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└─⟦85b835f43⟧ Bits:30000549 8mm tape, Rational 1000, Xlib rev 6.00 └─ ⟦0c20f784e⟧ »DATA« └─⟦1abbe589f⟧ └─⟦059497ac5⟧ └─⟦this⟧
with Xlbt_Arithmetic; use Xlbt_Arithmetic; with Xlbt_Basic; use Xlbt_Basic; with Xlbt_Input_Focus; use Xlbt_Input_Focus; package Xlbp_Input_Focus is ------------------------------------------------------------------------------ -- X Library Input Focus Control -- -- Xlbp_Input_Focus - Controls for setting and changing the server's input focus ------------------------------------------------------------------------------ -- Copyright 1989 - 1991 by Rational, Santa Clara, California. -- Copyright 1985 - 1989 by the Massachusetts Institute of Technology -- -- All Rights Reserved. -- -- Permission to use, copy, modify, and distribute this software and its -- documentation for any purpose and without fee is hereby granted, -- provided that the above copyright notice(s) appear in all copies and that -- both that copyright notice(s) and this permission notice appear in -- supporting documentation, and that the names of MIT or Rational not be -- used in advertising or publicity pertaining to distribution of the software -- without specific, written prior permission. -- -- MIT and Rational disclaim all warranties with regard to this software, -- including all implied warranties of merchantability and fitness, in no -- event shall MIT or Rational be liable for any special, indirect or -- consequential damages or any damages whatsoever resulting from loss of use, -- data or profits, whether in an action of contract, negligence or other -- tortious action, arising out of or in connection with the use or performance -- of this software. ------------------------------------------------------------------------------ --\f procedure X_Get_Input_Focus (Display : X_Display; Focus : out X_Window; Revert_To : out X_Revert_Focus_Mode); ------------------------------------------------------------------------------ -- Display - Specifies the display to use. -- Focus - Receives the window which has the focus. -- Revert_To - Receives the window to which the focus reverts if this -- window becomes not viewable. -- -- Returns the current focus window and the reversion mode. ------------------------------------------------------------------------------ procedure X_Set_Input_Focus (Display : X_Display; Focus : X_Window; Revert_To : X_Revert_Focus_Mode; Time : X_Time); ------------------------------------------------------------------------------ -- Display - Specifies the display to use. -- Focus - Specifies the window to receive the focus. -- Revert_To - Specifies the window to which the focus reverts if this -- window becomes not viewable. -- Time - Current_Time or a timestamp in milliseconds controlling -- when this takes effect. -- -- Changes the input focus and the last-focus-change-time for the X server. ------------------------------------------------------------------------------ procedure X_Warp_Pointer (Display : X_Display; Source : X_Window; Destination : X_Window; Source_X : S_Short; Source_Y : S_Short; Source_Width : U_Short; Source_Height : U_Short; Destination_X : S_Short; Destination_Y : S_Short); ------------------------------------------------------------------------------ -- Display - Specifies the display to use. -- Source - Specifies the source window ID; or None_X_Window. -- Destination - Specifies the destination window ID; or None_X_Window. -- Source_X - Specifies the X coordinate of the source rectangle. -- Source_Y - Specifies the Y coordinate of the source rectangle. -- Source_Width - Specifies the width, in pixels, of the source -- rectangle. -- Source_Height - Specifies the height, in pixels, of the source -- rectangle. -- Destination_X - Specifies the destination X coordinate. -- Destination_Y - Specifies the destination Y coordinate. -- -- If Destination_Window is None_X_Window then the move will use Destination_X/Y -- as displacements from the current pointer position. -- If Source_Window is None_X_Window then the pointer is moved unconditionally. -- If Source_Window is not None_X_Window then if the pointer is within the -- rectangle described by X/Y/Width/Height then it is warped. If either -- Width/Height is zero then the current full window Width/Height minus the X/Y -- position is used (means go from the X/Y to the Right/Bottom size of the -- window). ------------------------------------------------------------------------------ end Xlbp_Input_Focus;