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Rational R1000/400 Tapes

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⟦9b491d0c9⟧ TextFile

    Length: 1246 (0x4de)
    Types: TextFile
    Names: »MAIL1«

Derivation

└─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11
    └─ ⟦129cab021⟧ »DATA« 
        └─⟦this⟧ 
└─⟦2f6cfab89⟧ Bits:30000547 8mm tape, Rational 1000, !projects 94-01-04
    └─ ⟦d65440be7⟧ »DATA« 
        └─⟦this⟧ 

TextFile

From:           "" <@igor:uunet!ai.mit.edu!bkph@ub-gate.UB.com (Berthold K.P. H
Date:           Wed, 5 Feb 92 07:09:04 EST
Date-Delivered: Wed, 5 Feb 92 14:07:16 +0100
To:             pam@etoile.Rational.COM
Subject:        Looking for halftoning algorithm


Oh, I see!  Well, basically you want to build a thresholding patch that,
when repeated, covers the plane without gaps.  A point is white if the image
brightness is higher than the value at the corresponding place in the
thresholding patch , and black otherwise.  The values in the patch are
computed based on the screen function passed to `setscreen'.  But not
directly, that is, the actual values returned by the screen function are not
used, only their order is important.

Some of the tricky aspects involve figuring out, for a given user specified
frequency and angle, what nearby frequency and angle to ACTUALLY use which
leads to a patch that is not too large. On low end machines, the patch is
usually of such a size that there are twice as many patches as halftone dots
in a large image area.  On high end machines, the patch covers several cycle
in order to allow closer approximation of user specified frequency and angle
(and also increase number of available grey levels).