DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download

⟦f40dc9633⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0a9c32

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00008527 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000a9c32 [0000000000010101001110000110010]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0002ff0c [000000000000101111111100001100]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff003000600046a8008be [111111111111111111111111111111110000000000110000000000000110000000000000010001101010100000000000100010111110]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0676c/0x370} [00000000000000000110011101101100]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x07cba/0x3d0} [00000000000000000111110010111010]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0672c/0x40} [00000000000000000110011100101100]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x07c7a/0x40} [00000000000000000111110001111010]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »COULEUR«
  [$0x0002]  0x00290 003 »VERT«
  [$0x0003]  0x002c8 004 »ORANGE«
  [$0x0004]  0x00310 005 »ROUGE«
  [$0x0005]  0x00350 006 »=«
  [$0x0006]  0x00370 007 »<«
  [$0x0007]  0x00390 008 »>«
  [$0x0008]  0x003b0 009 »<=«
  [$0x0009]  0x003d8 00a »>=«
  [$0x000a]  0x00400 00b »OBJECT«
  [$0x000b]  0x00448 000 »CREER«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »COULEUR«
    @0x0269e [0x01] =  $0x0002 »VERT«
    @0x026d6 [0x02] =  $0x0003 »ORANGE«
    @0x0271e [0x03] =  $0x0004 »ROUGE«
    @0x0275e [0x04] =  $0x0005 »=«
    @0x0277e [0x05] =  $0x0006 »<«
    @0x0279e [0x06] =  $0x0007 »>«
    @0x027be [0x07] =  $0x0008 »<=«
    @0x027e6 [0x08] =  $0x0009 »>=«
    @0x0280e [0x09] =  $0x000a »OBJECT«
    @0x02856 [0x0a] =  $0x000b »CREER«
    @0x02896 [0x0b] =  $0x000c »F«
    @0x028b6 [0x0c] =  $0x000d »N«
    @0x028d6 [0x0d] =  $0x000e »DEMARRER«
    @0x0292e [0x0e] =  $0x0100 »«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x04f24/0xa0} [00000000000000000100111100100100]
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x08496/0xa0} [00000000000000001000010010010110]
    0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x0721e/0xa0} [00000000000000000111001000011110]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x054a0/0xa0} [00000000000000000101010010100000]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05818/0xa0} [00000000000000000101100000011000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0565c/0xa0} [00000000000000000101011001011100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x059dc/0xa0} [00000000000000000101100111011100]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x0790e/0xa0} [00000000000000000111100100001110]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x0656c/0xa0} [00000000000000000110010101101100]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x04d50/0xa0} [00000000000000000100110101010000]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x080be/0xa0} [00000000000000001000000010111110]
    0x004650 [0x45] +0x08a0: ptr_0x45_p → {D302 0x07752/0xa0} [00000000000000000111011101010010]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x07002/0xa0} [00000000000000000111000000000010]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x07af2/0xa0} [00000000000000000111101011110010]
    0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x063b0/0xa0} [00000000000000000110001110110000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x052e4/0xa0} [00000000000000000101001011100100]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x05ba0/0xa0} [00000000000000000101101110100000]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x05108/0xa0} [00000000000000000101000100001000]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x061f4/0xa0} [00000000000000000110000111110100]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x05d84/0xa0} [00000000000000000101110110000100]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x08292/0xa0} [00000000000000001000001010010010]

    0x004a10 +0x0c60:                                    0x0 [0x80] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04c04/0x78}:ARRAY_STRING[0x1,0x7] = "COULEUR"
{D303 0x04c7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d1c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d1c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d50/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04c7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x04df0/0x60}:ARRAY_STRING[0x1,0x4] = "VERT"
{D303 0x04e50/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ef0/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ef0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f24/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04e50/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04fc4/0x70}:ARRAY_STRING[0x1,0x6] = "ORANGE"
{D303 0x05034/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050d4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05108/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05034/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x051a8/0x68}:ARRAY_STRING[0x1,0x5] = "ROUGE"
{D303 0x05210/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052b0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052e4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05210/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05384/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x053cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0546c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0546c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054a0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x053cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05540/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x05588/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05628/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05628/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0565c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05588/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x056fc/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x05744/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057e4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x057e4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05818/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05744/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x058b8/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x05908/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059a8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x059a8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059dc/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05908/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05a7c/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05acc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b6c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05b6c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05ba0/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05acc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05c40/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D303 0x05cb0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d50/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05d50/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d84/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05cb0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05e24/0x68}:ARRAY_STRING[0x1,0x5] = "CREER"
{D303 0x05e8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061c0/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05f2c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x05f6c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »COULEUR«
  [$0x0002]  0x00290 003 »VERT«
  [$0x0003]  0x002c8 004 »ORANGE«
  [$0x0004]  0x00310 005 »ROUGE«
  [$0x0005]  0x00350 006 »=«
  [$0x0006]  0x00370 007 »<«
  [$0x0007]  0x00390 008 »>«
  [$0x0008]  0x003b0 009 »<=«
  [$0x0009]  0x003d8 00a »>=«
  [$0x000a]  0x00400 00b »OBJECT«
  [$0x000b]  0x00448 00c »CREER«
  [$0x000c]  0x00488 00d »F«
  [$0x000d]  0x004a8 00e »N«
  [$0x000e]  0x004c8 000 »DEMARRER«
{D304 0x061c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x061f4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05e8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06294/0x48}:ARRAY_STRING[0x1,0x1] = "F"
{D303 0x062dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0637c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0637c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x063b0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x062dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06450/0x48}:ARRAY_STRING[0x1,0x1] = "N"
{D303 0x06498/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06538/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06538/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0656c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06498/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0660c/0x80}:ARRAY_STRING[0x1,0x8] = "DEMARRER"
{D303 0x0668c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06de2/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x0672c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x0676c/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x067ae [0x00] =  $0x000f »ARRETER«
    @0x067fe [0x01] =  $0x0010 »CHANGER_DUREE«
    @0x0687e [0x02] =  $0x0011 »C«
    @0x0689e [0x03] =  $0x0012 »D«
    @0x068be [0x04] =  $0x0013 »DUREES«
    @0x06906 [0x05] =  $0x0014 »&«
    @0x06926 [0x06] =  $0x0015 »ETAT«
    @0x0695e [0x07] =  $0x0016 »DUREES_FEU«
    @0x069c6 [0x08] =  $0x0017 »NUMERO«
{Thing2 0x06adc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05f6c/0x254} next_p → {Thing2 0x05f2c/0x40}
{StringIndex 0x06b1c/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »COULEUR«
  [$0x0002]  0x00290 003 »VERT«
  [$0x0003]  0x002c8 004 »ORANGE«
  [$0x0004]  0x00310 005 »ROUGE«
  [$0x0005]  0x00350 006 »=«
  [$0x0006]  0x00370 007 »<«
  [$0x0007]  0x00390 008 »>«
  [$0x0008]  0x003b0 009 »<=«
  [$0x0009]  0x003d8 00a »>=«
  [$0x000a]  0x00400 00b »OBJECT«
  [$0x000b]  0x00448 00c »CREER«
  [$0x000c]  0x00488 00d »F«
  [$0x000d]  0x004a8 00e »N«
  [$0x000e]  0x004c8 00f »DEMARRER«
  [$0x000f]  0x043a0 010 »ARRETER«
  [$0x0010]  0x043f0 011 »CHANGER_DUREE«
  [$0x0011]  0x04470 000 »C«
{D304 0x06de2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06e16/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0668c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06eb6/0x78}:ARRAY_STRING[0x1,0x7] = "ARRETER"
{D303 0x06f2e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fce/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x06fce/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07002/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x06f2e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x070a2/0xa8}:ARRAY_STRING[0x1,0xd] = "CHANGER_DUREE"
{D303 0x0714a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x071ea/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x071ea/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0721e/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x06e16/0xa0} d302_d303_p → {D303 0x0714a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x072be/0x48}:ARRAY_STRING[0x1,0x1] = "C"
{D303 0x07306/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0771e/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x073a6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06b1c/0x2c6} next_p → {Thing2 0x06adc/0x40}
{StringIndex 0x073e6/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »COULEUR«
  [$0x0002]  0x00290 003 »VERT«
  [$0x0003]  0x002c8 004 »ORANGE«
  [$0x0004]  0x00310 005 »ROUGE«
  [$0x0005]  0x00350 006 »=«
  [$0x0006]  0x00370 007 »<«
  [$0x0007]  0x00390 008 »>«
  [$0x0008]  0x003b0 009 »<=«
  [$0x0009]  0x003d8 00a »>=«
  [$0x000a]  0x00400 00b »OBJECT«
  [$0x000b]  0x00448 00c »CREER«
  [$0x000c]  0x00488 00d »F«
  [$0x000d]  0x004a8 00e »N«
  [$0x000e]  0x004c8 00f »DEMARRER«
  [$0x000f]  0x043a0 010 »ARRETER«
  [$0x0010]  0x043f0 011 »CHANGER_DUREE«
  [$0x0011]  0x04470 012 »C«
  [$0x0012]  0x04490 013 »D«
  [$0x0013]  0x044b0 014 »DUREES«
  [$0x0014]  0x044f8 000 »&«
{D304 0x0771e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07752/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07306/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x077f2/0x48}:ARRAY_STRING[0x1,0x1] = "D"
{D303 0x0783a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x078da/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x078da/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0790e/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0783a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x079ae/0x70}:ARRAY_STRING[0x1,0x6] = "DUREES"
{D303 0x07a1e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07abe/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x07abe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07af2/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07a1e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07b92/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D303 0x07bda/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0808a/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x07c7a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x073e6/0x338} next_p → {Thing2 0x073a6/0x40}
{StringIndex 0x07cba/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »COULEUR«
  [$0x0002]  0x00290 003 »VERT«
  [$0x0003]  0x002c8 004 »ORANGE«
  [$0x0004]  0x00310 005 »ROUGE«
  [$0x0005]  0x00350 006 »=«
  [$0x0006]  0x00370 007 »<«
  [$0x0007]  0x00390 008 »>«
  [$0x0008]  0x003b0 009 »<=«
  [$0x0009]  0x003d8 00a »>=«
  [$0x000a]  0x00400 00b »OBJECT«
  [$0x000b]  0x00448 00c »CREER«
  [$0x000c]  0x00488 00d »F«
  [$0x000d]  0x004a8 00e »N«
  [$0x000e]  0x004c8 00f »DEMARRER«
  [$0x000f]  0x043a0 010 »ARRETER«
  [$0x0010]  0x043f0 011 »CHANGER_DUREE«
  [$0x0011]  0x04470 012 »C«
  [$0x0012]  0x04490 013 »D«
  [$0x0013]  0x044b0 014 »DUREES«
  [$0x0014]  0x044f8 015 »&«
  [$0x0015]  0x04518 016 »ETAT«
  [$0x0016]  0x04550 017 »DUREES_FEU«
  [$0x0017]  0x045b8 000 »NUMERO«
{D304 0x0808a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x080be/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07bda/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0815e/0x60}:ARRAY_STRING[0x1,0x4] = "ETAT"
{D303 0x081be/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0825e/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x0825e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08292/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x081be/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x08332/0x90}:ARRAY_STRING[0x1,0xa] = "DUREES_FEU"
{D303 0x083c2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08462/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08462/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08496/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x083c2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x08536/0x70}:ARRAY_STRING[0x1,0x6] = "NUMERO"