DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦f9ecaae02⟧

    Length: 3072 (0xc00)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_000a14

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00005a6d max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00005fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00000a14 [0000000000000000000101000010100]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00000865 [000000000000000000100001100101]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0016002800054000082 [111111111111111111111111111111110000000000010110000000000010100000000000000001010100000000000000000010000010]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x02608/0x368} [00000000000000000010011000001000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023e6 [0x04] +0x00cc: [00000000000000000000000000000000]
    0x002406 [0x05] +0x00ec: [00000000000000000000000000000000]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »SIMS_AREA«
  [$0x0002]  0x002a0 003 »'!'«
  [$0x0003]  0x002d0 004 »'m'«
  [$0x0004]  0x00300 005 »'a'«
  [$0x0005]  0x00330 006 »'c'«
  [$0x0006]  0x00360 007 »'h'«
  [$0x0007]  0x00390 008 »'i'«
  [$0x0008]  0x003c0 009 »'n'«
  [$0x0009]  0x003f0 000 »'e'«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »SIMS_AREA«
    @0x026ae [0x01] =  $0x0002 »'!'«
    @0x026de [0x02] =  $0x0003 »'m'«
    @0x0270e [0x03] =  $0x0004 »'a'«
    @0x0273e [0x04] =  $0x0005 »'c'«
    @0x0276e [0x05] =  $0x0006 »'h'«
    @0x0279e [0x06] =  $0x0007 »'i'«
    @0x027ce [0x07] =  $0x0008 »'n'«
    @0x027fe [0x08] =  $0x0009 »'e'«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003df0 [0x02] +0x0040: ptr_0x2_p → {D302 0x04d60/0xa0} [00000000000000000100110101100000]
    0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x052c4/0xa0} [00000000000000000101001011000100]
    0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x0565c/0xa0} [00000000000000000101011001011100]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x05828/0xa0} [00000000000000000101100000101000]
    0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x059f4/0xa0} [00000000000000000101100111110100]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x050f8/0xa0} [00000000000000000101000011111000]
    0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x05490/0xa0} [00000000000000000101010010010000]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x04f2c/0xa0} [00000000000000000100111100101100]

    0x0049f0 +0x0c40:                                    0x0 [0xa0] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x04c04/0x88}:ARRAY_STRING[0x1,0x9] = "SIMS_AREA"
{D303 0x04c8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d2c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d2c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d60/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x04c8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x04e00/0x58}:ARRAY_STRING[0x1,0x3] = "'!'"
{D303 0x04e58/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ef8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ef8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f2c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x04e58/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x04fcc/0x58}:ARRAY_STRING[0x1,0x3] = "'m'"
{D303 0x05024/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050c4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050c4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050f8/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05024/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05198/0x58}:ARRAY_STRING[0x1,0x3] = "'a'"
{D303 0x051f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05290/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05290/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052c4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x051f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05364/0x58}:ARRAY_STRING[0x1,0x3] = "'c'"
{D303 0x053bc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0545c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0545c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05490/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x053bc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05530/0x58}:ARRAY_STRING[0x1,0x3] = "'h'"
{D303 0x05588/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05628/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05628/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0565c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05588/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x056fc/0x58}:ARRAY_STRING[0x1,0x3] = "'i'"
{D303 0x05754/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057f4/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x057f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05828/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05754/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x058c8/0x58}:ARRAY_STRING[0x1,0x3] = "'n'"
{D303 0x05920/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059c0/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x059c0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x059f4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05920/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05a94/0x58}:ARRAY_STRING[0x1,0x3] = "'e'"