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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 Tapes |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Tapes Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - downloadIndex: B T
Length: 4888 (0x1318)
Types: TextFile
Names: »B«
└─⟦149519bd4⟧ Bits:30000546 8mm tape, Rational 1000, !projects 93-07-13
└─⟦124ff5788⟧ »DATA«
└─⟦this⟧
└─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11
└─⟦129cab021⟧ »DATA«
└─⟦this⟧
└─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16
└─⟦6f12a12be⟧ »DATA«
└─⟦this⟧
└─⟦2f6cfab89⟧ Bits:30000547 8mm tape, Rational 1000, !projects 94-01-04
└─⟦d65440be7⟧ »DATA«
└─⟦this⟧
with Physicalobject;
package body Goal is
package Behaviour is new Classbehavior (Object, "GOALS ");
procedure Make (Status : Goal_State;
Goal_Type : G_Type;
Name : Physical_Object;
Go_To : Coordinate) is
The_Goal : Goal.Object;
begin
The_Goal.Status := Status;
The_Goal.Goal_Type := Goal_Type;
The_Goal.Name := Name;
The_Goal.Go_To := Go_To;
if The_Goal.Goal_Type = Holds and The_Goal.Name /= Nil then
declare
Obj : Reference;
function Light_Object (An_Object : Reference) return Boolean is
begin
return Physicalobject.Name (An_Object) =
The_Goal.Name and then
Physicalobject.Weight (An_Object) = Light;
end Light_Object;
function Find_An_Object is
new Collection.Findone (Light_Object);
begin
Obj := Find_An_Object (Physicalobject.Instances);
if Collection.Isnull (Obj) then
raise Illegal_Make;
end if;
end;
end if;
if The_Goal.Goal_Type = Is_On and The_Goal.Name /= Floor then
declare
Obj : Reference;
function Climb_On (An_Object : Reference) return Boolean is
begin
return Physicalobject.Name (An_Object) = The_Goal.Name;
end Climb_On;
function Find_An_Object is new Collection.Findone (Climb_On);
begin
Obj := Find_An_Object (Physicalobject.Instances);
if Collection.Isnull (Obj) then
raise Illegal_Make;
end if;
end;
end if;
if The_Goal.Goal_Type = Is_At and The_Goal.Name /= Nil then
declare
Obj : Reference;
function Move (An_Object : Reference) return Boolean is
begin
return Physicalobject.Name (An_Object) = The_Goal.Name;
end Move;
function Find_An_Object is new Collection.Findone (Move);
begin
Obj := Find_An_Object (Physicalobject.Instances);
if Collection.Isnull (Obj) then
raise Illegal_Make;
end if;
end;
end if;
Behaviour.Allocate (The_Goal);
end Make;
function Status (The_Reference : in Expertsystem.Reference)
return Goal_State is
begin
return Behaviour.Get (The_Reference).Status;
end Status;
function Goal_Type
(The_Reference : in Expertsystem.Reference) return G_Type is
begin
return Behaviour.Get (The_Reference).Goal_Type;
end Goal_Type;
function Object_Name (The_Reference : in Expertsystem.Reference)
return Physical_Object is
begin
return Behaviour.Get (The_Reference).Name;
end Object_Name;
function Go_To (The_Reference : in Expertsystem.Reference)
return Coordinate is
begin
return Behaviour.Get (The_Reference).Go_To;
end Go_To;
procedure Modify_Status (The_Reference : in Expertsystem.Reference;
New_Status : in Goal_State) is
The_Object : Object;
begin
The_Object := Behaviour.Get (The_Reference);
The_Object.Status := New_Status;
Behaviour.Set (The_Reference, The_Object);
end Modify_Status;
procedure Modify_Goal_Type (The_Reference : in Expertsystem.Reference;
New_Type : in G_Type) is
The_Object : Object;
begin
The_Object := Behaviour.Get (The_Reference);
The_Object.Goal_Type := New_Type;
Behaviour.Set (The_Reference, The_Object);
end Modify_Goal_Type;
procedure Modify_Object_Name (The_Reference : in Expertsystem.Reference;
New_Object : in Physical_Object) is
The_Object : Object;
begin
The_Object := Behaviour.Get (The_Reference);
The_Object.Name := New_Object;
Behaviour.Set (The_Reference, The_Object);
end Modify_Object_Name;
procedure Modify_Go_To (The_Reference : in Expertsystem.Reference;
New_Location : in Coordinate) is
The_Object : Object;
begin
The_Object := Behaviour.Get (The_Reference);
The_Object.Go_To := New_Location;
Behaviour.Set (The_Reference, The_Object);
end Modify_Go_To;
function Instances return Collection.Object is
begin
return Behaviour.Instances;
end Instances;
procedure Clear is
begin
Behaviour.Clear;
end Clear;
end Goal;