cd8 010 »'v'«
  [$0x0010]  0x03d08 011 »'e'«
  [$0x0011]  0x03d38 012 »'m'«
  [$0x0012]  0x03d68 013 »'n'«
  [$0x0013]  0x03d98 014 »'t'«
  [$0x0014]  0x03dc8 000 »TOWER_SLOTS«
{D304 0x07860/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07894/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07448/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07934/0x58}:ARRAY_STRING[0x1,0x3] = "'n'"
{D303 0x0798c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a2c/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07a2c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07a60/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0798c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07b00/0x58}:ARRAY_STRING[0x1,0x3] = "'t'"
{D303 0x07b58/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07bf8/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07bf8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07c2c/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x07b58/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x07ccc/0x98}:ARRAY_STRING[0x1,0xb] = "TOWER_SLOTS"
{D303 0x07d64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08214/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x07e04/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07528/0x338} next_p → {Thing2 0x074e8/0x40}
{StringIndex 0x07e44/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »MOVEMENT_SLOTS«
  [$0x0002]  0x002c8 003 »FROM_TOWER«
  [$0x0003]  0x00330 004 »TO_TOWER«
  [$0x0004]  0x00388 005 »COUNT«
  [$0x0005]  0x003c8 006 »PRIORITY«
  [$0x0006]  0x00420 007 »=«
  [$0x0007]  0x00440 008 »<«
  [$0x0008]  0x00460 009 »>«
  [$0x0009]  0x00480 00a »<=«
  [$0x000a]  0x004a8 00b »>=«
  [$0x000b]  0x004d0 00c »MOVEMENTS«
  [$0x000c]  0x03c48 00d »KBS«
  [$0x000d]  0x03c78 00e »'M'«
  [$0x000e]  0x03ca8 00f »'o'«
  [$0x000f]  0x03cd8 010 »'v'«
  [$0x0010]  0x03d08 011 »'e'«
  [$0x0011]  0x03d38 012 »'m'«
  [$0x0012]  0x03d68 013 »'n'«
  [$0x0013]  0x03d98 014 »'t'«
  [$0x0014]  0x03dc8 015 »TOWER_SLOTS«
  [$0x0015]  0x03e38 016 »LOCATION«
  [$0x0016]  0x03e90 017 »DISK_COUNT«
  [$0x0017]  0x03ef8 018 »TOWERS«
  [$0x0018]  0x06468 000 »'T'«
{D304 0x08214/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08248/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x07d64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x082e8/0x80}:ARRAY_STRING[0x1,0x8] = "LOCATION"
{D303 0x08368/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08408/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08408/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0843c/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x08368/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x084dc/0x90}:ARRAY_STRING[0x1,0xa] = "DISK_COUNT"
{D303 0x0856c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0860c/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x0860c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08640/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0856c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x086e0/0x70}:ARRAY_STRING[0x1,0x6] = "TOWERS"
{D303 0x08750/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08ba8/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{Thing2 0x087f0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06014/0x370} next_p → {Thing2 0x05fd4/0x40}
{StringStore 0x08830/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x08876 [0x00] =  $0x0018 »'T'«
    @0x088a6 [0x01] =  $0x0019 »'w'«
    @0x088d6 [0x02] =  $0x001a »'r'«
    @0x08906 [0x03] =  $0x001b »DISK_SLOTS«
    @0x0896e [0x04] =  $0x001c »TOWER«
    @0x089ae [0x05] =  $0x001d »LEVEL«
    @0x089ee [0x06] =  $0x001e »SIZE«
    @0x08a26 [0x07] =  $0x001f »DISKS«
    @0x08a66 [0x08] =  $0x0020 »'D'«
    @0x08a96 [0x09] =  $0x0021 »'i'«
    @0x08ac6 [0x0a] =  $0x0022 »'s'«
    @0x08af6 [0x0b] =  $0x0023 »'k'«
{D304 0x08ba8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08bdc/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x07a60/0xa0} d302_d303_p → {D303 0x08750/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x08c7c/0x58}:ARRAY_STRING[0x1,0x3] = "'T'"
{D303 0x08cd4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0921c/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x08d74/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07e44/0x3d0} next_p → {Thing2 0x07e04/0x40}
{StringIndex 0x08db4/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »MOVEMENT_SLOTS«
  [$0x0002]  0x002c8 003 »FROM_TOWER«
  [$0x0003]  0x00330 004 »TO_TOWER«
  [$0x0004]  0x00388 005 »COUNT«
  [$0x0005]  0x003c8 006 »PRIORITY«
  [$0x0006]  0x00420 007 »=«
  [$0x0007]  0x00440 008 »<«
  [$0x0008]  0x00460 009 »>«
  [$0x0009]  0x00480 00a »<=«
  [$0x000a]  0x004a8 00b »>=«
  [$0x000b]  0x004d0 00c »MOVEMENTS«
  [$0x000c]  0x03c48 00d »KBS«
  [$0x000d]  0x03c78 00e »'M'«
  [$0x000e]  0x03ca8 00f »'o'«
  [$0x000f]  0x03cd8 010 »'v'«
  [$0x0010]  0x03d08 011 »'e'«
  [$0x0011]  0x03d38 012 »'m'«
  [$0x0012]  0x03d68 013 »'n'«
  [$0x0013]  0x03d98 014 »'t'«
  [$0x0014]  0x03dc8 015 »TOWER_SLOTS«
  [$0x0015]  0x03e38 016 »LOCATION«
  [$0x0016]  0x03e90 017 »DISK_COUNT«
  [$0x0017]  0x03ef8 018 »TOWERS«
  [$0x0018]  0x06468 019 »'T'«
  [$0x0019]  0x06498 01a »'w'«
  [$0x001a]  0x064c8 01b »'r'«
  [$0x001b]  0x064f8 01c »DISK_SLOTS«
  [$0x001c]  0x06560 000 »TOWER«
{D304 0x0921c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09250/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x08cd4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x092f0/0x58}:ARRAY_STRING[0x1,0x3] = "'w'"
{D303 0x09348/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x093e8/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x093e8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0941c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x09348/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x094bc/0x58}:ARRAY_STRING[0x1,0x3] = "'r'"
{D303 0x09514/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x095b4/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x095b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x095e8/0xa0}:D302 d302_0 = 0x8000000a d302_d302_p → {D302 0x09250/0xa0} d302_d303_p → {D303 0x09514/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x09688/0x90}:ARRAY_STRING[0x1,0xa] = "DISK_SLOTS"
{D303 0x09718/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x097b8/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x097b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x097ec/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x09718/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0988c/0x68}:ARRAY_STRING[0x1,0x5] = "TOWER"
{D303 0x098f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09efa/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x09994/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08db4/0x468} next_p → {Thing2 0x08d74/0x40}
{StringIndex 0x099d4/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »MOVEMENT_SLOTS«
  [$0x0002]  0x002c8 003 »FROM_TOWER«
  [$0x0003]  0x00330 004 »TO_TOWER«
  [$0x0004]  0x00388 005 »COUNT«
  [$0x0005]  0x003c8 006 »PRIORITY«
  [$0x0006]  0x00420 007 »=«
  [$0x0007]  0x00440 008 »<«
  [$0x0008]  0x00460 009 »>«
  [$0x0009]  0x00480 00a »<=«
  [$0x000a]  0x004a8 00b »>=«
  [$0x000b]  0x004d0 00c »MOVEMENTS«
  [$0x000c]  0x03c48 00d »KBS«
  [$0x000d]  0x03c78 00e »'M'«
  [$0x000e]  0x03ca8 00f »'o'«
  [$0x000f]  0x03cd8 010 »'v'«
  [$0x0010]  0x03d08 011 »'e'«
  [$0x0011]  0x03d38 012 »'m'«
  [$0x0012]  0x03d68 013 »'n'«
  [$0x0013]  0x03d98 014 »'t'«
  [$0x0014]  0x03dc8 015 »TOWER_SLOTS«
  [$0x0015]  0x03e38 016 »LOCATION«
  [$0x0016]  0x03e90 017 »DISK_COUNT«
  [$0x0017]  0x03ef8 018 »TOWERS«
  [$0x0018]  0x06468 019 »'T'«
  [$0x0019]  0x06498 01a »'w'«
  [$0x001a]  0x064c8 01b »'r'«
  [$0x001b]  0x064f8 01c »DISK_SLOTS«
  [$0x001c]  0x06560 01d »TOWER«
  [$0x001d]  0x065a0 01e »LEVEL«
  [$0x001e]  0x065e0 01f »SIZE«
  [$0x001f]  0x06618 020 »DISKS«
  [$0x0020]  0x06658 021 »'D'«
  [$0x0021]  0x06688 000 »'i'«
{D304 0x09efa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09f2e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x098f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x09fce/0x68}:ARRAY_STRING[0x1,0x5] = "LEVEL"
{D303 0x0a036/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a0d6/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a0d6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a10a/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0a036/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0a1aa/0x60}:ARRAY_STRING[0x1,0x4] = "SIZE"
{D303 0x0a20a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a2aa/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0a2aa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a2de/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0a20a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0a37e/0x68}:ARRAY_STRING[0x1,0x5] = "DISKS"
{D303 0x0a3e6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a486/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0a486/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a4ba/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a3e6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0a55a/0x58}:ARRAY_STRING[0x1,0x3] = "'D'"
{D303 0x0a5b2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a652/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0a652/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a686/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a5b2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0a726/0x58}:ARRAY_STRING[0x1,0x3] = "'i'"
{D303 0x0a77e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ae42/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0a81e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x099d4/0x526} next_p → {Thing2 0x09994/0x40}
{StringIndex 0x0a85e/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »MOVEMENT_SLOTS«
  [$0x0002]  0x002c8 003 »FROM_TOWER«
  [$0x0003]  0x00330 004 »TO_TOWER«
  [$0x0004]  0x00388 005 »COUNT«
  [$0x0005]  0x003c8 006 »PRIORITY«
  [$0x0006]  0x00420 007 »=«
  [$0x0007]  0x00440 008 »<«
  [$0x0008]  0x00460 009 »>«
  [$0x0009]  0x00480 00a »<=«
  [$0x000a]  0x004a8 00b »>=«
  [$0x000b]  0x004d0 00c »MOVEMENTS«
  [$0x000c]  0x03c48 00d »KBS«
  [$0x000d]  0x03c78 00e »'M'«
  [$0x000e]  0x03ca8 00f »'o'«
  [$0x000f]  0x03cd8 010 »'v'«
  [$0x0010]  0x03d08 011 »'e'«
  [$0x0011]  0x03d38 012 »'m'«
  [$0x0012]  0x03d68 013 »'n'«
  [$0x0013]  0x03d98 014 »'t'«
  [$0x0014]  0x03dc8 015 »TOWER_SLOTS«
  [$0x0015]  0x03e38 016 »LOCATION«
  [$0x0016]  0x03e90 017 »DISK_COUNT«
  [$0x0017]  0x03ef8 018 »TOWERS«
  [$0x0018]  0x06468 019 »'T'«
  [$0x0019]  0x06498 01a »'w'«
  [$0x001a]  0x064c8 01b »'r'«
  [$0x001b]  0x064f8 01c »DISK_SLOTS«
  [$0x001c]  0x06560 01d »TOWER«
  [$0x001d]  0x065a0 01e »LEVEL«
  [$0x001e]  0x065e0 01f »SIZE«
  [$0x001f]  0x06618 020 »DISKS«
  [$0x0020]  0x06658 021 »'D'«
  [$0x0021]  0x06688 022 »'i'«
  [$0x0022]  0x066b8 023 »'s'«
  [$0x0023]  0x066e8 000 »'k'«
{D304 0x0ae42/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ae76/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a77e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0af16/0x58}:ARRAY_STRING[0x1,0x3] = "'s'"
{D303 0x0af6e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b00e/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{D304 0x0b00e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b042/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0535c/0xa0} d302_d303_p → {D303 0x0af6e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0b0e2/0x58}:ARRAY_STRING[0x1,0x3] = "'k'"