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Length: 15776 (0x3da0) Types: TextFile Names: »B«
└─⟦149519bd4⟧ Bits:30000546 8mm tape, Rational 1000, !projects 93-07-13 └─ ⟦124ff5788⟧ »DATA« └─⟦this⟧ └─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11 └─ ⟦129cab021⟧ »DATA« └─⟦this⟧ └─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16 └─ ⟦6f12a12be⟧ »DATA« └─⟦this⟧ └─⟦2f6cfab89⟧ Bits:30000547 8mm tape, Rational 1000, !projects 94-01-04 └─ ⟦d65440be7⟧ »DATA« └─⟦this⟧
with Class_Behavior; with Collection; with Text_Io, Class, Slot, Instance; package body Frame is package Behavior is new Class_Behavior (Element => Values, With_Name => Name, With_Dates => Is_Dated, With_Date_Mode => Date_Mode); function Value_Of (The_Object : Object; Attribute : Attributes) return Slot.Object is begin return Behavior.Get (The_Object) (Attribute); end Value_Of; procedure Change (The_Object : Object; Attribute : Attributes; To : Slot.Object) is Object_Value : Values; begin Object_Value := Behavior.Get (The_Reference => The_Object); if Slot.Is_Same_Type (To, Object_Value (Attribute)) then Object_Value (Attribute) := To; Behavior.Set (The_Reference => The_Object, With_Value => Object_Value); else raise Attribute_Value_Match_Error; end if; end Change; procedure Add (With_Values : Values) is A_Object : Frame.Object; begin A_Object := Behavior.Allocate (With_Values); end Add; procedure Add (With_Values_List : Values_List) is A_Object : Frame.Object; begin for I in With_Values_List'Range loop A_Object := Behavior.Allocate (With_Values_List (I)); end loop; end Add; procedure Delete (The_Object : Object) is begin Behavior.Dispose (The_Reference => The_Object); end Delete; procedure Clear is begin Behavior.Clear; end Clear; function Instances return Collection.Object is begin return Behavior.Instances; end Instances; function Cardinality return Natural is begin return Behavior.Cardinality; end Cardinality; ------------------------------------------------------------ function Predicate_Selector (O : Frame.Object; Attribute : Attributes; Operator : Operators; Value : Slot.Object) return Boolean is use Slot.Operators; begin case Operator is when Greater => return Value_Of (O, Attribute) > Value; when Greater_Equal => return Value_Of (O, Attribute) >= Value; when Less => return Value_Of (O, Attribute) < Value; when Less_Equal => return Value_Of (O, Attribute) <= Value; when Equal => return Value_Of (O, Attribute) = Value; when Not_Equal => return Value_Of (O, Attribute) /= Value; end case; end Predicate_Selector; ------------------------------------------------------------ function Find (With_Conditions : Conditions) return Frame.Object is Ok : Boolean := False; O : Object; O1 : Instance.Reference (Kind => Frame.Const_Class); function Predicate (O : Object) return Boolean is begin for I in With_Conditions'Range loop if not Predicate_Selector (O, With_Conditions (I).Attribute, With_Conditions (I).Operator, With_Conditions (I).Value) then return False; end if; end loop; return True; end Predicate; function One_Selected_Object is new Collection.Find_One (Predicate); function Exist_One_Selected_Object is new Collection.Exist (Predicate); begin Ok := Exist_One_Selected_Object (Frame.Instances); if Ok then O := One_Selected_Object (Frame.Instances); else Instance.Set (The_Reference => O1, With_Value => 0); O := Object (O1); end if; return O; end Find; ------------------------------------------------------------ function Find (Attribute : Attributes; Operator : Operators; Value : Slot.Object) return Frame.Object is begin return Find (With_Conditions => (1 => (Attribute, Operator, Value))); end Find; ------------------------------------------------------------ function Find (Attribute : Attributes; Operator : Operators; Value : Slot.Object; Attribute2 : Attributes; Operator2 : Operators; Value2 : Slot.Object) return Frame.Object is begin return Find (With_Conditions => ((Attribute, Operator, Value), (Attribute2, Operator2, Value2))); end Find; ------------------------------------------------------------ function Find (Attribute : Attributes; Operator : Operators; Value : Slot.Object; Attribute2 : Attributes; Operator2 : Operators; Value2 : Slot.Object; Attribute3 : Attributes; Operator3 : Operators; Value3 : Slot.Object) return Frame.Object is begin return Find (With_Conditions => ((Attribute, Operator, Value), (Attribute2, Operator2, Value2), (Attribute3, Operator3, Value3))); end Find; ------------------------------------------------------------ function Find (Attribute : Attributes; Operator : Operators; Value : Slot.Object; Attribute2 : Attributes; Operator2 : Operators; Value2 : Slot.Object; Attribute3 : Attributes; Operator3 : Operators; Value3 : Slot.Object; Attribute4 : Attributes; Operator4 : Operators; Value4 : Slot.Object) return Collection.Object is begin return Find (With_Conditions => ((Attribute, Operator, Value), (Attribute2, Operator2, Value2), (Attribute3, Operator3, Value3), (Attribute4, Operator4, Value4))); end Find; ------------------------------------------------------------ function Find (Attribute : Attributes; Operator : Operators; Value : Slot.Object; Attribute2 : Attributes; Operator2 : Operators; Value2 : Slot.Object; Attribute3 : Attributes; Operator3 : Operators; Value3 : Slot.Object; Attribute4 : Attributes; Operator4 : Operators; Value4 : Slot.Object; Attribute5 : Attributes; Operator5 : Operators; Value5 : Slot.Object) return Collection.Object is begin return Find (With_Conditions => ((Attribute, Operator, Value), (Attribute2, Operator2, Value2), (Attribute3, Operator3, Value3), (Attribute4, Operator4, Value4), (Attribute5, Operator5, Value5))); end Find; ------------------------------------------------------------ function Find (Attribute : Attributes; Operator : Operators; Value : Slot.Object) return Collection.Object is function Predicate (O : Object) return Boolean is begin return Predicate_Selector (O, Attribute, Operator, Value); end Predicate; function All_Selected_Object is new Collection.Restrict (Predicate); begin return All_Selected_Object (Frame.Instances); end Find; ------------------------------------------------------------ function Find (With_Conditions : Conditions) return Collection.Object is function Predicate (O : Object) return Boolean is begin for I in With_Conditions'Range loop if not Predicate_Selector (O, With_Conditions (I).Attribute, With_Conditions (I).Operator, With_Conditions (I).Value) then return False; end if; end loop; return True; end Predicate; function All_Selected_Object is new Collection.Restrict (Predicate); begin return All_Selected_Object (Frame.Instances); end Find; ------------------------------------------------------------ function Null_Ref return Object is O : Object; O1 : Instance.Reference (Kind => Frame.Const_Class); begin Instance.Set (The_Reference => O1, With_Value => 0); O := Object (O1); return O; end Null_Ref; ------------------------------------------------------------ function Exist (Attribute : Attributes; Between : Slot.Object; And_Size : Slot.Object) return Boolean is function Predicate (O : Object) return Boolean is use Slot.Operators; begin return Value_Of (O, Attribute) > Between and Value_Of (O, Attribute) < And_Size; end Predicate; function Exist_Between is new Collection.Exist (Predicate); begin return Exist_Between (Instances); end Exist; ------------------------------------------------------------ function Exist (With_Conditions : Conditions) return Boolean is use Slot.Operators; O : Instance.Reference; begin O := Find (With_Conditions); if Instance."=" (O, Null_Ref) then return False; else return True; end if; end Exist; ------------------------------------------------------------ function Exist (Attribute : Attributes; Operator : Operators; Value : Slot.Object) return Boolean is use Slot.Operators; begin return Exist (With_Conditions => ((1 => (Attribute, Operator, Value)))); end Exist; ---------------------------------------------------------- function Exist (Attribute : Attributes; Operator : Operators; Value : Slot.Object; Attribute2 : Attributes; Operator2 : Operators; Value2 : Slot.Object) return Boolean is use Slot.Operators; begin return Exist (With_Conditions => ((Attribute, Operator, Value), (Attribute2, Operator2, Value2))); end Exist; ------------------------------------------------------------ function Exist (Attribute : Attributes; Operator : Operators; Value : Slot.Object; Attribute2 : Attributes; Operator2 : Operators; Value2 : Slot.Object; Attribute3 : Attributes; Operator3 : Operators; Value3 : Slot.Object) return Boolean is use Slot.Operators; begin return Exist (With_Conditions => ((Attribute, Operator, Value), (Attribute2, Operator2, Value2), (Attribute3, Operator3, Value3))); end Exist; ------------------------------------------------------------ function Exist (Attribute : Attributes; Operator : Operators; Value : Slot.Object; Attribute2 : Attributes; Operator2 : Operators; Value2 : Slot.Object; Attribute3 : Attributes; Operator3 : Operators; Value3 : Slot.Object; Attribute4 : Attributes; Operator4 : Operators; Value4 : Slot.Object) return Boolean is use Slot.Operators; begin return Exist (With_Conditions => ((Attribute, Operator, Value), (Attribute2, Operator2, Value2), (Attribute3, Operator3, Value3), (Attribute4, Operator4, Value4))); end Exist; ------------------------------------------------------------ function Exist (Attribute : Attributes; Operator : Operators; Value : Slot.Object; Attribute2 : Attributes; Operator2 : Operators; Value2 : Slot.Object; Attribute3 : Attributes; Operator3 : Operators; Value3 : Slot.Object; Attribute4 : Attributes; Operator4 : Operators; Value4 : Slot.Object; Attribute5 : Attributes; Operator5 : Operators; Value5 : Slot.Object) return Boolean is use Slot.Operators; begin return Exist (With_Conditions => ((Attribute, Operator, Value), (Attribute2, Operator2, Value2), (Attribute3, Operator3, Value3), (Attribute4, Operator4, Value4), (Attribute5, Operator5, Value5))); end Exist; ------------------------------------------------------------ function Minimize (The_Attribute : Attributes) return Frame.Object is use Slot.Operators; function Minimized (O, Any : Frame.Object) return Boolean is begin return Value_Of (O, The_Attribute) < Value_Of (Any, The_Attribute); end Minimized; function Genered_Minimize is new Collection.The_Most (Minimized); begin return (Genered_Minimize (Instances)); end Minimize; function Maximize (The_Attribute : Attributes) return Frame.Object is use Slot.Operators; function Maximized (O, Any : Frame.Object) return Boolean is begin return Value_Of (O, The_Attribute) > Value_Of (Any, The_Attribute); end Maximized; function Genered_Maximize is new Collection.The_Most (Maximized); begin return (Genered_Maximize (Instances)); end Maximize; procedure Mask (The_Reference : Instance.Reference) is begin Behavior.Mask (The_Reference); end Mask; procedure Mask_All is begin Behavior.Mask_All; end Mask_All; procedure Unmask (The_Reference : Instance.Reference) is begin Behavior.Unmask (The_Reference); end Unmask; procedure Unmask_All is begin Behavior.Unmask_All; end Unmask_All; function Generic_Exist return Boolean is function Exist_Predicate is new Collection.Exist (Predicate); begin return Exist_Predicate (Frame.Instances); end Generic_Exist; function Generic_Find return Frame.Object is function One_Selected_Object is new Collection.Find_One (Predicate); begin return One_Selected_Object (Frame.Instances); end Generic_Find; end Frame;