DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦fc211981c⟧

    Length: 6144 (0x1800)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_04326b

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000b935 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000bfff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x0004326b [0000000000001000011001001101011]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x00014690 [000000000000010100011010010000]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff004c008c008c3801133 [111111111111111111111111111111110000000001001100000000001000110000000000100011000011100000000001000100110011]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0ace0/0x388} [00000000000000001010110011100000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0b294/0x5e4} [00000000000000001011001010010100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0aca0/0x40} [00000000000000001010110010100000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0b254/0x40} [00000000000000001011001001010100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »PO_HANDLE«
  [$0x0003]  0x002e8 004 »PO_CONDITIONS«
  [$0x0004]  0x00368 005 »PO_ACCESS_MODES«
  [$0x0005]  0x003f8 006 »OBJECT«
  [$0x0006]  0x00440 007 »=«
  [$0x0007]  0x00460 008 »TEST_CASE_HANDLE«
  [$0x0008]  0x035a0 009 »COVERAGE_KIND«
  [$0x0009]  0x03620 00a »SEGMENT«
  [$0x000a]  0x03670 00b »DECISION«
  [$0x000b]  0x036c8 000 »<«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »SYSTEM«
    @0x02696 [0x01] =  $0x0002 »PO_HANDLE«
    @0x026f6 [0x02] =  $0x0003 »PO_CONDITIONS«
    @0x02776 [0x03] =  $0x0004 »PO_ACCESS_MODES«
    @0x02806 [0x04] =  $0x0005 »OBJECT«
    @0x0284e [0x05] =  $0x0006 »=«
    @0x0286e [0x06] =  $0x0007 »TEST_CASE_HANDLE«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305

    0x0030d0 +0x0000:                                    0x0 [0xce0] 0…
{D301 0x03db0/0xce0}:D301
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x073be/0xa0} [00000000000000000111001110111110]
    0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x0aaf8/0xa0} [00000000000000001010101011111000]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x0630c/0xa0} [00000000000000000110001100001100]
    0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x071b2/0xa0} [00000000000000000111000110110010]
    0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x09c46/0xa0} [00000000000000001001110001000110]
    0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x09a7a/0xa0} [00000000000000001001101001111010]
    0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x06118/0xa0} [00000000000000000110000100011000]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x0b09c/0xa0} [00000000000000001011000010011100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x06918/0xa0} [00000000000000000110100100011000]
    0x004290 [0x27] +0x04e0: ptr_0x27_p → {D302 0x0985e/0xa0} [00000000000000001001100001011110]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x07ef6/0xa0} [00000000000000000111111011110110]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0b8ac/0xa0} [00000000000000001011100010101100]
    0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x0a924/0xa0} [00000000000000001010100100100100]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x06adc/0xa0} [00000000000000000110101011011100]
    0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x0872e/0xa0} [00000000000000001000011100101110]
    0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x0a740/0xa0} [00000000000000001010011101000000]
    0x004650 [0x45] +0x08a0: ptr_0x45_p → {D302 0x05f2c/0xa0} [00000000000000000101111100101100]
    0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x08132/0xa0} [00000000000000001000000100110010]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x0572c/0xa0} [00000000000000000101011100101100]
    0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x09e1a/0xa0} [00000000000000001001111000011010]
    0x0047b0 [0x50] +0x0a00: ptr_0x50_p → {D302 0x0915a/0xa0} [00000000000000001001000101011010]
    0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05570/0xa0} [00000000000000000101010101110000]
    0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x06fa6/0xa0} [00000000000000000110111110100110]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x08962/0xa0} [00000000000000001000100101100010]
    0x0048b0 [0x58] +0x0b00: ptr_0x58_p → {D302 0x05d10/0xa0} [00000000000000000101110100010000]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x08b36/0xa0} [00000000000000001000101100110110]
    0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x0a56c/0xa0} [00000000000000001010010101101100]

    0x004930 +0x0b80:                                    0x0 [0x160] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "SYSTEM"
{D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d48/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x04de8/0x88}:ARRAY_STRING[0x1,0x9] = "PO_HANDLE"
{D303 0x04e70/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f10/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f10/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f44/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x04e70/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x04fe4/0xa8}:ARRAY_STRING[0x1,0xd] = "PO_CONDITIONS"
{D303 0x0508c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0512c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x0512c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05160/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x0508c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x05200/0xb8}:ARRAY_STRING[0x1,0xf] = "PO_ACCESS_MODES"
{D303 0x052b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05358/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05358/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0538c/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x052b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0542c/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT"
{D303 0x0549c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0553c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0553c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05570/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0549c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x05610/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x05658/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056f8/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x056f8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0572c/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x05658/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x057cc/0xc0}:ARRAY_STRING[0x1,0x10] = "TEST_CASE_HANDLE"
{D303 0x0588c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05cdc/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{Thing2 0x0592c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x0596c/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x059ae [0x00] =  $0x0008 »COVERAGE_KIND«
    @0x05a2e [0x01] =  $0x0009 »SEGMENT«
    @0x05a7e [0x02] =  $0x000a »DECISION«
    @0x05ad6 [0x03] =  $0x000b »<«
    @0x05af6 [0x04] =  $0x000c »>«
    @0x05b16 [0x05] =  $0x000d »<=«
    @0x05b3e [0x06] =  $0x000e »>=«
    @0x05b66 [0x07] =  $0x000f »CONSTRUCTOR«
    @0x05bd6 [0x08] =  $0x0010 »THE_SEGMENT«
    @0x05c46 [0x09] =  $0x0011 »DESTRUCTOR«
{D304 0x05cdc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d10/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x04f44/0xa0} d302_d303_p → {D303 0x0588c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x05db0/0xa8}:ARRAY_STRING[0x1,0xd] = "COVERAGE_KIND"
{D303 0x05e58/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ef8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05ef8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05f2c/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05e58/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x05fcc/0x78}:ARRAY_STRING[0x1,0x7] = "SEGMENT"
{D303 0x06044/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x060e4/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x060e4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06118/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06044/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x061b8/0x80}:ARRAY_STRING[0x1,0x8] = "DECISION"
{D303 0x06238/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062d8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x062d8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0630c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06238/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x063ac/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x063f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06728/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x06494/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x064d4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »PO_HANDLE«
  [$0x0003]  0x002e8 004 »PO_CONDITIONS«
  [$0x0004]  0x00368 005 »PO_ACCESS_MODES«
  [$0x0005]  0x003f8 006 »OBJECT«
  [$0x0006]  0x00440 007 »=«
  [$0x0007]  0x00460 008 »TEST_CASE_HANDLE«
  [$0x0008]  0x035a0 009 »COVERAGE_KIND«
  [$0x0009]  0x03620 00a »SEGMENT«
  [$0x000a]  0x03670 00b »DECISION«
  [$0x000b]  0x036c8 00c »<«
  [$0x000c]  0x036e8 00d »>«
  [$0x000d]  0x03708 00e »<=«
  [$0x000e]  0x03730 000 »>=«
{D304 0x06728/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0675c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x063f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x067fc/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x06844/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x068e4/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x068e4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06918/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x06844/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x069b8/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x06a08/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06aa8/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06aa8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06adc/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x06a08/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x06b7c/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x06bcc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f72/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c6c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x064d4/0x254} next_p → {Thing2 0x06494/0x40}
{StringIndex 0x06cac/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »PO_HANDLE«
  [$0x0003]  0x002e8 004 »PO_CONDITIONS«
  [$0x0004]  0x00368 005 »PO_ACCESS_MODES«
  [$0x0005]  0x003f8 006 »OBJECT«
  [$0x0006]  0x00440 007 »=«
  [$0x0007]  0x00460 008 »TEST_CASE_HANDLE«
  [$0x0008]  0x035a0 009 »COVERAGE_KIND«
  [$0x0009]  0x03620 00a »SEGMENT«
  [$0x000a]  0x03670 00b »DECISION«
  [$0x000b]  0x036c8 00c »<«
  [$0x000c]  0x036e8 00d »>«
  [$0x000d]  0x03708 00e »<=«
  [$0x000e]  0x03730 00f »>=«
  [$0x000f]  0x03758 010 »CONSTRUCTOR«
  [$0x0010]  0x037c8 011 »THE_SEGMENT«
  [$0x0011]  0x03838 000 »DESTRUCTOR«
{D304 0x06f72/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06fa6/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x06bcc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x07046/0x98}:ARRAY_STRING[0x1,0xb] = "CONSTRUCTOR"
{D303 0x070de/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0717e/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x0717e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x071b2/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x070de/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098
{ArrayString 0x07252/0x98}:ARRAY_STRING[0x1,0xb] = "THE_SEGMENT"
{D303 0x072ea/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0738a/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x0738a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x073be/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x072ea/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0745e/0x90}:ARRAY_STRING[0x1,0xa] = "DESTRUCTOR"
{D303 0x074ee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07cbe/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x0758e/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0596c/0x370} next_p → {Thing2 0x0592c/0x40}
{StringStore 0x075ce/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x0760e [0x00] =  $0x0012 »OF_THE_OBJ«
    @0x07676 [0x01] =  $0x0013 »GET_COVERAGE_KIND«
    @0x07716 [0x02] =  $0x0014 »FOR_OBJ«
    @0x07766 [0x03] =  $0x0015 »GET_UNIT_SET_MAP«
    @0x077fe [0x04] =  $0x0016 »INTO«
    @0x07836 [0x05] =  $0x0017 »GET_WORLD_COVERAGE_MAP«
{Thing2 0x07946/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06cac/0x2c6} next_p → {Thing2 0x06c6c/0x40}
{StringIndex 0x07986/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »PO_HANDLE«
  [$0x0003]  0x002e8 004 »PO_CONDITIONS«
  [$0x0004]  0x00368 005 »PO_ACCESS_MODES«
  [$0x0005]  0x003f8 006 »OBJECT«
  [$0x0006]  0x00440 007 »=«
  [$0x0007]  0x00460 008 »TEST_CASE_HANDLE«
  [$0x0008]  0x035a0 009 »COVERAGE_KIND«
  [$0x0009]  0x03620 00a »SEGMENT«
  [$0x000a]  0x03670 00b »DECISION«
  [$0x000b]  0x036c8 00c »<«
  [$0x000c]  0x036e8 00d »>«
  [$0x000d]  0x03708 00e »<=«
  [$0x000e]  0x03730 00f »>=«
  [$0x000f]  0x03758 010 »CONSTRUCTOR«
  [$0x0010]  0x037c8 011 »THE_SEGMENT«
  [$0x0011]  0x03838 012 »DESTRUCTOR«
  [$0x0012]  0x05200 013 »OF_THE_OBJ«
  [$0x0013]  0x05268 014 »GET_COVERAGE_KIND«
  [$0x0014]  0x05308 000 »FOR_OBJ«
{D304 0x07cbe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07cf2/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x074ee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x07d92/0x90}:ARRAY_STRING[0x1,0xa] = "OF_THE_OBJ"
{D303 0x07e22/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07ec2/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07ec2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07ef6/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x07e22/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x07f96/0xc8}:ARRAY_STRING[0x1,0x11] = "GET_COVERAGE_KIND"
{D303 0x0805e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x080fe/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x080fe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08132/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0805e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x081d2/0x78}:ARRAY_STRING[0x1,0x7] = "FOR_OBJ"
{D303 0x0824a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x086fa/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x082ea/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07986/0x338} next_p → {Thing2 0x07946/0x40}
{StringIndex 0x0832a/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »PO_HANDLE«
  [$0x0003]  0x002e8 004 »PO_CONDITIONS«
  [$0x0004]  0x00368 005 »PO_ACCESS_MODES«
  [$0x0005]  0x003f8 006 »OBJECT«
  [$0x0006]  0x00440 007 »=«
  [$0x0007]  0x00460 008 »TEST_CASE_HANDLE«
  [$0x0008]  0x035a0 009 »COVERAGE_KIND«
  [$0x0009]  0x03620 00a »SEGMENT«
  [$0x000a]  0x03670 00b »DECISION«
  [$0x000b]  0x036c8 00c »<«
  [$0x000c]  0x036e8 00d »>«
  [$0x000d]  0x03708 00e »<=«
  [$0x000e]  0x03730 00f »>=«
  [$0x000f]  0x03758 010 »CONSTRUCTOR«
  [$0x0010]  0x037c8 011 »THE_SEGMENT«
  [$0x0011]  0x03838 012 »DESTRUCTOR«
  [$0x0012]  0x05200 013 »OF_THE_OBJ«
  [$0x0013]  0x05268 014 »GET_COVERAGE_KIND«
  [$0x0014]  0x05308 015 »FOR_OBJ«
  [$0x0015]  0x05358 016 »GET_UNIT_SET_MAP«
  [$0x0016]  0x053f0 017 »INTO«
  [$0x0017]  0x05428 018 »GET_WORLD_COVERAGE_MAP«
  [$0x0018]  0x069d8 000 »PERSISTENT_OPERATIONS«
{D304 0x086fa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0872e/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x0824a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0
{ArrayString 0x087ce/0xc0}:ARRAY_STRING[0x1,0x10] = "GET_UNIT_SET_MAP"
{D303 0x0888e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0892e/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x0892e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08962/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x04d48/0xa0} d302_d303_p → {D303 0x0888e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x08a02/0x60}:ARRAY_STRING[0x1,0x4] = "INTO"
{D303 0x08a62/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08b02/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08b02/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08b36/0xa0}:D302 d302_0 = 0x80000016 d302_d302_p → {D302 0x0538c/0xa0} d302_d303_p → {D303 0x08a62/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f0
{ArrayString 0x08bd6/0xf0}:ARRAY_STRING[0x1,0x16] = "GET_WORLD_COVERAGE_MAP"
{D303 0x08cc6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09126/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{Thing2 0x08d66/0x40}:Thing2 Chain2 payload_p → {StringStore 0x075ce/0x378} next_p → {Thing2 0x0758e/0x40}
{StringStore 0x08da6/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x08de6 [0x00] =  $0x0018 »PERSISTENT_OPERATIONS«
    @0x08ea6 [0x01] =  $0x0019 »GET_CONDITION«
    @0x08f26 [0x02] =  $0x001a »OBJ«
    @0x08f56 [0x03] =  $0x001b »OPEN«
    @0x08f8e [0x04] =  $0x001c »THE_OBJ«
    @0x08fde [0x05] =  $0x001d »MODE«
    @0x09016 [0x06] =  $0x001e »HANDLE«
    @0x0905e [0x07] =  $0x001f »NAME«
    @0x09096 [0x08] =  $0x0020 »CLOSE«
{D304 0x09126/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0915a/0xa0}:D302 d302_0 = 0x80000015 d302_d303_p → {D303 0x08cc6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e8
{ArrayString 0x091fa/0xe8}:ARRAY_STRING[0x1,0x15] = "PERSISTENT_OPERATIONS"
{D303 0x092e2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0982a/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x09382/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0832a/0x3d0} next_p → {Thing2 0x082ea/0x40}
{StringIndex 0x093c2/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »PO_HANDLE«
  [$0x0003]  0x002e8 004 »PO_CONDITIONS«
  [$0x0004]  0x00368 005 »PO_ACCESS_MODES«
  [$0x0005]  0x003f8 006 »OBJECT«
  [$0x0006]  0x00440 007 »=«
  [$0x0007]  0x00460 008 »TEST_CASE_HANDLE«
  [$0x0008]  0x035a0 009 »COVERAGE_KIND«
  [$0x0009]  0x03620 00a »SEGMENT«
  [$0x000a]  0x03670 00b »DECISION«
  [$0x000b]  0x036c8 00c »<«
  [$0x000c]  0x036e8 00d »>«
  [$0x000d]  0x03708 00e »<=«
  [$0x000e]  0x03730 00f »>=«
  [$0x000f]  0x03758 010 »CONSTRUCTOR«
  [$0x0010]  0x037c8 011 »THE_SEGMENT«
  [$0x0011]  0x03838 012 »DESTRUCTOR«
  [$0x0012]  0x05200 013 »OF_THE_OBJ«
  [$0x0013]  0x05268 014 »GET_COVERAGE_KIND«
  [$0x0014]  0x05308 015 »FOR_OBJ«
  [$0x0015]  0x05358 016 »GET_UNIT_SET_MAP«
  [$0x0016]  0x053f0 017 »INTO«
  [$0x0017]  0x05428 018 »GET_WORLD_COVERAGE_MAP«
  [$0x0018]  0x069d8 019 »PERSISTENT_OPERATIONS«
  [$0x0019]  0x06a98 01a »GET_CONDITION«
  [$0x001a]  0x06b18 01b »OBJ«
  [$0x001b]  0x06b48 01c »OPEN«
  [$0x001c]  0x06b80 000 »THE_OBJ«
{D304 0x0982a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0985e/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x092e2/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x098fe/0xa8}:ARRAY_STRING[0x1,0xd] = "GET_CONDITION"
{D303 0x099a6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09a46/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x09a46/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09a7a/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x05160/0xa0} d302_d303_p → {D303 0x099a6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x09b1a/0x58}:ARRAY_STRING[0x1,0x3] = "OBJ"
{D303 0x09b72/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09c12/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{D304 0x09c12/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09c46/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x09b72/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x09ce6/0x60}:ARRAY_STRING[0x1,0x4] = "OPEN"
{D303 0x09d46/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09de6/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09de6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09e1a/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x09d46/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x09eba/0x78}:ARRAY_STRING[0x1,0x7] = "THE_OBJ"
{D303 0x09f32/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a538/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x09fd2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x093c2/0x468} next_p → {Thing2 0x09382/0x40}
{StringIndex 0x0a012/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »PO_HANDLE«
  [$0x0003]  0x002e8 004 »PO_CONDITIONS«
  [$0x0004]  0x00368 005 »PO_ACCESS_MODES«
  [$0x0005]  0x003f8 006 »OBJECT«
  [$0x0006]  0x00440 007 »=«
  [$0x0007]  0x00460 008 »TEST_CASE_HANDLE«
  [$0x0008]  0x035a0 009 »COVERAGE_KIND«
  [$0x0009]  0x03620 00a »SEGMENT«
  [$0x000a]  0x03670 00b »DECISION«
  [$0x000b]  0x036c8 00c »<«
  [$0x000c]  0x036e8 00d »>«
  [$0x000d]  0x03708 00e »<=«
  [$0x000e]  0x03730 00f »>=«
  [$0x000f]  0x03758 010 »CONSTRUCTOR«
  [$0x0010]  0x037c8 011 »THE_SEGMENT«
  [$0x0011]  0x03838 012 »DESTRUCTOR«
  [$0x0012]  0x05200 013 »OF_THE_OBJ«
  [$0x0013]  0x05268 014 »GET_COVERAGE_KIND«
  [$0x0014]  0x05308 015 »FOR_OBJ«
  [$0x0015]  0x05358 016 »GET_UNIT_SET_MAP«
  [$0x0016]  0x053f0 017 »INTO«
  [$0x0017]  0x05428 018 »GET_WORLD_COVERAGE_MAP«
  [$0x0018]  0x069d8 019 »PERSISTENT_OPERATIONS«
  [$0x0019]  0x06a98 01a »GET_CONDITION«
  [$0x001a]  0x06b18 01b »OBJ«
  [$0x001b]  0x06b48 01c »OPEN«
  [$0x001c]  0x06b80 01d »THE_OBJ«
  [$0x001d]  0x06bd0 01e »MODE«
  [$0x001e]  0x06c08 01f »HANDLE«
  [$0x001f]  0x06c50 020 »NAME«
  [$0x0020]  0x06c88 021 »CLOSE«
  [$0x0021]  0x08918 000 »ABANDON«
{D304 0x0a538/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a56c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x09f32/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0a60c/0x60}:ARRAY_STRING[0x1,0x4] = "MODE"
{D303 0x0a66c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a70c/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a70c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a740/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0a66c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x0a7e0/0x70}:ARRAY_STRING[0x1,0x6] = "HANDLE"
{D303 0x0a850/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a8f0/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0a8f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a924/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0a850/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0a9c4/0x60}:ARRAY_STRING[0x1,0x4] = "NAME"
{D303 0x0aa24/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aac4/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0aac4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0aaf8/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x07cf2/0xa0} d302_d303_p → {D303 0x0aa24/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0ab98/0x68}:ARRAY_STRING[0x1,0x5] = "CLOSE"
{D303 0x0ac00/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b068/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{Thing2 0x0aca0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x08da6/0x380} next_p → {Thing2 0x08d66/0x40}
{StringStore 0x0ace0/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0ad26 [0x00] =  $0x0021 »ABANDON«
    @0x0ad76 [0x01] =  $0x0022 »FALSE«
{D304 0x0b068/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b09c/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0ac00/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0b13c/0x78}:ARRAY_STRING[0x1,0x7] = "ABANDON"
{D303 0x0b1b4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b878/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0b254/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a012/0x526} next_p → {Thing2 0x09fd2/0x40}
{StringIndex 0x0b294/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »SYSTEM«
  [$0x0002]  0x00288 003 »PO_HANDLE«
  [$0x0003]  0x002e8 004 »PO_CONDITIONS«
  [$0x0004]  0x00368 005 »PO_ACCESS_MODES«
  [$0x0005]  0x003f8 006 »OBJECT«
  [$0x0006]  0x00440 007 »=«
  [$0x0007]  0x00460 008 »TEST_CASE_HANDLE«
  [$0x0008]  0x035a0 009 »COVERAGE_KIND«
  [$0x0009]  0x03620 00a »SEGMENT«
  [$0x000a]  0x03670 00b »DECISION«
  [$0x000b]  0x036c8 00c »<«
  [$0x000c]  0x036e8 00d »>«
  [$0x000d]  0x03708 00e »<=«
  [$0x000e]  0x03730 00f »>=«
  [$0x000f]  0x03758 010 »CONSTRUCTOR«
  [$0x0010]  0x037c8 011 »THE_SEGMENT«
  [$0x0011]  0x03838 012 »DESTRUCTOR«
  [$0x0012]  0x05200 013 »OF_THE_OBJ«
  [$0x0013]  0x05268 014 »GET_COVERAGE_KIND«
  [$0x0014]  0x05308 015 »FOR_OBJ«
  [$0x0015]  0x05358 016 »GET_UNIT_SET_MAP«
  [$0x0016]  0x053f0 017 »INTO«
  [$0x0017]  0x05428 018 »GET_WORLD_COVERAGE_MAP«
  [$0x0018]  0x069d8 019 »PERSISTENT_OPERATIONS«
  [$0x0019]  0x06a98 01a »GET_CONDITION«
  [$0x001a]  0x06b18 01b »OBJ«
  [$0x001b]  0x06b48 01c »OPEN«
  [$0x001c]  0x06b80 01d »THE_OBJ«
  [$0x001d]  0x06bd0 01e »MODE«
  [$0x001e]  0x06c08 01f »HANDLE«
  [$0x001f]  0x06c50 020 »NAME«
  [$0x0020]  0x06c88 021 »CLOSE«
  [$0x0021]  0x08918 022 »ABANDON«
  [$0x0022]  0x08968 000 »FALSE«
{D304 0x0b878/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b8ac/0xa0}:D302 d302_0 = 0x80000005 d302_d302_p → {D302 0x0675c/0xa0} d302_d303_p → {D303 0x0b1b4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0b94c/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE"