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Rational R1000/400 Tapes

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Index: ┃ B T

⟦467c152cb⟧ TextFile

    Length: 2188 (0x88c)
    Types: TextFile
    Names: »B«

Derivation

└─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11
    └─ ⟦129cab021⟧ »DATA« 
        └─⟦this⟧ 

TextFile

separate (Parse)
procedure Parse_Desactiver (Ok : out Boolean;
                            The_Node : out Abstract_Tree.P_Node) is
    Class_Node, Actor_Node : Abstract_Tree.P_Node;
    Success : Boolean;
    Table_Changed : Boolean := False;
begin
    Ok := True;
    Text_Io.Put_Line ("parse_desactiver");
    if Lex.Get_Token = L_Desact then
        Lex.Next;
        if Lex.Get_Token = L_Id then
            if Symbol_Table.Is_Visible (Lex.Get_Value) then
                declare
                    The_Class : Element.Class;
                begin
                    Symbol_Table.Get_Class (Lex.Get_Value, The_Class, Success);
                    Symbol_Table.Change_Current_Table (The_Class, Success);
                    Table_Changed := Success;
                end;
                Class_Node := Abstract_Tree.Make_Foliage (L_Id, Lex.Get_Value);
            else
                Error.Found;
                Class_Node := Abstract_Tree.Empty_Node;
            end if;
            Lex.Next;
            if Lex.Get_Token = L_Point then
                Lex.Next;
                if Lex.Get_Token = L_Id then
                    if Symbol_Table.Is_Visible_Local (Lex.Get_Value) then
                        Actor_Node := Abstract_Tree.Make_Foliage
                                         (L_Id, Lex.Get_Value);
                        The_Node := Abstract_Tree.Make_Node
                                       (L_Desact, Class_Node, Actor_Node);
                    else
                        Error.Found;
                        The_Node := Abstract_Tree.Empty_Node;
                    end if;
                    Lex.Next;
                else
                    Ok := False;
                    The_Node := Abstract_Tree.Empty_Node;
                end if;
            else
                Ok := False;
                The_Node := Abstract_Tree.Empty_Node;
            end if;

        else
            Ok := False;
            The_Node := Abstract_Tree.Empty_Node;
        end if;
    else
        Ok := False;
        The_Node := Abstract_Tree.Empty_Node;
    end if;
    if Table_Changed then
        Symbol_Table.Leave_Table (Success);
    end if;
end Parse_Desactiver;