DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400 Tapes

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400 Tapes

Excavated with: AutoArchaeologist - Free & Open Source Software.


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Index: ┃ B T

⟦ce7a2dcb6⟧ TextFile

    Length: 1599 (0x63f)
    Types: TextFile
    Names: »B«

Derivation

└─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11
    └─ ⟦129cab021⟧ »DATA« 
        └─⟦this⟧ 
└─⟦2f6cfab89⟧ Bits:30000547 8mm tape, Rational 1000, !projects 94-01-04
    └─ ⟦d65440be7⟧ »DATA« 
        └─⟦this⟧ 

TextFile

separate (Parse1)
procedure Parse_Spectacle (Ok : out Boolean) is
    Ok1 : Boolean := True;
begin  
    Ok := True;
    Text_Io.Put_Line ("parse_spectacle");
    if Lex2.Get_Token = L_Spectacle then
        Lex2.Next;
        if Lex2.Get_Token = L_Est then
            Lex2.Next;
            if Lex2.Get_Token = L_Constitue then
                Lex2.Next;
                Parse_Scenes (Ok1);
                if not Ok1 then
                    Parse_Error (Scenes_Follow);
                end if;
                if Lex2.Get_Token = L_Debut then
                    Lex2.Next;
                    Parse_Les_Ordres (Ok1);
                    if not Ok1 then
                        Parse_Error (Les_Ordres_Follow);
                    end if;
                    if Lex2.Get_Token = L_Fin then
                        Lex2.Next;
                        if Lex2.Get_Token = L_Fin then
                            Lex2.Next;
                            if Lex2.Get_Token = L_Spectacle then
                                Lex2.Next;
                            else
                                Ok := False;
                            end if;
                        else
                            Ok := False;
                        end if;
                    else
                        Ok := False;
                    end if;
                else
                    Ok := False;
                end if;
            else
                Ok := False;
            end if;
        else
            Ok := False;
        end if;
    else
        Ok := False;
    end if;
end Parse_Spectacle;