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top - downloadIndex: ┃ B T ┃
Length: 1556 (0x614) Types: TextFile Names: »B«
└─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11 └─ ⟦129cab021⟧ »DATA« └─⟦this⟧
with Lex; with Shownet_File; with Intermediate_Code, Spectacle_Definition; with Error, Symbol, Binary_Tree, Scene; procedure Compil_And_Play (Source_File : String := "source_code"; Object_File : String := "object_code"; Error_File : String := Text_Io.Name (Text_Io.Standard_Output)) is Ok : Boolean := True; Time : Natural := 0; The_Scene : Scene.P_Scene; begin Text_Io.Put_Line ("************** DEBUT DU PROGRAMME (Initialisation en cours) ..."); Text_Io.Put_Line (""); Error.Initialize; Symbol.Initialize; Text_Io.Put_Line ("************** ANALYSE SYNTAXIQUE EN COURS ..."); Text_Io.Put_Line (""); Lex.Open (Source_File); Lex.Next; Shownet_File.Parse (Ok); Lex.Close; if Error.Exist then Error.Display_In_Source (Source_File, Error_File); end if; Text_Io.Put_Line ("************** GENERATION DU CODE INTERMEDIAIRE EN COURS ..."); Text_Io.Put_Line (""); Intermediate_Code.Open (Object_File, Text_Io.Out_File); Spectacle_Definition.Generate (Symbol.Get_Start_Point ("main"), Time); Intermediate_Code.Close; Text_Io.Put_Line ("************** LE SPECTACLE COMMENCE !! ..."); Text_Io.Put_Line (""); Intermediate_Code.Open (Object_File, Text_Io.In_File); Scene.Lire_Scene (The_Scene); Intermediate_Code.Close; Scene.Jouer_Scene (The_Scene); Text_Io.Put_Line ("************** FIN DU PROGRAMME ..."); Text_Io.Put_Line ("************** MERCI DE VOTRE ATTENTION ..."); end Compil_And_Play;