DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400 Tapes

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400 Tapes

Excavated with: AutoArchaeologist - Free & Open Source Software.


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Index: ┃ B T

⟦be9bcec89⟧ TextFile

    Length: 1556 (0x614)
    Types: TextFile
    Names: »B«

Derivation

└─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11
    └─ ⟦129cab021⟧ »DATA« 
        └─⟦this⟧ 

TextFile

with Lex;
with Shownet_File;
with Intermediate_Code, Spectacle_Definition;
with Error, Symbol, Binary_Tree, Scene;
procedure Compil_And_Play
             (Source_File : String := "source_code";
              Object_File : String := "object_code";
              Error_File : String := Text_Io.Name (Text_Io.Standard_Output)) is
    Ok : Boolean := True;
    Time : Natural := 0;
    The_Scene : Scene.P_Scene;
begin
    Text_Io.Put_Line
       ("************** DEBUT DU PROGRAMME (Initialisation en cours) ...");
    Text_Io.Put_Line ("");
    Error.Initialize;
    Symbol.Initialize;
    Text_Io.Put_Line ("************** ANALYSE SYNTAXIQUE EN COURS ...");
    Text_Io.Put_Line ("");
    Lex.Open (Source_File);
    Lex.Next;
    Shownet_File.Parse (Ok);
    Lex.Close;
    if Error.Exist then
        Error.Display_In_Source (Source_File, Error_File);
    end if;
    Text_Io.Put_Line
       ("************** GENERATION DU CODE INTERMEDIAIRE EN COURS ...");
    Text_Io.Put_Line ("");
    Intermediate_Code.Open (Object_File, Text_Io.Out_File);
    Spectacle_Definition.Generate (Symbol.Get_Start_Point ("main"), Time);
    Intermediate_Code.Close;
    Text_Io.Put_Line ("************** LE SPECTACLE COMMENCE !! ...");
    Text_Io.Put_Line ("");
    Intermediate_Code.Open (Object_File, Text_Io.In_File);
    Scene.Lire_Scene (The_Scene);
    Intermediate_Code.Close;
    Scene.Jouer_Scene (The_Scene);
    Text_Io.Put_Line ("************** FIN DU PROGRAMME ...");
    Text_Io.Put_Line ("************** MERCI DE VOTRE ATTENTION ...");
end Compil_And_Play;