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Length: 8158 (0x1fde) Types: TextFile Names: »B«
└─⟦149519bd4⟧ Bits:30000546 8mm tape, Rational 1000, !projects 93-07-13 └─ ⟦124ff5788⟧ »DATA« └─⟦this⟧ └─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16 └─ ⟦6f12a12be⟧ »DATA« └─⟦this⟧
with Class_Behavior; with Collection; with Instance; package body Ball is type Ball_Structure is record Size : Natural; Color : Colors; Place : Places; Weight : Natural; end record; package Behavior is new Class_Behavior (Element => Ball_Structure, With_Name => Class_Name, With_Dates => Is_Dated, With_Date_Mode => Date_Mode); ------------------------------------------------------------------------------ function Size (O : Object) return Natural is begin return Behavior.Get (O).Size; end Size; ------------------------------------------------------------------------------ function Weight (O : Object) return Natural is begin return Behavior.Get (O).Weight; end Weight; ------------------------------------------------------------------------------ function Color (O : Object) return Colors is begin return Behavior.Get (O).Color; end Color; ------------------------------------------------------------------------------ function Place (O : Object) return Places is begin return Behavior.Get (O).Place; end Place; ------------------------------------------------------------------------------ function Instances return Collection.Object is begin return Behavior.Instances; end Instances; function Instances (Kind : Existences := All_Balls) return Collection.Object is function White_Ball_Predicate (O : Object) return Boolean is begin return Behavior.Get (O).Color = White; end White_Ball_Predicate; function White_Balls is new Collection.Restrict (White_Ball_Predicate); function Red_Ball_Predicate (O : Object) return Boolean is begin return Behavior.Get (O).Color = Red; end Red_Ball_Predicate; function Red_Balls is new Collection.Restrict (Red_Ball_Predicate); function Ball_On_Heap_Predicate (O : Object) return Boolean is begin return Behavior.Get (O).Place = Is_On_Heap; end Ball_On_Heap_Predicate; function Balls_On_Heap is new Collection.Restrict (Ball_On_Heap_Predicate); begin case Kind is when All_Balls => return Behavior.Instances; when White_Balls => return White_Balls (Behavior.Instances); when Red_Balls => return Red_Balls (Behavior.Instances); when Balls_On_Heap => return Balls_On_Heap (Behavior.Instances); when others => return Behavior.Instances; end case; end Instances; ------------------------------------------------------------------------------ function Exist (With_Place : Places; In_Kind_Of_Collection : Existences) return Boolean is function Is_Place (O : Object) return Boolean is begin return Behavior.Get (O).Place = With_Place; end Is_Place; function Exist_Place is new Collection.Exist (Is_Place); begin return Exist_Place (Instances (Kind => In_Kind_Of_Collection)); end Exist; function Exist (With_Color : String; In_Kind_Of_Collection : Existences) return Boolean is function Is_Color (O : Object) return Boolean is begin return Ball.Colors'Image (Behavior.Get (O).Color) = With_Color; end Is_Color; function Exist_Color is new Collection.Exist (Is_Color); begin return Exist_Color (Instances (Kind => In_Kind_Of_Collection)); end Exist; function Exist (With_Attributes : Attributes; Greater_Than : Natural; In_Kind_Of_Collection : Existences) return Boolean is function Is_Greater (O : Object) return Boolean is begin case With_Attributes is when Ball.Is_Size => return Behavior.Get (O).Size > Greater_Than; when Ball.Is_Weight => return Behavior.Get (O).Weight > Greater_Than; when others => return False; end case; end Is_Greater; function Exist_Greater is new Collection.Exist (Is_Greater); begin return Exist_Greater (Instances (Kind => In_Kind_Of_Collection)); end Exist; function Exist (With_Attributes : Attributes; Between : Natural; And_Value : Natural; In_Kind_Of_Collection : Existences) return Boolean is function Is_Between (O : Object) return Boolean is begin case With_Attributes is when Ball.Is_Size => return Behavior.Get (O).Size >= Between and Behavior.Get (O).Size <= And_Value; when Ball.Is_Weight => return Behavior.Get (O).Weight >= Between and Behavior.Get (O).Weight <= And_Value; when others => return False; end case; end Is_Between; function Exist_Between is new Collection.Exist (Is_Between); begin return Exist_Between (Instances (Kind => In_Kind_Of_Collection)); end Exist; ------------------------------------------------------------------------------ function Add (With_Size : Natural := Default_Size; With_Color : Colors := Default_Color; With_Place : Places := Default_Place; With_Weight : Natural := Default_Weight) return Object is A_Ball : Ball_Structure; begin A_Ball.Size := With_Size; A_Ball.Color := With_Color; A_Ball.Place := With_Place; A_Ball.Weight := With_Weight; return Behavior.Allocate (The_Element => A_Ball); end Add; ------------------------------------------------------------------------------ procedure Change (O : Object; With_Size : Natural; With_Color : Colors; With_Place : Places; With_Weight : Natural) is A_Ball : Ball_Structure; begin A_Ball := Behavior.Get (The_Reference => O); A_Ball.Size := With_Size; A_Ball.Color := With_Color; A_Ball.Place := With_Place; A_Ball.Weight := With_Weight; Behavior.Set (The_Reference => O, With_Value => A_Ball); end Change; procedure Change (O : Object; With_Place : Places) is A_Ball : Ball_Structure; begin A_Ball := Behavior.Get (The_Reference => O); A_Ball.Place := With_Place; Behavior.Set (The_Reference => O, With_Value => A_Ball); end Change; ------------------------------------------------------------------------------ procedure Delete (O : Object) is begin Behavior.Dispose (The_Reference => O); end Delete; ------------------------------------------------------------------------------ procedure Mask (O : Object) is begin Behavior.Mask (The_Reference => O); end Mask; ------------------------------------------------------------------------------ procedure Unmask (O : Object) is begin Behavior.Unmask (The_Reference => O); end Unmask; ------------------------------------------------------------------------------ procedure Clean is begin Behavior.Clear; end Clean; ------------------------------------------------------------------------------ procedure Mask_All is begin Behavior.Mask_All; end Mask_All; ------------------------------------------------------------------------------ procedure Unmask_All is begin Behavior.Unmask_All; end Unmask_All; end Ball;