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Length: 2039 (0x7f7) Types: TextFile Names: »B«
└─⟦149519bd4⟧ Bits:30000546 8mm tape, Rational 1000, !projects 93-07-13 └─ ⟦124ff5788⟧ »DATA« └─⟦this⟧ └─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11 └─ ⟦129cab021⟧ »DATA« └─⟦this⟧ └─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16 └─ ⟦6f12a12be⟧ »DATA« └─⟦this⟧ └─⟦2f6cfab89⟧ Bits:30000547 8mm tape, Rational 1000, !projects 94-01-04 └─ ⟦d65440be7⟧ »DATA« └─⟦this⟧ └─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11 └─ ⟦129cab021⟧ »DATA« └─⟦e24fb53b7⟧ └─⟦this⟧
with Bbr_Attributes; with Bbr_Do_Action; with Bbr_Rule_Base; with Condition; with Fact; with Bbr_Frames; with Text_Io; use Bbr_Attributes; use Bbr_Frames; use Condition; procedure Bbr_Test is use Fact; function Firable_On_Facts return Fact.Collection renames Bbr_Rule_Base.Rule_Base.Firable_On_Facts; function Firable_On_Rule return Bbr_Rule_Base.Rule_Base.Rule_Id renames Bbr_Rule_Base.Rule_Base.Firable_On_Rule; procedure Load_Initial_Working_Memory is begin Robots.Add ((Colour => Green, State => Free)); Robots.Add ((Colour => Red, State => Busy)); Robots.Add ((Colour => Red, State => Free)); Robots.Add ((Colour => Blue, State => Free)); Robots.Add ((Colour => Green, State => Busy)); Balls.Add ((Size => 50, Colour => Blue, Place => On_Heap)); Balls.Add ((Size => 75, Colour => Green, Place => On_Heap)); Balls.Add ((Size => 95, Colour => Red, Place => On_Heap)); Balls.Add ((Size => 100, Colour => Blue, Place => On_Heap)); Boxes.Add ((Size => 750, Colour => Red, State => Free)); Boxes.Add ((Size => 10000, Colour => Green, State => Free)); Boxes.Add ((Size => 150, Colour => Red, State => Busy)); end Load_Initial_Working_Memory; procedure Dump_Working_Memory is Facts : constant Fact.Collection := Fact.Find (Pattern'(1 .. Max_Slots => Is_Any)); begin Text_Io.Put_Line ("---> the working memory now contains " & Integer'Image (Facts'Length) & " facts"); Fact.Put (Facts); end Dump_Working_Memory; begin Load_Initial_Working_Memory; loop declare Result : constant Fact.Collection := Firable_On_Facts; begin if Result /= Empty_Collection then Bbr_Do_Action (For_Rule => Firable_On_Rule, On_Facts => Result); else exit; end if; end; end loop; Dump_Working_Memory; end Bbr_Test; pragma Main;