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Length: 3072 (0xc00) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, package Moteur, seg_0491c0
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
with Text_Io, Erreur; with Verbs_Dictionary, Comps_Dictionary; with Models, Symbols; with Set_Of_Links, Set_Of_Connections; with Player_Entries, Interprete; with Liste_D_Instructions; with Displays, Bounded_String; use Text_Io; package Moteur is -- Moteur du jeu : Execute_The_Game -- *Attente des commandes du joueur: -- Execution des liste d instructions du jeu ou arret du programme. -- *Attente de commandes du scenariste: -- Mise au point du scenario avec possibilites d affichage de toutes -- les entites du monde et mode execution pas a pas.(table des symboles etc..) procedure Execute_The_Game (Dict : in out Verbs_Dictionary.Object; Comp : in out Comps_Dictionary.Object; Models_Table : in out Models.Object; Symbols_Table : in out Symbols.Object; Links : in out Set_Of_Links.Object; Connect : in out Set_Of_Connections.Object; Liste_Introduction : in out Liste_D_Instructions.Object; Liste_Generale : in out Liste_D_Instructions.Object; Liste_Globale : in out Liste_D_Instructions.Object; Liste_Locale : in out Liste_D_Instructions.Object); end Moteur;
nblk1=2 nid=0 hdr6=4 [0x00] rec0=1c rec1=00 rec2=01 rec3=00c [0x01] rec0=06 rec1=00 rec2=02 rec3=001 tail 0x2174d6a68865b468915ab 0x42a00088462060003