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⟦4b5e6ed58⟧ TextFile

    Length: 4355 (0x1103)
    Types: TextFile
    Names: »B«

Derivation

└─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16
    └─ ⟦6f12a12be⟧ »DATA« 
        └─⟦this⟧ 

TextFile

with Class_Behavior;
with Collection;
with Instance;

package body Ne_Box is

    type Box_Structure is
        record
            Size  : Natural;
            State : States;
        end record;


    package Behavior is new Class_Behavior (Box_Structure, "BOXES");


------------------------------------------------------------------------------
    function Size (O : Object) return Natural is
    begin
        return Behavior.Get (O).Size;
    end Size;

    function State (O : Object) return States is
    begin
        return Behavior.Get (O).State;
    end State;

------------------------------------------------------------------------------
    function Instances return Collection.Object is
    begin
        return Behavior.Instances;  
    end Instances;


    function Instances (Kind : Existences := Empty_Boxes)
                       return Collection.Object is
        function Empty_Predicate (O : Object) return Boolean is
        begin
            return Behavior.Get (O).State = Is_Empty;
        end Empty_Predicate;
        function Empty is new Collection.Restrict (Empty_Predicate);
    begin
        case Kind is
            when All_Boxes =>
                return Behavior.Instances;  
            when Empty_Boxes =>
                return Empty (Behavior.Instances);
            when others =>
                return Behavior.Instances;
        end case;
    end Instances;

------------------------------------------------------------------------------
    function Exist (With_State : States; In_Kind_Of_Collection : Existences)
                   return Boolean is
        function Is_State (O : Object) return Boolean is
        begin
            return Behavior.Get (O).State = With_State;
        end Is_State;  
        function Exist_State is new Collection.Exist (Is_State);
    begin
        return Exist_State (Instances (Kind => In_Kind_Of_Collection));
    end Exist;

    function Exist (Greater_Than : Natural; In_Kind_Of_Collection : Existences)
                   return Boolean is
        function Is_Greater_Than (O : Object) return Boolean is
        begin
            return Behavior.Get (O).Size > Greater_Than;
        end Is_Greater_Than;  
        function Exist_Greater is new Collection.Exist (Is_Greater_Than);
    begin
        return Exist_Greater (Instances (Kind => In_Kind_Of_Collection));
    end Exist;

    function Exist (Between               : Natural;
                    And_Size              : Natural;
                    In_Kind_Of_Collection : Existences) return Boolean is
        function Is_Between (O : Object) return Boolean is
        begin
            return Behavior.Get (O).Size > Between and
                      Behavior.Get (O).Size < And_Size;
        end Is_Between;  
        function Exist_Between is new Collection.Exist (Is_Between);
    begin
        return Exist_Between (Instances (Kind => In_Kind_Of_Collection));
    end Exist;

------------------------------------------------------------------------------
    function Add (With_Size  : Natural := Default_Size;
                  With_State : States  := Default_State) return Object is
        A_Box : Box_Structure;
    begin
        A_Box.Size  := With_Size;
        A_Box.State := With_State;
        return Behavior.Allocate (The_Element => A_Box);
    end Add;

------------------------------------------------------------------------------
    procedure Change (O : Object; With_Size : Natural; With_State : States) is
        A_Box : Box_Structure;
    begin
        A_Box       := Behavior.Get (The_Reference => O);
        A_Box.Size  := With_Size;
        A_Box.State := With_State;
        Behavior.Set (The_Reference => O, With_Value => A_Box);
    end Change;

    procedure Change (O : Object; With_State : States) is
        A_Box : Box_Structure;
    begin
        A_Box       := Behavior.Get (The_Reference => O);
        A_Box.State := With_State;
        Behavior.Set (The_Reference => O, With_Value => A_Box);
    end Change;

------------------------------------------------------------------------------
    procedure Delete (O : Object) is
    begin
        Behavior.Dispose (The_Reference => O);
    end Delete;

------------------------------------------------------------------------------
    procedure Clean is
    begin
        Behavior.Clear;
    end Clean;


end Ne_Box;