DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦f4fa5abee⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_042325

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00007c06 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00042325 [0000000000001000010001100100101]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00013eda [000000000000010011111011011010]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x000000000010010e [0000000000000000000000000000000000000000000100000000000100001110]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:     0x1ba42c00000000000000000000000000 [0x80] 0001101110100100 0010110000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000
    0x0003aa +0x0080:                                    0x0 [0x1f00] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0028004c004810008c9 [111111111111111111111111111111110000000000101000000000000100110000000000010010000001000000000000100011001001]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x068ce/0x370} [00000000000000000110100011001110]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x07829/0x338} [00000000000000000111100000101001]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0688e/0x40} [00000000000000000110100010001110]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x077e9/0x40} [00000000000000000111011111101001]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »FIGURE«
  [$0x0002]  0x00288 003 »CERCLE«
  [$0x0003]  0x002d0 004 »CARRE«
  [$0x0004]  0x00310 005 »RECTANGLE«
  [$0x0005]  0x00370 006 »=«
  [$0x0006]  0x00390 007 »<«
  [$0x0007]  0x003b0 008 »>«
  [$0x0008]  0x003d0 009 »<=«
  [$0x0009]  0x003f8 00a »>=«
  [$0x000a]  0x00420 00b »OBJET«
  [$0x000b]  0x00460 000 »FORME«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »FIGURE«
    @0x02696 [0x01] =  $0x0002 »CERCLE«
    @0x026de [0x02] =  $0x0003 »CARRE«
    @0x0271e [0x03] =  $0x0004 »RECTANGLE«
    @0x0277e [0x04] =  $0x0005 »=«
    @0x0279e [0x05] =  $0x0006 »<«
    @0x027be [0x06] =  $0x0007 »>«
    @0x027de [0x07] =  $0x0008 »<=«
    @0x02806 [0x08] =  $0x0009 »>=«
    @0x0282e [0x09] =  $0x000a »OBJET«
    @0x0286e [0x0a] =  $0x000b »FORME«
    @0x028ae [0x0b] =  $0x000c »RAYON«
    @0x028ee [0x0c] =  $0x000d »COTE«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray
    0x002c90 [0x13] +0x0260: ptr_0x13_p → {R1kSegChunk 0x07507/0x86} [00000000000000000111010100000111]

    0x002cb0 +0x0280:                                    0x0 [0x420] 0…
{D305 0x030d0/0xce0}:D305
    0x003110 [0x02] +0x0040: ptr_0x2_p → {D306 0x05f23/0x83} [00000000000000000101111100100011]
    0x003530 [0x23] +0x0460: ptr_0x23_p → {D306 0x0676b/0x83} [00000000000000000110011101101011]
    0x003a10 [0x4a] +0x0940: ptr_0x4a_p → {D306 0x06495/0x83} [00000000000000000110010010010101]

    0x003a30 +0x0960:                                    0x0 [0x380] 0…
{D301 0x03db0/0xce0}:D301
    0x003db0 [0x00] +0x0000: ptr_0x0_p → {D302 0x06c72/0xa0} [00000000000000000110110001110010]
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x05bc0/0xa0} [00000000000000000101101111000000]
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x0630e/0xa0} [00000000000000000110001100001110]
    0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x04d48/0xa0} [00000000000000000100110101001000]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x07164/0xa0} [00000000000000000111000101100100]
    0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x07661/0xa0} [00000000000000000111011001100001]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x054c0/0xa0} [00000000000000000101010011000000]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x05108/0xa0} [00000000000000000101000100001000]
    0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x04f2c/0xa0} [00000000000000000100111100101100]
    0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x07358/0xa0} [00000000000000000111001101011000]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05838/0xa0} [00000000000000000101100000111000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0567c/0xa0} [00000000000000000101011001111100]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x05d9c/0xa0} [00000000000000000101110110011100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x059fc/0xa0} [00000000000000000101100111111100]
    0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x065ec/0xa0} [00000000000000000110010111101100]
    0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x07b95/0xa0} [00000000000000000111101110010101]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05304/0xa0} [00000000000000000101001100000100]

    0x004850 +0x0aa0:                                    0x0 [0x240] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "FIGURE"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04de8/0x70}:ARRAY_STRING[0x1,0x6] = "CERCLE"
{D303 0x04e58/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ef8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ef8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f2c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04e58/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04fcc/0x68}:ARRAY_STRING[0x1,0x5] = "CARRE"
{D303 0x05034/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050d4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050d4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05108/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05034/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x051a8/0x88}:ARRAY_STRING[0x1,0x9] = "RECTANGLE"
{D303 0x05230/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052d0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052d0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05304/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x05230/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x053a4/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x053ec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0548c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0548c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054c0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x053ec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05560/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x055a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05648/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05648/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0567c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x055a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0571c/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x05764/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05804/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05804/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05838/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05764/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x058d8/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x05928/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059c8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x059c8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059fc/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05928/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x05a9c/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x05aec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b8c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05b8c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05bc0/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05aec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05c60/0x68}:ARRAY_STRING[0x1,0x5] = "OBJET"
{D303 0x05cc8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d68/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05d68/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d9c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05cc8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x05e3c/0x68}:ARRAY_STRING[0x1,0x5] = "FORME"
{D307 0x05ea4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00084648 d307_3 = 0x00000002
{D306 0x05f23/0x83}:D306 d306_d303_p → {D303 0x04c74/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05ea4/0x7f}
{D303 0x05fa6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062da/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x06046/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06086/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »FIGURE«
  [$0x0002]  0x00288 003 »CERCLE«
  [$0x0003]  0x002d0 004 »CARRE«
  [$0x0004]  0x00310 005 »RECTANGLE«
  [$0x0005]  0x00370 006 »=«
  [$0x0006]  0x00390 007 »<«
  [$0x0007]  0x003b0 008 »>«
  [$0x0008]  0x003d0 009 »<=«
  [$0x0009]  0x003f8 00a »>=«
  [$0x000a]  0x00420 00b »OBJET«
  [$0x000b]  0x00460 00c »FORME«
  [$0x000c]  0x004a0 00d »RAYON«
  [$0x000d]  0x004e0 00e »COTE«
  [$0x000e]  0x04500 000 »LARGEUR«
{D304 0x062da/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0630e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05fa6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x063ae/0x68}:ARRAY_STRING[0x1,0x5] = "RAYON"
{D307 0x06416/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00084648 d307_3 = 0x00000002
{D306 0x06495/0x83}:D306 d306_d303_p → {D303 0x04e58/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x06416/0x7f}
{D303 0x06518/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x065b8/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x065b8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x065ec/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06518/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0668c/0x60}:ARRAY_STRING[0x1,0x4] = "COTE"
{D307 0x066ec/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00084648 d307_3 = 0x00000002
{D306 0x0676b/0x83}:D306 d306_d303_p → {D303 0x05034/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x066ec/0x7f}
{D303 0x067ee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06c3e/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{Thing2 0x0688e/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x068ce/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x0690e [0x00] =  $0x000e »LARGEUR«
    @0x0695e [0x01] =  $0x000f »LONGUEUR«
    @0x069b6 [0x02] =  $0x0010 »A_CALCULER«
    @0x06a1e [0x03] =  $0x0011 »*«
    @0x06a3e [0x04] =  $0x0012 »**«
{D304 0x06c3e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06c72/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x067ee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x06d12/0x78}:ARRAY_STRING[0x1,0x7] = "LARGEUR"
{D303 0x06d8a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07130/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06e2a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06086/0x254} next_p → {Thing2 0x06046/0x40}
{StringIndex 0x06e6a/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »FIGURE«
  [$0x0002]  0x00288 003 »CERCLE«
  [$0x0003]  0x002d0 004 »CARRE«
  [$0x0004]  0x00310 005 »RECTANGLE«
  [$0x0005]  0x00370 006 »=«
  [$0x0006]  0x00390 007 »<«
  [$0x0007]  0x003b0 008 »>«
  [$0x0008]  0x003d0 009 »<=«
  [$0x0009]  0x003f8 00a »>=«
  [$0x000a]  0x00420 00b »OBJET«
  [$0x000b]  0x00460 00c »FORME«
  [$0x000c]  0x004a0 00d »RAYON«
  [$0x000d]  0x004e0 00e »COTE«
  [$0x000e]  0x04500 00f »LARGEUR«
  [$0x000f]  0x04550 010 »LONGUEUR«
  [$0x0010]  0x045a8 011 »A_CALCULER«
  [$0x0011]  0x04610 000 »*«
{D304 0x07130/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07164/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06d8a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x07204/0x80}:ARRAY_STRING[0x1,0x8] = "LONGUEUR"
{D303 0x07284/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07324/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x07324/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07358/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x07284/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x073f8/0x90}:ARRAY_STRING[0x1,0xa] = "A_CALCULER"
{R1kSegChunk 0x07488/0x7f}: ===================
    0x007488 +0x0000:             0x800423240000000100000000 [0x7f] 0000000000000000 0000000000000001 0000000000001000 0100011001001000 0000000000000000 0000000000000010 0000000000000000 000000000000000
{R1kSegChunk 0x07507/0x86}: ===================
    0x007507 +0x0000:       0x8019ea14000000000001d220000000 [0x80] 0000000010000000 0001100111101010 0001010000000000 0000000000000000 0000000000000000 0000000111010010 0010000000000000 0000000000000000
    0x007587 +0x0080:                                    0x0 [0x06] 0…
{D303 0x0758d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0762d/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x0762d/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07661/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0758d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x07701/0x48}:ARRAY_STRING[0x1,0x1] = "*"
{D303 0x07749/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b61/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x077e9/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06e6a/0x2c6} next_p → {Thing2 0x06e2a/0x40}
{StringIndex 0x07829/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »FIGURE«
  [$0x0002]  0x00288 003 »CERCLE«
  [$0x0003]  0x002d0 004 »CARRE«
  [$0x0004]  0x00310 005 »RECTANGLE«
  [$0x0005]  0x00370 006 »=«
  [$0x0006]  0x00390 007 »<«
  [$0x0007]  0x003b0 008 »>«
  [$0x0008]  0x003d0 009 »<=«
  [$0x0009]  0x003f8 00a »>=«
  [$0x000a]  0x00420 00b »OBJET«
  [$0x000b]  0x00460 00c »FORME«
  [$0x000c]  0x004a0 00d »RAYON«
  [$0x000d]  0x004e0 00e »COTE«
  [$0x000e]  0x04500 00f »LARGEUR«
  [$0x000f]  0x04550 010 »LONGUEUR«
  [$0x0010]  0x045a8 011 »A_CALCULER«
  [$0x0011]  0x04610 012 »*«
  [$0x0012]  0x04630 000 »**«
{D304 0x07b61/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07b95/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x07749/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x07c35/0x50}:ARRAY_STRING[0x1,0x2] = "**"