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Length: 2538 (0x9ea) Types: TextFile Names: »B«
└─⟦149519bd4⟧ Bits:30000546 8mm tape, Rational 1000, !projects 93-07-13 └─ ⟦124ff5788⟧ »DATA« └─⟦this⟧ └─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16 └─ ⟦6f12a12be⟧ »DATA« └─⟦this⟧
with Class_Behavior; with Collection; with Instance; package body Point_D is type Etat_Structure is record X, Y : Natural; end record; package Behavior is new Class_Behavior (Element => Etat_Structure, With_Name => Class_Name, With_Dates => Is_Dated, With_Date_Mode => Date_Mode); ------------------------------------------------------------------------------ function X (O : Object) return Natural is begin return Behavior.Get (O).X; end X; ------------------------------------------------------------------------------ function Y (O : Object) return Natural is begin return Behavior.Get (O).Y; end Y; ------------------------------------------------------------------------------ function Instances return Collection.Object is begin return Behavior.Instances; end Instances; ------------------------------------------------------------------------------ function Exist (With_X, With_Y : Natural) return Boolean is function Is_Value (O : Object) return Boolean is begin return Behavior.Get (O).X = With_X and Behavior.Get (O).Y = With_Y; end Is_Value; function Exist_Value is new Collection.Exist (Is_Value); begin return Exist_Value (Instances); end Exist; ------------------------------------------------------------------------------ function Add (With_X, With_Y : Natural) return Object is Un_Etat : Etat_Structure; begin Un_Etat.X := With_X; Un_Etat.Y := With_Y; return Behavior.Allocate (The_Element => Un_Etat); end Add; ------------------------------------------------------------------------------ procedure Change (O : Object; With_X, With_Y : Natural) is Un_Etat : Etat_Structure; begin Un_Etat := Behavior.Get (The_Reference => O); Un_Etat.X := With_X; Un_Etat.Y := With_Y; Behavior.Set (The_Reference => O, With_Value => Un_Etat); end Change; ------------------------------------------------------------------------------ procedure Delete (O : Object) is begin Behavior.Dispose (The_Reference => O); end Delete; ------------------------------------------------------------------------------ procedure Clean is begin Behavior.Clear; end Clean; end Point_D;