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Length: 4440 (0x1158) Types: TextFile Names: »RXI.Xdefaults«
└─⟦d10a02448⟧ Bits:30000409 8mm tape, Rational 1000, ENVIRONMENT, D_12_7_3 └─ ⟦fc9b38f02⟧ »DATA« └─⟦8e9e227a9⟧ └─⟦0b3b13f5b⟧ └─ ⟦this⟧ »./RXI.Xdefaults« └─⟦d10a02448⟧ Bits:30000409 8mm tape, Rational 1000, ENVIRONMENT, D_12_7_3 └─ ⟦fc9b38f02⟧ »DATA« └─⟦8e9e227a9⟧ └─⟦e9895db93⟧ └─ ⟦this⟧ »./RXI.Xdefaults«
!---Default values for the various control resources for rxi menus. !---Keyboard specific control values. ! recognition - What kind of keyboard am I? ! vt100.geometry - What is my default screen/window size? ! menu.envMenuFile - Where is the Environment menu definition file? *recognition: <filled-in-by-@makefile-install-step> *vt100.geometry: <filled-in-by-@makefile-install-step> *menu.envMenuFile: <filled-in-by-@makefile-install-step> !---Normal, Bold, and Menu fonts to use on screen *vt100.font: fixed-screen-r-11 *vt100.boldFont: fixed-screen-b-11 *vt100.menuFont: fixed-screen-r-11 !---Special controls; usually defaulted. !*reverseVideo: TRUE !*autoResize: TRUE !---This is how you attach special actions to keys when the input focus is in ! the main RXI window. This example shows how to use the Select and Insert ! keys to set up for (one form of) keyboard based cut-and-paste. !*vt100.translations: #override \ ! Shift <KeyPress> Select: select-cursor-start() \ ! select-cursor-end(PRIMARY, CUT_BUFFER0) \n\ ! Shift <KeyPress> Insert: insert-selection(PRIMARY, CUT_BUFFER0) !---How many pixels do we drag before we get a response? How much response ! (in columns or lines) do we get when we get one? *horizDragTrigger: 60 *horizDragAmount: 5 *vertDragTrigger: 4 *vertDragAmount: 2 !---Should main Environment menu always be mapped? Should we warp pointers to ! the (sub)menus when they pop up from a <Btn> press? What is the ! maximum time (in milliseconds) we should wait for a double-click? *menu.permanent: FALSE *menu.warp: TRUE *multiClickTime: 250 !---Should titles be shown on main menus or sub menus? *menu.menuLabels: TRUE *menu.submenuLabels: TRUE !---Menus should have borders this wide, have this much space between items, ! and have this much padding space between the items and the menu sides. *menu.menuBorder: 2 *menu.menuSpace: 0 *menu.menuPad: 1 !---Menu items should have borders this wide. Submenu selectors ("=>") should ! have borders this wide. Submenu selectors should be separated from their ! respective menu item labels by this much space. Should submenu selectors ! "slide" to the right edge of the menu? *menu.itemBorder: 0 *menu.subBorder: 0 *menu.subDistance: 0 *menu.subSlide: TRUE !---Environment menu - user items and user submenus. ! Note: A given menu cannot have both itemN and menuN active; there are 10 ! "user slots" in each menu, they are numbered 0..9; each slot is ! empty (and invisible), a clickable item, a submenu, or a clickable ! submenu. ! !---Define '*' (clickable) items in Environment (or other) menu. ! This example defines 2 clickable items that appear in the Environment menu. ! Their labels in the menu are "Menu Item 0" and "Menu Item 1". ! !*env.item0: Menu Item 0 - transmits Menu_Pick.'0' !*env.item1: Menu Item 1 - transmits Menu_Pick.'1' ! etc.; item0..item9 allowed ! !---Define simple submenus in Environment menu. ! This example defines 2 submenus that appear in the Environment menu. ! The one labelled "Menu Submenu 0" has 2 clickable items in it. The one ! labelled "Menu Submenu 0" has 1 clickable item in it. ! !*env.menu0: Menu Submenu 0 - transmits nothing; creates submenu !*env.menu0.item0: Sub0 Item 0 - transmits Menu_Pick.'0'.'0' !*env.menu0.item1: Sub0 Item 1 - transmits Menu_Pick.'0'.'1' !*env.menu3: Menu Submenu 3 - transmits nothing; creates submenu !*env.menu3.item4: Sub3 Item 4 - transmits Menu_Pick.'3'.'4' ! etc.; item0..item9 allowed in each of menu0..menu9 ! !---Define '*' (clickable) submenus in Environment menu. ! This example defines 1 clickable submenu that appears in the Environment ! menu. It is labeled by the env.item4 entry; the character it transmits is ! defined by the env.menu4 entry (it is the X11 KeySym name for a key on ! the keyboard, we recommend using only lower case letter; a, b, c, etc.). ! The menu will have two items within. ! !*env.menu4: a - creates menu; transmits Menu_Pick.'a' !*env.item4: Menu Submenu 4 - gives title to menu !*env.menu4.item0: Sub4 Item 0 - transmits Menu_Pick.'4'.'0' !*env.menu4.item1: Sub4 Item 1 - transmits Menu_Pick.'4'.'1' ! etc.; item0..item9 allowed; ! !---User defined submenus may have submenus in turn; up to a depth of 4. ! !*env.menu0: Submenu 0 !*env.menu0.menu0: Submenu 0.0 !*env.menu0.menu0.menu0: Submenu 0.0.0 !*env.menu0.menu0.menu0.menu0:Submenu 0.0.0.0