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└─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11 └─ ⟦129cab021⟧ »DATA« └─⟦this⟧ └─⟦2f6cfab89⟧ Bits:30000547 8mm tape, Rational 1000, !projects 94-01-04 └─ ⟦d65440be7⟧ »DATA« └─⟦this⟧ └─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11 └─ ⟦129cab021⟧ »DATA« └─⟦e24fb53b7⟧ └─⟦this⟧
separate (Towers_Of_Hanoi_Rules_For_Graphic) package body Reformulating_Guru_Rule is Decision_Table : constant array (1 .. 3, 1 .. 3) of Integer := (1 => (3, 3, 2), 2 => (3, 3, 1), 3 => (2, 1, 1)); One : constant Slot.Object := Slot.Value (1); function Other_Tower_Than (First, Second : Slot.Object) return Slot.Object is Other : Integer; begin Other := Decision_Table (Slot.Get (First), Slot.Get (Second)); return Slot.Value (Other); end Other_Tower_Than; function More_Urgent (Than : Slot.Object) return Slot.Object is use Slot.Operators; begin return Than + One; end More_Urgent; function Premiss return Fact_Queries is The_Priority : constant Alias.Name := Alias.P; begin return (Movements.Exist ((Count => Is_Greater (1), Priority => Define_As (The_Priority), From_Tower | To_Tower => Is_Any)), Movements.Absent ((Priority => Is_Greater (The_Priority), From_Tower | To_Tower | Count => Is_Any))); end Premiss; procedure Action (The_Facts : Fact_Collection) is The_Movement : Fact_Name renames The_Facts (1); The_Source, The_Destination, The_Count, The_Priority : Slot.Object; Move_First, Move_Second, Move_Third : Slot.Object; The_Other_Tower : Slot.Object; use Slot.Operators; begin The_Source := Movements.Get (The_Movement, From_Tower); The_Destination := Movements.Get (The_Movement, To_Tower); The_Count := Movements.Get (The_Movement, Count); The_Priority := Movements.Get (The_Movement, Priority); Move_Third := More_Urgent (Than => The_Priority); Move_Second := More_Urgent (Than => Move_Third); Move_First := More_Urgent (Than => Move_Second); The_Other_Tower := Other_Tower_Than (The_Source, The_Destination); Movements.Add ((Priority => Move_First, From_Tower => The_Source, To_Tower => The_Other_Tower, Count => The_Count - One)); Movements.Add ((Priority => Move_Second, From_Tower => The_Source, To_Tower => The_Destination, Count => One)); Movements.Add ((Priority => Move_Third, From_Tower => The_Other_Tower, To_Tower => The_Destination, Count => The_Count - One)); Movements.Delete (The_Movement); end Action; end Reformulating_Guru_Rule;