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Length: 3148 (0xc4c) Types: TextFile Names: »B«
└─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16 └─ ⟦6f12a12be⟧ »DATA« └─⟦this⟧
with Slot, Instance, Text_Io; with New_Ball, New_Box, New_Sticker; with Ball_Features, Box_Features, Sticker_Features, Slot; package body Bbs_Tests is use Ball_Features, Box_Features, Sticker_Features, Slot.Operators; use New_Ball, New_Box, New_Sticker, Slot.Operators; ------------------------------------------------------------------------------ function Pack_It_Test (The_Ball : New_Ball.Object; The_Box : New_Box.Object; The_Sticker : New_Sticker.Object) return Boolean is begin return New_Ball.Value_Of (The_Ball, Place) = In_The_Heap and then New_Ball.Value_Of (The_Ball, Size) <= Max_Size and then New_Box.Value_Of (The_Box, State) = State_Slot_Box.Value (Is_Empty) and then New_Box.Value_Of (The_Box, Size) > New_Ball.Value_Of (The_Ball, Size) and then New_Sticker.Value_Of (The_Sticker, Colour) = New_Ball.Value_Of (The_Ball, Colour) and then not New_Box.Exist (Attribute => Size, Between => New_Ball.Value_Of (The_Ball, Size), And_Size => New_Box.Value_Of (The_Box, Size)); end Pack_It_Test; ------------------------------------------------------------------------------ function Sticker_Lack_Test (The_Ball : New_Ball.Object) return Boolean is begin return New_Ball.Value_Of (The_Ball, Place) = In_The_Heap and then New_Ball.Value_Of (The_Ball, Size) <= Max_Size and then not New_Sticker.Exist (Attribute => Colour, Operator => New_Sticker.Equal, Value => New_Ball.Value_Of (The_Ball, Colour), Attribute2 => State, Operator2 => New_Sticker.Equal, Value2 => State_Slot_Sticker.Value (Is_Unused)); end Sticker_Lack_Test; ------------------------------------------------------------------------------ function Box_Lack_Test (The_Ball : New_Ball.Object) return Boolean is begin return New_Ball.Value_Of (The_Ball, Place) = In_The_Heap and then New_Ball.Value_Of (The_Ball, Size) <= Max_Size and then not New_Box.Exist (Attribute => Size, Operator => New_Box.Greater, Value => New_Ball.Value_Of (The_Ball, Size), Attribute2 => State, Operator2 => New_Box.Equal, Value2 => State_Slot_Box.Value (Is_Empty)); end Box_Lack_Test; ------------------------------------------------------------------------------ function Too_Big_Test (The_Ball : New_Ball.Object) return Boolean is begin return New_Ball.Value_Of (The_Ball, Place) = In_The_Heap and then New_Ball.Value_Of (The_Ball, Size) > Max_Size; end Too_Big_Test; end Bbs_Tests;