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Length: 2775 (0xad7) Types: TextFile Names: »B«
└─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16 └─ ⟦6f12a12be⟧ »DATA« └─⟦this⟧
with Slot, Instance, Text_Io; with Robot, Brick, Robot_Features, Brick_Features; package body Robots_Bricks_Tests is use Robot_Features, Brick_Features, Slot.Operators; -- True : constant Slot.Object := Slot.True_Object; -- False : Slot.Object := Slot.True_Object; ------------------------------------------------------------------------------ function Pack_It_Test (Br : Brick.Object; Ro : Robot.Object) return Boolean is Ok : Boolean; begin return Brick.Value_Of (Br, Place) = In_The_Heap and then Robot.Value_Of (Ro, Is_Busy) = Slot.False_Object and then Robot.Value_Of (Ro, The_Task) = State_Slot_Tasks.Value (Take) and then not Brick.Exist (Attribute => Place, Operator => Brick.Equal, Value => In_The_Heap, Attribute2 => Size, Operator2 => Brick.Greater, Value2 => Brick.Value_Of (Br, Size)); end Pack_It_Test; ------------------------------------------------------------------------------ function Get_Test (Br : Brick.Object; Ro : Robot.Object) return Boolean is begin return Robot.Value_Of (Ro, The_Task) = State_Slot_Tasks.Value (Take) and then Robot.Value_Of (Ro, Is_Busy) = Slot.True_Object and then Brick.Value_Of (Br, Place) = In_The_Nippers; end Get_Test; ------------------------------------------------------------------------------ function Put_To_Case_Test (Br : Brick.Object; Ro : Robot.Object) return Boolean is begin return Robot.Value_Of (Ro, The_Task) = State_Slot_Tasks.Value (Put) and then Brick.Value_Of (Br, Place) = In_The_Nippers and then not Robot.Exist (Attribute => Old, Operator => Robot.Less, Value => Robot.Value_Of (Ro, Old), Attribute2 => The_Task, Operator2 => Robot.Equal, Value2 => State_Slot_Tasks.Value (Put)); end Put_To_Case_Test; ------------------------------------------------------------------------------ function Stop_Test (Br : Brick.Object; Ro : Robot.Object) return Boolean is begin return Robot.Value_Of (Ro, The_Task) = State_Slot_Tasks.Value (Take) and then Robot.Value_Of (Ro, Is_Busy) = Slot.False_Object and then Brick.Value_Of (Br, Place) /= In_The_Heap; end Stop_Test; end Robots_Bricks_Tests;