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Presents historical artifacts from the history of:

Rational R1000/400 Tapes

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400 Tapes

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Index: ┃ T V

⟦c3c637e91⟧ TextFile

    Length: 2143 (0x85f)
    Types: TextFile
    Names: »V«

Derivation

└─⟦85b835f43⟧ Bits:30000549 8mm tape, Rational 1000, Xlib rev 6.00
    └─ ⟦0c20f784e⟧ »DATA« 
        └─⟦1abbe589f⟧ 
            └─⟦306851c02⟧ 
                └─⟦this⟧ 

TextFile

with Xlbt_Arithmetic;  
use Xlbt_Arithmetic;  
with Xlbt_Event;  
use Xlbt_Event;  
with Xlbt_String;  
use Xlbt_String;

package Button is
-----------------------------------------------------------------------------
-- Dragon - a version of Mah-Jongg for X Windows
--
-- Author: Gary E. Barnes        March 1989
--
-- Button - Deals with the command buttons on the board
------------------------------------------------------------------------------
-- 05/30/90 GEB  - Translate to Ada
------------------------------------------------------------------------------

    Cheating : Boolean := False;  -- Are we in cheating mode right now?

    procedure Cheat        (Event : X_Button_Press_Event);  
    procedure Game_Exit    (Event : X_Button_Press_Event);  
    procedure Other        (Event : X_Button_Press_Event);  
    procedure Redraw_All   (Event : X_Button_Press_Event);  
    procedure Save_Game    (Event : X_Button_Press_Event);  
    procedure Sides        (Event : X_Button_Press_Event);  
    procedure Sync_All     (Event : X_Button_Press_Event);  
    procedure Button_Expose;  
    procedure Button_Press (Event : X_Button_Press_Event);

    procedure Do_Button_Configuration;
------------------------------------------------------------------------------
-- Called when the Board changes Tile sizes.
------------------------------------------------------------------------------


    procedure Draw_Score (Score : S_Long;  
                          Px    : S_Short;  
                          Py    : S_Short);
------------------------------------------------------------------------------
-- Called to draw the score at x/y.
------------------------------------------------------------------------------

    procedure Draw_Text (Str : X_String;  
                         Px  : S_Short;  
                         Py  : S_Short);
------------------------------------------------------------------------------
-- Called to draw the vector text in some button.
------------------------------------------------------------------------------

    procedure Button_Release (Event : X_Button_Release_Event);

end Button;