DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400 Tapes

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400 Tapes

Excavated with: AutoArchaeologist - Free & Open Source Software.


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Index: ┃ B T

⟦35d2fb9c0⟧ TextFile

    Length: 1484 (0x5cc)
    Types: TextFile
    Names: »B«

Derivation

└─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11
    └─ ⟦129cab021⟧ »DATA« 
        └─⟦this⟧ 
└─⟦2f6cfab89⟧ Bits:30000547 8mm tape, Rational 1000, !projects 94-01-04
    └─ ⟦d65440be7⟧ »DATA« 
        └─⟦this⟧ 

TextFile

separate (Syntaxe_1)
function Parse_Scene return Boolean is
    Ok : Boolean := True;
begin
    while Token.Object'Pos (Lex.Lex_Get_Token) =
             Token.Object'Pos (Token.L_Scene) loop
        Lex.Lex_Next;
        if Token.Object'Pos (Lex.Lex_Get_Token) =
           Token.Object'Pos (Token.L_Id) then
            Lex.Lex_Next;
            if Token.Object'Pos (Lex.Lex_Get_Token) =
               Token.Object'Pos (Token.L_Est) then
                Lex.Lex_Next;
                if Parse_Liste_Instruction then
                    Ok := Ok and True;
                else
                    Ok := False;
                    Traite_Erreur.Parse_Erreur
                       (Traite_Erreur.Err_Liste_Inst,
                        Traite_Erreur.Follow_Liste_Inst);
                end if;
                if Token.Object'Pos (Lex.Lex_Get_Token) =
                   Token.Object'Pos (Token.L_Fin) then
                    Lex.Lex_Next;
                    if Token.Object'Pos (Lex.Lex_Get_Token) =
                       Token.Object'Pos (Token.L_Scene) then
                        Lex.Lex_Next;
                        Ok := Ok and True;
                    else
                        return False;
                    end if;
                else
                    return False;
                end if;
            else
                return False;
            end if;
        else
            return False;
        end if;
    end loop;
    return Ok;
end Parse_Scene;