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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 Tapes |
This is an automatic "excavation" of a thematic subset of
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top - metrics - downloadIndex: B T
Length: 4676 (0x1244)
Types: TextFile
Names: »B«
└─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16
└─⟦6f12a12be⟧ »DATA«
└─⟦this⟧
with Class_Behavior;
with Collection;
with Instance;
package body Ne_Sticker is
type Sticker_Structure is
record
Color : Colors;
State : States;
end record;
package Behavior is new Class_Behavior (Sticker_Structure, "STICKERS");
------------------------------------------------------------------------------
function Color (O : Object) return Colors is
begin
return Behavior.Get (O).Color;
end Color;
function State (O : Object) return States is
begin
return Behavior.Get (O).State;
end State;
------------------------------------------------------------------------------
function Instances (Kind : Existences := All_Stickers)
return Collection.Object is
function White_Sticker_Predicate (O : Object) return Boolean is
begin
return Behavior.Get (O).Color = White;
end White_Sticker_Predicate;
function White_Stickers is
new Collection.Restrict (White_Sticker_Predicate);
function Red_Sticker_Predicate (O : Object) return Boolean is
begin
return Behavior.Get (O).Color = Red;
end Red_Sticker_Predicate;
function Red_Stickers is
new Collection.Restrict (Red_Sticker_Predicate);
function Unused_Predicate (O : Object) return Boolean is
begin
return Behavior.Get (O).State = Is_Unused;
end Unused_Predicate;
function Unused is new Collection.Restrict (Unused_Predicate);
begin
case Kind is
when All_Stickers =>
return Behavior.Instances;
when Unused_Stickers =>
return Unused (Behavior.Instances);
when White_Stickers =>
return White_Stickers (Behavior.Instances);
when Red_Stickers =>
return Red_Stickers (Behavior.Instances);
when others =>
return Behavior.Instances;
end case;
end Instances;
------------------------------------------------------------------------------
function Instances return Collection.Object is
begin
return Behavior.Instances;
end Instances;
------------------------------------------------------------------------------
function Exist (With_Color : String; In_Kind_Of_Collection : Existences)
return Boolean is
function Is_Color (O : Object) return Boolean is
begin
return Colors'Image (Behavior.Get (O).Color) = With_Color;
end Is_Color;
function Exist_Color is new Collection.Exist (Is_Color);
begin
return Exist_Color (Instances (Kind => In_Kind_Of_Collection));
end Exist;
function Exist (With_State : States; In_Kind_Of_Collection : Existences)
return Boolean is
function Is_State (O : Object) return Boolean is
begin
return Behavior.Get (O).State = With_State;
end Is_State;
function Exist_State is new Collection.Exist (Is_State);
begin
return Exist_State (Instances (Kind => In_Kind_Of_Collection));
end Exist;
------------------------------------------------------------------------------
function Add (With_Color : Colors := Default_Color;
With_State : States := Default_State) return Object is
A_Sticker : Sticker_Structure;
begin
A_Sticker.Color := With_Color;
A_Sticker.State := With_State;
return Behavior.Allocate (The_Element => A_Sticker);
end Add;
------------------------------------------------------------------------------
procedure Change (O : Object; With_Color : Colors; With_State : States) is
A_Sticker : Sticker_Structure;
begin
A_Sticker := Behavior.Get (The_Reference => O);
A_Sticker.Color := With_Color;
A_Sticker.State := With_State;
Behavior.Set (The_Reference => O, With_Value => A_Sticker);
end Change;
procedure Change (O : Object; With_State : States) is
A_Sticker : Sticker_Structure;
begin
A_Sticker := Behavior.Get (The_Reference => O);
A_Sticker.State := With_State;
Behavior.Set (The_Reference => O, With_Value => A_Sticker);
end Change;
------------------------------------------------------------------------------
procedure Delete (O : Object) is
begin
Behavior.Dispose (The_Reference => O);
end Delete;
------------------------------------------------------------------------------
procedure Clean is
begin
Behavior.Clear;
end Clean;
end Ne_Sticker;