DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400 Tapes

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400 Tapes

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download
Index: ┃ B T

⟦b67f03314⟧ TextFile

    Length: 1771 (0x6eb)
    Types: TextFile
    Names: »B«

Derivation

└─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11
    └─ ⟦129cab021⟧ »DATA« 
        └─⟦this⟧ 

TextFile

separate (Syntaxe_1)
function Parse_Liste_Acteur return Boolean is
    Ok : Boolean := True;
begin
    while (Token.Object'Pos (Lex.Lex_Get_Token) =
           Token.Object'Pos (Token.L_Id)) and Ok = True loop
        if Tds.Add_Actor (Lex.Lex_Get_Value) then
            Lex.Lex_Next;
            if Token.Object'Pos (Lex.Lex_Get_Token) =
               Token.Object'Pos (Token.L_Deuxpoints) then
                Lex.Lex_Next;
                case Lex.Lex_Get_Token is
                    when Token.L_Binaire =>
                        if Tds.Add_Actor_Type (Token.L_Binaire) then
                            Lex.Lex_Next;
                        else
                            Ok := False;
                        end if;
                    when Token.L_Discret =>
                        if Tds.Add_Actor_Type (Token.L_Discret) then
                            Lex.Lex_Next;
                        else
                            Ok := False;
                        end if;
                    when Token.L_Fugitif =>
                        if Tds.Add_Actor_Type (Token.L_Fugitif) then
                            Lex.Lex_Next;
                        else
                            Ok := False;
                        end if;
                    when Token.L_Temporel =>
                        if Tds.Add_Actor_Type (Token.L_Temporel) then
                            Lex.Lex_Next;
                        else
                            Ok := False;
                        end if;
                    when others =>
                        Ok := False;
                end case;
            else
                Ok := False;
            end if;
        else
            Ok := False;
        end if;
    end loop;
    return Ok;
end Parse_Liste_Acteur;