DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 Tapes |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Tapes Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - downloadIndex: ┃ B T ┃
Length: 2293 (0x8f5) Types: TextFile Names: »B«
└─⟦149519bd4⟧ Bits:30000546 8mm tape, Rational 1000, !projects 93-07-13 └─ ⟦124ff5788⟧ »DATA« └─⟦this⟧ └─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16 └─ ⟦6f12a12be⟧ »DATA« └─⟦this⟧
with Class_Behavior; with Collection; with Instance; package body Etat_D is type Etat_Structure is record Value : Natural; end record; package Behavior is new Class_Behavior (Element => Etat_Structure, With_Name => Class_Name, With_Dates => Is_Dated, With_Date_Mode => Date_Mode); ------------------------------------------------------------------------------ function Value (O : Object) return Natural is begin return Behavior.Get (O).Value; end Value; ------------------------------------------------------------------------------ function Instances return Collection.Object is begin return Behavior.Instances; end Instances; ------------------------------------------------------------------------------ function Exist (With_Value : Natural) return Boolean is function Is_Value (O : Object) return Boolean is begin return Behavior.Get (O).Value = With_Value; end Is_Value; function Exist_Value is new Collection.Exist (Is_Value); begin return Exist_Value (Instances); end Exist; ------------------------------------------------------------------------------ function Add (With_Value : Natural) return Object is Un_Etat : Etat_Structure; begin Un_Etat.Value := With_Value; return Behavior.Allocate (The_Element => Un_Etat); end Add; ------------------------------------------------------------------------------ procedure Change (O : Object; With_Value : Natural) is Un_Etat : Etat_Structure; begin Un_Etat := Behavior.Get (The_Reference => O); Un_Etat.Value := With_Value; Behavior.Set (The_Reference => O, With_Value => Un_Etat); end Change; ------------------------------------------------------------------------------ procedure Delete (O : Object) is begin Behavior.Dispose (The_Reference => O); end Delete; ------------------------------------------------------------------------------ procedure Clean is begin Behavior.Clear; end Clean; end Etat_D;