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Rational R1000/400 Tapes

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Index: ┃ B T

⟦925f580ea⟧ TextFile

    Length: 1930 (0x78a)
    Types: TextFile
    Names: »B«

Derivation

└─⟦149519bd4⟧ Bits:30000546 8mm tape, Rational 1000, !projects 93-07-13
    └─ ⟦124ff5788⟧ »DATA« 
        └─⟦this⟧ 
└─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11
    └─ ⟦129cab021⟧ »DATA« 
        └─⟦this⟧ 
└─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16
    └─ ⟦6f12a12be⟧ »DATA« 
        └─⟦this⟧ 
└─⟦2f6cfab89⟧ Bits:30000547 8mm tape, Rational 1000, !projects 94-01-04
    └─ ⟦d65440be7⟧ »DATA« 
        └─⟦this⟧ 
└─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11
    └─ ⟦129cab021⟧ »DATA« 
        └─⟦e24fb53b7⟧ 
            └─⟦this⟧ 

TextFile

with Bbr_Attributes;
with Bbr_Rule_Base;
with Bbr_Frames;
with Condition;
with Fact;

use Bbr_Attributes;
use Bbr_Frames;
use Condition;
use Fact;
package body Bbr_Painting_Bundle is

    type Rule_Names is (Paint_The_Green_Robots_In_Blue,  
                        Paint_All_Boxes_In_Green,  
                        No_More);

    -------------------------------------------------------------------------------
    package Paint_The_Green_Robots_In_Blue_Rule is
        function  Premiss return Join_Descriptor;
        procedure Action (The_Facts : Fact.Collection);
    end Paint_The_Green_Robots_In_Blue_Rule;

    package body Paint_The_Green_Robots_In_Blue_Rule is separate;

    -------------------------------------------------------------------------------

    package Paint_All_Boxes_In_Green_Rule is
        function  Premiss return Join_Descriptor;
        procedure Action (The_Facts : Fact.Collection);
    end Paint_All_Boxes_In_Green_Rule;

    package body Paint_All_Boxes_In_Green_Rule is separate;

    -------------------------------------------------------------------------------

    package Rule_Bundle is  
       new Bbr_Rule_Base.Rule_Base.Generic_Rule_Bundle
              (The_Bundle => Bbr_Rule_Base.Bbr_Painting_Bundle,
               Rule_Names => Rule_Names,
               Nothing    => Rule_Names'(No_More),

               Rule_1     => Paint_The_Green_Robots_In_Blue,
               Premiss_1  => Paint_The_Green_Robots_In_Blue_Rule.Premiss,
               Action_1   => Paint_The_Green_Robots_In_Blue_Rule.Action,

               Rule_2     => Paint_All_Boxes_In_Green,
               Premiss_2  => Paint_All_Boxes_In_Green_Rule.Premiss,
               Action_2   => Paint_All_Boxes_In_Green_Rule.Action);

    procedure Do_Action (For_Rule : Rule_Id; On_Facts : Fact.Collection) is

    begin
        Rule_Bundle.Do_Action (For_Rule, On_Facts);
    end Do_Action;

end Bbr_Painting_Bundle;