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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 Tapes |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Tapes Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - downloadIndex: B T
Length: 6377 (0x18e9)
Types: TextFile
Names: »B«
└─⟦149519bd4⟧ Bits:30000546 8mm tape, Rational 1000, !projects 93-07-13
└─⟦124ff5788⟧ »DATA«
└─⟦this⟧
└─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16
└─⟦6f12a12be⟧ »DATA«
└─⟦this⟧
with Class_Behavior;
with Collection;
with Instance;
with Text_Io;
package body Box is
type Box_Structure is
record
Size : Natural;
State : States;
end record;
package Behavior is new Class_Behavior (Element => Box_Structure,
With_Name => Class_Name,
With_Dates => Is_Dated,
With_Date_Mode => Date_Mode);
------------------------------------------------------------------------------
function Size (O : Object) return Natural is
begin
return Behavior.Get (O).Size;
end Size;
function State (O : Object) return States is
begin
return Behavior.Get (O).State;
end State;
------------------------------------------------------------------------------
function Instances return Collection.Object is
begin
return Behavior.Instances;
end Instances;
function Instances (Kind : Existences := Empty_Boxes)
return Collection.Object is
function Empty_Predicate (O : Object) return Boolean is
begin
return Behavior.Get (O).State = Is_Empty;
end Empty_Predicate;
function Empty is new Collection.Restrict (Empty_Predicate);
begin
case Kind is
when All_Boxes =>
return Behavior.Instances;
when Empty_Boxes =>
return Empty (Behavior.Instances);
when others =>
return Behavior.Instances;
end case;
end Instances;
------------------------------------------------------------------------------
function Exist (With_State : States; In_Kind_Of_Collection : Existences)
return Boolean is
function Is_State (O : Object) return Boolean is
begin
return Behavior.Get (O).State = With_State;
end Is_State;
function Exist_State is new Collection.Exist (Is_State);
begin
return Exist_State (Instances (Kind => In_Kind_Of_Collection));
end Exist;
------------------------------------------------------------------------------
function Exist (Greater_Than : Natural; In_Kind_Of_Collection : Existences)
return Boolean is
function Is_Greater_Than (O : Object) return Boolean is
begin
return Behavior.Get (O).Size > Greater_Than;
end Is_Greater_Than;
function Exist_Greater is new Collection.Exist (Is_Greater_Than);
begin
return Exist_Greater (Instances (Kind => In_Kind_Of_Collection));
end Exist;
------------------------------------------------------------------------------
function Find (Between : Natural;
And_Size : Natural;
In_Kind_Of_Collection : Existences)
return Instance.Reference is
function Is_Between (O : Object) return Boolean is
begin
return Behavior.Get (O).Size > Between and
Behavior.Get (O).Size < And_Size;
end Is_Between;
function Find_Between is new Collection.Find_One (Is_Between);
begin
-- return Find_Between (Instances (Kind => In_Kind_Of_Collection));
return Find_Between (Behavior.Instances);
end Find;
function Exist (Between : Natural;
And_Size : Natural;
In_Kind_Of_Collection : Existences) return Boolean is
O : Instance.Reference;
Ok : Boolean := False;
-- function Is_Between (O : Object) return Boolean is
-- begin
-- return Behavior.Get (O).Size > Between and
-- Behavior.Get (O).Size < And_Size;
-- end Is_Between;
-- function Exist_Between is new Collection.Exist (Is_Between);
begin
O := Find (Between, And_Size, In_Kind_Of_Collection);
Ok := Instance."/=" (O, Instance.Null_Reference);
-- Text_Io.Put_Line ("EXIST : " & Boolean'Image (Ok));
return Ok;
-- return Exist_Between (Instances (Kind => In_Kind_Of_Collection));
end Exist;
------------------------------------------------------------------------------
function Add (With_Size : Natural := Default_Size;
With_State : States := Default_State) return Object is
A_Box : Box_Structure;
begin
A_Box.Size := With_Size;
A_Box.State := With_State;
return Behavior.Allocate (The_Element => A_Box);
end Add;
------------------------------------------------------------------------------
procedure Change (O : Object; With_Size : Natural; With_State : States) is
A_Box : Box_Structure;
begin
A_Box := Behavior.Get (The_Reference => O);
A_Box.Size := With_Size;
A_Box.State := With_State;
Behavior.Set (The_Reference => O, With_Value => A_Box);
end Change;
procedure Change (O : Object; With_State : States) is
A_Box : Box_Structure;
begin
A_Box := Behavior.Get (The_Reference => O);
A_Box.State := With_State;
Behavior.Set (The_Reference => O, With_Value => A_Box);
end Change;
------------------------------------------------------------------------------
procedure Delete (O : Object) is
begin
Behavior.Dispose (The_Reference => O);
end Delete;
------------------------------------------------------------------------------
procedure Mask (O : Object) is
begin
Behavior.Mask (The_Reference => O);
end Mask;
------------------------------------------------------------------------------
procedure Unmask (O : Object) is
begin
Behavior.Unmask (The_Reference => O);
end Unmask;
------------------------------------------------------------------------------
procedure Clean is
begin
Behavior.Clear;
end Clean;
------------------------------------------------------------------------------
procedure Mask_All is
begin
Behavior.Mask_All;
end Mask_All;
------------------------------------------------------------------------------
procedure Unmask_All is
begin
Behavior.Unmask_All;
end Unmask_All;
end Box;