|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - download
Length: 8192 (0x2000) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0adcd4
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000e8d1 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000ffff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x000adcd4 [0000000000010101101110011010100] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x000316f2 [000000000000110001011011110010] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x000000000010035c [0000000000000000000000000000000000000000000100000000001101011100] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0xe6542f5ce7d42f5ce7142f5ce8942c00 [0x80] 1110011001010100 0010111101011100 1110011111010100 0010111101011100 1110011100010100 0010111101011100 1110100010010100 0010110000000000 0x0003aa +0x0080: 0x0 [0x1f00] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff005800b400aaa801549 [111111111111111111111111111111110000000001011000000000001011010000000000101010101010100000000001010101001001] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0cb4f/0x388} [00000000000000001100101101001111] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0cf17/0x6c8} [00000000000000001100111100010111] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0cb0f/0x40} [00000000000000001100101100001111] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0ced7/0x40} [00000000000000001100111011010111] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »\xec\x02\x6a\x89\x00« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »L_ASTEROIDE« [$0x000a] 0x03a00 00b »TIERS« [$0x000b] 0x03a40 000 »FIN« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »OBJET« @0x0268e [0x01] = $0x0002 »=« @0x026ae [0x02] = $0x0003 »INITIALISER« @0x0271e [0x03] = $0x0004 »TRAITER« @0x0276e [0x04] = $0x0005 »TERMINER« @0x027c6 [0x05] = $0x0006 »CREER« @0x02806 [0x06] = $0x0007 »POSITION« @0x0285e [0x07] = $0x0008 »COLLISION« @0x028be [0x08] = $0x0009 »L_ASTEROIDE« @0x0292e [0x09] = $0x0004 »\xec\x02\x6a\x89\x00« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002bb0 [0x0c] +0x0180: ptr_0xc_p → {R1kSegChunk 0x0e14a/0x86} [00000000000000001110000101001010] 0x002d70 [0x1a] +0x0340: ptr_0x1a_p → {R1kSegChunk 0x0e483/0x86} [00000000000000001110010010000011] 0x002d90 +0x0360: 0x0 [0x340] 0… {D305 0x030d0/0xce0}:D305 0x003150 [0x04] +0x0080: ptr_0x4_p → {D306 0x0be44/0x83} [00000000000000001011111001000100] 0x003210 [0x0a] +0x0140: ptr_0xa_p → {D306 0x09c5c/0x83} [00000000000000001001110001011100] 0x0032f0 [0x11] +0x0220: ptr_0x11_p → {D306 0x07de1/0x83} [00000000000000000111110111100001] 0x0033b0 [0x17] +0x02e0: ptr_0x17_p → {D306 0x0c044/0x83} [00000000000000001100000001000100] 0x0036f0 [0x31] +0x0620: ptr_0x31_p → {D306 0x09782/0x83} [00000000000000001001011110000010] 0x003890 [0x3e] +0x07c0: ptr_0x3e_p → {D306 0x0c410/0x83} [00000000000000001100010000010000] 0x0038d0 [0x40] +0x0800: ptr_0x40_p → {D306 0x0e8cd/0x83} [00000000000000001110100011001101] 0x003a90 [0x4e] +0x09c0: ptr_0x4e_p → {D306 0x0c9ec/0x83} [00000000000000001100100111101100] 0x003b10 [0x52] +0x0a40: ptr_0x52_p → {D306 0x075b7/0x83} [00000000000000000111010110110111] 0x003b50 [0x54] +0x0a80: ptr_0x54_p → {D306 0x0c8ea/0x83} [00000000000000001100100011101010] 0x003bb0 [0x57] +0x0ae0: ptr_0x57_p → {D306 0x0d7d2/0x83} [00000000000000001101011111010010] 0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x0e7cb/0x83} [00000000000000001110011111001011] 0x003d10 [0x62] +0x0c40: ptr_0x62_p → {D306 0x09a58/0x83} [00000000000000001001101001011000] 0x003d30 +0x0c60: 0x0 [0x80] 0… {D301 0x03db0/0xce0}:D301 0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x0e5dd/0xa0} [00000000000000001110010111011101] 0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x098d9/0xa0} [00000000000000001001100011011001] 0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x0ba81/0xa0} [00000000000000001011101010000001] 0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x08d5b/0xa0} [00000000000000001000110101011011] 0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x0df93/0xa0} [00000000000000001101111110010011] 0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x07f38/0xa0} [00000000000000000111111100111000] 0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x067ae/0xa0} [00000000000000000110011110101110] 0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x0c299/0xa0} [00000000000000001100001010011001] 0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x06172/0xa0} [00000000000000000110000101110010] 0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x0b065/0xa0} [00000000000000001011000001100101] 0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x0697a/0xa0} [00000000000000000110100101111010] 0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x0c567/0xa0} [00000000000000001100010101100111] 0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0d929/0xa0} [00000000000000001101100100101001] 0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x0ae71/0xa0} [00000000000000001010111001110001] 0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x08f5f/0xa0} [00000000000000001000111101011111] 0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x0e2a4/0xa0} [00000000000000001110001010100100] 0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x0a6e1/0xa0} [00000000000000001010011011100001] 0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x09db3/0xa0} [00000000000000001001110110110011] 0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x04ffe/0xa0} [00000000000000000100111111111110] 0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x0634e/0xa0} [00000000000000000110001101001110] 0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x09f7f/0xa0} [00000000000000001001111101111111] 0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x07438/0xa0} [00000000000000000111010000111000] 0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x07068/0xa0} [00000000000000000111000001101000] 0x004650 [0x45] +0x08a0: ptr_0x45_p → {D302 0x0d613/0xa0} [00000000000000001101011000010011] 0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x0dc72/0xa0} [00000000000000001101110001110010] 0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x057c6/0xa0} [00000000000000000101011111000110] 0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x0ac8d/0xa0} [00000000000000001010110010001101] 0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x0c783/0xa0} [00000000000000001100011110000011] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x07a86/0xa0} [00000000000000000111101010000110] 0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x07c6a/0xa0} [00000000000000000111110001101010] 0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x0724c/0xa0} [00000000000000000111001001001100] 0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x088c4/0xa0} [00000000000000001000100011000100] 0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x055ea/0xa0} [00000000000000000101010111101010] 0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x0520a/0xa0} [00000000000000000101001000001010] 0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x0b279/0xa0} [00000000000000001011001001111001] 0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x06b6e/0xa0} [00000000000000000110101101101110] 0x004a30 +0x0c80: 0x0 [0x60] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "OBJET" {D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d40/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x04de0/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D307 0x04e28/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002 d307_d307_p → {D307 0x08c08/0x7f} {D308 0x04ea7/0x83}:D308 d308_d303_p → {D303 0x04c6c/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x04e28/0x7f} {D303 0x04f2a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04fca/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04fca/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04ffe/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04f2a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x0509e/0x98}:ARRAY_STRING[0x1,0xb] = "INITIALISER" {D303 0x05136/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x051d6/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x051d6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0520a/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05136/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x052aa/0x78}:ARRAY_STRING[0x1,0x7] = "TRAITER" {D303 0x05322/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x053c2/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x053c2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x053f6/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05322/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x05496/0x80}:ARRAY_STRING[0x1,0x8] = "TERMINER" {D303 0x05516/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055b6/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x055b6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x055ea/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05516/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x0568a/0x68}:ARRAY_STRING[0x1,0x5] = "CREER" {D303 0x056f2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05792/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x05792/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x057c6/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x056f2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x05866/0x80}:ARRAY_STRING[0x1,0x8] = "POSITION" {D303 0x058e6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05986/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x05986/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x059ba/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x058e6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x05a5a/0x88}:ARRAY_STRING[0x1,0x9] = "COLLISION" {D303 0x05ae2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b82/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05b82/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05bb6/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x05ae2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x05c56/0x98}:ARRAY_STRING[0x1,0xb] = "L_ASTEROIDE" {D303 0x05cee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0613e/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {Thing2 0x05d8e/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x05dce/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x05e0e [0x00] = $0x000a »TIERS« @0x05e4e [0x01] = $0x000b »FIN« @0x05e7e [0x02] = $0x000c »TOP« @0x05eae [0x03] = $0x000d »DETRUIRE« @0x05f06 [0x04] = $0x000e »INTERNAL« @0x05f5e [0x05] = $0x000f »BD_JEU« @0x05fa6 [0x06] = $0x0010 »ETERNEL« @0x05ff6 [0x07] = $0x0011 »TRUE« @0x0602e [0x08] = $0x0012 »FIGURE« @0x06076 [0x09] = $0x0013 »'*'« @0x060a6 [0x0a] = $0x0014 »NB« {D304 0x0613e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06172/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05cee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x06212/0x68}:ARRAY_STRING[0x1,0x5] = "TIERS" {D303 0x0627a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0631a/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x0631a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0634e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0627a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x063ee/0x58}:ARRAY_STRING[0x1,0x3] = "FIN" {D303 0x06446/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0677a/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x064e6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x06526/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »\xec\x02\x6a\x89\x00« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »L_ASTEROIDE« [$0x000a] 0x03a00 00b »TIERS« [$0x000b] 0x03a40 00c »FIN« [$0x000c] 0x03a70 00d »TOP« [$0x000d] 0x03aa0 00e »DETRUIRE« [$0x000e] 0x03af8 000 »INTERNAL« {D304 0x0677a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x067ae/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x059ba/0xa0} d302_d303_p → {D303 0x06446/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0684e/0x58}:ARRAY_STRING[0x1,0x3] = "TOP" {D303 0x068a6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06946/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x06946/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0697a/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x068a6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x06a1a/0x80}:ARRAY_STRING[0x1,0x8] = "DETRUIRE" {D303 0x06a9a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b3a/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x06b3a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06b6e/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06a9a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x06c0e/0x80}:ARRAY_STRING[0x1,0x8] = "INTERNAL" {D303 0x06c8e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07034/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x06d2e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06526/0x254} next_p → {Thing2 0x064e6/0x40} {StringIndex 0x06d6e/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »\xec\x02\x6a\x89\x00« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »L_ASTEROIDE« [$0x000a] 0x03a00 00b »TIERS« [$0x000b] 0x03a40 00c »FIN« [$0x000c] 0x03a70 00d »TOP« [$0x000d] 0x03aa0 00e »DETRUIRE« [$0x000e] 0x03af8 00f »INTERNAL« [$0x000f] 0x03b50 010 »BD_JEU« [$0x0010] 0x03b98 011 »ETERNEL« [$0x0011] 0x03be8 000 »TRUE« {D304 0x07034/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07068/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x06c8e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x07108/0x70}:ARRAY_STRING[0x1,0x6] = "BD_JEU" {D303 0x07178/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07218/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x07218/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0724c/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x07178/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x072ec/0x78}:ARRAY_STRING[0x1,0x7] = "ETERNEL" {D303 0x07364/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07404/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x07404/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07438/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x053f6/0xa0} d302_d303_p → {D303 0x07364/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x074d8/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE" {D307 0x07538/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002 {D306 0x075b7/0x83}:D306 d306_d303_p → {D303 0x07364/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07538/0x7f} {D303 0x0763a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a52/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x076da/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06d6e/0x2c6} next_p → {Thing2 0x06d2e/0x40} {StringIndex 0x0771a/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »\xec\x02\x6a\x89\x00« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »L_ASTEROIDE« [$0x000a] 0x03a00 00b »TIERS« [$0x000b] 0x03a40 00c »FIN« [$0x000c] 0x03a70 00d »TOP« [$0x000d] 0x03aa0 00e »DETRUIRE« [$0x000e] 0x03af8 00f »INTERNAL« [$0x000f] 0x03b50 010 »BD_JEU« [$0x0010] 0x03b98 011 »ETERNEL« [$0x0011] 0x03be8 012 »TRUE« [$0x0012] 0x03c20 013 »FIGURE« [$0x0013] 0x03c68 014 »'*'« [$0x0014] 0x03c98 000 »NB« {D304 0x07a52/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07a86/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x04d40/0xa0} d302_d303_p → {D303 0x0763a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x07b26/0x70}:ARRAY_STRING[0x1,0x6] = "FIGURE" {D303 0x07b96/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07c36/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000 {D304 0x07c36/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07c6a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07b96/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x07d0a/0x58}:ARRAY_STRING[0x1,0x3] = "'*'" {D307 0x07d62/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002 {D306 0x07de1/0x83}:D306 d306_d303_p → {D303 0x07b96/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07d62/0x7f} {D303 0x07e64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07f04/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000 {D304 0x07f04/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07f38/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x07e64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x07fd8/0x50}:ARRAY_STRING[0x1,0x2] = "NB" {D303 0x08028/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08890/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000 {Thing2 0x080c8/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05dce/0x370} next_p → {Thing2 0x05d8e/0x40} {StringStore 0x08108/0x378}:StringStore x = 0x00000001 y = 0x00000067 @0x0814e [0x00] = $0x0015 »T_ASTEROIDE« @0x081be [0x01] = $0x0016 »A_ASTEROIDE« @0x0822e [0x02] = $0x0017 »MON_SOLIDE« @0x08296 [0x03] = $0x0018 »T« @0x082b6 [0x04] = $0x0019 »BD_ASTEROIDE« @0x0832e [0x05] = $0x001a »SENS« @0x08366 [0x06] = $0x001b »MOI« @0x08396 [0x07] = $0x001c »LOC_TIERS« @0x083f6 [0x08] = $0x001d »LOC_FIN« {Thing2 0x08480/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0771a/0x338} next_p → {Thing2 0x076da/0x40} {StringIndex 0x084c0/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »\xec\x02\x6a\x89\x00« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »L_ASTEROIDE« [$0x000a] 0x03a00 00b »TIERS« [$0x000b] 0x03a40 00c »FIN« [$0x000c] 0x03a70 00d »TOP« [$0x000d] 0x03aa0 00e »DETRUIRE« [$0x000e] 0x03af8 00f »INTERNAL« [$0x000f] 0x03b50 010 »BD_JEU« [$0x0010] 0x03b98 011 »ETERNEL« [$0x0011] 0x03be8 012 »TRUE« [$0x0012] 0x03c20 013 »FIGURE« [$0x0013] 0x03c68 014 »'*'« [$0x0014] 0x03c98 015 »NB« [$0x0015] 0x05d40 016 »T_ASTEROIDE« [$0x0016] 0x05db0 017 »A_ASTEROIDE« [$0x0017] 0x05e20 018 »MON_SOLIDE« [$0x0018] 0x05e88 000 »T« {D304 0x08890/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x088c4/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x08028/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x08964/0x98}:ARRAY_STRING[0x1,0xb] = "T_ASTEROIDE" {D303 0x089fc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08a9c/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000 {D304 0x08a9c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08ad0/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x089fc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x08b70/0x98}:ARRAY_STRING[0x1,0xb] = "A_ASTEROIDE" {D307 0x08c08/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9a6 d307_3 = 0x00000002 d307_d307_p → {D307 0x0e6cd/0x7f} {D303 0x08c87/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08d27/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000 {D304 0x08d27/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08d5b/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x08c87/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x08dfb/0x90}:ARRAY_STRING[0x1,0xa] = "MON_SOLIDE" {D303 0x08e8b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08f2b/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000 {D304 0x08f2b/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08f5f/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x08e8b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x08fff/0x48}:ARRAY_STRING[0x1,0x1] = "T" {D303 0x09047/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0958f/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000 {Thing2 0x090e7/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x084c0/0x3d0} next_p → {Thing2 0x08480/0x40} {StringIndex 0x09127/0x468}:StringIndex x = 0x00000001 y = 0x0000001c [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »\xec\x02\x6a\x89\x00« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »L_ASTEROIDE« [$0x000a] 0x03a00 00b »TIERS« [$0x000b] 0x03a40 00c »FIN« [$0x000c] 0x03a70 00d »TOP« [$0x000d] 0x03aa0 00e »DETRUIRE« [$0x000e] 0x03af8 00f »INTERNAL« [$0x000f] 0x03b50 010 »BD_JEU« [$0x0010] 0x03b98 011 »ETERNEL« [$0x0011] 0x03be8 012 »TRUE« [$0x0012] 0x03c20 013 »FIGURE« [$0x0013] 0x03c68 014 »'*'« [$0x0014] 0x03c98 015 »NB« [$0x0015] 0x05d40 016 »T_ASTEROIDE« [$0x0016] 0x05db0 017 »A_ASTEROIDE« [$0x0017] 0x05e20 018 »MON_SOLIDE« [$0x0018] 0x05e88 019 »T« [$0x0019] 0x05ea8 01a »BD_ASTEROIDE« [$0x001a] 0x05f20 01b »SENS« [$0x001b] 0x05f58 01c »MOI« [$0x001c] 0x05f88 000 »LOC_TIERS« {D304 0x0958f/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x095c3/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x09047/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x09663/0xa0}:ARRAY_STRING[0x1,0xc] = "BD_ASTEROIDE" {D307 0x09703/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9a6 d307_3 = 0x00000002 d307_d307_p → {D307 0x0bec7/0x7f} {D306 0x09782/0x83}:D306 d306_d303_p → {D303 0x05516/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09703/0x7f} {D303 0x09805/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x098a5/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000 {D304 0x098a5/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x098d9/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x09805/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x09979/0x60}:ARRAY_STRING[0x1,0x4] = "SENS" {D307 0x099d9/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9a6 d307_3 = 0x00000002 d307_d307_p → {D307 0x0bf46/0x7f} {D306 0x09a58/0x83}:D306 d306_d303_p → {D303 0x058e6/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x099d9/0x7f} {D307 0x09adb/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9a6 d307_3 = 0x00000002 d307_d307_p → {D307 0x0c0c7/0x7f} {D308 0x09b5a/0x83}:D308 d308_d303_p → {D303 0x06446/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x09adb/0x7f} {D307 0x09bdd/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9a6 d307_3 = 0x00000002 d307_d307_p → {D307 0x0c146/0x7f} {D306 0x09c5c/0x83}:D306 d306_d303_p → {D303 0x068a6/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09bdd/0x7f} {D303 0x09cdf/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09d7f/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000 {D304 0x09d7f/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09db3/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x09cdf/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x09e53/0x58}:ARRAY_STRING[0x1,0x3] = "MOI" {D303 0x09eab/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09f4b/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000 {D304 0x09f4b/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09f7f/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x09eab/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x0a01f/0x88}:ARRAY_STRING[0x1,0x9] = "LOC_TIERS" {D303 0x0a0a7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a6ad/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000 {Thing2 0x0a147/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09127/0x468} next_p → {Thing2 0x090e7/0x40} {StringIndex 0x0a187/0x526}:StringIndex x = 0x00000001 y = 0x00000021 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »\xec\x02\x6a\x89\x00« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »L_ASTEROIDE« [$0x000a] 0x03a00 00b »TIERS« [$0x000b] 0x03a40 00c »FIN« [$0x000c] 0x03a70 00d »TOP« [$0x000d] 0x03aa0 00e »DETRUIRE« [$0x000e] 0x03af8 00f »INTERNAL« [$0x000f] 0x03b50 010 »BD_JEU« [$0x0010] 0x03b98 011 »ETERNEL« [$0x0011] 0x03be8 012 »TRUE« [$0x0012] 0x03c20 013 »FIGURE« [$0x0013] 0x03c68 014 »'*'« [$0x0014] 0x03c98 015 »NB« [$0x0015] 0x05d40 016 »T_ASTEROIDE« [$0x0016] 0x05db0 017 »A_ASTEROIDE« [$0x0017] 0x05e20 018 »MON_SOLIDE« [$0x0018] 0x05e88 019 »T« [$0x0019] 0x05ea8 01a »BD_ASTEROIDE« [$0x001a] 0x05f20 01b »SENS« [$0x001b] 0x05f58 01c »MOI« [$0x001c] 0x05f88 01d »LOC_TIERS« [$0x001d] 0x05fe8 01e »LOC_FIN« [$0x001e] 0x08510 01f »EN_VIE« [$0x001f] 0x08558 020 »LOC_SENS« [$0x0020] 0x085b0 021 »LOC_POSITION« [$0x0021] 0x08628 000 »LIMITE« {D304 0x0a6ad/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a6e1/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0a0a7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x0a781/0x78}:ARRAY_STRING[0x1,0x7] = "LOC_FIN" {D303 0x0a7f9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ac59/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000 {Thing2 0x0a899/0x40}:Thing2 Chain2 payload_p → {StringStore 0x08108/0x378} next_p → {Thing2 0x080c8/0x40} {StringStore 0x0a8d9/0x380}:StringStore x = 0x00000001 y = 0x00000068 @0x0a91e [0x00] = $0x001e »EN_VIE« @0x0a966 [0x01] = $0x001f »LOC_SENS« @0x0a9be [0x02] = $0x0020 »LOC_POSITION« @0x0aa36 [0x03] = $0x0021 »LIMITE« @0x0aa7e [0x04] = $0x0022 »TRAITER_COLLISION« @0x0ab1e [0x05] = $0x0023 »FALSE« @0x0ab5e [0x06] = $0x0024 »and« @0x0ab8e [0x07] = $0x0025 »LOC_ASTEROIDE« @0x0ac0e [0x08] = $0x0026 »+« {D304 0x0ac59/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0ac8d/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0a7f9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x0ad2d/0x70}:ARRAY_STRING[0x1,0x6] = "EN_VIE" {D303 0x0ad9d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ae3d/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000 {D304 0x0ae3d/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0ae71/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0ad9d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x0af11/0x80}:ARRAY_STRING[0x1,0x8] = "LOC_SENS" {D303 0x0af91/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b031/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000 {D304 0x0b031/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0b065/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x08ad0/0xa0} d302_d303_p → {D303 0x0af91/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x0b105/0xa0}:ARRAY_STRING[0x1,0xc] = "LOC_POSITION" {D303 0x0b1a5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b245/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000 {D304 0x0b245/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0b279/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x095c3/0xa0} d302_d303_p → {D303 0x0b1a5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x0b319/0x70}:ARRAY_STRING[0x1,0x6] = "LIMITE" {D303 0x0b389/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ba4d/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000 {Thing2 0x0b429/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a187/0x526} next_p → {Thing2 0x0a147/0x40} {StringIndex 0x0b469/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »\xec\x02\x6a\x89\x00« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »L_ASTEROIDE« [$0x000a] 0x03a00 00b »TIERS« [$0x000b] 0x03a40 00c »FIN« [$0x000c] 0x03a70 00d »TOP« [$0x000d] 0x03aa0 00e »DETRUIRE« [$0x000e] 0x03af8 00f »INTERNAL« [$0x000f] 0x03b50 010 »BD_JEU« [$0x0010] 0x03b98 011 »ETERNEL« [$0x0011] 0x03be8 012 »TRUE« [$0x0012] 0x03c20 013 »FIGURE« [$0x0013] 0x03c68 014 »'*'« [$0x0014] 0x03c98 015 »NB« [$0x0015] 0x05d40 016 »T_ASTEROIDE« [$0x0016] 0x05db0 017 »A_ASTEROIDE« [$0x0017] 0x05e20 018 »MON_SOLIDE« [$0x0018] 0x05e88 019 »T« [$0x0019] 0x05ea8 01a »BD_ASTEROIDE« [$0x001a] 0x05f20 01b »SENS« [$0x001b] 0x05f58 01c »MOI« [$0x001c] 0x05f88 01d »LOC_TIERS« [$0x001d] 0x05fe8 01e »LOC_FIN« [$0x001e] 0x08510 01f »EN_VIE« [$0x001f] 0x08558 020 »LOC_SENS« [$0x0020] 0x085b0 021 »LOC_POSITION« [$0x0021] 0x08628 022 »LIMITE« [$0x0022] 0x08670 023 »TRAITER_COLLISION« [$0x0023] 0x08710 024 »FALSE« [$0x0024] 0x08750 025 »and« [$0x0025] 0x08780 026 »LOC_ASTEROIDE« [$0x0026] 0x08800 000 »+« {D304 0x0ba4d/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0ba81/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x0b389/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8 {ArrayString 0x0bb21/0xc8}:ARRAY_STRING[0x1,0x11] = "TRAITER_COLLISION" {D303 0x0bbe9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bc89/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000 {D304 0x0bc89/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0bcbd/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0bbe9/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x0bd5d/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE" {D307 0x0bdc5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002 {D306 0x0be44/0x83}:D306 d306_d303_p → {D303 0x0bbe9/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0bdc5/0x7f} {D307 0x0bec7/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9c6 d307_3 = 0x00000002 {D307 0x0bf46/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9c6 d307_3 = 0x00000002 {D307 0x0bfc5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9c6 d307_3 = 0x00000002 {D306 0x0c044/0x83}:D306 d306_d303_p → {D303 0x0b389/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0bfc5/0x7f} d306_d308_p → {D308 0x09b5a/0x83} {D307 0x0c0c7/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9c6 d307_3 = 0x00000002 {D307 0x0c146/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9c6 d307_3 = 0x00000002 {D303 0x0c1c5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c265/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000 {D304 0x0c265/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0c299/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0c1c5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0c339/0x58}:ARRAY_STRING[0x1,0x3] = "and" {D307 0x0c391/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002 {D306 0x0c410/0x83}:D306 d306_d303_p → {D303 0x0c1c5/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c391/0x7f} {D303 0x0c493/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c533/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000 {D304 0x0c533/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0c567/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0c493/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8 {ArrayString 0x0c607/0xa8}:ARRAY_STRING[0x1,0xd] = "LOC_ASTEROIDE" {D303 0x0c6af/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c74f/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000 {D304 0x0c74f/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0c783/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0c6af/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x0c823/0x48}:ARRAY_STRING[0x1,0x1] = "+" {D307 0x0c86b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002 {D306 0x0c8ea/0x83}:D306 d306_d303_p → {D303 0x0c6af/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c86b/0x7f} {D307 0x0c96d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9a6 d307_3 = 0x00000002 {D306 0x0c9ec/0x83}:D306 d306_d303_p → {D303 0x04f2a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c96d/0x7f} {D303 0x0ca6f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d5df/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000 {Thing2 0x0cb0f/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0a8d9/0x380} next_p → {Thing2 0x0a899/0x40} {StringStore 0x0cb4f/0x388}:StringStore x = 0x00000001 y = 0x00000069 @0x0cb96 [0x00] = $0x0027 »UN_ASTEROIDE« @0x0cc0e [0x01] = $0x0028 »ASTEROIDE_PERCUTEE« @0x0ccb6 [0x02] = $0x0029 »BASE_PERCUTEE« @0x0cd36 [0x03] = $0x002a »TIR_PERCUTE« @0x0cda6 [0x04] = $0x002b »VAISSEAU_PERCUTE« @0x0ce3e [0x05] = $0x002c »/=« {Thing2 0x0ced7/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0b469/0x5e4} next_p → {Thing2 0x0b429/0x40} {StringIndex 0x0cf17/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »\xec\x02\x6a\x89\x00« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »L_ASTEROIDE« [$0x000a] 0x03a00 00b »TIERS« [$0x000b] 0x03a40 00c »FIN« [$0x000c] 0x03a70 00d »TOP« [$0x000d] 0x03aa0 00e »DETRUIRE« [$0x000e] 0x03af8 00f »INTERNAL« [$0x000f] 0x03b50 010 »BD_JEU« [$0x0010] 0x03b98 011 »ETERNEL« [$0x0011] 0x03be8 012 »TRUE« [$0x0012] 0x03c20 013 »FIGURE« [$0x0013] 0x03c68 014 »'*'« [$0x0014] 0x03c98 015 »NB« [$0x0015] 0x05d40 016 »T_ASTEROIDE« [$0x0016] 0x05db0 017 »A_ASTEROIDE« [$0x0017] 0x05e20 018 »MON_SOLIDE« [$0x0018] 0x05e88 019 »T« [$0x0019] 0x05ea8 01a »BD_ASTEROIDE« [$0x001a] 0x05f20 01b »SENS« [$0x001b] 0x05f58 01c »MOI« [$0x001c] 0x05f88 01d »LOC_TIERS« [$0x001d] 0x05fe8 01e »LOC_FIN« [$0x001e] 0x08510 01f »EN_VIE« [$0x001f] 0x08558 020 »LOC_SENS« [$0x0020] 0x085b0 021 »LOC_POSITION« [$0x0021] 0x08628 022 »LIMITE« [$0x0022] 0x08670 023 »TRAITER_COLLISION« [$0x0023] 0x08710 024 »FALSE« [$0x0024] 0x08750 025 »and« [$0x0025] 0x08780 026 »LOC_ASTEROIDE« [$0x0026] 0x08800 027 »+« [$0x0027] 0x0a788 028 »UN_ASTEROIDE« [$0x0028] 0x0a800 029 »ASTEROIDE_PERCUTEE« [$0x0029] 0x0a8a8 02a »BASE_PERCUTEE« [$0x002a] 0x0a928 02b »TIR_PERCUTE« [$0x002b] 0x0a998 02c »VAISSEAU_PERCUTE« [$0x002c] 0x0aa30 000 »/=« {D304 0x0d5df/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0d613/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0ca6f/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x0d6b3/0xa0}:ARRAY_STRING[0x1,0xc] = "UN_ASTEROIDE" {D307 0x0d753/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9a6 d307_3 = 0x00000002 {D306 0x0d7d2/0x83}:D306 d306_d303_p → {D303 0x05136/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0d753/0x7f} {D303 0x0d855/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d8f5/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000 {D304 0x0d8f5/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0d929/0xa0}:D302 d302_0 = 0x80000012 d302_d302_p → {D302 0x0bcbd/0xa0} d302_d303_p → {D303 0x0d855/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0 {ArrayString 0x0d9c9/0xd0}:ARRAY_STRING[0x1,0x12] = "ASTEROIDE_PERCUTEE" {R1kSegChunk 0x0da99/0x105}: =================== 0x00da99 +0x0000: 0x10015b9c60000000200000000 [0x80] 0000000000000000 0000000000000001 0000000000010101 1011100111000110 0000000000000000 0000000000000010 0000000000000000 0000000000000000 0x00db19 +0x0080: 0x1003421e0000000000006d4c8000000 [0x80] 0000000100000000 0011010000100001 1110000000000000 0000000000000000 0000000000000000 0000011011010100 1100100000000000 0000000000000000 0x00db99 +0x0100: 0x0 [0x05] 0… {D303 0x0db9e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0dc3e/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000 {D304 0x0dc3e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0dc72/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x05bb6/0xa0} d302_d303_p → {D303 0x0db9e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8 {ArrayString 0x0dd12/0xa8}:ARRAY_STRING[0x1,0xd] = "BASE_PERCUTEE" {R1kSegChunk 0x0ddba/0x105}: =================== 0x00ddba +0x0000: 0x10015b9c60000000200000000 [0x80] 0000000000000000 0000000000000001 0000000000010101 1011100111000110 0000000000000000 0000000000000010 0000000000000000 0000000000000000 0x00de3a +0x0080: 0x2003421e0000000000006edd00006d8 [0x80] 0000001000000000 0011010000100001 1110000000000000 0000000000000000 0000000000000000 0000011011101101 1101000000000000 0000011011011000 0x00deba +0x0100: 0x18 [0x05] 11000 {D303 0x0debf/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0df5f/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000 {D304 0x0df5f/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0df93/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0debf/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x0e033/0x98}:ARRAY_STRING[0x1,0xb] = "TIR_PERCUTE" {R1kSegChunk 0x0e0cb/0x7f}: =================== 0x00e0cb +0x0000: 0x800adce30000000100000000 [0x7f] 0000000000000000 0000000000000001 0000000000010101 1011100111000110 0000000000000000 0000000000000010 0000000000000000 000000000000000 {R1kSegChunk 0x0e14a/0x86}: =================== 0x00e14a +0x0000: 0x1801a10f0000000000003832c000378 [0x80] 0000000110000000 0001101000010000 1111000000000000 0000000000000000 0000000000000000 0000001110000011 0010110000000000 0000001101111000 0x00e1ca +0x0080: 0x39 [0x06] 111001 {D303 0x0e1d0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e270/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000 {D304 0x0e270/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0e2a4/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x0e1d0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0 {ArrayString 0x0e344/0xc0}:ARRAY_STRING[0x1,0x10] = "VAISSEAU_PERCUTE" {R1kSegChunk 0x0e404/0x7f}: =================== 0x00e404 +0x0000: 0x800adce30000000100000000 [0x7f] 0000000000000000 0000000000000001 0000000000010101 1011100111000110 0000000000000000 0000000000000010 0000000000000000 000000000000000 {R1kSegChunk 0x0e483/0x86}: =================== 0x00e483 +0x0000: 0x2001a19500000000000039010000000 [0x80] 0000001000000000 0001101000011001 0101000000000000 0000000000000000 0000000000000000 0000001110010000 0001000000000000 0000000000000000 0x00e503 +0x0080: 0x0 [0x06] 0… {D303 0x0e509/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e5a9/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000 {D304 0x0e5a9/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0e5dd/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0e509/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x0e67d/0x50}:ARRAY_STRING[0x1,0x2] = "/=" {D307 0x0e6cd/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9c6 d307_3 = 0x00000002 {D307 0x0e74c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9c6 d307_3 = 0x00000002 {D306 0x0e7cb/0x83}:D306 d306_d303_p → {D303 0x04c6c/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0e74c/0x7f} d306_d308_p → {D308 0x04ea7/0x83} {D307 0x0e84e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9a6 d307_3 = 0x00000002 {D306 0x0e8cd/0x83}:D306 d306_d303_p → {D303 0x05322/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0e84e/0x7f}