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Length: 6144 (0x1800) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Test_Room, seg_0488ea
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
with Rooms, Text_Io; procedure Test_Room is Ok : Boolean; begin Rooms.Create ("Cuisine"); Rooms.Create ("Salle_de_bain"); Rooms.Create ("Bureau"); Rooms.Create ("Cave"); Rooms.Create ("Chambre"); Rooms.Create ("Espace"); Rooms.Set_Comment ("Cuisine", "petite cuisine integree"); Rooms.Set_Comment ("Salle_de_bain", "Salle de bain rose"); Rooms.Set_Comment ("Espace", "Espace interstellaire"); Rooms.Set_Comment ("Chambre", "Chambre avec un grand lit"); Rooms.Add_State ("Cuisine", "eclairee"); Rooms.Add_State ("Cuisine", "encombree"); Rooms.Add_State ("Cuisine", "enfumee"); Rooms.Add_State ("Cuisine", "chaude"); Rooms.Add_State ("Cave", "sombre"); Rooms.Add_State ("Espace", "infini"); Rooms.Add_State ("Espace", "etoile"); Rooms.Add_Communication ("Cuisine", "porte_sud", "Cave"); Rooms.Add_Communication ("Cuisine", "passage", "Bureau"); Rooms.Add_Communication ("Cuisine", "porte_bleue", "Chambre"); Rooms.Add_Communication ("Cuisine", "trappe", "Cellier"); Rooms.Set_Communication_Mode ("Cuisine", "porte_sud", Rooms.Unlock); Rooms.Set_Communication_Mode ("Cuisine", "passage", Rooms.Lock); Rooms.Set_Communication_Mode ("Cuisine", "trappe", Rooms.Lock); Rooms.Set_Communication_Mode ("Cuisine", "porte_bleue", Rooms.Unlock); Rooms.Set_Communication_Visibility ("Cuisine", "porte_sud", Rooms.Visible); Rooms.Set_Communication_Visibility ("Cuisine", "passage", Rooms.Visible); Rooms.Set_Communication_Visibility ("Cuisine", "trappe", Rooms.Unvisible); Rooms.Set_Communication_Visibility ("Cuisine", "porte_bleue", Rooms.Visible); Rooms.Set_Communication_Comment ("Cuisine", "porte_sud", "porte vers la cave"); Rooms.Set_Communication_Comment ("Cuisine", "passage", "Passage sombre"); Rooms.Set_Communication_Comment ("Cuisine", "trappe", "trappe avec un gros anneau"); Rooms.Set_Communication_Comment ("Cuisine", "porte_bleue", "jolie porte bleue"); Text_Io.Put_Line ("commentaire de la cuisine : " & Rooms.Get_Comment ("cuisine")); Text_Io.Put_Line ("commentaire du bureau : " & Rooms.Get_Comment ("bureau")); Text_Io.Put_Line ("commentaire de l'espace : " & Rooms.Get_Comment ("espace")); Text_Io.Put_Line ("commentaire de la salle de bain : " & Rooms.Get_Comment ("salle_de_bain")); Text_Io.New_Line; if Rooms.In_State ("Cuisine", "enfumee") then Text_Io.Put_Line ("la cuisine est enfumee"); end if; if not Rooms.In_State ("Cave", "enfumee") then Text_Io.Put_Line ("la cave n'est pas enfumee"); end if; if Rooms.In_State ("Espace", "infini") then Text_Io.Put_Line ("L'espace est infini"); end if; if not Rooms.In_State ("Chambre", "") then Text_Io.Put_Line ("la chambre n'a pas d'etat"); end if; Text_Io.New_Line; Rooms.Set_Current_Room ("cuisine"); Rooms.Go_First_State; while not Rooms.At_End_State loop Text_Io.Put_Line (Rooms.Get_Current_State); Rooms.Go_Next_State; end loop; Rooms.First_Communication; while not Rooms.At_End_Communication loop Text_Io.Put_Line (" piece courante : " & Rooms.Get_Current_Room); Text_Io.Put_Line (" way : " & Rooms.Get_Communication_Way); Text_Io.Put_Line (" destination : " & Rooms.Get_Communication_Destination); case Rooms.Get_Communication_Mode is when Rooms.Lock => Text_Io.Put_Line (" mode : lock"); when Rooms.Unlock => Text_Io.Put_Line (" mode : unlock"); end case; case Rooms.Get_Communication_Visibility is when Rooms.Visible => Text_Io.Put_Line (" mode : visible"); when Rooms.Unvisible => Text_Io.Put_Line (" mode : unvisible"); end case; Text_Io.Put_Line (" comment : " & Rooms.Get_Communication_Comment); Rooms.Next_Communication; Text_Io.New_Line; end loop; Rooms.Remove_State ("cuisine", "enfumee"); if not Rooms.In_State ("cuisine", "enfumee") then Text_Io.Put_Line ("la cuisine n'est plus enfumee"); end if; end Test_Room;
nblk1=5 nid=0 hdr6=a [0x00] rec0=1f rec1=00 rec2=01 rec3=036 [0x01] rec0=12 rec1=00 rec2=02 rec3=076 [0x02] rec0=18 rec1=00 rec2=03 rec3=05c [0x03] rec0=19 rec1=00 rec2=04 rec3=034 [0x04] rec0=12 rec1=00 rec2=05 rec3=000 tail 0x21545d43e865a3df53c55 0x42a00088462060003