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Length: 4464 (0x1170)
Types: TextFile
Names: »RXI.tmp«
└─⟦5f3412b64⟧ Bits:30000745 8mm tape, Rational 1000, ENVIRONMENT 12_6_5 TOOLS
└─⟦91c658230⟧ »DATA«
└─⟦5d656759a⟧
└─⟦610eb0a19⟧
└─⟦this⟧ »./RXI.tmp«
└─⟦5f3412b64⟧ Bits:30000745 8mm tape, Rational 1000, ENVIRONMENT 12_6_5 TOOLS
└─⟦91c658230⟧ »DATA«
└─⟦5d656759a⟧
└─⟦d97085656⟧
└─⟦this⟧ »./RXI.tmp«
# March 28, 1991
# !Machine.Release.X_Interface.Release10_9_0.
# XSun3 80x80
!---Default values for the various control resources for rxi menus.
!---Keyboard specific control values.
! recognition - What kind of keyboard am I?
! vt100.geometry - What is my default screen/window size?
! menu.envMenuFile - Where is the Environment menu definition file?
*recognition: xsun3
*vt100.geometry: 80x80
*menu.envMenuFile: /usr/lib/X11/app-defaults/RXI_Env_Menu
!---Normal, Bold, and Menu fonts to use on screen
*vt100.font: fixed-screen-r-11
*vt100.boldFont: fixed-screen-b-11
*vt100.menuFont: fixed-screen-r-11
!---Special controls; usually defaulted.
!*reverseVideo: TRUE
!*autoResize: TRUE
!---This is how you attach special actions to keys when the input focus is in
! the main RXI window. This example shows how to use the Select and Insert
! keys to set up for (one form of) keyboard based cut-and-paste.
!*vt100.translations: #override \
! Shift <KeyPress> Select: select-cursor-start() \
! select-cursor-end(PRIMARY, CUT_BUFFER0) \n\
! Shift <KeyPress> Insert: insert-selection(PRIMARY, CUT_BUFFER0)
!---How many pixels do we drag before we get a response? How much response
! (in columns or lines) do we get when we get one?
*horizDragTrigger: 60
*horizDragAmount: 5
*vertDragTrigger: 4
*vertDragAmount: 2
!---Should main Environment menu always be mapped? Should we warp pointers to
! the (sub)menus when they pop up from a <Btn3> press? What is the
! maximum time (in milliseconds) we should wait for a double-click?
*menu.permanent: FALSE
*menu.warp: TRUE
*multiClickTime: 250
!---Should titles be shown on main menus or sub menus?
*menu.menuLabels: TRUE
*menu.submenuLabels: TRUE
!---Menus should have borders this wide, have this much space between items,
! and have this much padding space between the items and the menu sides.
*menu.menuBorder: 2
*menu.menuSpace: 0
*menu.menuPad: 1
!---Menu items should have borders this wide. Submenu selectors ("=>") should
! have borders this wide. Submenu selectors should be separated from their
! respective menu item labels by this much space. Should submenu selectors
! "slide" to the right edge of the menu?
*menu.itemBorder: 0
*menu.subBorder: 0
*menu.subDistance: 0
*menu.subSlide: TRUE
!---Environment menu - user items and user submenus.
! Note: A given menu cannot have both itemN and menuN active; there are 10
! "user slots" in each menu, they are numbered 0..9; each slot is
! empty (and invisible), a clickable item, a submenu, or a clickable
! submenu.
!
!---Define '*' (clickable) items in Environment (or other) menu.
! This example defines 2 clickable items that appear in the Environment menu.
! Their labels in the menu are "Menu Item 0" and "Menu Item 1".
!
!*env.item0: Menu Item 0 - transmits Menu_Pick.'0'
!*env.item1: Menu Item 1 - transmits Menu_Pick.'1'
! etc.; item0..item9 allowed
!
!---Define simple submenus in Environment menu.
! This example defines 2 submenus that appear in the Environment menu.
! The one labelled "Menu Submenu 0" has 2 clickable items in it. The one
! labelled "Menu Submenu 0" has 1 clickable item in it.
!
!*env.menu0: Menu Submenu 0 - transmits nothing; creates submenu
!*env.menu0.item0: Sub0 Item 0 - transmits Menu_Pick.'0'.'0'
!*env.menu0.item1: Sub0 Item 1 - transmits Menu_Pick.'0'.'1'
!*env.menu3: Menu Submenu 3 - transmits nothing; creates submenu
!*env.menu3.item4: Sub3 Item 4 - transmits Menu_Pick.'3'.'4'
! etc.; item0..item9 allowed in each of menu0..menu9
!
!---Define '*' (clickable) submenus in Environment menu.
! This example defines 1 clickable submenu that appears in the Environment
! menu. It is labeled by the env.item4 entry; the character it transmits is
! defined by the env.menu4 entry (it is the X11 KeySym name for a key on
! the keyboard, we recommend using only lower case letter; a, b, c, etc.).
! The menu will have two items within.
!
!*env.menu4: a - creates menu; transmits Menu_Pick.'a'
!*env.item4: Menu Submenu 4 - gives title to menu
!*env.menu4.item0: Sub4 Item 0 - transmits Menu_Pick.'4'.'0'
!*env.menu4.item1: Sub4 Item 1 - transmits Menu_Pick.'4'.'1'
! etc.; item0..item9 allowed;
!
!---User defined submenus may have submenus in turn; up to a depth of 4.
!
!*env.menu0: Submenu 0
!*env.menu0.menu0: Submenu 0.0
!*env.menu0.menu0.menu0: Submenu 0.0.0
!*env.menu0.menu0.menu0.menu0:Submenu 0.0.0.0