DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦fdf85ecc0⟧

    Length: 5120 (0x1400)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0aa45f

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦cfc2e13cd⟧ »Space Info Vol 2« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00008821 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x000aa45f [0000000000010101010010001011111]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x000302c4 [000000000000110000001011000100]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00300058005ce800b55 [111111111111111111111111111111110000000000110000000000000101100000000000010111001110100000000000101101010101]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x07da0/0x378} [00000000000000000111110110100000]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x083b4/0x3d0} [00000000000000001000001110110100]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x07d60/0x40} [00000000000000000111110101100000]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x08374/0x40} [00000000000000001000001101110100]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »CREER«
  [$0x0003]  0x002c0 004 »NUM«
  [$0x0004]  0x002f0 005 »DIRECTION«
  [$0x0005]  0x00350 006 »VIT«
  [$0x0006]  0x00380 007 »NRJ«
  [$0x0007]  0x003b0 008 »SEUIL«
  [$0x0008]  0x003f0 009 »POS«
  [$0x0009]  0x00420 00a »DEPLACER«
  [$0x000a]  0x00478 00b »POSITION«
  [$0x000b]  0x004d0 000 »AFFICHER«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »OBJET«
    @0x0268e [0x01] =  $0x0002 »CREER«
    @0x026ce [0x02] =  $0x0003 »NUM«
    @0x026fe [0x03] =  $0x0004 »DIRECTION«
    @0x0275e [0x04] =  $0x0005 »VIT«
    @0x0278e [0x05] =  $0x0006 »NRJ«
    @0x027be [0x06] =  $0x0007 »SEUIL«
    @0x027fe [0x07] =  $0x0008 »POS«
    @0x0282e [0x08] =  $0x0009 »DEPLACER«
    @0x02886 [0x09] =  $0x000a »POSITION«
    @0x028de [0x0a] =  $0x000b »AFFICHER«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003b90 [0x56] +0x0ac0: ptr_0x56_p → {D306 0x07c3d/0x83} [00000000000000000111110000111101]

    0x003bb0 +0x0ae0:                                    0x0 [0x200] 0…
{D301 0x03db0/0xce0}:D301
    0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x07192/0xa0} [00000000000000000111000110010010]
    0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x052e4/0xa0} [00000000000000000101001011100100]
    0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x05a24/0xa0} [00000000000000000101101000100100]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05e0c/0xa0} [00000000000000000101111000001100]
    0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x06f9e/0xa0} [00000000000000000110111110011110]
    0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x06644/0xa0} [00000000000000000110011001000100]
    0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x06a7c/0xa0} [00000000000000000110101001111100]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x07376/0xa0} [00000000000000000111001101110110]
    0x0044f0 [0x3a] +0x0740: ptr_0x3a_p → {D302 0x07aa6/0xa0} [00000000000000000111101010100110]
    0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x0567c/0xa0} [00000000000000000101011001111100]
    0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x04f1c/0xa0} [00000000000000000100111100011100]
    0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x05c18/0xa0} [00000000000000000101110000011000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x087b8/0xa0} [00000000000000001000011110111000]
    0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x078ba/0xa0} [00000000000000000111100010111010]
    0x004970 [0x5e] +0x0bc0: ptr_0x5e_p → {D302 0x050e8/0xa0} [00000000000000000101000011101000]
    0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x0814c/0xa0} [00000000000000001000000101001100]
    0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x04d40/0xa0} [00000000000000000100110101000000]

    0x0049d0 +0x0c20:                                    0x0 [0xc0] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "OBJET"
{D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d40/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x04de0/0x68}:ARRAY_STRING[0x1,0x5] = "CREER"
{D303 0x04e48/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ee8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04ee8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f1c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x04e48/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x04fbc/0x58}:ARRAY_STRING[0x1,0x3] = "NUM"
{D303 0x05014/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050b4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x050b4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x050e8/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05014/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05188/0x88}:ARRAY_STRING[0x1,0x9] = "DIRECTION"
{D303 0x05210/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052b0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x052b0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x052e4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05210/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05384/0x58}:ARRAY_STRING[0x1,0x3] = "VIT"
{D303 0x053dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0547c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x0547c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x054b0/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x053dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x05550/0x58}:ARRAY_STRING[0x1,0x3] = "NRJ"
{D303 0x055a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05648/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05648/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0567c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x055a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068
{ArrayString 0x0571c/0x68}:ARRAY_STRING[0x1,0x5] = "SEUIL"
{D303 0x05784/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05824/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{D304 0x05824/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05858/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05784/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x058f8/0x58}:ARRAY_STRING[0x1,0x3] = "POS"
{D303 0x05950/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059f0/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x059f0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05a24/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05950/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05ac4/0x80}:ARRAY_STRING[0x1,0x8] = "DEPLACER"
{D303 0x05b44/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05be4/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x05be4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05c18/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x05858/0xa0} d302_d303_p → {D303 0x05b44/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05cb8/0x80}:ARRAY_STRING[0x1,0x8] = "POSITION"
{D303 0x05d38/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05dd8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x05dd8/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05e0c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05d38/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x05eac/0x80}:ARRAY_STRING[0x1,0x8] = "AFFICHER"
{D303 0x05f2c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06610/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x05fcc/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x0600c/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x0604e [0x00] =  $0x000c »MODIFIER_NIVEAU_ENERGIE«
    @0x0611e [0x01] =  $0x000d »QTE«
    @0x0614e [0x02] =  $0x000e »SEUIL_ATTEINT«
    @0x061ce [0x03] =  $0x000f »DETRUIRE«
    @0x06226 [0x04] =  $0x0010 »NUMERO«
    @0x0626e [0x05] =  $0x0011 »CAP«
    @0x0629e [0x06] =  $0x0012 »VITESSE«
    @0x062ee [0x07] =  $0x0013 »ENERGIE«
{Thing2 0x0637c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x063bc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »CREER«
  [$0x0003]  0x002c0 004 »NUM«
  [$0x0004]  0x002f0 005 »DIRECTION«
  [$0x0005]  0x00350 006 »VIT«
  [$0x0006]  0x00380 007 »NRJ«
  [$0x0007]  0x003b0 008 »SEUIL«
  [$0x0008]  0x003f0 009 »POS«
  [$0x0009]  0x00420 00a »DEPLACER«
  [$0x000a]  0x00478 00b »POSITION«
  [$0x000b]  0x004d0 00c »AFFICHER«
  [$0x000c]  0x03c40 00d »MODIFIER_NIVEAU_ENERGIE«
  [$0x000d]  0x03d10 00e »QTE«
  [$0x000e]  0x03d40 000 »SEUIL_ATTEINT«
{D304 0x06610/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06644/0xa0}:D302 d302_0 = 0x80000017 d302_d303_p → {D303 0x05f2c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f8
{ArrayString 0x066e4/0xf8}:ARRAY_STRING[0x1,0x17] = "MODIFIER_NIVEAU_ENERGIE"
{D303 0x067dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0687c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x0687c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x068b0/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x067dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x06950/0x58}:ARRAY_STRING[0x1,0x3] = "QTE"
{D303 0x069a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a48/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06a48/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06a7c/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x068b0/0xa0} d302_d303_p → {D303 0x069a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x06b1c/0xa8}:ARRAY_STRING[0x1,0xd] = "SEUIL_ATTEINT"
{D303 0x06bc4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f6a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06c64/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x063bc/0x254} next_p → {Thing2 0x0637c/0x40}
{StringIndex 0x06ca4/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »CREER«
  [$0x0003]  0x002c0 004 »NUM«
  [$0x0004]  0x002f0 005 »DIRECTION«
  [$0x0005]  0x00350 006 »VIT«
  [$0x0006]  0x00380 007 »NRJ«
  [$0x0007]  0x003b0 008 »SEUIL«
  [$0x0008]  0x003f0 009 »POS«
  [$0x0009]  0x00420 00a »DEPLACER«
  [$0x000a]  0x00478 00b »POSITION«
  [$0x000b]  0x004d0 00c »AFFICHER«
  [$0x000c]  0x03c40 00d »MODIFIER_NIVEAU_ENERGIE«
  [$0x000d]  0x03d10 00e »QTE«
  [$0x000e]  0x03d40 00f »SEUIL_ATTEINT«
  [$0x000f]  0x03dc0 010 »DETRUIRE«
  [$0x0010]  0x03e18 011 »NUMERO«
  [$0x0011]  0x03e60 000 »CAP«
{D304 0x06f6a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06f9e/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x054b0/0xa0} d302_d303_p → {D303 0x06bc4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x0703e/0x80}:ARRAY_STRING[0x1,0x8] = "DETRUIRE"
{D303 0x070be/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0715e/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x0715e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07192/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x070be/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x07232/0x70}:ARRAY_STRING[0x1,0x6] = "NUMERO"
{D303 0x072a2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07342/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x07342/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07376/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x072a2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058
{ArrayString 0x07416/0x58}:ARRAY_STRING[0x1,0x3] = "CAP"
{D303 0x0746e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07886/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x0750e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06ca4/0x2c6} next_p → {Thing2 0x06c64/0x40}
{StringIndex 0x0754e/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »CREER«
  [$0x0003]  0x002c0 004 »NUM«
  [$0x0004]  0x002f0 005 »DIRECTION«
  [$0x0005]  0x00350 006 »VIT«
  [$0x0006]  0x00380 007 »NRJ«
  [$0x0007]  0x003b0 008 »SEUIL«
  [$0x0008]  0x003f0 009 »POS«
  [$0x0009]  0x00420 00a »DEPLACER«
  [$0x000a]  0x00478 00b »POSITION«
  [$0x000b]  0x004d0 00c »AFFICHER«
  [$0x000c]  0x03c40 00d »MODIFIER_NIVEAU_ENERGIE«
  [$0x000d]  0x03d10 00e »QTE«
  [$0x000e]  0x03d40 00f »SEUIL_ATTEINT«
  [$0x000f]  0x03dc0 010 »DETRUIRE«
  [$0x0010]  0x03e18 011 »NUMERO«
  [$0x0011]  0x03e60 012 »CAP«
  [$0x0012]  0x03e90 013 »VITESSE«
  [$0x0013]  0x03ee0 014 »ENERGIE«
  [$0x0014]  0x059d8 000 »SEUIL_DE_CLIGNOTEMENT«
{D304 0x07886/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x078ba/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0746e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x0795a/0x78}:ARRAY_STRING[0x1,0x7] = "VITESSE"
{D303 0x079d2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a72/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07a72/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07aa6/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x079d2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078
{ArrayString 0x07b46/0x78}:ARRAY_STRING[0x1,0x7] = "ENERGIE"
{D307 0x07bbe/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x001548bc d307_3 = 0x00000002
{D306 0x07c3d/0x83}:D306 d306_d303_p → {D303 0x05b44/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07bbe/0x7f}
{D303 0x07cc0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08118/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{Thing2 0x07d60/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0600c/0x370} next_p → {Thing2 0x05fcc/0x40}
{StringStore 0x07da0/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07de6 [0x00] =  $0x0014 »SEUIL_DE_CLIGNOTEMENT«
    @0x07ea6 [0x01] =  $0x0015 »=«
{D304 0x08118/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0814c/0xa0}:D302 d302_0 = 0x80000015 d302_d303_p → {D303 0x07cc0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e8
{ArrayString 0x081ec/0xe8}:ARRAY_STRING[0x1,0x15] = "SEUIL_DE_CLIGNOTEMENT"
{D303 0x082d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08784/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x08374/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0754e/0x338} next_p → {Thing2 0x0750e/0x40}
{StringIndex 0x083b4/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »OBJET«
  [$0x0002]  0x00280 003 »CREER«
  [$0x0003]  0x002c0 004 »NUM«
  [$0x0004]  0x002f0 005 »DIRECTION«
  [$0x0005]  0x00350 006 »VIT«
  [$0x0006]  0x00380 007 »NRJ«
  [$0x0007]  0x003b0 008 »SEUIL«
  [$0x0008]  0x003f0 009 »POS«
  [$0x0009]  0x00420 00a »DEPLACER«
  [$0x000a]  0x00478 00b »POSITION«
  [$0x000b]  0x004d0 00c »AFFICHER«
  [$0x000c]  0x03c40 00d »MODIFIER_NIVEAU_ENERGIE«
  [$0x000d]  0x03d10 00e »QTE«
  [$0x000e]  0x03d40 00f »SEUIL_ATTEINT«
  [$0x000f]  0x03dc0 010 »DETRUIRE«
  [$0x0010]  0x03e18 011 »NUMERO«
  [$0x0011]  0x03e60 012 »CAP«
  [$0x0012]  0x03e90 013 »VITESSE«
  [$0x0013]  0x03ee0 014 »ENERGIE«
  [$0x0014]  0x059d8 015 »SEUIL_DE_CLIGNOTEMENT«
  [$0x0015]  0x05a98 000 »=«
{D304 0x08784/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x087b8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x082d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x08858/0x48}:ARRAY_STRING[0x1,0x1] = "="