DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦f67e2585e⟧

    Length: 4096 (0x1000)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_069206

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00006a71 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00069206 [0000000000001101001001000000110]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0001d4dc [000000000000011101010011011100]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff001c0038003a3000735 [111111111111111111111111111111110000000000011100000000000011100000000000001110100011000000000000011100110101]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x05af0/0x370} [00000000000000000101101011110000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0656c/0x254} [00000000000000000110010101101100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05ab0/0x40} [00000000000000000101101010110000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0652c/0x40} [00000000000000000110010100101100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »AT_END«
  [$0x0003]  0x002d8 004 »EXIST«
  [$0x0004]  0x00318 005 »INITIALIZE«
  [$0x0005]  0x00380 006 »APPEND«
  [$0x0006]  0x003c8 007 »THE_ERROR«
  [$0x0007]  0x00428 008 »INIT_ITERATOR«
  [$0x0008]  0x004a8 009 »NEXT«
  [$0x0009]  0x03728 00a »DISPLAY_IN_SOURCE«
  [$0x000a]  0x037c8 00b »SOURCE_FILE_NAME«
  [$0x000b]  0x03860 000 »DESTINATION_FILE_NAME«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »TEXT_IO«
    @0x0269e [0x01] =  $0x0002 »AT_END«
    @0x026e6 [0x02] =  $0x0003 »EXIST«
    @0x02726 [0x03] =  $0x0004 »INITIALIZE«
    @0x0278e [0x04] =  $0x0005 »APPEND«
    @0x027d6 [0x05] =  $0x0006 »THE_ERROR«
    @0x02836 [0x06] =  $0x0007 »INIT_ITERATOR«
    @0x028b6 [0x07] =  $0x0008 »NEXT«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x056f4/0xa0} [00000000000000000101011011110100]
    0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x05910/0xa0} [00000000000000000101100100010000]
    0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x05e94/0xa0} [00000000000000000101111010010100]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x069d0/0xa0} [00000000000000000110100111010000]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x054f8/0xa0} [00000000000000000101010011111000]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x05314/0xa0} [00000000000000000101001100010100]
    0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x04f34/0xa0} [00000000000000000100111100110100]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x060d0/0xa0} [00000000000000000110000011010000]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x067f4/0xa0} [00000000000000000110011111110100]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x06304/0xa0} [00000000000000000110001100000100]

    0x004910 +0x0b60:                                    0x0 [0x180] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x04c04/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO"
{D303 0x04c7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d1c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d1c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d50/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04c7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04df0/0x70}:ARRAY_STRING[0x1,0x6] = "AT_END"
{D303 0x04e60/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f00/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f00/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f34/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x04e60/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04fd4/0x68}:ARRAY_STRING[0x1,0x5] = "EXIST"
{D303 0x0503c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050dc/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05110/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0503c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x051b0/0x90}:ARRAY_STRING[0x1,0xa] = "INITIALIZE"
{D303 0x05240/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052e0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052e0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05314/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x05110/0xa0} d302_d303_p → {D303 0x05240/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x053b4/0x70}:ARRAY_STRING[0x1,0x6] = "APPEND"
{D303 0x05424/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054c4/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x054c4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054f8/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05424/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05598/0x88}:ARRAY_STRING[0x1,0x9] = "THE_ERROR"
{D303 0x05620/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056c0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x056f4/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x05620/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x05794/0xa8}:ARRAY_STRING[0x1,0xd] = "INIT_ITERATOR"
{D303 0x0583c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x058dc/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x058dc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05910/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0583c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x059b0/0x60}:ARRAY_STRING[0x1,0x4] = "NEXT"
{D303 0x05a10/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e60/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{Thing2 0x05ab0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x05af0/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x05b36 [0x00] =  $0x0009 »DISPLAY_IN_SOURCE«
    @0x05bd6 [0x01] =  $0x000a »SOURCE_FILE_NAME«
    @0x05c6e [0x02] =  $0x000b »DESTINATION_FILE_NAME«
    @0x05d2e [0x03] =  $0x000c »PANIC«
    @0x05d6e [0x04] =  $0x000d »THE_RULE«
{D304 0x05e60/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e94/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x05a10/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x05f34/0xc8}:ARRAY_STRING[0x1,0x11] = "DISPLAY_IN_SOURCE"
{D303 0x05ffc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0609c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x0609c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x060d0/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x05ffc/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x06170/0xc0}:ARRAY_STRING[0x1,0x10] = "SOURCE_FILE_NAME"
{D303 0x06230/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062d0/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x062d0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06304/0xa0}:D302 d302_0 = 0x80000015 d302_d303_p → {D303 0x06230/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e8
{ArrayString 0x063a4/0xe8}:ARRAY_STRING[0x1,0x15] = "DESTINATION_FILE_NAME"
{D303 0x0648c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x067c0/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x0652c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x0656c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »TEXT_IO«
  [$0x0002]  0x00290 003 »AT_END«
  [$0x0003]  0x002d8 004 »EXIST«
  [$0x0004]  0x00318 005 »INITIALIZE«
  [$0x0005]  0x00380 006 »APPEND«
  [$0x0006]  0x003c8 007 »THE_ERROR«
  [$0x0007]  0x00428 008 »INIT_ITERATOR«
  [$0x0008]  0x004a8 009 »NEXT«
  [$0x0009]  0x03728 00a »DISPLAY_IN_SOURCE«
  [$0x000a]  0x037c8 00b »SOURCE_FILE_NAME«
  [$0x000b]  0x03860 00c »DESTINATION_FILE_NAME«
  [$0x000c]  0x03920 00d »PANIC«
  [$0x000d]  0x03960 000 »THE_RULE«
{D304 0x067c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x067f4/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0648c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x06894/0x68}:ARRAY_STRING[0x1,0x5] = "PANIC"
{D303 0x068fc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0699c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0699c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x069d0/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x04d50/0xa0} d302_d303_p → {D303 0x068fc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06a70/0x80}:ARRAY_STRING[0x1,0x8] = "THE_RULE"