DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦f0eded228⟧

    Length: 7168 (0x1c00)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0495c2

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000c484 max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x0000dfff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000495c2 [0000000000001001001010111000010]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00016653 [000000000000010110011001010011]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff004c008c0086a0010b2 [111111111111111111111111111111110000000001001100000000001000110000000000100001101010000000000001000010110010]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0a750/0x380} [00000000000000001010011101010000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0bcd1/0x5e4} [00000000000000001011110011010001]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0a710/0x40} [00000000000000001010011100010000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0bc91/0x40} [00000000000000001011110010010001]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »KBS«
  [$0x0003]  0x002f0 004 »ROBOT_SLOTS«
  [$0x0004]  0x00360 005 »COLOUR«
  [$0x0005]  0x003a8 006 »STATE«
  [$0x0006]  0x003e8 007 »=«
  [$0x0007]  0x00408 008 »<«
  [$0x0008]  0x00428 009 »>«
  [$0x0009]  0x00448 00a »<=«
  [$0x000a]  0x00470 00b »>=«
  [$0x000b]  0x00498 000 »BOX_SLOTS«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »OUTPUT_STREAM«
    @0x026ce [0x01] =  $0x0002 »KBS«
    @0x026fe [0x02] =  $0x0003 »ROBOT_SLOTS«
    @0x0276e [0x03] =  $0x0004 »COLOUR«
    @0x027b6 [0x04] =  $0x0005 »STATE«
    @0x027f6 [0x05] =  $0x0006 »=«
    @0x02816 [0x06] =  $0x0007 »<«
    @0x02836 [0x07] =  $0x0008 »>«
    @0x02856 [0x08] =  $0x0009 »<=«
    @0x0287e [0x09] =  $0x000a »>=«
    @0x028a6 [0x0a] =  $0x000b »BOX_SLOTS«
    @0x02906 [0x0b] =  $0x000c »SIZE«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x0031f0 [0x09] +0x0120: ptr_0x9_p → {D306 0x0b5ed/0x83} [00000000000000001011010111101101]
    0x003250 [0x0c] +0x0180: ptr_0xc_p → {D306 0x0c480/0x83} [00000000000000001100010010000000]
    0x003290 [0x0e] +0x01c0: ptr_0xe_p → {D306 0x0b9ed/0x83} [00000000000000001011100111101101]
    0x003470 [0x1d] +0x03a0: ptr_0x1d_p → {D306 0x0aef7/0x83} [00000000000000001010111011110111]
    0x003610 [0x2a] +0x0540: ptr_0x2a_p → {D306 0x09193/0x83} [00000000000000001001000110010011]
    0x0036d0 [0x30] +0x0600: ptr_0x30_p → {D306 0x0b1ed/0x83} [00000000000000001011000111101101]
    0x003730 [0x33] +0x0660: ptr_0x33_p → {D306 0x0bb6e/0x83} [00000000000000001011101101101110]
    0x003810 [0x3a] +0x0740: ptr_0x3a_p → {D306 0x04ef7/0x83} [00000000000000000100111011110111]
    0x003970 [0x45] +0x08a0: ptr_0x45_p → {D306 0x0b4eb/0x83} [00000000000000001011010011101011]
    0x003bd0 [0x58] +0x0b00: ptr_0x58_p → {D306 0x0b86c/0x83} [00000000000000001011100001101100]
    0x003bf0 [0x59] +0x0b20: ptr_0x59_p → {D306 0x0871d/0x83} [00000000000000001000011100011101]
    0x003c70 [0x5d] +0x0ba0: ptr_0x5d_p → {D306 0x07621/0x83} [00000000000000000111011000100001]

    0x003c90 +0x0bc0:                                    0x0 [0x120] 0…
{D301 0x03db0/0xce0}:D301
    0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x08fec/0xa0} [00000000000000001000111111101100]
    0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x09792/0xa0} [00000000000000001001011110010010]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x08874/0xa0} [00000000000000001000100001110100]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x057d6/0xa0} [00000000000000000101011111010110]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x04d80/0xa0} [00000000000000000100110110000000]
    0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x06aee/0xa0} [00000000000000000110101011101110]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x09bba/0xa0} [00000000000000001001101110111010]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x074aa/0xa0} [00000000000000000111010010101010]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05b4e/0xa0} [00000000000000000101101101001110]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x07af0/0xa0} [00000000000000000111101011110000]
    0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x0b344/0xa0} [00000000000000001011001101000100]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x05992/0xa0} [00000000000000000101100110010010]
    0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x0a4f0/0xa0} [00000000000000001010010011110000]
    0x0043f0 [0x32] +0x0640: ptr_0x32_p → {D302 0x06fd0/0xa0} [00000000000000000110111111010000]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x05d12/0xa0} [00000000000000000101110100010010]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x0c2e9/0xa0} [00000000000000001100001011101001]
    0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x05ed6/0xa0} [00000000000000000101111011010110]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x0ab04/0xa0} [00000000000000001010101100000100]
    0x004510 [0x3b] +0x0760: ptr_0x3b_p → {D302 0x0b04e/0xa0} [00000000000000001011000001001110]
    0x004550 [0x3d] +0x07a0: ptr_0x3d_p → {D302 0x0ad60/0xa0} [00000000000000001010110101100000]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x09dae/0xa0} [00000000000000001001110110101110]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x07fa2/0xa0} [00000000000000000111111110100010]
    0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x071ac/0xa0} [00000000000000000111000110101100]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x0525a/0xa0} [00000000000000000101001001011010]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x0561a/0xa0} [00000000000000000101011000011010]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x068ea/0xa0} [00000000000000000110100011101010]
    0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x08a40/0xa0} [00000000000000001000101001000000]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x06366/0xa0} [00000000000000000110001101100110]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x07ccc/0xa0} [00000000000000000111110011001100]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x08596/0xa0} [00000000000000001000010110010110]
    0x004a70 [0x66] +0x0cc0: ptr_0x66_p → {D302 0x0504e/0xa0} [00000000000000000101000001001110]

{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x04c04/0xa8}:ARRAY_STRING[0x1,0xd] = "OUTPUT_STREAM"
{D303 0x04cac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d4c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d4c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d80/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x04cac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x04e20/0x58}:ARRAY_STRING[0x1,0x3] = "KBS"
{D307 0x04e78/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a68 d307_3 = 0x00000002
{D306 0x04ef7/0x83}:D306 d306_d303_p → {D303 0x04cac/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x04e78/0x7f}
{D303 0x04f7a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0501a/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x0501a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0504e/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04f7a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x050ee/0x98}:ARRAY_STRING[0x1,0xb] = "ROBOT_SLOTS"
{D303 0x05186/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05226/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05226/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0525a/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x05186/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x052fa/0x70}:ARRAY_STRING[0x1,0x6] = "COLOUR"
{D303 0x0536a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0540a/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x0540a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0543e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0536a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x054de/0x68}:ARRAY_STRING[0x1,0x5] = "STATE"
{D303 0x05546/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055e6/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x055e6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0561a/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x0543e/0xa0} d302_d303_p → {D303 0x05546/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x056ba/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05702/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057a2/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x057a2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x057d6/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05702/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05876/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x058be/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0595e/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x0595e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05992/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x058be/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05a32/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x05a7a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b1a/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05b1a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05b4e/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05a7a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05bee/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x05c3e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05cde/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05cde/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d12/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05c3e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05db2/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05e02/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ea2/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05ea2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ed6/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05e02/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05f76/0x88}:ARRAY_STRING[0x1,0x9] = "BOX_SLOTS"
{D303 0x05ffe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06332/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x0609e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x060de/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »KBS«
  [$0x0003]  0x002f0 004 »ROBOT_SLOTS«
  [$0x0004]  0x00360 005 »COLOUR«
  [$0x0005]  0x003a8 006 »STATE«
  [$0x0006]  0x003e8 007 »=«
  [$0x0007]  0x00408 008 »<«
  [$0x0008]  0x00428 009 »>«
  [$0x0009]  0x00448 00a »<=«
  [$0x000a]  0x00470 00b »>=«
  [$0x000b]  0x00498 00c »BOX_SLOTS«
  [$0x000c]  0x004f8 00d »SIZE«
  [$0x000d]  0x04178 00e »BALL_SLOTS«
  [$0x000e]  0x041e0 000 »PLACE«
{D304 0x06332/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06366/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05ffe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x06406/0x60}:ARRAY_STRING[0x1,0x4] = "SIZE"
{D303 0x06466/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x068b6/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{Thing2 0x06506/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x06546/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x06586 [0x00] =  $0x000d »BALL_SLOTS«
    @0x065ee [0x01] =  $0x000e »PLACE«
    @0x0662e [0x02] =  $0x000f »BOXES«
    @0x0666e [0x03] =  $0x0010 »FACT_BASE«
    @0x066ce [0x04] =  $0x0011 »BOX«
    @0x066fe [0x05] =  $0x0012 »BALLS«
    @0x0673e [0x06] =  $0x0013 »BALL«
    @0x06776 [0x07] =  $0x0014 »ROBOTS«
    @0x067be [0x08] =  $0x0015 »ROBOT«
    @0x067fe [0x09] =  $0x0016 »PUT«
    @0x0682e [0x0a] =  $0x0017 »THE_FACT«
{D304 0x068b6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x068ea/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x06466/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0698a/0x90}:ARRAY_STRING[0x1,0xa] = "BALL_SLOTS"
{D303 0x06a1a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06aba/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06aba/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06aee/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06a1a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06b8e/0x68}:ARRAY_STRING[0x1,0x5] = "PLACE"
{D303 0x06bf6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f9c/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c96/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x060de/0x254} next_p → {Thing2 0x0609e/0x40}
{StringIndex 0x06cd6/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »KBS«
  [$0x0003]  0x002f0 004 »ROBOT_SLOTS«
  [$0x0004]  0x00360 005 »COLOUR«
  [$0x0005]  0x003a8 006 »STATE«
  [$0x0006]  0x003e8 007 »=«
  [$0x0007]  0x00408 008 »<«
  [$0x0008]  0x00428 009 »>«
  [$0x0009]  0x00448 00a »<=«
  [$0x000a]  0x00470 00b »>=«
  [$0x000b]  0x00498 00c »BOX_SLOTS«
  [$0x000c]  0x004f8 00d »SIZE«
  [$0x000d]  0x04178 00e »BALL_SLOTS«
  [$0x000e]  0x041e0 00f »PLACE«
  [$0x000f]  0x04220 010 »BOXES«
  [$0x0010]  0x04260 011 »FACT_BASE«
  [$0x0011]  0x042c0 000 »BOX«
{D304 0x06f9c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06fd0/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06bf6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07070/0x68}:ARRAY_STRING[0x1,0x5] = "BOXES"
{D303 0x070d8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07178/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07178/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x071ac/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x070d8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0724c/0x88}:ARRAY_STRING[0x1,0x9] = "FACT_BASE"
{D307 0x072d4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a68 d307_3 = 0x00000002 d307_d307_p → {D307 0x0b6ef/0x7f}
{D308 0x07353/0x83}:D308 d308_d303_p → {D303 0x070d8/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x072d4/0x7f}
{D303 0x073d6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07476/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07476/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x074aa/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x073d6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x0754a/0x58}:ARRAY_STRING[0x1,0x3] = "BOX"
{D307 0x075a2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a68 d307_3 = 0x00000002 d307_d307_p → {D307 0x0b76e/0x7f}
{D306 0x07621/0x83}:D306 d306_d303_p → {D303 0x073d6/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x075a2/0x7f}
{D303 0x076a4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07abc/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x07744/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06cd6/0x2c6} next_p → {Thing2 0x06c96/0x40}
{StringIndex 0x07784/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »KBS«
  [$0x0003]  0x002f0 004 »ROBOT_SLOTS«
  [$0x0004]  0x00360 005 »COLOUR«
  [$0x0005]  0x003a8 006 »STATE«
  [$0x0006]  0x003e8 007 »=«
  [$0x0007]  0x00408 008 »<«
  [$0x0008]  0x00428 009 »>«
  [$0x0009]  0x00448 00a »<=«
  [$0x000a]  0x00470 00b »>=«
  [$0x000b]  0x00498 00c »BOX_SLOTS«
  [$0x000c]  0x004f8 00d »SIZE«
  [$0x000d]  0x04178 00e »BALL_SLOTS«
  [$0x000e]  0x041e0 00f »PLACE«
  [$0x000f]  0x04220 010 »BOXES«
  [$0x0010]  0x04260 011 »FACT_BASE«
  [$0x0011]  0x042c0 012 »BOX«
  [$0x0012]  0x042f0 013 »BALLS«
  [$0x0013]  0x04330 014 »BALL«
  [$0x0014]  0x04368 000 »ROBOTS«
{D304 0x07abc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07af0/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x076a4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x07b90/0x68}:ARRAY_STRING[0x1,0x5] = "BALLS"
{D303 0x07bf8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07c98/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07c98/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07ccc/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07bf8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x07d6c/0x60}:ARRAY_STRING[0x1,0x4] = "BALL"
{D307 0x07dcc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a68 d307_3 = 0x00000002 d307_d307_p → {D307 0x0b8ef/0x7f}
{D308 0x07e4b/0x83}:D308 d308_d303_p → {D303 0x07bf8/0xa0} d308_1 = 0x4 d308_2 = 0x00000000 d308_d307_p → {D307 0x07dcc/0x7f}
{D303 0x07ece/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07f6e/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07f6e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07fa2/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x07ece/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x08042/0x70}:ARRAY_STRING[0x1,0x6] = "ROBOTS"
{D303 0x080b2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08562/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x08152/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07784/0x338} next_p → {Thing2 0x07744/0x40}
{StringIndex 0x08192/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »KBS«
  [$0x0003]  0x002f0 004 »ROBOT_SLOTS«
  [$0x0004]  0x00360 005 »COLOUR«
  [$0x0005]  0x003a8 006 »STATE«
  [$0x0006]  0x003e8 007 »=«
  [$0x0007]  0x00408 008 »<«
  [$0x0008]  0x00428 009 »>«
  [$0x0009]  0x00448 00a »<=«
  [$0x000a]  0x00470 00b »>=«
  [$0x000b]  0x00498 00c »BOX_SLOTS«
  [$0x000c]  0x004f8 00d »SIZE«
  [$0x000d]  0x04178 00e »BALL_SLOTS«
  [$0x000e]  0x041e0 00f »PLACE«
  [$0x000f]  0x04220 010 »BOXES«
  [$0x0010]  0x04260 011 »FACT_BASE«
  [$0x0011]  0x042c0 012 »BOX«
  [$0x0012]  0x042f0 013 »BALLS«
  [$0x0013]  0x04330 014 »BALL«
  [$0x0014]  0x04368 015 »ROBOTS«
  [$0x0015]  0x043b0 016 »ROBOT«
  [$0x0016]  0x043f0 017 »PUT«
  [$0x0017]  0x04420 018 »THE_FACT«
  [$0x0018]  0x06878 000 »FACT_NAME«
{D304 0x08562/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08596/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x080b2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x08636/0x68}:ARRAY_STRING[0x1,0x5] = "ROBOT"
{D307 0x0869e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a68 d307_3 = 0x00000002 d307_d307_p → {D307 0x0ba70/0x7f}
{D306 0x0871d/0x83}:D306 d306_d303_p → {D303 0x080b2/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0869e/0x7f}
{D303 0x087a0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08840/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08840/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08874/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x087a0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x08914/0x58}:ARRAY_STRING[0x1,0x3] = "PUT"
{D303 0x0896c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08a0c/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08a0c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08a40/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0896c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x08ae0/0x80}:ARRAY_STRING[0x1,0x8] = "THE_FACT"
{D303 0x08b60/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08fb8/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{Thing2 0x08c00/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06546/0x370} next_p → {Thing2 0x06506/0x40}
{StringStore 0x08c40/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x08c86 [0x00] =  $0x0018 »FACT_NAME«
    @0x08ce6 [0x01] =  $0x0019 »WHERE«
    @0x08d26 [0x02] =  $0x001a »BOX_ATTRIBUTE_IMAGE«
    @0x08dd6 [0x03] =  $0x001b »FOR_SLOT«
    @0x08e2e [0x04] =  $0x001c »VALUE«
    @0x08e6e [0x05] =  $0x001d »BALL_ATTRIBUTE_IMAGE«
{D304 0x08fb8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08fec/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x08b60/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0908c/0x88}:ARRAY_STRING[0x1,0x9] = "FACT_NAME"
{D307 0x09114/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a68 d307_3 = 0x00000002 d307_d307_p → {D307 0x0b670/0x7f}
{D306 0x09193/0x83}:D306 d306_d303_p → {D303 0x08b60/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x09114/0x7f}
{D303 0x09216/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0975e/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x092b6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08192/0x3d0} next_p → {Thing2 0x08152/0x40}
{StringIndex 0x092f6/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »KBS«
  [$0x0003]  0x002f0 004 »ROBOT_SLOTS«
  [$0x0004]  0x00360 005 »COLOUR«
  [$0x0005]  0x003a8 006 »STATE«
  [$0x0006]  0x003e8 007 »=«
  [$0x0007]  0x00408 008 »<«
  [$0x0008]  0x00428 009 »>«
  [$0x0009]  0x00448 00a »<=«
  [$0x000a]  0x00470 00b »>=«
  [$0x000b]  0x00498 00c »BOX_SLOTS«
  [$0x000c]  0x004f8 00d »SIZE«
  [$0x000d]  0x04178 00e »BALL_SLOTS«
  [$0x000e]  0x041e0 00f »PLACE«
  [$0x000f]  0x04220 010 »BOXES«
  [$0x0010]  0x04260 011 »FACT_BASE«
  [$0x0011]  0x042c0 012 »BOX«
  [$0x0012]  0x042f0 013 »BALLS«
  [$0x0013]  0x04330 014 »BALL«
  [$0x0014]  0x04368 015 »ROBOTS«
  [$0x0015]  0x043b0 016 »ROBOT«
  [$0x0016]  0x043f0 017 »PUT«
  [$0x0017]  0x04420 018 »THE_FACT«
  [$0x0018]  0x06878 019 »FACT_NAME«
  [$0x0019]  0x068d8 01a »WHERE«
  [$0x001a]  0x06918 01b »BOX_ATTRIBUTE_IMAGE«
  [$0x001b]  0x069c8 01c »FOR_SLOT«
  [$0x001c]  0x06a20 000 »VALUE«
{D304 0x0975e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09792/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x09216/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x09832/0x68}:ARRAY_STRING[0x1,0x5] = "WHERE"
{D303 0x0989a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0993a/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x0993a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0996e/0xa0}:D302 d302_0 = 0x80000013 d302_d303_p → {D303 0x0989a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8
{ArrayString 0x09a0e/0xd8}:ARRAY_STRING[0x1,0x13] = "BOX_ATTRIBUTE_IMAGE"
{D303 0x09ae6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09b86/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09b86/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09bba/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x09ae6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x09c5a/0x80}:ARRAY_STRING[0x1,0x8] = "FOR_SLOT"
{D303 0x09cda/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09d7a/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09d7a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09dae/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x0996e/0xa0} d302_d303_p → {D303 0x09cda/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x09e4e/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE"
{D303 0x09eb6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a4bc/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x09f56/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x092f6/0x468} next_p → {Thing2 0x092b6/0x40}
{StringIndex 0x09f96/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »KBS«
  [$0x0003]  0x002f0 004 »ROBOT_SLOTS«
  [$0x0004]  0x00360 005 »COLOUR«
  [$0x0005]  0x003a8 006 »STATE«
  [$0x0006]  0x003e8 007 »=«
  [$0x0007]  0x00408 008 »<«
  [$0x0008]  0x00428 009 »>«
  [$0x0009]  0x00448 00a »<=«
  [$0x000a]  0x00470 00b »>=«
  [$0x000b]  0x00498 00c »BOX_SLOTS«
  [$0x000c]  0x004f8 00d »SIZE«
  [$0x000d]  0x04178 00e »BALL_SLOTS«
  [$0x000e]  0x041e0 00f »PLACE«
  [$0x000f]  0x04220 010 »BOXES«
  [$0x0010]  0x04260 011 »FACT_BASE«
  [$0x0011]  0x042c0 012 »BOX«
  [$0x0012]  0x042f0 013 »BALLS«
  [$0x0013]  0x04330 014 »BALL«
  [$0x0014]  0x04368 015 »ROBOTS«
  [$0x0015]  0x043b0 016 »ROBOT«
  [$0x0016]  0x043f0 017 »PUT«
  [$0x0017]  0x04420 018 »THE_FACT«
  [$0x0018]  0x06878 019 »FACT_NAME«
  [$0x0019]  0x068d8 01a »WHERE«
  [$0x001a]  0x06918 01b »BOX_ATTRIBUTE_IMAGE«
  [$0x001b]  0x069c8 01c »FOR_SLOT«
  [$0x001c]  0x06a20 01d »VALUE«
  [$0x001d]  0x06a60 01e »BALL_ATTRIBUTE_IMAGE«
  [$0x001e]  0x08388 01f »ROBOT_ATTRIBUTE_IMAGE«
  [$0x001f]  0x08448 020 »PUT_BOX«
  [$0x0020]  0x08498 021 »PUT_BALL«
  [$0x0021]  0x084f0 000 »PUT_ROBOT«
{D304 0x0a4bc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a4f0/0xa0}:D302 d302_0 = 0x80000014 d302_d303_p → {D303 0x09eb6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e0
{ArrayString 0x0a590/0xe0}:ARRAY_STRING[0x1,0x14] = "BALL_ATTRIBUTE_IMAGE"
{D303 0x0a670/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aad0/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{Thing2 0x0a710/0x40}:Thing2 Chain2 payload_p → {StringStore 0x08c40/0x378} next_p → {Thing2 0x08c00/0x40}
{StringStore 0x0a750/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x0a796 [0x00] =  $0x001e »ROBOT_ATTRIBUTE_IMAGE«
    @0x0a856 [0x01] =  $0x001f »PUT_BOX«
    @0x0a8a6 [0x02] =  $0x0020 »PUT_BALL«
    @0x0a8fe [0x03] =  $0x0021 »PUT_ROBOT«
    @0x0a95e [0x04] =  $0x0022 »NOTHING«
{D304 0x0aad0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ab04/0xa0}:D302 d302_0 = 0x80000015 d302_d303_p → {D303 0x0a670/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e8
{ArrayString 0x0aba4/0xe8}:ARRAY_STRING[0x1,0x15] = "ROBOT_ATTRIBUTE_IMAGE"
{D303 0x0ac8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ad2c/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0ad2c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ad60/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0ac8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0ae00/0x78}:ARRAY_STRING[0x1,0x7] = "PUT_BOX"
{D307 0x0ae78/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a92 d307_3 = 0x00000002
{D306 0x0aef7/0x83}:D306 d306_d303_p → {D303 0x0989a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0ae78/0x7f}
{D303 0x0af7a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b01a/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0b01a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b04e/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0af7a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0b0ee/0x80}:ARRAY_STRING[0x1,0x8] = "PUT_BALL"
{D307 0x0b16e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a92 d307_3 = 0x00000002
{D306 0x0b1ed/0x83}:D306 d306_d303_p → {D303 0x09eb6/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b16e/0x7f} d306_d308_p → {D308 0x07353/0x83}
{D303 0x0b270/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b310/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0b310/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b344/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0b270/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0b3e4/0x88}:ARRAY_STRING[0x1,0x9] = "PUT_ROBOT"
{D307 0x0b46c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a92 d307_3 = 0x00000002
{D306 0x0b4eb/0x83}:D306 d306_d303_p → {D303 0x0a670/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b46c/0x7f}
{D307 0x0b56e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a68 d307_3 = 0x00000002
{D306 0x0b5ed/0x83}:D306 d306_d303_p → {D303 0x087a0/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b56e/0x7f}
{D307 0x0b670/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a92 d307_3 = 0x00000002
{D307 0x0b6ef/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a92 d307_3 = 0x00000002
{D307 0x0b76e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a92 d307_3 = 0x00000002
{D307 0x0b7ed/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a92 d307_3 = 0x00000002
{D306 0x0b86c/0x83}:D306 d306_d303_p → {D303 0x0ac8c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b7ed/0x7f}
{D307 0x0b8ef/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a92 d307_3 = 0x00000002
{D307 0x0b96e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a92 d307_3 = 0x00000002
{D306 0x0b9ed/0x83}:D306 d306_d303_p → {D303 0x0af7a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0b96e/0x7f}
{D307 0x0ba70/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a92 d307_3 = 0x00000002
{D307 0x0baef/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a92 d307_3 = 0x00000002
{D306 0x0bb6e/0x83}:D306 d306_d303_p → {D303 0x0b270/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0baef/0x7f}
{D303 0x0bbf1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c2b5/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0bc91/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09f96/0x526} next_p → {Thing2 0x09f56/0x40}
{StringIndex 0x0bcd1/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »OUTPUT_STREAM«
  [$0x0002]  0x002c0 003 »KBS«
  [$0x0003]  0x002f0 004 »ROBOT_SLOTS«
  [$0x0004]  0x00360 005 »COLOUR«
  [$0x0005]  0x003a8 006 »STATE«
  [$0x0006]  0x003e8 007 »=«
  [$0x0007]  0x00408 008 »<«
  [$0x0008]  0x00428 009 »>«
  [$0x0009]  0x00448 00a »<=«
  [$0x000a]  0x00470 00b »>=«
  [$0x000b]  0x00498 00c »BOX_SLOTS«
  [$0x000c]  0x004f8 00d »SIZE«
  [$0x000d]  0x04178 00e »BALL_SLOTS«
  [$0x000e]  0x041e0 00f »PLACE«
  [$0x000f]  0x04220 010 »BOXES«
  [$0x0010]  0x04260 011 »FACT_BASE«
  [$0x0011]  0x042c0 012 »BOX«
  [$0x0012]  0x042f0 013 »BALLS«
  [$0x0013]  0x04330 014 »BALL«
  [$0x0014]  0x04368 015 »ROBOTS«
  [$0x0015]  0x043b0 016 »ROBOT«
  [$0x0016]  0x043f0 017 »PUT«
  [$0x0017]  0x04420 018 »THE_FACT«
  [$0x0018]  0x06878 019 »FACT_NAME«
  [$0x0019]  0x068d8 01a »WHERE«
  [$0x001a]  0x06918 01b »BOX_ATTRIBUTE_IMAGE«
  [$0x001b]  0x069c8 01c »FOR_SLOT«
  [$0x001c]  0x06a20 01d »VALUE«
  [$0x001d]  0x06a60 01e »BALL_ATTRIBUTE_IMAGE«
  [$0x001e]  0x08388 01f »ROBOT_ATTRIBUTE_IMAGE«
  [$0x001f]  0x08448 020 »PUT_BOX«
  [$0x0020]  0x08498 021 »PUT_BALL«
  [$0x0021]  0x084f0 022 »PUT_ROBOT«
  [$0x0022]  0x08550 000 »NOTHING«
{D304 0x0c2b5/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0c2e9/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0bbf1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0c389/0x78}:ARRAY_STRING[0x1,0x7] = "NOTHING"
{D307 0x0c401/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00092a92 d307_3 = 0x00000002
{D306 0x0c480/0x83}:D306 d306_d303_p → {D303 0x0bbf1/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c401/0x7f} d306_d308_p → {D308 0x07e4b/0x83}