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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 Tapes |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Tapes Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - downloadIndex: B T
Length: 1903 (0x76f)
Types: TextFile
Names: »B«
└─⟦149519bd4⟧ Bits:30000546 8mm tape, Rational 1000, !projects 93-07-13
└─⟦124ff5788⟧ »DATA«
└─⟦this⟧
└─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11
└─⟦129cab021⟧ »DATA«
└─⟦this⟧
└─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16
└─⟦6f12a12be⟧ »DATA«
└─⟦this⟧
└─⟦2f6cfab89⟧ Bits:30000547 8mm tape, Rational 1000, !projects 94-01-04
└─⟦d65440be7⟧ »DATA«
└─⟦this⟧
└─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11
└─⟦129cab021⟧ »DATA«
└─⟦e24fb53b7⟧
└─⟦this⟧
with Application;
with Attribute;
with Condition;
with Fact;
with Some_Frames;
use Attribute;
use Condition;
use Some_Frames;
use Fact;
package body Painting_Bundle is
type Rule_Names is (Paint_The_Green_Robots_In_Blue,
Paint_All_Boxes_In_Green,
No_More);
-------------------------------------------------------------------------------
package Paint_The_Green_Robots_In_Blue_Rule is
function Premiss return Join_Descriptor;
procedure Action (The_Facts : Fact.Collection);
end Paint_The_Green_Robots_In_Blue_Rule;
package body Paint_The_Green_Robots_In_Blue_Rule is separate;
-------------------------------------------------------------------------------
package Paint_All_Boxes_In_Green_Rule is
function Premiss return Join_Descriptor;
procedure Action (The_Facts : Fact.Collection);
end Paint_All_Boxes_In_Green_Rule;
package body Paint_All_Boxes_In_Green_Rule is separate;
-------------------------------------------------------------------------------
package Rule_Bundle is
new Application.Rule_Base.Generic_Rule_Bundle
(The_Bundle => Application.Painting_Bundle,
Rule_Names => Rule_Names,
Nothing => Rule_Names'(No_More),
Rule_1 => Paint_The_Green_Robots_In_Blue,
Premiss_1 => Paint_The_Green_Robots_In_Blue_Rule.Premiss,
Action_1 => Paint_The_Green_Robots_In_Blue_Rule.Action,
Rule_2 => Paint_All_Boxes_In_Green,
Premiss_2 => Paint_All_Boxes_In_Green_Rule.Premiss,
Action_2 => Paint_All_Boxes_In_Green_Rule.Action);
procedure Do_Action (For_Rule : Rule_Id; On_Facts : Fact.Collection) is
begin
Rule_Bundle.Do_Action (For_Rule, On_Facts);
end Do_Action;
end Painting_Bundle;