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└─⟦149519bd4⟧ Bits:30000546 8mm tape, Rational 1000, !projects 93-07-13 └─ ⟦124ff5788⟧ »DATA« └─⟦this⟧ └─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16 └─ ⟦6f12a12be⟧ »DATA« └─⟦this⟧
with Context; with Debugger; with Instance; with Tuple; with Tuple_Collection; with Unbounded_Array; package body Engine_Lru is package Utc is new Unbounded_Array (Element => Tuple.Object, Content => Tuple_Collection.Object); Max_Lru : constant Positive := Context.Max_Rule; type Sorted_Rule is array (1 .. Max_Lru) of Context.Rule_Id; type Lru_Resolution is record Rule_Array : Sorted_Rule := (others => 0); Count : Natural := 0; end record; Lru_Strategy_Rules : Lru_Resolution; Local_Context : Context.Reference; ------------------------------------------------------------------------------ function Evaluate_Tuple_Collection (For_Rule : Context.Rule_Id) return Tuple_Collection.Object is An_Object : Utc.Object; begin if not Context.Is_Masked (In_Context => Local_Context, The_Rule => For_Rule) then case For_Rule is when 1 => An_Object := Utc.Create (Condition_1); when 2 => An_Object := Utc.Create (Condition_2); when 3 => An_Object := Utc.Create (Condition_3); when 4 => An_Object := Utc.Create (Condition_4); when 5 => An_Object := Utc.Create (Condition_5); when 6 => An_Object := Utc.Create (Condition_6); when 7 => An_Object := Utc.Create (Condition_7); when 8 => An_Object := Utc.Create (Condition_8); when 9 => An_Object := Utc.Create (Condition_9); when 10 => An_Object := Utc.Create (Condition_10); when 11 => An_Object := Utc.Create (Condition_11); when 12 => An_Object := Utc.Create (Condition_12); when 13 => An_Object := Utc.Create (Condition_13); when 14 => An_Object := Utc.Create (Condition_14); when 15 => An_Object := Utc.Create (Condition_15); when 16 => An_Object := Utc.Create (Condition_16); when 17 => An_Object := Utc.Create (Condition_17); when 18 => An_Object := Utc.Create (Condition_18); when 19 => An_Object := Utc.Create (Condition_19); when 20 => An_Object := Utc.Create (Condition_20); when 21 => An_Object := Utc.Create (Condition_21); when 22 => An_Object := Utc.Create (Condition_22); when 23 => An_Object := Utc.Create (Condition_23); when 24 => An_Object := Utc.Create (Condition_24); when 25 => An_Object := Utc.Create (Condition_25); when 26 => An_Object := Utc.Create (Condition_26); when 27 => An_Object := Utc.Create (Condition_27); when 28 => An_Object := Utc.Create (Condition_28); when 29 => An_Object := Utc.Create (Condition_29); when 30 => An_Object := Utc.Create (Condition_30); when others => null; end case; end if; declare A_Tuple_Collection : constant Tuple_Collection.Object := Utc.Get (An_Object); begin if Debugger_On then if For_Rule /= Context.Null_Rule and then Debugger.Is_Debugged (Debugger.Condition_Evalued) then Debugger.Send_Condition_Evalued (In_Context => Local_Context, With_Rule => For_Rule, Result => Tuple_Collection.Is_Not_Null (A_Tuple_Collection), Facts => A_Tuple_Collection); end if; end if; Utc.Free (An_Object); return A_Tuple_Collection; end; end Evaluate_Tuple_Collection; ------------------------------------------------------------------------------ procedure Execute_Tuple (For_Tuple : Tuple.Object; For_Rule : Context.Rule_Id) is begin case For_Rule is when 1 => Action_1 (For_Tuple); when 2 => Action_2 (For_Tuple); when 3 => Action_3 (For_Tuple); when 4 => Action_4 (For_Tuple); when 5 => Action_5 (For_Tuple); when 6 => Action_6 (For_Tuple); when 7 => Action_7 (For_Tuple); when 8 => Action_8 (For_Tuple); when 9 => Action_9 (For_Tuple); when 10 => Action_10 (For_Tuple); when 11 => Action_11 (For_Tuple); when 12 => Action_12 (For_Tuple); when 13 => Action_13 (For_Tuple); when 14 => Action_14 (For_Tuple); when 15 => Action_15 (For_Tuple); when 16 => Action_16 (For_Tuple); when 17 => Action_17 (For_Tuple); when 18 => Action_18 (For_Tuple); when 19 => Action_19 (For_Tuple); when 20 => Action_20 (For_Tuple); when 21 => Action_21 (For_Tuple); when 22 => Action_22 (For_Tuple); when 23 => Action_23 (For_Tuple); when 24 => Action_24 (For_Tuple); when 25 => Action_25 (For_Tuple); when 26 => Action_26 (For_Tuple); when 27 => Action_27 (For_Tuple); when 28 => Action_28 (For_Tuple); when 29 => Action_29 (For_Tuple); when 30 => Action_30 (For_Tuple); when others => null; end case; if Debugger_On then if For_Rule /= Context.Null_Rule and then (Debugger.Is_Debugged (Debugger.Choosed_Action) or Debugger.Is_Debugged (Debugger.Action_Fact)) then Debugger.Send_Choosed_Action (In_Context => Local_Context, The_Rule => For_Rule, The_Fact => For_Tuple); end if; Debugger.Send_New_Step; if For_Rule = Context.Null_Rule then Debugger.Send_Failed; end if; end if; end Execute_Tuple; ------------------------------------------------------------------------------ procedure Lrureset is begin for I in 1 .. Max_Lru loop Lru_Strategy_Rules.Rule_Array (I) := 0; end loop; Lru_Strategy_Rules.Count := 0; end Lrureset; ------------------------------------------------------------------------------ function Lru_Infer return Boolean is The_Rule : Context.Rule_Id := Context.Null_Rule; Pos : Natural := 0; Last_Pos : Natural := Integer'Last; A_Tuple : Tuple.Object; begin for I in 1 .. Used_Rules loop if Tuple_Collection.Is_Not_Null (Evaluate_Tuple_Collection (Context.Rule_Id (I))) then Pos := 0; for J in 1 .. Lru_Strategy_Rules.Count loop if Lru_Strategy_Rules.Rule_Array (J) = I then Pos := J; end if; end loop; if Pos = 0 then The_Rule := Context.Rule_Id (I); exit; elsif Pos < Last_Pos then Last_Pos := Pos; The_Rule := Lru_Strategy_Rules.Rule_Array (Last_Pos); end if; end if; end loop; if The_Rule = Context.Null_Rule then Lrureset; return False; end if; Lru_Strategy_Rules.Count := Lru_Strategy_Rules.Count + 1; if Lru_Strategy_Rules.Count > Max_Lru then Lru_Strategy_Rules.Count := Max_Lru; for I in 1 .. Max_Lru - 1 loop Lru_Strategy_Rules.Rule_Array (I) := Lru_Strategy_Rules.Rule_Array (I + 1); end loop; end if; Lru_Strategy_Rules.Rule_Array (Lru_Strategy_Rules.Count) := Context.Rule_Id (The_Rule); A_Tuple := Tuple_Collection.First (Of_Tuple_Collection => Evaluate_Tuple_Collection (For_Rule => Context.Rule_Id (The_Rule))); Execute_Tuple (A_Tuple, The_Rule); return True; end Lru_Infer; ------------------------------------------------------------------------------ function Lru_Infer_Debug return Boolean is The_Rule : Context.Rule_Id := Context.Null_Rule; Pos : Natural := 0; Last_Pos : Natural := Integer'Last; A_Tuple : Tuple.Object; begin Debugger.Send_Conflict_Set_Started; for I in 1 .. Used_Rules loop if Tuple_Collection.Is_Not_Null (Evaluate_Tuple_Collection (Context.Rule_Id (I))) then Debugger.Send_Conflict_Set_Finished; Pos := 0; for J in 1 .. Lru_Strategy_Rules.Count loop if Lru_Strategy_Rules.Rule_Array (J) = I then Pos := J; end if; end loop; if Pos = 0 then The_Rule := Context.Rule_Id (I); exit; elsif Pos < Last_Pos then Last_Pos := Pos; The_Rule := Lru_Strategy_Rules.Rule_Array (Last_Pos); end if; end if; end loop; if The_Rule = Context.Null_Rule then Lrureset; Debugger.Send_Failed; return False; end if; Lru_Strategy_Rules.Count := Lru_Strategy_Rules.Count + 1; if Lru_Strategy_Rules.Count > Max_Lru then Lru_Strategy_Rules.Count := Max_Lru; for I in 1 .. Max_Lru - 1 loop Lru_Strategy_Rules.Rule_Array (I) := Lru_Strategy_Rules.Rule_Array (I + 1); end loop; end if; Lru_Strategy_Rules.Rule_Array (Lru_Strategy_Rules.Count) := Context.Rule_Id (The_Rule); A_Tuple := Tuple_Collection.First (Of_Tuple_Collection => Evaluate_Tuple_Collection (For_Rule => Context.Rule_Id (The_Rule))); if Debugger.Is_Debugged (Debugger.Choosed_Rule) or Debugger.Is_Debugged (Debugger.Rule_Facts) then Debugger.Send_Choosed_Rule (In_Context => Local_Context, The_Rule => The_Rule, The_Fact => A_Tuple); end if; Execute_Tuple (A_Tuple, The_Rule); Debugger.Send_New_Step; return True; end Lru_Infer_Debug; ------------------------------------------------------------------------------ generic with function Inferstrategy return Boolean; Strategynam : String := " ??? "; function Stepnumber (Step : Natural) return Boolean; function Stepnumber (Step : Natural) return Boolean is A_Step : Boolean; begin if Debugger_On then Debugger.Send_Strategy_Used (With_Name => Context.Lru); end if; if Step = Instance.Any then loop A_Step := Inferstrategy; exit when not A_Step; end loop; else for I in 1 .. Step loop A_Step := Inferstrategy; exit when not A_Step; end loop; end if; return A_Step; end Stepnumber; function Lru_Strategy is new Stepnumber (Lru_Infer, "LRU"); function Lru_Strategy_Debug is new Stepnumber (Lru_Infer_Debug, "LRU"); function Inference (Step : Natural := 1) return Boolean is begin if Context."=" (Resolution, Context.Lru) then if Debugger_On then Debugger.Send_Context_Entered (With_Number => Local_Context); return Lru_Strategy_Debug (Step); else return Lru_Strategy (Step); end if; else raise Illegal_Strategy; end if; end Inference; begin Local_Context := Context.Create (With_Name => Context_Name); Context.Add (In_Context => Local_Context, The_Rule => 1, With_Name => Name_1); Context.Add (In_Context => Local_Context, The_Rule => 2, With_Name => Name_2); Context.Add (In_Context => Local_Context, The_Rule => 3, With_Name => Name_3); Context.Add (In_Context => Local_Context, The_Rule => 4, With_Name => Name_4); Context.Add (In_Context => Local_Context, The_Rule => 5, With_Name => Name_5); Context.Add (In_Context => Local_Context, The_Rule => 6, With_Name => Name_6); Context.Add (In_Context => Local_Context, The_Rule => 7, With_Name => Name_7); Context.Add (In_Context => Local_Context, The_Rule => 8, With_Name => Name_8); Context.Add (In_Context => Local_Context, The_Rule => 9, With_Name => Name_9); Context.Add (In_Context => Local_Context, The_Rule => 10, With_Name => Name_10); Context.Add (In_Context => Local_Context, The_Rule => 11, With_Name => Name_11); Context.Add (In_Context => Local_Context, The_Rule => 12, With_Name => Name_12); Context.Add (In_Context => Local_Context, The_Rule => 13, With_Name => Name_13); Context.Add (In_Context => Local_Context, The_Rule => 14, With_Name => Name_14); Context.Add (In_Context => Local_Context, The_Rule => 15, With_Name => Name_15); Context.Add (In_Context => Local_Context, The_Rule => 16, With_Name => Name_16); Context.Add (In_Context => Local_Context, The_Rule => 17, With_Name => Name_17); Context.Add (In_Context => Local_Context, The_Rule => 18, With_Name => Name_18); Context.Add (In_Context => Local_Context, The_Rule => 19, With_Name => Name_19); Context.Add (In_Context => Local_Context, The_Rule => 20, With_Name => Name_20); Context.Add (In_Context => Local_Context, The_Rule => 21, With_Name => Name_21); Context.Add (In_Context => Local_Context, The_Rule => 22, With_Name => Name_22); Context.Add (In_Context => Local_Context, The_Rule => 23, With_Name => Name_23); Context.Add (In_Context => Local_Context, The_Rule => 24, With_Name => Name_24); Context.Add (In_Context => Local_Context, The_Rule => 25, With_Name => Name_25); Context.Add (In_Context => Local_Context, The_Rule => 26, With_Name => Name_26); Context.Add (In_Context => Local_Context, The_Rule => 27, With_Name => Name_27); Context.Add (In_Context => Local_Context, The_Rule => 28, With_Name => Name_28); Context.Add (In_Context => Local_Context, The_Rule => 29, With_Name => Name_29); Context.Add (In_Context => Local_Context, The_Rule => 30, With_Name => Name_30); if Debugger_On then Debugger.Reset_Debug (Mode => Debugger.Text); Debugger.Set_Debug_On (Item => Debugger.Context_Entered); Debugger.Send_Context_Entered (With_Number => Local_Context); end if; end Engine_Lru;