DataMuseum.dk

Presents historical artifacts from the history of:

Rational R1000/400 Tapes

This is an automatic "excavation" of a thematic subset of
artifacts from Datamuseum.dk's BitArchive.

See our Wiki for more about Rational R1000/400 Tapes

Excavated with: AutoArchaeologist - Free & Open Source Software.


top - download
Index: ┃ T V

⟦ec21a6905⟧ TextFile

    Length: 1328 (0x530)
    Types: TextFile
    Names: »V«

Derivation

└─⟦149519bd4⟧ Bits:30000546 8mm tape, Rational 1000, !projects 93-07-13
    └─ ⟦124ff5788⟧ »DATA« 
        └─⟦this⟧ 
└─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11
    └─ ⟦129cab021⟧ »DATA« 
        └─⟦this⟧ 
└─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16
    └─ ⟦6f12a12be⟧ »DATA« 
        └─⟦this⟧ 
└─⟦2f6cfab89⟧ Bits:30000547 8mm tape, Rational 1000, !projects 94-01-04
    └─ ⟦d65440be7⟧ »DATA« 
        └─⟦this⟧ 

TextFile

with Host_Name;
with Low_Level_Message;
with Socket_Defs;  
with Socket_Port;

package Physical_Layer is

    procedure Get_Host_Name (The_Host_Name : in out Host_Name.Object);
    procedure Close_Socket (The_Socket_Id : Socket_Defs.Socket_Id);
    procedure Create_Socket (The_Socket_Port : in out Socket_Port.Object; The_Socket_Type : in Integer; The_New_Socket : out Socket_Defs.Socket_Id);
    function  Create_Server (The_Server_Socket_Port : in Socket_Port.Object) return Socket_Defs.Socket_Id;
    function  Server_Wait_For_A_Connection (The_Listen_Socket : in Socket_Defs.Socket_Id) return Socket_Defs.Socket_Id;
    function  Join_Server (The_Server_Name : in Host_Name.Object; The_Server_Socket_Port : in Socket_Port.Object) return Socket_Defs.Socket_Id;

    procedure Send_String (The_Remote_Socket_Id          : in     Socket_Defs.Socket_Id;
                           The_Buffer_To_Send            : in out Low_Level_Message.Object;  
                           The_Number_Of_Characters_Sent : out    Integer);

    procedure Receive_String (The_Remote_Socket_Id              : in     Socket_Defs.Socket_Id;
                              The_Buffer_To_Receive             : in out Low_Level_Message.Object;  
                              The_Number_Of_Characters_Received : in out Integer);



end Physical_Layer;