DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400

Excavated with: AutoArchaeologist - Free & Open Source Software.


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⟦fea9a7440⟧

    Length: 6144 (0x1800)
    Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_006822

Derivation

└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
    └─ ⟦5a81ac88f⟧ »Space Info Vol 1« 
        └─⟦this⟧ 

Dot plot

Dot(1) source file

Segmented Heap

{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000bf6b max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000bfff
{HeadVar3 0x00080/0x2aa}:HeadVar3
    0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001]
    0x0000a0 [0x01] +0x0020: head_segment = 0x00006822 [0000000000000000110100000100010]
    0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001]
    0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010]
    0x0000ff [0x04] +0x007f:
    0x000100 [0x05] +0x0080:
    0x00011f [0x06] +0x009f: [00000000000000000000000000000000]
    0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010]
    0x000160 [0x08] +0x00e0: head_object = 0x0000310d [000000000000000011000100001101]
    0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001]
    0x00019e [0x0a] +0x011e:
    0x0001be [0x0b] +0x013e:
    0x0001de [0x0c] +0x015e:
    0x0001fe [0x0d] +0x017e:
    0x00021e [0x0e] +0x019e:
    0x00023e [0x0f] +0x01be:
    0x00025e [0x10] +0x01de:
    0x000265 [0x11] +0x01e5: head_variant = 0x3 [11]
    0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010]
    0x00026a [0x13] +0x01ea:
    0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000]
    0x0002aa [0x15] +0x022a:
    0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000]

{R1kSegChunk 0x0032a/0x1ff0}: ===================
    0x00032a +0x0000:                                    0x0 [0x1f80] 0…
    0x0022aa +0x1f80:                           0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000
{Thing1 0x0231a/0x10c}:Thing1
    0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff004c00940098e0012be [111111111111111111111111111111110000000001001100000000001001010000000000100110001110000000000001001010111110]
    0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110]
    0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0b98a/0x388} [00000000000000001011100110001010]
    0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0b16a/0x5e4} [00000000000000001011000101101010]
    0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0b94a/0x40} [00000000000000001011100101001010]
    0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0b12a/0x40} [00000000000000001011000100101010]

{StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_BASIC«
  [$0x0003]  0x00338 004 »XLBT_STRING7«
  [$0x0004]  0x003b0 005 »XLBP_DISPLAY«
  [$0x0005]  0x00428 006 »MAX_VERTS«
  [$0x0006]  0x00488 007 »MAX_NV«
  [$0x0007]  0x004d0 008 »MAX_FACES«
  [$0x0008]  0x035d8 009 »MAX_EDGES«
  [$0x0009]  0x03638 00a »MAX_EDGES_PER_POLY«
  [$0x000a]  0x036e0 00b »POINT_3D«
  [$0x000b]  0x03738 000 »X«
{StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065
    @0x0264e [0x00] =  $0x0001 »XLBT_ARITHMETIC«
    @0x026de [0x01] =  $0x0002 »XLBT_BASIC«
    @0x02746 [0x02] =  $0x0003 »XLBT_STRING7«
    @0x027be [0x03] =  $0x0004 »XLBP_DISPLAY«
    @0x02836 [0x04] =  $0x0005 »MAX_VERTS«
    @0x02896 [0x05] =  $0x0006 »MAX_NV«
    @0x028de [0x06] =  $0x0007 »MAX_FACES«
{D300 0x02970/0xc0}:D300
    0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000]
    0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000]
    0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000]
    0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000]
    0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000]
    0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000]

{BitPointerArray 0x02a30/0x6a0}:BitPointerArray

    0x002a30 +0x0000:                                    0x0 [0x6a0] 0…
{D305 0x030d0/0xce0}:D305
    0x003210 [0x0a] +0x0140: ptr_0xa_p → {D306 0x083d3/0x83} [00000000000000001000001111010011]
    0x0039b0 [0x47] +0x08e0: ptr_0x47_p → {D306 0x073d1/0x83} [00000000000000000111001111010001]
    0x003c30 [0x5b] +0x0b60: ptr_0x5b_p → {D306 0x0a837/0x83} [00000000000000001010100000110111]

    0x003c50 +0x0b80:                                    0x0 [0x160] 0…
{D301 0x03db0/0xce0}:D301
    0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x0826c/0xa0} [00000000000000001000001001101100]
    0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x07e14/0xa0} [00000000000000000111111000010100]
    0x003f10 [0x0b] +0x0160: ptr_0xb_p → {D302 0x05d48/0xa0} [00000000000000000101110101001000]
    0x003f50 [0x0d] +0x01a0: ptr_0xd_p → {D302 0x06988/0xa0} [00000000000000000110100110001000]
    0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x0b782/0xa0} [00000000000000001011011110000010]
    0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x04f94/0xa0} [00000000000000000100111110010100]
    0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x06188/0xa0} [00000000000000000110000110001000]
    0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x08ede/0xa0} [00000000000000001000111011011110]
    0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x08030/0xa0} [00000000000000001000000000110000]
    0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x0a650/0xa0} [00000000000000001010011001010000]
    0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x08d22/0xa0} [00000000000000001000110100100010]
    0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100]
    0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x09eee/0xa0} [00000000000000001001111011101110]
    0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x0954a/0xa0} [00000000000000001001010101001010]
    0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x0ad66/0xa0} [00000000000000001010110101100110]
    0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x067cc/0xa0} [00000000000000000110011111001100]
    0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x0ab92/0xa0} [00000000000000001010101110010010]
    0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x0970e/0xa0} [00000000000000001001011100001110]
    0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x053bc/0xa0} [00000000000000000101001110111100]
    0x004670 [0x46] +0x08c0: ptr_0x46_p → {D302 0x0bd46/0xa0} [00000000000000001011110101000110]
    0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x051a8/0xa0} [00000000000000000101000110101000]
    0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x0af62/0xa0} [00000000000000001010111101100010]
    0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x07006/0xa0} [00000000000000000111000000000110]
    0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x07528/0xa0} [00000000000000000111010100101000]
    0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x06b44/0xa0} [00000000000000000110101101000100]
    0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x09cf2/0xa0} [00000000000000001001110011110010]
    0x0048f0 [0x5a] +0x0b40: ptr_0x5a_p → {D302 0x0893a/0xa0} [00000000000000001000100100111010]
    0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x0bf02/0xa0} [00000000000000001011111100000010]
    0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x0637c/0xa0} [00000000000000000110001101111100]
    0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x05f44/0xa0} [00000000000000000101111101000100]
    0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x0a98e/0xa0} [00000000000000001010100110001110]
    0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x0579c/0xa0} [00000000000000000101011110011100]
    0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x055b8/0xa0} [00000000000000000101010110111000]

    0x004a70 +0x0cc0:                                    0x0 [0x20] 0…
{D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000
{D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x04c04/0xb8}:ARRAY_STRING[0x1,0xf] = "XLBT_ARITHMETIC"
{D303 0x04cbc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d5c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000
{D304 0x04d5c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04d90/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x04cbc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x04e30/0x90}:ARRAY_STRING[0x1,0xa] = "XLBT_BASIC"
{D303 0x04ec0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f60/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000
{D304 0x04f60/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x04f94/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x04ec0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05034/0xa0}:ARRAY_STRING[0x1,0xc] = "XLBT_STRING7"
{D303 0x050d4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05174/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000
{D304 0x05174/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x051a8/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x050d4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0
{ArrayString 0x05248/0xa0}:ARRAY_STRING[0x1,0xc] = "XLBP_DISPLAY"
{D303 0x052e8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05388/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000
{D304 0x05388/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x053bc/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x052e8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0545c/0x88}:ARRAY_STRING[0x1,0x9] = "MAX_VERTS"
{D303 0x054e4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05584/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000
{D304 0x05584/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x055b8/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x054e4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070
{ArrayString 0x05658/0x70}:ARRAY_STRING[0x1,0x6] = "MAX_NV"
{D303 0x056c8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05768/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000
{D304 0x05768/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0579c/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x056c8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0583c/0x88}:ARRAY_STRING[0x1,0x9] = "MAX_FACES"
{D303 0x058c4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d14/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000
{Thing2 0x05964/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368}
{StringStore 0x059a4/0x370}:StringStore x = 0x00000001 y = 0x00000066
    @0x059e6 [0x00] =  $0x0008 »MAX_EDGES«
    @0x05a46 [0x01] =  $0x0009 »MAX_EDGES_PER_POLY«
    @0x05aee [0x02] =  $0x000a »POINT_3D«
    @0x05b46 [0x03] =  $0x000b »X«
    @0x05b66 [0x04] =  $0x000c »Y«
    @0x05b86 [0x05] =  $0x000d »Z«
    @0x05ba6 [0x06] =  $0x000e »=«
    @0x05bc6 [0x07] =  $0x000f »POINT_3D_ARRAY«
    @0x05c4e [0x08] =  $0x0010 »S_NATURAL«
    @0x05cae [0x09] =  $0x0011 »&«
{D304 0x05d14/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05d48/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x058c4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x05de8/0x88}:ARRAY_STRING[0x1,0x9] = "MAX_EDGES"
{D303 0x05e70/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05f10/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000
{D304 0x05f10/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x05f44/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x05e70/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0
{ArrayString 0x05fe4/0xd0}:ARRAY_STRING[0x1,0x12] = "MAX_EDGES_PER_POLY"
{D303 0x060b4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06154/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000
{D304 0x06154/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06188/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x060b4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080
{ArrayString 0x06228/0x80}:ARRAY_STRING[0x1,0x8] = "POINT_3D"
{D303 0x062a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06348/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000
{D304 0x06348/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0637c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x062a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0641c/0x48}:ARRAY_STRING[0x1,0x1] = "X"
{D303 0x06464/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06798/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000
{Thing2 0x06504/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2}
{StringIndex 0x06544/0x254}:StringIndex x = 0x00000001 y = 0x0000000e
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_BASIC«
  [$0x0003]  0x00338 004 »XLBT_STRING7«
  [$0x0004]  0x003b0 005 »XLBP_DISPLAY«
  [$0x0005]  0x00428 006 »MAX_VERTS«
  [$0x0006]  0x00488 007 »MAX_NV«
  [$0x0007]  0x004d0 008 »MAX_FACES«
  [$0x0008]  0x035d8 009 »MAX_EDGES«
  [$0x0009]  0x03638 00a »MAX_EDGES_PER_POLY«
  [$0x000a]  0x036e0 00b »POINT_3D«
  [$0x000b]  0x03738 00c »X«
  [$0x000c]  0x03758 00d »Y«
  [$0x000d]  0x03778 00e »Z«
  [$0x000e]  0x03798 000 »=«
{D304 0x06798/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x067cc/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06464/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0686c/0x48}:ARRAY_STRING[0x1,0x1] = "Y"
{D303 0x068b4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06954/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000
{D304 0x06954/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06988/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x068b4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06a28/0x48}:ARRAY_STRING[0x1,0x1] = "Z"
{D303 0x06a70/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b10/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000
{D304 0x06b10/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x06b44/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06a70/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x06be4/0x48}:ARRAY_STRING[0x1,0x1] = "="
{D303 0x06c2c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fd2/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000
{Thing2 0x06ccc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06544/0x254} next_p → {Thing2 0x06504/0x40}
{StringIndex 0x06d0c/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_BASIC«
  [$0x0003]  0x00338 004 »XLBT_STRING7«
  [$0x0004]  0x003b0 005 »XLBP_DISPLAY«
  [$0x0005]  0x00428 006 »MAX_VERTS«
  [$0x0006]  0x00488 007 »MAX_NV«
  [$0x0007]  0x004d0 008 »MAX_FACES«
  [$0x0008]  0x035d8 009 »MAX_EDGES«
  [$0x0009]  0x03638 00a »MAX_EDGES_PER_POLY«
  [$0x000a]  0x036e0 00b »POINT_3D«
  [$0x000b]  0x03738 00c »X«
  [$0x000c]  0x03758 00d »Y«
  [$0x000d]  0x03778 00e »Z«
  [$0x000e]  0x03798 00f »=«
  [$0x000f]  0x037b8 010 »POINT_3D_ARRAY«
  [$0x0010]  0x03840 011 »S_NATURAL«
  [$0x0011]  0x038a0 000 »&«
{D304 0x06fd2/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07006/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x06c2c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x070a6/0xb0}:ARRAY_STRING[0x1,0xe] = "POINT_3D_ARRAY"
{D303 0x07156/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x071f6/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000
{D304 0x071f6/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0722a/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x07156/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x072ca/0x88}:ARRAY_STRING[0x1,0x9] = "S_NATURAL"
{D307 0x07352/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d042 d307_3 = 0x00000002
{D306 0x073d1/0x83}:D306 d306_d303_p → {D303 0x07156/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x07352/0x7f}
{D303 0x07454/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x074f4/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000
{D304 0x074f4/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07528/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07454/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x075c8/0x48}:ARRAY_STRING[0x1,0x1] = "&"
{D303 0x07610/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07de0/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000
{Thing2 0x076b0/0x40}:Thing2 Chain2 payload_p → {StringStore 0x059a4/0x370} next_p → {Thing2 0x05964/0x40}
{StringStore 0x076f0/0x378}:StringStore x = 0x00000001 y = 0x00000067
    @0x07736 [0x00] =  $0x0012 »POINT_3D_LIST«
    @0x077b6 [0x01] =  $0x0013 »POINT_3D_ARRAY_2D«
    @0x07856 [0x02] =  $0x0014 »-«
    @0x07876 [0x03] =  $0x0015 »S_NATURAL_ARRAY«
    @0x07906 [0x04] =  $0x0016 »<«
    @0x07926 [0x05] =  $0x0017 »>«
    @0x07946 [0x06] =  $0x0018 »<=«
    @0x0796e [0x07] =  $0x0019 »>=«
    @0x07996 [0x08] =  $0x001a »S_NATURAL_LIST«
    @0x07a1e [0x09] =  $0x2600 »«
{Thing2 0x07a68/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06d0c/0x2c6} next_p → {Thing2 0x06ccc/0x40}
{StringIndex 0x07aa8/0x338}:StringIndex x = 0x00000001 y = 0x00000014
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_BASIC«
  [$0x0003]  0x00338 004 »XLBT_STRING7«
  [$0x0004]  0x003b0 005 »XLBP_DISPLAY«
  [$0x0005]  0x00428 006 »MAX_VERTS«
  [$0x0006]  0x00488 007 »MAX_NV«
  [$0x0007]  0x004d0 008 »MAX_FACES«
  [$0x0008]  0x035d8 009 »MAX_EDGES«
  [$0x0009]  0x03638 00a »MAX_EDGES_PER_POLY«
  [$0x000a]  0x036e0 00b »POINT_3D«
  [$0x000b]  0x03738 00c »X«
  [$0x000c]  0x03758 00d »Y«
  [$0x000d]  0x03778 00e »Z«
  [$0x000e]  0x03798 00f »=«
  [$0x000f]  0x037b8 010 »POINT_3D_ARRAY«
  [$0x0010]  0x03840 011 »S_NATURAL«
  [$0x0011]  0x038a0 012 »&«
  [$0x0012]  0x05328 013 »POINT_3D_LIST«
  [$0x0013]  0x053a8 014 »POINT_3D_ARRAY_2D«
  [$0x0014]  0x05448 000 »-«
{D304 0x07de0/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x07e14/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x07610/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8
{ArrayString 0x07eb4/0xa8}:ARRAY_STRING[0x1,0xd] = "POINT_3D_LIST"
{D303 0x07f5c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07ffc/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000
{D304 0x07ffc/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08030/0xa0}:D302 d302_0 = 0x80000011 d302_d302_p → {D302 0x04d90/0xa0} d302_d303_p → {D303 0x07f5c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x080d0/0xc8}:ARRAY_STRING[0x1,0x11] = "POINT_3D_ARRAY_2D"
{D303 0x08198/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08238/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000
{D304 0x08238/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0826c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x08198/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0830c/0x48}:ARRAY_STRING[0x1,0x1] = "-"
{D307 0x08354/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d042 d307_3 = 0x00000002
{D306 0x083d3/0x83}:D306 d306_d303_p → {D303 0x08198/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x08354/0x7f}
{D303 0x08456/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08906/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000
{Thing2 0x084f6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07aa8/0x338} next_p → {Thing2 0x07a68/0x40}
{StringIndex 0x08536/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_BASIC«
  [$0x0003]  0x00338 004 »XLBT_STRING7«
  [$0x0004]  0x003b0 005 »XLBP_DISPLAY«
  [$0x0005]  0x00428 006 »MAX_VERTS«
  [$0x0006]  0x00488 007 »MAX_NV«
  [$0x0007]  0x004d0 008 »MAX_FACES«
  [$0x0008]  0x035d8 009 »MAX_EDGES«
  [$0x0009]  0x03638 00a »MAX_EDGES_PER_POLY«
  [$0x000a]  0x036e0 00b »POINT_3D«
  [$0x000b]  0x03738 00c »X«
  [$0x000c]  0x03758 00d »Y«
  [$0x000d]  0x03778 00e »Z«
  [$0x000e]  0x03798 00f »=«
  [$0x000f]  0x037b8 010 »POINT_3D_ARRAY«
  [$0x0010]  0x03840 011 »S_NATURAL«
  [$0x0011]  0x038a0 012 »&«
  [$0x0012]  0x05328 013 »POINT_3D_LIST«
  [$0x0013]  0x053a8 014 »POINT_3D_ARRAY_2D«
  [$0x0014]  0x05448 015 »-«
  [$0x0015]  0x05468 016 »S_NATURAL_ARRAY«
  [$0x0016]  0x054f8 017 »<«
  [$0x0017]  0x05518 018 »>«
  [$0x0018]  0x05538 000 »<=«
{D304 0x08906/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0893a/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x08456/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8
{ArrayString 0x089da/0xb8}:ARRAY_STRING[0x1,0xf] = "S_NATURAL_ARRAY"
{D303 0x08a92/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08b32/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000
{D304 0x08b32/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08b66/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x08a92/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x08c06/0x48}:ARRAY_STRING[0x1,0x1] = "<"
{D303 0x08c4e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08cee/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000
{D304 0x08cee/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08d22/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x08c4e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x08dc2/0x48}:ARRAY_STRING[0x1,0x1] = ">"
{D303 0x08e0a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08eaa/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000
{D304 0x08eaa/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x08ede/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x08e0a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x08f7e/0x50}:ARRAY_STRING[0x1,0x2] = "<="
{D303 0x08fce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09516/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000
{Thing2 0x0906e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08536/0x3d0} next_p → {Thing2 0x084f6/0x40}
{StringIndex 0x090ae/0x468}:StringIndex x = 0x00000001 y = 0x0000001c
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_BASIC«
  [$0x0003]  0x00338 004 »XLBT_STRING7«
  [$0x0004]  0x003b0 005 »XLBP_DISPLAY«
  [$0x0005]  0x00428 006 »MAX_VERTS«
  [$0x0006]  0x00488 007 »MAX_NV«
  [$0x0007]  0x004d0 008 »MAX_FACES«
  [$0x0008]  0x035d8 009 »MAX_EDGES«
  [$0x0009]  0x03638 00a »MAX_EDGES_PER_POLY«
  [$0x000a]  0x036e0 00b »POINT_3D«
  [$0x000b]  0x03738 00c »X«
  [$0x000c]  0x03758 00d »Y«
  [$0x000d]  0x03778 00e »Z«
  [$0x000e]  0x03798 00f »=«
  [$0x000f]  0x037b8 010 »POINT_3D_ARRAY«
  [$0x0010]  0x03840 011 »S_NATURAL«
  [$0x0011]  0x038a0 012 »&«
  [$0x0012]  0x05328 013 »POINT_3D_LIST«
  [$0x0013]  0x053a8 014 »POINT_3D_ARRAY_2D«
  [$0x0014]  0x05448 015 »-«
  [$0x0015]  0x05468 016 »S_NATURAL_ARRAY«
  [$0x0016]  0x054f8 017 »<«
  [$0x0017]  0x05518 018 »>«
  [$0x0018]  0x05538 019 »<=«
  [$0x0019]  0x05560 01a »>=«
  [$0x001a]  0x05588 01b »S_NATURAL_LIST«
  [$0x001b]  0x07570 01c »POLY_INFO«
  [$0x001c]  0x075d0 000 »LONG_NAME«
{D304 0x09516/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0954a/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x08fce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050
{ArrayString 0x095ea/0x50}:ARRAY_STRING[0x1,0x2] = ">="
{D303 0x0963a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x096da/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000
{D304 0x096da/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0970e/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x0963a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0
{ArrayString 0x097ae/0xb0}:ARRAY_STRING[0x1,0xe] = "S_NATURAL_LIST"
{D303 0x0985e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09cbe/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000
{Thing2 0x098fe/0x40}:Thing2 Chain2 payload_p → {StringStore 0x076f0/0x378} next_p → {Thing2 0x076b0/0x40}
{StringStore 0x0993e/0x380}:StringStore x = 0x00000001 y = 0x00000068
    @0x0997e [0x00] =  $0x001b »POLY_INFO«
    @0x099de [0x01] =  $0x001c »LONG_NAME«
    @0x09a3e [0x02] =  $0x001d »X_STRING7_POINTER«
    @0x09ade [0x03] =  $0x001e »SHORT_NAME«
    @0x09b46 [0x04] =  $0x001f »DUAL«
    @0x09b7e [0x05] =  $0x0020 »NUM_VERTS«
    @0x09bde [0x06] =  $0x0021 »NUM_EDGES«
    @0x09c3e [0x07] =  $0x0022 »NUM_FACES«
{D304 0x09cbe/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09cf2/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x0722a/0xa0} d302_d303_p → {D303 0x0985e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x09d92/0x88}:ARRAY_STRING[0x1,0x9] = "POLY_INFO"
{D303 0x09e1a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09eba/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000
{D304 0x09eba/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x09eee/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x09e1a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x09f8e/0x88}:ARRAY_STRING[0x1,0x9] = "LONG_NAME"
{D303 0x0a016/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a61c/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000
{Thing2 0x0a0b6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x090ae/0x468} next_p → {Thing2 0x0906e/0x40}
{StringIndex 0x0a0f6/0x526}:StringIndex x = 0x00000001 y = 0x00000021
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_BASIC«
  [$0x0003]  0x00338 004 »XLBT_STRING7«
  [$0x0004]  0x003b0 005 »XLBP_DISPLAY«
  [$0x0005]  0x00428 006 »MAX_VERTS«
  [$0x0006]  0x00488 007 »MAX_NV«
  [$0x0007]  0x004d0 008 »MAX_FACES«
  [$0x0008]  0x035d8 009 »MAX_EDGES«
  [$0x0009]  0x03638 00a »MAX_EDGES_PER_POLY«
  [$0x000a]  0x036e0 00b »POINT_3D«
  [$0x000b]  0x03738 00c »X«
  [$0x000c]  0x03758 00d »Y«
  [$0x000d]  0x03778 00e »Z«
  [$0x000e]  0x03798 00f »=«
  [$0x000f]  0x037b8 010 »POINT_3D_ARRAY«
  [$0x0010]  0x03840 011 »S_NATURAL«
  [$0x0011]  0x038a0 012 »&«
  [$0x0012]  0x05328 013 »POINT_3D_LIST«
  [$0x0013]  0x053a8 014 »POINT_3D_ARRAY_2D«
  [$0x0014]  0x05448 015 »-«
  [$0x0015]  0x05468 016 »S_NATURAL_ARRAY«
  [$0x0016]  0x054f8 017 »<«
  [$0x0017]  0x05518 018 »>«
  [$0x0018]  0x05538 019 »<=«
  [$0x0019]  0x05560 01a »>=«
  [$0x001a]  0x05588 01b »S_NATURAL_LIST«
  [$0x001b]  0x07570 01c »POLY_INFO«
  [$0x001c]  0x075d0 01d »LONG_NAME«
  [$0x001d]  0x07630 01e »X_STRING7_POINTER«
  [$0x001e]  0x076d0 01f »SHORT_NAME«
  [$0x001f]  0x07738 020 »DUAL«
  [$0x0020]  0x07770 021 »NUM_VERTS«
  [$0x0021]  0x077d0 000 »NUM_EDGES«
{D304 0x0a61c/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a650/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x0a016/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8
{ArrayString 0x0a6f0/0xc8}:ARRAY_STRING[0x1,0x11] = "X_STRING7_POINTER"
{D307 0x0a7b8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0000d042 d307_3 = 0x00000002
{D306 0x0a837/0x83}:D306 d306_d303_p → {D303 0x0a016/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a7b8/0x7f}
{D303 0x0a8ba/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a95a/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000
{D304 0x0a95a/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0a98e/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0a8ba/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090
{ArrayString 0x0aa2e/0x90}:ARRAY_STRING[0x1,0xa] = "SHORT_NAME"
{D303 0x0aabe/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ab5e/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000
{D304 0x0ab5e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ab92/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0aabe/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060
{ArrayString 0x0ac32/0x60}:ARRAY_STRING[0x1,0x4] = "DUAL"
{D303 0x0ac92/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ad32/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000
{D304 0x0ad32/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0ad66/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0ac92/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0ae06/0x88}:ARRAY_STRING[0x1,0x9] = "NUM_VERTS"
{D303 0x0ae8e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0af2e/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000
{D304 0x0af2e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0af62/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0ae8e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0b002/0x88}:ARRAY_STRING[0x1,0x9] = "NUM_EDGES"
{D303 0x0b08a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b74e/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000
{Thing2 0x0b12a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a0f6/0x526} next_p → {Thing2 0x0a0b6/0x40}
{StringIndex 0x0b16a/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026
  [$0x0001]  0x00240 002 »XLBT_ARITHMETIC«
  [$0x0002]  0x002d0 003 »XLBT_BASIC«
  [$0x0003]  0x00338 004 »XLBT_STRING7«
  [$0x0004]  0x003b0 005 »XLBP_DISPLAY«
  [$0x0005]  0x00428 006 »MAX_VERTS«
  [$0x0006]  0x00488 007 »MAX_NV«
  [$0x0007]  0x004d0 008 »MAX_FACES«
  [$0x0008]  0x035d8 009 »MAX_EDGES«
  [$0x0009]  0x03638 00a »MAX_EDGES_PER_POLY«
  [$0x000a]  0x036e0 00b »POINT_3D«
  [$0x000b]  0x03738 00c »X«
  [$0x000c]  0x03758 00d »Y«
  [$0x000d]  0x03778 00e »Z«
  [$0x000e]  0x03798 00f »=«
  [$0x000f]  0x037b8 010 »POINT_3D_ARRAY«
  [$0x0010]  0x03840 011 »S_NATURAL«
  [$0x0011]  0x038a0 012 »&«
  [$0x0012]  0x05328 013 »POINT_3D_LIST«
  [$0x0013]  0x053a8 014 »POINT_3D_ARRAY_2D«
  [$0x0014]  0x05448 015 »-«
  [$0x0015]  0x05468 016 »S_NATURAL_ARRAY«
  [$0x0016]  0x054f8 017 »<«
  [$0x0017]  0x05518 018 »>«
  [$0x0018]  0x05538 019 »<=«
  [$0x0019]  0x05560 01a »>=«
  [$0x001a]  0x05588 01b »S_NATURAL_LIST«
  [$0x001b]  0x07570 01c »POLY_INFO«
  [$0x001c]  0x075d0 01d »LONG_NAME«
  [$0x001d]  0x07630 01e »X_STRING7_POINTER«
  [$0x001e]  0x076d0 01f »SHORT_NAME«
  [$0x001f]  0x07738 020 »DUAL«
  [$0x0020]  0x07770 021 »NUM_VERTS«
  [$0x0021]  0x077d0 022 »NUM_EDGES«
  [$0x0022]  0x07830 023 »NUM_FACES«
  [$0x0023]  0x095c0 024 »V«
  [$0x0024]  0x095e0 000 »F«
{D304 0x0b74e/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0b782/0xa0}:D302 d302_0 = 0x80000009 d302_d302_p → {D302 0x08b66/0xa0} d302_d303_p → {D303 0x0b08a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088
{ArrayString 0x0b822/0x88}:ARRAY_STRING[0x1,0x9] = "NUM_FACES"
{D303 0x0b8aa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bd12/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000
{Thing2 0x0b94a/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0993e/0x380} next_p → {Thing2 0x098fe/0x40}
{StringStore 0x0b98a/0x388}:StringStore x = 0x00000001 y = 0x00000069
    @0x0b9ce [0x00] =  $0x0023 »V«
    @0x0b9ee [0x01] =  $0x0024 »F«
    @0x0ba0e [0x02] =  $0x4408 »\xa0\x01\x00\x30\xf2\xb0\x10\x01\x60\x00\x00\x00\x00\x04\x0d\xbd\x47\x63\x41\xdb\xb2\x00\x00\x00\x00\x08\x25\x25«
{D304 0x0bd12/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bd46/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0b8aa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0bde6/0x48}:ARRAY_STRING[0x1,0x1] = "V"
{D303 0x0be2e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bece/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000
{D304 0x0bece/0x34}:D304 d304_0 = 0x8228338000001
{D302 0x0bf02/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0be2e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048
{ArrayString 0x0bfa2/0x48}:ARRAY_STRING[0x1,0x1] = "F"