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Length: 26411 (0x672b) Types: TextFile Notes: R1k Text-file segment
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦abbdf8e09⟧ └─⟦this⟧
with Text_Io, Condition, Order, Index_List, View, View_List, Affectation, Order, Coded_Order_Array, Instruction_List, Attribute, Field_Identifier_Array, Objet, Animate_List, The_Hero, The_Place, Identifier, Moving_String, Detail, Group_Array, Complement, Complement_Array, Enumeration_Array, Expression, Coded_Order; use Text_Io; procedure Test_Coded_Order_Array is I1 : Instruction_List.Object := Instruction_List.Null_Object; I2 : Instruction_List.Object := Instruction_List.Null_Object; I3 : Instruction_List.Object := Instruction_List.Null_Object; Ind_List : Index_List.Object; player_order,real_order : Order.Object; Ia : Order.Index_Array; Vi : View.Object; Vi_List : View_List.Object; Af : Affectation.Object; C1 : Condition.Object := Condition.Null_Object; C2 : Condition.Object := Condition.Null_Object; C3 : Condition.Object := Condition.Null_Object; D1, D2 : Detail.Object; A1, A2, A3, A4, A5 : Attribute.Object; Ob : Objet.Object; Id : Identifier.Object; Index : Natural; Ok : Boolean; F : Expression.Object := Expression.Null_Object; L : Expression.Object := Expression.Null_Object; R : Expression.Object := Expression.Null_Object; F1 : Expression.Object := Expression.Null_Object; F2 : Expression.Object := Expression.Null_Object; F3 : Expression.Object := Expression.Null_Object; F4 : Expression.Object := Expression.Null_Object; F5 : Expression.Object := Expression.Null_Object; procedure run_order(player_order : in out order.object) is found : boolean; procedure find_order(player_order : in order.object;real_order : out order.object;ok out boolean) is found : boolean; begin put_line("start an run order2"); order.put_place(real_order,order.place(player_order)); complement_array.list_group_init(order.complement(player_order,1)); complement_array.list_group_init(order.complement(player_order,2)); complement_array.list_group_init(order.complement(player_order,3)); complement_array.list_group_init(order.complement(player_order,4)); while not complement_array.list_group_done(order.complement(player_order,1)) and not found done while not complement_array.list_group_done(order.complement(player_order,2)) and not found done while not complement_array.list_group_done(order.complement(player_order,3)) and not found done while not complement_array.list_group_done(order.complement(player_order,4)) and not found done Order.Put_first_complement (real_player,complement_array.list_group_name(order.complement(player_order,1))); Order.Put_second_complement (real_player,complement_array.list_group_name(order.complement(player_order,2))); Order.Put_third_complement (real_player,complement_array.list_group_name(order.complement(player_order,3))); Order.Put_fourth_complement (real_player,complement_array.list_group_name(order.complement(player_order,4))); found := coded_order_array.belong(real_player); complement_array.list_group_next(order.complement(player_order,4)); end loop; complement_array.list_group_next(order.complement(player_order,3)); end loop; complement_array.list_group_next(order.complement(player_order,2)); end loop; complement_array.list_group_next(order.complement(player_order,1)); end loop; ok := found; put_line("run order finished2"); end; begin Order.Put_place (player_order,the_place.image)); find_order(player_order,ok); if ok then order.put_redirection(player_order,coded_order_array.redirection(real_player)); the_order.put(player_order); order.show(real_order); the_order.show; code_order_array.run(real_player) else Order.Put_place (player_order,"global")); find_order(player_order,ok); if ok then order.put_redirection(player_order,coded_order_array.redirection(real_player)); the_order.put(player_order); order.show(real_order); the_order.show; code_order_array.run(real_player) else put_line("l'ordre " & order.image(player_orde) & " n'existe pas"); end if; end if; end; begin Enumeration_Array.Put_Literal (Identifier.From_String ("normal"), Identifier.From_String ("fermee"), Ok); Enumeration_Array.Put_Literal (Identifier.From_String ("normal"), Identifier.From_String ("ouverte"), Ok); Enumeration_Array.Put_Literal (Identifier.From_String ("couleur"), Identifier.From_String ("rouge"), Ok); Enumeration_Array.Put_Literal (Identifier.From_String ("couleur"), Identifier.From_String ("jaune"), Ok); Enumeration_Array.Put_Literal (Identifier.From_String ("couleur"), Identifier.From_String ("vert"), Ok); Enumeration_Array.Put_Literal (Identifier.From_String ("couleur"), Identifier.From_String ("bleu"), Ok); -- Enumeration_Array.Show; Field_Identifier_Array.Put (Identifier.From_String ("vie")); Field_Identifier_Array.Put (Identifier.From_String ("nord")); Field_Identifier_Array.Put (Identifier.From_String ("sud")); Field_Identifier_Array.Put (Identifier.From_String ("age")); Field_Identifier_Array.Put (Identifier.From_String ("nom")); Field_Identifier_Array.Put (Identifier.From_String ("couleur")); Field_Identifier_Array.Put (Identifier.From_String ("description")); -- Field_Identifier_Array.Show; Complement_Array.Put (Complement.Entity_Object, Identifier.From_String ("xavier"), Ok); Complement_Array.Put (Complement.Entity_Object, Identifier.From_String ("fred"), Ok); Complement_Array.Put (Complement.Animate_Object, Identifier.From_String ("gedeon"), Ok); Complement_Array.Put (Complement.Entity_Object, Identifier.From_String ("gaston"), Ok); Complement_Array.Put (Complement.Entity_Object, Identifier.From_String ("alfred"), Ok); Complement_Array.Put (Complement.Entity_Object, Identifier.From_String ("table"), Ok); Complement_Array.Put_Verb (Identifier.From_String ("courir"), Identifier.From_String ("aller"), Ok); Complement_Array.Put_Verb (Identifier.From_String ("aller"), Identifier.From_String ("aller"), Ok); Complement_Array.Put_Word (Identifier.From_String ("de"), Ok); Complement_Array.Put_Word (Identifier.From_String ("nord"), Ok); Complement_Array.Put_Word (Identifier.From_String ("est"), Ok); Complement_Array.Put_Word (Identifier.From_String ("sud"), Ok); Complement_Array.Put_Word (Identifier.From_String ("ouest"), Ok); Complement_Array.Put_Word (Identifier.From_String ("vie"), Ok); Complement_Array.Put_Word (Identifier.From_String ("age"), Ok); Complement_Array.Put_Word (Identifier.From_String ("nom"), Ok); Complement_Array.Put_Word (Identifier.From_String ("couleur"), Ok); Complement_Array.Put_Word (Identifier.From_String ("description"), Ok); Complement_Array.Put_Word (Identifier.From_String ("porte"), Ok); Complement_Array.Put_Word (Identifier.From_String ("trou"), Ok); Complement_Array.Put (Complement.Place_Object, Identifier.From_String ("cuisine"), Ok); Complement_Array.Put (Complement.Place_Object, Identifier.From_String ("chambre"), Ok); Complement_Array.Put (Complement.Place_Object, Identifier.From_String ("salon"), Ok); Complement_Array.Create_Enumerate_Field (Complement_Array.Index ("cuisine"), Field_Identifier_Array.Index ("nord"), Ok); Index := Enumeration_Array.Enum ("normal"); Complement_Array.Field_Put_Enumerate (Complement_Array.Index ("cuisine"), Field_Identifier_Array.Index ("nord"), Index, Enumeration_Array.Literal (Index, "fermee"), Ok); Complement_Array.Create_Enumerate_Field (Complement_Array.Index ("chambre"), Field_Identifier_Array.Index ("sud"), Ok); Index := Enumeration_Array.Enum ("normal"); Complement_Array.Field_Put_Enumerate (Complement_Array.Index ("chambre"), Field_Identifier_Array.Index ("sud"), Index, Enumeration_Array.Literal (Index, "fermee"), Ok); Complement_Array.Put_Place (Complement_Array.Index ("gaston"), Complement_Array.Index ("cuisine"), Ok); Complement_Array.Put_Movement (Identifier.From_String ("gedeon"), Complement_Array.Index ("cuisine")); Complement_Array.Put_Movement (Identifier.From_String ("gedeon"), Complement_Array.Index ("salon")); Complement_Array.Put_Movement (Identifier.From_String ("gedeon"), Complement_Array.Index ("chambre")); Complement_Array.Put_Movement (Identifier.From_String ("gedeon"), Complement_Array.Index ("chambre")); Complement_Array.Put_Movement (Identifier.From_String ("gedeon"), Complement_Array.Index ("cuisine")); Complement_Array.Put_Movement (Identifier.From_String ("gedeon"), Complement_Array.Index ("chambre")); Animate_List.Put (Complement_Array.Index ("gedeon"), Ok); -- a tester Animate_List.Show; Complement_Array.Create_Number_Field (Complement_Array.Index ("gaston"), Field_Identifier_Array.Index ("age"), Ok); Complement_Array.Field_Put_Number (Complement_Array.Index ("gaston"), Field_Identifier_Array.Index ("age"), 13, Ok); Complement_Array.Create_Number_Field (Complement_Array.Index ("gaston"), Field_Identifier_Array.Index ("vie"), Ok); Complement_Array.Field_Put_Number (Complement_Array.Index ("gaston"), Field_Identifier_Array.Index ("vie"), 123, Ok); Complement_Array.Create_Enumerate_Field (Complement_Array.Index ("gaston"), Field_Identifier_Array.Index ("couleur"), Ok); Index := Enumeration_Array.Enum ("couleur"); Complement_Array.Field_Put_Enumerate (Complement_Array.Index ("gaston"), Field_Identifier_Array.Index ("couleur"), Index, Enumeration_Array.Literal (Index, "rouge"), Ok); Complement_Array.Put_Place (Complement_Array.Index ("gaston"), Complement_Array.Index ("cuisine"), Ok); Complement_Array.Put_Place (Complement_Array.Index ("table"), Complement_Array.Index ("cuisine"), Ok); Complement_Array.Create_Sentence_Field (Complement_Array.Index ("cuisine"), Field_Identifier_Array.Index ("description"), Ok); Complement_Array.Field_Put_Sentence (Complement_Array.Index ("cuisine"), Field_Identifier_Array.Index ("description"), Identifier.From_String ("C'est une belle cuisine"), Ok); Complement_Array.Put_Exit (Complement_Array.Index ("cuisine"), Complement_Array.Index ("porte"), Complement_Array.Index ("cuisine"), Complement_Array.Index ("nord"), Complement_Array.Index ("chambre"), Complement_Array.Index ("sud"), Ok); Complement_Array.Put_Exit (Complement_Array.Index ("cuisine"), Complement_Array.Index ("trou"), Complement_Array.Index ("cuisine"), Complement_Array.Index ("ouest"), Complement_Array.Index ("salon"), Complement_Array.Index ("est"), Ok); Complement_Array.Create_Sentence_Field (Complement_Array.Index ("chambre"), Field_Identifier_Array.Index ("description"), Ok); Complement_Array.Field_Put_Sentence (Complement_Array.Index ("chambre"), Field_Identifier_Array.Index ("description"), Identifier.From_String ("C'est une belle et grande chambre"), Ok); Complement_Array.Put_Exit (Complement_Array.Index ("chambre"), Complement_Array.Index ("porte"), Complement_Array.Index ("chambre"), Complement_Array.Index ("sud"), Complement_Array.Index ("cuisine"), Complement_Array.Index ("nord"), Ok); Complement_Array.Create_Sentence_Field (Complement_Array.Index ("salon"), Field_Identifier_Array.Index ("description"), Ok); Complement_Array.Field_Put_Sentence (Complement_Array.Index ("salon"), Field_Identifier_Array.Index ("description"), Identifier.From_String ("C'est un grand salon"), Ok); Complement_Array.Put_Exit (Complement_Array.Index ("salon"), Complement_Array.Index ("trou"), Complement_Array.Index ("salon"), Complement_Array.Index ("est"), Complement_Array.Index ("cuisine"), Complement_Array.Index ("ouest"),ok); group_identifier_array.put(identifier.from_string("salle"),ok); group_identifier_array.put(identifier.from_string("direction"),ok); complement_array.put_group("cuisine",group_identifier_array.index("salle")); complement_array.put_group("chambre",dentifier_array.index("salle")); complement_array.put_group("salon",group_identifier_array.index("salle")); complement_array.put_group("nord",group_identifier_array.index("direction")); complement_array.put_group("sud",group_identifier_array.index("direction")); complement_array.put_group("ouest",group_identifier_array.index("direction"); complement_array.put_group("est",group_identifier_array.index("direction")); --Complement_Array.Show; The_Hero.Put (Complement_Array.Index ("gaston")); -- Put_Line ("index the hero : " & Natural'Image (The_Hero.Index)); -- The_Hero.Show; The_Place.Put (Complement_Array.Index ("cuisine")); -- Put_Line ("index the place : " & Natural'Image (The_Place.Index)); -- The_Place.Show; Objet.Create_Real (Ob, Complement_Array.Index ("gaston")); Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("age")); Attribute.Put (A1, Ob, D1); -- Attribute.Show (A1); Objet.Create_Real (Ob, Complement_Array.Index ("gaston")); Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("nord")); Attribute.Put (A5, Ob, D1); -- Attribute.Show (A5); Objet.Create_Group (Ob, 5); Detail.Create_Field_Group (D1, 3); Attribute.Put (A2, Ob, D1); --Attribute.Show (A2); Objet.Create_Hero (Ob); Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("couleur")); Attribute.Put (A3, Ob, D1); -- Attribute.Show (A3); Objet.Create_Place (Ob); Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("nord")); Attribute.Put (A4, Ob, D1); -- Attribute.Show (A4); Expression.Create (F4, Enumeration_Array.Enum ("normal"), Enumeration_Array.Literal (Enumeration_Array.Enum ("normal"), "ouverte")); -- Put_Line ("evaluate f4 : " & Integer'Image (Expression.Evaluate (F4))); -- Expression.Show (F4); Expression.Create (F5, Enumeration_Array.Enum ("normal"), Enumeration_Array.Literal (Enumeration_Array.Enum ("normal"), "fermee")); -- Put_Line ("evaluate f5 : " & Integer'Image (Expression.Evaluate (F5))); -- Expression.Show (F5); Expression.Create (L, 5); Expression.Create (R, 8); Expression.Create (F1, Expression.Add, L, R, Ok); -- Put_Line ("ok : " & Boolean'Image (Ok)); -- Put_Line ("evaluate f1 : " & Integer'Image (Expression.Evaluate (F1))); -- Expression.Show (F1); Expression.Create (F2, Expression.Substract, L, R, Ok); -- Put_Line ("ok : " & Boolean'Image (Ok)); -- Put_Line ("evaluate f2 : " & Integer'Image (Expression.Evaluate (F2))); -- Expression.Show (F2); Expression.Create (L, A1); Expression.Create (R, 3); Expression.Create (F3, Expression.Add, L, R, Ok); -- Put_Line ("ok : " & Boolean'Image (Ok)); -- Put_Line ("evaluate f3 : " & Integer'Image (Expression.Evaluate (F3))); -- Expression.Show (F3); Expression.Create (L, 107); Expression.Create (R, 20); Expression.Create (F, Expression.Add, L, R, Ok); -- Put_Line ("ok : " & Boolean'Image (Ok)); Condition.Create_Compare (C1, A1, Condition.Visible.Equal, F, Ok); -- faux -- Put_Line ("ok : " & Boolean'Image (Ok)); -- Put_Line ("is right vide : " & Boolean'Image (Condition.Is_Right (C1))); Condition.Create_Compare (C2, A1, Condition.Visible.Less, F, Ok); -- vrai -- Put_Line ("ok : " & Boolean'Image (Ok)); -- Condition.Show (C2); -- Put_Line ("is right: " & Boolean'Image (Condition.Is_Right (C2))); Condition.Create_Compare (C3, A4, Condition.Visible.Equal, F4, Ok); -- faux -- Put_Line ("ok : " & Boolean'Image (Ok)); -- Condition.Show (C3); -- Put_Line ("is right : " & Boolean'Image (Condition.Is_Right (C3))); Detail.Create_Real_Complement (D1, Complement_Array.Index ("alfred")); Affectation.Create_Hero (Af, D1); -- Affectation.Show (Af); Order.Put_Place (real_player, Moving_String.From_String ("cuisine")); Order.Put_First_Complement (real_player, Moving_String.From_String ("aller")); Order.Put_Second_Complement (real_player, Moving_String.From_String ("direction")); Order.Put_Third_Complement (real_player, Moving_String.From_String ("de")); Order.Put_Fourth_Complement (real_player, Moving_String.From_String ("salle")); Ia := (1, 2, 3, 4, 5); Order.Put_Redirection (real_player, Ia); Objet.Create_Group (Ob, 5); Detail.Create_Complement_Group (D2, 3); Detail.Create_Field_Group (D1, 3); Attribute.Put (A1, Ob, D1); -- nord de cuisine Objet.Create_Group (Ob, 5); Detail.Create_Real_Field (D1, Field_Identifier_Array.Index ("sud")); Attribute.Put (A2, Ob, D1); -- sud de cuisine Detail.Create_Complement_Group (D1, 3); View_List.Free (Vi_List); View.Create_Sentence (Vi, Identifier.From_String ("aller direction de salle ")); View_List.Put (Vi_List, Vi); View.Create_Exit (Vi, D1); View_List.Put (Vi_List, Vi); View.Create_Attribute (Vi, A2); View_List.Put (Vi_List, Vi); View.Create_Attribute (Vi, A1); View_List.Put (Vi_List, Vi); Instruction_List.Insert_Display (I1, Vi_List); Instruction_List.Insert_Next_Line (I1); Instruction_List.Insert_Go (I1, D2); Coded_Order_Array.Put (real_player, I1, Ok); Put_Line ("put ok :" & Boolean'Image (Ok)); Order.Put_Place (player_order, Moving_String.From_String ("cuisine")); Order.Put_First_Complement (player_order, Moving_String.From_String ("aller")); Order.Put_Second_Complement (player_order, Moving_String.From_String ("nord")); Order.Put_Third_Complement (player_order, Moving_String.From_String ("de")); Order.Put_Fourth_Complement (player_order, Moving_String.From_String ("cuisine")); order.put_redirection(player_order,coded_order_array.redirection(real_player)); the_order.put(player_order); the_order.show; Coded_Order_Array.Run (real_player, Ok); Put_Line ("run ok :" & Boolean'Image (Ok)); Put_Line ("at end :" & Boolean'Image (Coded_Order_Array.Is_At_End)); Put_Line (The_Place.Image); Order.Put_Place (real_player, Moving_String.From_String ("cuisine")); Order.Put_First_Complement (real_player, Moving_String.From_String ("aller")); Order.Put_Second_Complement (real_player, Moving_String.From_String ("salle")); Order.Put_Third_Complement (real_player, Moving_String.From_String ("direction")); Order.Put_Fourth_Complement (real_player, Moving_String.From_String ("")); Ia := (1, 2, 4, 4, 3); Order.Put_Redirection (real_player, Ia); I1 := Instruction_List.Null_Object; View_List.Free (Vi_List); View.Create_Sentence (Vi, Identifier.From_String ("aller salle direction ")); View_List.Put (Vi_List, Vi); View_List.Put (Vi_List, Vi); View.Create_Exit (Vi, D1); View_List.Put (Vi_List, Vi); View.Create_Attribute (Vi, A1); View_List.Put (Vi_List, Vi); Instruction_List.Insert_Display (I1, Vi_List); Instruction_List.Insert_Next_Line (I1); Detail.Create_Real_Complement (D2, Complement_Array.Index ("sud")); Instruction_List.Insert_Go (I1, D2); Coded_Order_Array.Put (player_order, I1, Ok); Put_Line ("put ok :" & Boolean'Image (Ok)); Order.Put_Place (player_order, Moving_String.From_String ("cuisine")); Order.Put_First_Complement (player_order, Moving_String.From_String ("aller")); Order.Put_Second_Complement (player_order, Moving_String.From_String ("cuisine")); Order.Put_Third_Complement (player_order, Moving_String.From_String ("nord")); Order.Put_Fourth_Complement (player_order, Moving_String.From_String ("")); order.put_redirection(player_order,coded_order_array.redirection(real_player)); the_order.put(player_order); the_order.show; Coded_Order_Array.Run (real_player, Ok); Put_Line ("run ok :" & Boolean'Image (Ok)); Put_Line ("at end :" & Boolean'Image (Coded_Order_Array.Is_At_End)); Put_Line (The_Place.Image); Order.Put_Place (real_player, Moving_String.From_String ("cuisine")); Order.Put_First_Complement (real_player, Moving_String.From_String ("aller")); Order.Put_Second_Complement (real_player, Moving_String.From_String ("a")); Order.Put_Third_Complement (real_player, Moving_String.From_String ("salle")); Order.Put_Fourth_Complement (real_player, Moving_String.From_String ("direction")); Ia := (1,2,5,4,4); Order.Put_Redirection (real_player, Ia); I1 := Instruction_List.Null_Object; View_List.Free (Vi_List); View.Create_Sentence (Vi, Identifier.From_String ("aller a salle direction ")); View_List.Put (Vi_List, Vi); View.Create_Exit (Vi, D1); View_List.Put (Vi_List, Vi); View.Create_Attribute (Vi, A1); View_List.Put (Vi_List, Vi); Instruction_List.Insert_Display (I1, Vi_List); Instruction_List.Insert_Next_Line (I1); Detail.Create_Real_Complement (D2, Complement_Array.Index ("sud")); Instruction_List.Insert_Go (I1, D2); Instruction_List.Insert_Stop (I1); Coded_Order_Array.Put (player_order, I1, Ok); Put_Line ("put ok :" & Boolean'Image (Ok)); Coded_Order_Array.Put (player_order, I1, Ok); Put_Line ("put ok :" & Boolean'Image (Ok)); Order.Put_Place (player_order, Moving_String.From_String ("cuisine")); Order.Put_First_Complement (player_order, Moving_String.From_String ("aller")); Order.Put_Second_Complement (player_order, Moving_String.From_String ("a")); Order.Put_Third_Complement (player_order, Moving_String.From_String ("cuisine")); Order.Put_Fourth_Complement (player_order, Moving_String.From_String ("nord")); order.put_redirection(player_order,coded_order_array.redirection(real_player)); the_order.put(player_order); the_order.show; Coded_Order_Array.Run (real_player, Ok); Put_Line ("run ok :" & Boolean'Image (Ok)); Put_Line ("at end :" & Boolean'Image (Coded_Order_Array.Is_At_End)); Put_Line (The_Place.Image); Coded_Order_Array.Show; Order.Put_Place (player_order, Moving_String.From_String ("cuisine")); Order.Put_First_Complement (player_order, Moving_String.From_String ("aller")); Order.Put_Second_Complement (player_order, Moving_String.From_String ("a")); Order.Put_Third_Complement (player_order, Moving_String.From_String ("cuisine")); Order.Put_Fourth_Complement (player_order, Moving_String.From_String ("nord")); Ia := (1, 2, 5, 4, 4); Order.Put_Redirection (player_order, Ia); Coded_Order_Array.Run (player_order, Ok); Put_Line ("run ok :" & Boolean'Image (Ok)); Put_Line (The_Place.Image); Order.Put_First_Complement (player_order, Moving_String.From_String ("aller")); Order.Put_Second_Complement (player_order, Moving_String.From_String ("a")); Order.Put_Third_Complement (player_order, Moving_String.From_String ("cuisine")); Order.Put_Fourth_Complement (player_order, Moving_String.From_String ("nord")); run_order(player_order); Order.Put_First_Complement (player_order, Moving_String.From_String ("aller")); Order.Put_Second_Complement (player_order, Moving_String.From_String ("a")); Order.Put_Third_Complement (player_order, Moving_String.From_String ("chambre")); Order.Put_Fourth_Complement (player_order, Moving_String.From_String ("sud")); run_order(player_order); Order.Put_First_Complement (player_order, Moving_String.From_String ("aller")); Order.Put_Second_Complement (player_order, Moving_String.From_String ("ouest")); Order.Put_Third_Complement (player_order, Moving_String.From_String ("de")); Order.Put_Fourth_Complement (player_order, Moving_String.From_String ("cuisine")); run_order(player_order); Order.Put_First_Complement (player_order, Moving_String.From_String ("aller")); Order.Put_Second_Complement (player_order, Moving_String.From_String ("salon")); Order.Put_Third_Complement (player_order, Moving_String.From_String ("est")); Order.Put_Fourth_Complement (player_order, Moving_String.From_String ("")); run_order(player_order); end Test_Coded_Order_Array